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What are the top 5 Most Hated Killer perks?
Survivors have to deal with a lot when it comes to specific killers, so it's not hard to understand why so many people create tier lists of "Most Hated" for the killers themselves, but the Perks can go on any killer. So I ask you, the community, what Killer perks do you find the Most annoying, broken, and unfair feeling? Please elaborate why if you feel up to it.
To start us off, Here's what I "suspect" would take the top 5, but I may be wrong:
Franklin's Demise: Despite being easily countered by dropping your item before chase and picking it up later, It throws a wrench into many survivor builds, and strategies simply by existing as a constant threat to Item usefulness.
Hex: Devour Hope: Easily Destroyed and a non-issue… but only if you find it early. If not, once built up it can turn a winning game into a full team loss very quickly. Its much worse on high mobility killers, and when paired with Aura perks and Unbreakable, it becomes oppressive as hell by mid game.
Hex: No One Escapes Death: Nothing quite as damaging to a good game that seems like its gonna be a flat out win like the sudden reveal of this perk activating. Feels like a crutch that rewards killers for playing poorly by giving them a haste and insta-down edge in the last moments of the match that can transform a team win into an aggravating loss almost instantly. Despite the changes it's gone through over the years, it's still very strong even against a coordinated team.
BBQ & Chili: Nothing like giving the killer Aura read on everyone not hiding in a locker or within 40m of the killer when they're hooking an ally. It gives no notification that it's being used against you, and on High mobility or Teleporting Killers, it gives them a target that they can reach in no time, causing constant pressure, and with very few counters.
Hex: Plaything: Hmm, so I either go the whole game with no Terror Radius warning, or I go out of my way to waste my time finding/cleansing my totem, only to get hit with Pentimento next, forcing me to go cleanse again… Thank god they nerfed Pentimento, but even without it, Plaything is a definitive pain to deal with.
I probably got a few wrong here, so feel free to correct me, and offer up your most hated alternatives, that you feel deserve to be in the top 5!
Comments
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Survivors hate every perk that any killer used to beat them… so all of them.
I mean, look at your list. BBQ? Really? A few seconds of info from across the map a half dozen times a game is just too much, amirite?
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Well, I think the answer changes heavily depending on when you ask this question, but I'll try to keep things up to date.
5- Hex: Plaything. Spot-on, this perk is annoying.
4- Infectious Fright. S L U G.
3- Grim Embrace. Nothing more fun than watching the entirety of your objective get blocked and having nothing you can do about it.
2- Scourge Hook: Pain Resonance. It is an excellent perk when you're the one using it, but I don't think anyone really likes playing against, especially when it is paired up with the number 1.
1- Dead Man's Switch. If paired up with Pain Res, this perk is insufferable.
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Most of these perks I dont mind as Survivor.
Franklin's Demise is countered by dropping items… but also you can just… idk, not bring an item or rely on perks to do what you need. In my case, I really like bringing unconventional healing perks like Inner Strength.
Hex: Devour Hope in my opinion is one of the best designed perks in the game. It runs the risk of being a Hex perk, thus you can remove it entirely, but it has the strength of making it so you effectively cut the amount of hooks required to win in half. Genuinely, some of my favorite matches have been against this perk, it can make things more intense and exciting while not feeling unfair.
Hex: No One Escapes Death is not that much of an issue as it use to be. Yes it can still snowball into downs and kills but I really do not see it that much compared to before. My only gripe or issue with the perk is that there is basically nothing you can do if the Killer hooks you next to the NOED totem… but like… many other Killers can do the same without even needing a perk… like Billy or Bubba with their chainsaw.
BBQ is also a fine perk. Hell, I wish they would buff it. It promotes the Killer to split their attention between multiple Survivors, but I think the Bloodpoint Bonus from BBQ and WGLF should return because they promoted fair/good play.
Hex: Plaything I dont mind either. I already have a hearing impairment, I literally cannot hear the Terror Radius, Lullaby, or half the audio mechanics in the game anyways. Most of the time I dont even bother to cleanse the thing, it's pretty much useless to me anyways.
