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Why doesn't Springtrap's TP have a notification?

Destaice
Destaice Member Posts: 113

Nurse screams when she blinks.

Demo screams (howls?) when he uses his portal.

Dredge sounds like a car crash when it lands in a locker.

Springtrap is almost silent as the door isn't audible over generator sounds. And even then if the killer TP's one door over there's no way of knowing until a ranged killer is already close enough to snipe you.

Other stealth killers don't get ranged attacks or cross map mobility. Why does Springtrap get that and more?

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Comments

  • Kaitsja
    Kaitsja Member Posts: 1,928

    I'd really like an audio cue for when anyone, not just springtrap, uses a door.

  • squbax
    squbax Member Posts: 1,750
    edited June 20

    He does, when he selects a door to tp to, the touchpad of the door he will come out of will start flickering (well actually changing bright intesity). So he gives you a long warning if you are next to the door he selected. Imo this is enough of a warning, between his footsteps being louder than a train and you getting a more than 4 second headstart with the flickering, there is no way you can be surprised by him.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I've heard there is a persistent sound that goes silent when he is walking through the security office. Not sure if true. Lets test it?

  • squbax
    squbax Member Posts: 1,750

    If thats the case you still have the loud steps telling you where he is and also have aura reading on the door to let you know where he is coming from. Like idk what more do people need. Like a formal written letter that the killer will tp to your gen?, like demo already does that and his tp is as surprising as a planned wedding and as effective as using tic tacs for pneumonia.

    Also, if RNG killers are bad design which to an extend I agree, springtrap is not an isolated issue, the following killers have RNG into their tps:

    Dredge

    Xeno

    Sadako

    And the following killers have RNG dependant mechanics:

    Vecna

    Pig

    Plague

    Wesker

    Nemesis

    Trapper

    Pyramid head

    So seeing as 1/4 of killers in this game have to have this, then this is all just bad character design (which if you agree to then yeah you are consistent, nothing to argue if thats the case) or we are just complaining about springtrpa because he is just the new shinny toy thats aout right now.

  • squbax
    squbax Member Posts: 1,750

    So the doors are out of sight but you have aura on them, and the killer has to turn if they are facing away. Meaning you A:know where the killer will come from and B: the killer will have to turn around and alert you with the loud af footsteps. Where is the issue? Like if you can see the door you will not get surprised if you have eyes, and if the door is not visible you have a loud af audio cue to run.

    Are we seriously expecting a tp on par with demo or dredge who absolutelly cannot surprise a sentient being because they announce their arrival with 7 bussiness days in advance?

  • LordGlint
    LordGlint Member Posts: 9,779

    Actually...alot of that list no longer has RNG issues. With the latest update, killer items like Sadako's TVs take priority over chests. This was an issue with her BEFORE insisting that chest spawns could cause her TVs to spawn annoyingly far from gens, but not anymore.

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    The doors make noise do they not? Am I missing something?

  • squbax
    squbax Member Posts: 1,750

    I mean she still has rng in multifloor maps and maps where tvs can spawn facing an entire wall or tl wall instead of the gen, same as xeno.

  • Rapid99
    Rapid99 Member Posts: 326

    What do loud footsteps matter if he's going to be in my mouth by the time it even registers his footsteps??? It's a free hit.

    Dredge

    Xeno

    Sadako

    And the following killers have RNG dependant mechanics:

    Vecna

    Pig

    Plague

    Wesker

    Nemesis

    Trapper

    Pyramid head

    So seeing as 1/4 of killers in this game have to have this, then this is all just bad character design (which if you agree to then yeah you are consistent, nothing to argue if thats the case) or we are just complaining about springtrpa because he is just the new shinny toy thats aout right now.

    Dredge lockers are a problem yes.

    Xeno portals are only a problem if it screws the xeno over. It can't screw survivors over because there is not only a mapwide notification, it's 10x more audible AND he's slower coming out of the tunnel so it isn't just some free hit.

    Sadako tv's aren't a problem because she comes out of the TV slower than springtrap. There's also a map wide notification, louder directional audio cue, AND massive visual cues that play around the TV that are very visible. It's only a problem if the TV's put the sadako in an entirely different room or floor.

    Vecna's magic items aren't necessary to play against him.

    Pig's spawns aren't an active detriment to either side.

    Wesker and nemesis fall under the same thing… the chest spawns aren't an active detriment. They are not securing free hits like a springtrap door, there's also multiple in a trial.

    Trapper should've spawned with all his traps basekit, years ago.

    Pyramid head?