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pain res is one of those perks that gets irritating pretty quickly. dead man's too.
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I feel like a lot of it is contextual like Face the Darkness is usually whatever but is obnoxious on Cenobite or Lethal is usually fine but it's annoying on say Blight or Billy and they're on you before you even know where you are, Franklins is especially annoying on Hag.
For perks I think are always kinda annoying? Pain Res, DMS, Friends Til the End, Deadlock, NOED would be my top 5.
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Lethal Presuer
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Statstruck. Its a easy win on the right killers.
Unforseen - stealth + survs Will fear gen
Dead man switch - nothing better than blocked 99% gen for 1 min
Nowhere to hide - hate it.
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I don't like franklins. However, I only have beef with it because even if i bring a ward for my item it's nullified by a perk. So then I lost my offering and item which upsets me a little, but not the killers fault.
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outside of the Franklins weave combo when i specifically bring a map i don't really hate killer perks since the majority are useless/i don't notice it's effect
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I dont think that I can think of 5 Killer Perks I hate. There are some I dislike, but hate is a bit strong. I hated a few in the past, mainly because they were overtuned (e.g. Weave Attunement, where you had to perform some triangulation to find the Item someone else dropped or original Ultimate Weapon, which had a way too big area of effect).
But if I would have to make a list (in no particular order):
- Franklins Demise —> This is a Perk I hate. Because it is not really good, but the second I decide to bring an Item (I usually dont bring Items, most of the time only when I do Adepts) and a White Ward, Franklins Demise will spawn in the Killers Inventory. I am also mainly seeing it during Anniversary Events, so I lean towards the fact that many Killers only bring it to be annoying.
- Bamboozle —> I dont hate it, but I also really dont like it. I feel that it is a brainrot-Perk, because People mainly use it to just block every Window instead of just running the Tile correctly. Sure, it helps for Tiles like Shack, but I think the strong Windows for which the Perk was initially created are very rare nowadays and nowadays it is just used by people who dont want to bother learning how to run a T/L-Wall.
- NOED —> This is a Perk I actually hate. I think it is really cheap and the Counterplay is still just bad, since cleansing Dull Totems is really a waste of time. But it is quite uncommon since its Nerf, but the Nerf did not change the core problem I have with the Perk.
- Pentimento —> Highly dislike this Perk, since Side Objectives (if someone is really doing them…) should not be punished that hard. Got better with the Nerf, but mainly because less people are playing it now.
- Stridor —> Just dislike it, since it is only good on one single Killer and basically worthless on any other Killer. Even people who complained heavily about Iron Will never used Strider, even when it countered Iron Will. I just think it is super bad game design if a Perk is only good on one Killer.
So yeah, out of those 5, I only hate Franklins and NOED, the rest is disliked. I hated Perks in the past, e.g. Eruption (obviously), Knock Out, original Undying… But mainly because they were overtuned.
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Honestly my biggest hate is full gen regression builds, it is just so utterly tedious and annoying to go against. Those matches where your gen gets hit with Surge, into Pain Res then blocked with DMS or Grim etc… I find my will to keep going gets drained very fast.
I miss days of OG ruin which was annoying (and hilarious with gen tapping being the ridiculous looking workaround), where the game wasn't full of regression perks or perks that outright block your objective so you're left standing around doing nothing.
There are plenty of annoying perks but a full gen control build is misery to me.
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- Lightborn. Nothing else makes them more mad than a NOPE perk against their flashlights.
- Franklin's Demise. Same thing as lightborn, except with medkits and toolboxes now.
- Hex: NOED. We all know why.
- Weave Attunement/Nowhere to Hide. They don't like an aura reveal coming from nowhere.
- Make Your Choice. Nothing better than a proxy-camping Hag or Demogorgon (or now Springtrap), right?
Anyway, these I suspect are the most hated, as a killer main.
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Hmm, I'll see if I can think of five perks I hate going against.
Franklin's Demise: Sure, some say this can be countered by dropping your item somewhere, but if you don't know the Killer has it until they hit you with it? Good luck finding your item before it loses its charges.
Devour Hope: For the same reason as OP posted. Once you get the exposed status, it's pretty much game over unless you're lucky enough to find the totem before the Killer finds you or your teammates.
Weave Attunement: Combined with Franklin's, items are everywhere, so it's a huge annoyance to deal with, and a big time-waster to move your items to the edge of the map.
Coulrophobia: This one is probably the strongest anti-heal perk, and the only counter is to try to stay out of the Killer's terror radius, which can be difficult on some maps.
And this last one may surprise some people: Third Seal. Yes, I despise Third Seal with a passion.
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Grim. Especially on poor killer players. I stand around twiddling my thumbs, or more recently, getting crows!
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As someone who nearly always takes an med-kit the only perk I really dislike is Franklins, although it’s fun to use, I generally avoid using it during anniversaries though so people don’t lose their anniversary items.
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After considerable consideration from the responses so far… I feel inclined to double down!
Seriously survivors? Are you REALLY gonna let these guys speak for you? C'mon give it to us, no censorship, no judgement… Just tell us all what you HATE going up against with a passion! Doesn't matter what Perk it is! In some of these responses apparently ALL killer perks quailify, so I'll give you that, but COME ON! That's a lame generalization and you know it!
Give Me what I asked for, and Tell the killer community what it needs to avoid to make the game more fun for all of you, and why!
Honestly, I expected more tbh… I guess I was wrong.
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Your description of BBQ is a bit wrong.
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Always disliked NOED because it's poor game design but it's not used that often anymore.
Friends Til The End irritates me in a specific scenario of not knowing it's in play until you are in a bad spot really close to a survivor being hooked and bam, instant auto and exposed with not much that can be done about it.
Weave Attunement was really really sucky when you had no idea which items were giving you away and paired with Franklin's it was insufferable.
Currently every single killer is running Pain Res and Dead Man's switch which I understand is effective but man it's getting so boring to VS .
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No, it's not. Just because it doesn't mention that Hiding in Lockers prevents survivors auras from being revealed, doesn't mean that every thing I said about it is wrong. It only Reveals aura of every survivor outside of 40m of the killer when they hook someone, it can be prevented by hiding in lockers or being within that 40m distance, and it absolutely does NOT give survivors a notification when it activates!
Enlighten me… Where is my description wrong?
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for me it's:
-Pain Res
-Grim Embrace
-Dead Mans Switch
-Deadlock
and it's mainly when they are all used together with full regression combos, probably one of the biggest contributors to killer snowballing. Not to mention I only hate them used on S-Tiers
Franklins is maybe the next on the list but mainly as there is nothing in the game to stop you from dropping items aside from not getting hit, but its a minor annoyance.0 -
"Nothing like giving the killer Aura read on everyone not hiding in a locker or within 40m of the killer when they're hooking an ally."
I took that as not in a locker OR within 40m, not 'not in a locker or not within 40m.'
I get the way you worded now after a 2nd read :)
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Franklin's is kinda irritating, but I don't let it put me in a bad mood by rarely bringing items and running perks for doing gens/healing/whatever else instead. No items, no problem.
I'm not a huge fan of Plaything, because I feel like certain Killers have a terror radius as a key part of their counter play and I think they get way too much value from it (Wesker, for example). I'm also really bad at finding totems (and so are my Solo Q teams), so strong Hex perks like Blood Favour and Devour Hope often stay up all trial. Those can be annoying to go up against, but they do have a high risk reward aspect, so they don't feel totally unfair.
Perks like Grim Embrace, Dead Man's Switch and Pain Res aren't too bad in isolation, but put them all together in single build and they become miserable to face.
I bet Lightborn would be high on a lot of lists. I don't personally care about Lightborn because I don't really bother with beamers or flash bangs when I play Survivor, but I do run it in most of my Killer games and I know from experience that lots of Survivors really, really hate to see this perk.