  • LordGlint
    LordGlint Member Posts: 9,779

    Just for the sake of testing, can you give me a map example

  • indieeden7
    indieeden7 Member Posts: 3,600

    Aura doesn't change when the door opens, Springtrap is currently invisible when exiting a door, and plenty of maps have ambient sounds that can easily drown out/muffle the sounds of his footsteps and the doors opening/closing

  • terumisan
    terumisan Member Posts: 2,182

    he's really loud when stomping in stealth outside of audio bugs

  • LordGlint
    LordGlint Member Posts: 9,779

    I feel like atm its hard to tell how stealthy he's SUPPOSE to be. There's 2 pretty major bugs thats adding to the problem. It could very well be very similar to Xeno or Sadako levels once those get ironed out.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 20

    I mean hey, I don't even have a problem with his damn near permanent undetectable, I genuinely think it fits who springtrap is as a character. My only problem is the doors being either oppressively close and guaranteeing a hit, or just… completely useless to the springtrap because it's in a place where you need to waste lengthy time just to even reach the gen the door is meant to be near.

    Plus I do think it's weird that most killers have a directional map wide audio cue, like xeno and sadako which you mentioned. Even demo as well for that matter. And he just has… nothing. He has the door opening sound and it can easily be drowned out if it's around a wall with a gen going off. While also coming out of his tp much faster than either sadako, xeno, and demo.

    The only map wide tell is like the sound of the air in the map getting sucked out where it just goes quiet for a bit, but that's not directional. You just know he is tping somewhere.

  • LordGlint
    LordGlint Member Posts: 9,779

    I feel like your best bet with that last part is just keep in mind the location of the door near your gen so when you hear the sound effect... you can get ready to book it. Hopefully they get the hot fix out soon so we can really discuss this better.

    I went ahead and tested alot of the multifloor maps using Sadako just now by starting custom matches over and over and over again to compare her new TV spawn logic with the gens. After doing it like 20 times, I only saw 1 single TV that was jacked up. Every other one was pretty consistent with being similar distance to gen and same floor. This should carry over to Springtrap and Xeno too since im pretty sure they have the same spawn locations.

  • Lixadonna
    Lixadonna Member Posts: 691
  • terumisan
    terumisan Member Posts: 2,182

    wait but if the door is close enough that you need to react to it you can either see the door opening which the door is either directly across from the gen or close by enough to hear the door itself open and subsequent footsteps which i remind you are very loud and as a consequence makes me pre run everytime i hear something other than a generator on principle

  • Rapid99
    Rapid99 Member Posts: 326

    All I know is I played springtrap and got gideon one time… at least 4 of the doors were in an opposite room, where the wall is blocked off the gen powered sliding doors. It was terrible.

    I've also seen multiple maps now, especially maps that have a 2 floor main building, the door is either directly next to the gen in the main building or it's on the first floor and completely useless.

  • Rapid99
    Rapid99 Member Posts: 326

    No. Something like a jungle gym tile, the door will be on the other side of the wall that has the window, while the gen is by the pallet. You can't hear the door because the gen drowns it out plus it's on the other side of a wall, so it's just a free hit.

    There's also the problem of if the keypad isn't facing you so you can see the light flashing and know he's coming to you, you won't be able to get far enough reacting to just the door sound alone because he comes out so fast from it. It's not like xeno or sadako where it takes them time to actually hop out of the tunnel / tv. He just straight pops out and you have no time to get any distance.

  • terumisan
    terumisan Member Posts: 2,182

    sadako is a special case where spamming tv's can just kill survivors if RNG is in her favor and xeno gets screwed since his turrets detect him

    also i use headphones so i can just hear the doors and footsteps over the gen sounds usually and on top of that i keep my camera facing towards the door just in case i don't hear it

  • LordGlint
    LordGlint Member Posts: 9,779

    That's kinda just a Gideon thing. The same thing happens alot with hooks on that map where the hook is 4 meters away... but the door is currently closed so you have to take a scenic route.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 20

    Well that only works with sadako if the survivors are straight up brand new to the game.

    But again if you can't see the keypad, and you react to audio alone it's a free hit because you can't physically get far enough. He pops out too quickly.

  • Abbzy
    Abbzy Member Posts: 2,154

    Its the door soung buged? But trueth is anlien is loud when he goes out of tunnel, sadoko, dredge even demogorgan is super loud and makes sound on all map when he uses tp, fact is door is quiete and on top of that springtrap is invisible for second which deosnt help much (you can see his eyes and knife).

  • shiiroo
    shiiroo Member Posts: 35

    Would be a good design if all the doors were not next to every gen, usually facing the other way so you can't really see the visual indicator. Jumpscare in this case is a free hit.

    Plus zero penalty for missed axe, zero recovery from axe hits… the more i play against this killer the more obnoxious he becomes.

  • Fractal_fruit89
    Fractal_fruit89 Member Posts: 3

    Cause they learned with Dredge that if your stealth killer is constantly making noticeable, directional audio every time they wanna do the stealth thing, that your killer isn't stealthy. That's the point, for him to be anywhere at all times and, if you aren't paying attention, you will be smacked.

  • Fractal_fruit89
    Fractal_fruit89 Member Posts: 3

    He does have a slow down on throwing the axe, as well as a hefty time before he can do anything after the axe throw. The penalty for missing the axe is not having the axe.

  • DeathByBJ224
    DeathByBJ224 Member Posts: 68

    they do this to generate high sales for the new killers as they make em pretty OP and nerf em by next update because if this was tested on PTB why not give him the notification or when he does go through a door you don’t see him at all! You have to be very vigilant on the audio when the doors are being used.

    In all Buff survivors

  • AdamZ
    AdamZ Member Posts: 200

    Im sorry but this is just bs, eversince he came out i mostly play survivor, and everytime he teleports besides a gen i can easily tell that he did, bc first of all, i know where the door is so i just have to look at it instead of the gen,his footsteps are very loud, and the door also gives out a noise when someone goes in/out, while i only use one side of my earbud, so i cannot imagine someone actually struggling to hear him, aside from people with bad hearing.

    Just some advice to u people: when u dont know where he is for example he is not in chase, and u are doing a gen watch the aura of the doors, and be cautios,listen to ur enviroment, act as if he could jump out any second, like in fnaf.

    and if u are still struggling, u could use the cams more frequently after the bugs have been fixed , or just put on "fogwise" bc its a pretty underrated perk

  • Araphex
    Araphex Member Posts: 788

    Not all the time. Just played a match where the door didn't give any indication, it didn't even open, and the Springtrap was invisible. Grabbed me right off a gen. Pretty sure it's a bug but still, there isn't always a notification and having the doors literally right next to a gen doesn't help either.

  • squbax
    squbax Member Posts: 1,750

    Mideich and hawkings, rpd too as xeno you can get a tunnel exit on a different floor to the closest generator.

  • Boobookittymeow
    Boobookittymeow Member Posts: 41

    the door is around the corner partially masking the sound or it is so close to the gen that it is a free hit unless you are right by a pallet or window and sometimes it is facing away so you can't see the panel. If it is a gen in more of a deadzone and you don't have overcome you may get 2 tapped.
    And while you are staring at the door you also have to swivel and look all around since they have 20-30 seconds of undetectable so they might come out of another door. They make noise walking but it is deafened depending on walls. I was in shack and one came up from behind to the window without me noticing since I was really focused on the one in the shack with me.
    Its also odd that there isn't a lullaby like sadako has when she is undetectable. Pig has to give up speed and a quick attack for her silence for the chance of getting a grab, and she has to walk there, up hill both ways in the snow

  • thrive2survive
    thrive2survive Member Posts: 322

    They could've easily asked Scott for a sound to know when Springtrap is using the doors. The sound that comes to mind is when someone is in the vents in FNAF 2.

  • squbax
    squbax Member Posts: 1,750

    And both of those killers are miserable/a joke, why would bhvr repeat past mistakes and make another stealth killer who announces to everyone where his stealth attack will go? They tried that with dredge and buddy cannot surprise anyone who plays dbd with audio on.

  • PatchNoir
    PatchNoir Member Posts: 741

    gideon doors are crazy it doesnt differentiate floors at all. On laboratory he is actually decent since the axe hits get easy

  • squbax
    squbax Member Posts: 1,750
    edited June 21

    I mean seeing as people somehow cannot hear the footsteps right now as loud as they are, that vent audio is not gonna be enough. According to the forums right now an appropiate sound cue that is detectable should be mangles static playing full volume before a tp.

  • squbax
    squbax Member Posts: 1,750

    The invisible studd needs fixed and is sad the devs someone created that as in otb it wasnt the case. But all the other teleports you mentioned are useles. Maybe its because they cannot surprise anyone if they are using audio?

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Nobody is saying that they can't hear the footsteps. This is a strawman.

    He doesn't make footstep noises while teleporting. We're not complaining about the Undetectable, we're complaining about the fact that his teleport breaks established game rules of warning survivors when it is used. Literally every other teleport in the game follows this rule.

  • squbax
    squbax Member Posts: 1,750

    Every other teleport doesnt let survivors also use it and doesnt grat aura reading on a stealth killer no? So you can even use his power against him to shourtcut a hook save, that should be changed too if we want him to fall in line with the subpar teleport we are used to.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    No, survivors can't use the doors. It breaks their audio, remember? And, I'm sorry, but 10 seconds of aura reading isn't worth sitting on cameras for thirty seconds trying to find him. Especially since he can just… undo it by going through another door.

  • squbax
    squbax Member Posts: 1,750
    edited June 21

    Ambient sounds comopletely going away is also not enough of an indicator? Like I am genuinly baffled at this, do people expect sneak attacks to be announced? Dont get me wrong an indicator is needed for counterplay, but seeing as you have 1: door flashing if you have LoS of the door, 2: door opening sound, 3: springtraps foosteps that take effort to not be able to hear them and 4: map wide ambient noice going quiet when he uses his tp, what else does he need? A big red neon sign showing the door he will come out of? Like no wonder bhvr only does dash killers now, people are too used to stealth killers being a joke and it seems they like it that way.