Edit: Oh, and wall hacky aura read perks like I'm all Ears and Predator can be frustrating. But then again, I enjoy Scene Partner on Survivor so…
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I really don't have too much of an issue with perks like Pain Res and other Gen hate perks, especially when they're used on lower-tier Killers that really need that pressure. Can they be annoying? Yeah. On certain Killers, especially paired with certain Add-ons + playstyles, they are absolutely maddening, but in isolation I can't complain about a Gen hate perk and honestly think the swathe of nerfs they recently got was pretty stupid since they almost solely hurt lower-tier Killers (which doubtlessly contributed to tunneling and slugging), and I'm saying this as a Survivor main.
I can't complain about most aura perks in isolation, either, since you can usually figure out which ones the Killer has and avoid them… You just have to worry about the new AFK crow system punishing you because you got in a Locker for 10 seconds to dodge the aura read from Friends 'til the End after not getting skill checks on a Generator, or your solo q teammates spam interacting with your Locker or fast jumping in and out of the one next to it because they think you're just hiding for no reason.
Ones I absolutely hate seeing?
Hex: The Third Seal: Before map offerings got nerfed and made secret, if a Killer using this perk did make a map offering, it was always for Midwich, especially before they got rid of the breakable walls for the ramp between downstairs and upstairs bathroom, so everyone would be desperately scrambling to find and unhook someone. Heard struggling above you? Now you have to find the stairs and stay oriented while you work your way to their Hook and hope they don't die before you reach them. It's still the dreaded warning alarm of a potential slugging build, and a possible death sentence for people on Hook. At least old Knock Out doesn't exist anymore to pair with it.
NOED: Can usually smell this one coming from a mile away. Killer's not the best in chase, they seem not entirely comfortable using their power, they're having a hard time getting downs and Hooks. MMR is extremely bad right now, but even before that, when it was less worse, you could basically count on NOED (especially with Frosty Eyes Killers). It's frustrating, and I think it's often frustrating for both sides without the Killer even realizing it. Survivor side you can bust your ass and play really well all game, maybe you're finally going to complete that 'Escape 5 Trials' challenge you've been stuck with for 2 weeks, then, BAM, NOED. Killer side, if they are getting all of their kills at endgame with NOED, they keep crutching on NOED rather than getting better at chase and more comfortable using their Killer power until they wind up going against really good Survivors way more often and suddenly they're getting stomped and having a terrible time.
Deathbound: Weird one, I know, but I blame my solo q teammates for this one. I like to run a healing build, and if I know Deathbound is in play I will very quickly get someone's heal as close to finished as humanly possible. Then I will stop, set my Medkit down, point at it, and point at my teammate, wanting them to pick up my Medkit for the barest tap to finish the heal, themselves. Then they stare at me, refuse to touch the Medkit, and start crouching furiously demanding that I finish the heal. If someone else is healing me, I will hold Shift to force them to stop just before they complete the heal so I can do it myself. Coin toss on whether they are than mad at me for the rest of the match and possibly endgame chat for having prevented them from being Deathbound.
Hex: Thrill of the Hunt: Not in isolation, but because, especially since it got buffed, it's almost guaranteed to be combined with Undying and some combination of Devour Hope, Pentimento, and Face the Darkness. Made immensely worse by the new AFK crow system since you continue to accrue AFK Tokens while cleansing a Totem, only the action of actually fully breaking or booning a Totem counts as having done an objective. So, on top of an incredibly difficult to cleanse Devour Totem, you're going to get crows that let the Killer know you're trying to cleanse it because you're 'taking too long'.
Game Afoot: Another weird one, I know. But almost every time I do see it, here's what happens. I see the Obsession transfer on hit at the start of the match. The Killer isn't really committing that hard to chases, only enough to make sure they get one Hook on everyone. They're really not bothering to damage Gens much, either. There's no sign of Gen hate or tracking perks. I already know what's coming, and I'm desperately trying to break every Totem I can find, but my teammates are cranking out Gens pretty quickly because the Killer is being pretty lackadaisical about harassing them. It's just a show. I have three totems broken when the last Gen pops. The Killer immediately hits the person who popped the Gen, there's NOED, Obsession transfers with Game Afoot, the Killer Moris them with Rancor. I saw this coming and didn't let my teammates heal me off Hook so I'd have Dead Hard. I Dead Hard a hit, the Killer leaves me to go to the Gate where No Way Out just pinged them. I find the NOED Totem, unhook one person, they go unhook another while I go back to break the Totem. I get downed, Obsession transfers, I am killed. One person manages to make it out through the Gate. It just kind of sucks the life out of me the instant I see Obsession transfer at the start of a match, and any remaining enthusiasm bleeds out into a dull, "Just doin' my job, I guess, I'm stuck here, now," as the Killer behavior patterns further confirm what's going to happen at endgame.
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Grim Embrace is my top choice by far. Personally I think that perk needs a nerf or rework.
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Probably just NOED, and that there's no warning until someone gets hit. I think it's the cheapest, most embarassing perk in the game and I feel genieinly bad for someone who can't just either get better or accept that they got beat. Snatching back a victory from better players after you got hit by 20 pallets and got one hooking is just so crummy. But I also assume these players are new and don't realize how lame it is to do this.
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I haven't seen an anti-NOED post in a long time.
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Thing is you see pain res so often, like damn near every killer using it because it's the only viable gen regression perk left sadly.
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Hex Plaything:
This perk can single handedly win the game on an indoor map vs solo survivors. My biggest problem with it is how powerful it can be against solo survivors vs how useless it is against swf.
Also I swear, this perk being equipped is the biggest tell you're going to get tunneled off hook which just feels so awful when the killer has no terror radius and you're playing alone with no-one to warn you that they're coming.0 -
Seriously survivors? Are you REALLY gonna let these guys speak for you? C'mon give it to us, no censorship, no judgement… Just tell us all what you HATE going up against with a passion!We have so much else to hate that perks fall down the list :)
Like we have killers to hate, playstyles to hate, perks aren't a huge issue.
Given survivors primary strength is their perks, its not surprising the killer hate gets directed towards those. Survivors have single perks that can also be situationally strong, StB, Reassurance, DS, Unbreakable, etc. They also have perks that can feel frustrating, Sprint Burst, DH, blastmine, etc.
Looking at the ones mentioned
Franklins - yeah, its kind of annoying to bring an item and then just have it get knocked out of your hand. Paired with Weave Attunement it basically takes a gameplay element out of the game.
Devour Hope - that's another good one, frequently you have no idea its there and then suddenly the killer tears through everyone, but it certainly adds an excitement element.
NOED - I'll defend NOED as an important perk for the game. Yeah it's kind of cheap, but it makes the end game much more exciting with the possibility that it might be in play.
BBQ/Plaything - Nah, these are fine. Unlike some other aura reads BBQ gets the killer to spread out and Plaything creates an interesting choice.
Some others have mentioned Nowhere to Hide. I'd agree with that, it takes out an important element of the survivor gameplay - do I try hiding, or do I run? Now you just run which makes it more boring.
Penti and Knockout would have been clear winners not too long ago as they really slowed down the game.
Looking at my comments, I think the perks that get the most hate are the ones that reduce gameplay elements or feel like they get people 'stuck' in the game. Full anti-heal builds on the killer part are close to this, but even then the players still have multiple options on how to deal with it. When the game gets reduced to a single counterplay element (i.e. Nowhere to Hide, always run, never hide) is when perks feel poorly designed. Fortunately most of the extreme ones have been nerfed / changed.
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if you don't mind me speaking on behalf of others, pairing Face the Darkness with Thrill of the Hunt is a combination that brings survivors complete and utter joy. that sensation of having a totem or box at 99% only to be ripped off gives survivors a sense of pride and accomplishment when they finish their side objectives.
then there is Agitation paired with Forced Hesitation; imagine being dragged into RPD basement or Suffocation Pit basement and then making no distance because the killer forced you to eat McDonald's
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