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Why doesn't Springtrap's TP have a notification?
Comments
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Wait, survivors cannnot go though the doors and use the tp to exit through another door?, im gonna check the power to see how it works again.
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Tested both, Hawkins was pretty consistent. Only time it would spawn on a different floor was the tunnel room. That room always spawns a gen upstairs and a teleporter downstairs.
Midwich could spawn teleporters on the stairwell, which... I guess could go either way. After about 6 times loading in, I only saw 1 where the spawn was on the wrong floor to the gen.
All in all, it was pretty consistent where the teleporters were on the same floor and roughly 8-10 meters from the gen.
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They can, but it breaks your audio for the rest of the game. Right now, survivors can't interact with the doors at all without losing directional audio
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Then bhvr need to step up, the invisible bug and that has to be fixed asap. However doesnt mean that once fix survivors will lose the ability to do so. We will have xeno 2.0 where he got nerfed because the devs could not be asked to ship a chapter without game brekaing bugs.
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What? Survivors are supposed to be able to interact with the doors. They can't due to many game breaking bugs. The killer honestly needs killswitched.
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You tested xeno on rpd?, cuz I play that mf a lot and his tps are aleays on different floors to the gens.
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I mean doubt they will do it as it is the most popular chapter ever introduced to the game, but bhvr should be working right now on a fix to these bugs and more for example the carry speed one. Like this didnt happen in ptb how can they drop the ball so hard in two weeks?
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Who knows? I think there's supposed to be an audio cue for the doors, too, but I think it's bugged. There's no way they thought, "A slight whooshing noise as the door opens is ample enough warning for a teleport that drops ST directly on top of a survivor."
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I mean a global ambient noise occlusion while he is walking in the office is pretty clear imo, but maybe a sound is meant to play and it is bugged and only the sound occlusion is happening. In that case it checks out as in a stream they said he was not supposed to be a stealth killer, and if he has that audio of course we would not be able to sneak on players, so yeah I actually think he was supposed to have one and right now it is just not playing, cuz why on earth would you want to have global sound occlusion and not add a sound there to be more pronounced?
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No… ambient sounds going away is not the same as a map wide DIRECTIONAL audio cue. Ambient sound going away just lets people know he's teleporting, it does not indicate at all as to where not only that it's hilariously easy to miss out on the ambient sound going away when you have a gen blasting in your ear.
Literally all of the things you listed as "tell" signs aren't actual tell signs. He comes out of the door too fast for you to be able to react to the door audio alone, it's a guaranteed hit. That is not healthy. Especially when he has a ranged attack. Springtrap has completely powercrept xeno out of the game, there's no reason to ever play xeno again other than "yippee, I get to play as the alien" but in terms of strength and gameplay, he's flat out better in every way.
Other stealth killers don't have the best TP in the game and a ranged attack. It's not the same, you can't compare him to other stealth killers.
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I mean if you give a stealth killer a global directional sound cue that is NOT a stealth killer (at least to players who use audio). But as I have read so far I think he is definetly gonna get one added or a big neon sign in the door he comes out with, its true however they said they didnt wanted him to be a stelath killer so they would not be backtracking anyway. Hope they at least leave the axe as it is, seeing as the two got addons got clapped, if they somehow nerf that he would just be a sad recreation of demo that has even less potential to do anything against sentient players.
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I used Sadako as I thought the spawn locations were the same. I can try it again with Xeno.
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Stealth killers shouldn't have ranged attacks and the best TP in the game. That's all it is really.
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The range attack is a valid argument, but springtrap is in no way the best tp out there when singularity and unknown exists. Those tps are actually powerfull, they are a danger to be faced, not a glorified surprised that only works if the player is doing something else in a second monitor like what dredge, sadako, demo, xeno and freddy have.
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Unknown has a very limited amount of tp's he can have plus survivors can straight up remove his TP's.
Singularity needs LoS to a marked survivor with a cam, and on top of that… emp's exist. I'm not talking about just him shooting the survivor himself, when I'm talking about tp's cause to me that's more of a chase power and less of a tp like the one we're speaking with, with springtrap and all of them.
Let me try and word it better. He has the best crossmap TP system.
- Zero cooldown
- No map wide directional audio cue
- Door placements can lead to free guaranteed hits
- He comes out of his TP extremely fast so just the audio of the door opening isn't enough to actually make any meaningful distance
- Survivors can't physically turn off his TP. Unlike dredge who can get his lockers locked, singularity can have his cams emp'd, demo can have his portals destroyed, and sadako has quite literally one of the worst TP cooldowns with survivors turning the TV's off.
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And even with all of that singularity and uninown are still wayyy better killers than springtrap. Also we are forgetting springtrap is the only killer who lets survivors tp across the map too. Meaning good players can use them to unhook without making themselves visible to him.
Idk why people want to make him like sadako or demo, which are just jokes ahainst any player thats not new/throwing on purpose, but if thats what the playerbase wants its clear they absolutelly deserve their ghouls and dash killer slop.
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The only other killer with a similar "teleport" is Xeno, and you get a 41m warning that he's coming with the turrets AND a loud notification when he starts the 2 second tunnel exit animation.
You're not getting it. Teleports aren't supposed to be stealthy because they're extremely powerful map traversal tools. Springtrap can move from one side of the map to the other in under ten seconds. That's why it's powerful. Stealth teleports are not only OP af, but they feel really bad to play against. It feels cheap and unfair. You didn't get hit because you were outplayed; you got hit because you literally didn't have time to react to him appearing right on top of you with no warning.
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Why is your response to something not being a free guaranteed hit, is "man this killer is going to be awful!!! have fun with dash slop!!"
Like??? Brotha it's a tp with no cooldown that can't be turned off by survivors. It's already better off that alone, let alone the fact he's a ranged killer on top of it lmao.
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Frankly its just the fact that he could be a cool type of stealth killer (one that for once is not a joke) but people are adamant in just making him a worse huntress. And frankly yeah why would you want to play as him if his tp alerta the whole map that is being used? His axe has low range so prerunning when you hear the alert will just make his gameplay the amazing fun that is xeno gameplay: get out of tunnel and hold W for 30 seconds cuz the survivors had a 3 day notice you will arrive.
I dont want him to be part of those club of killers who are just good against players who are bad at the game, but it does seem that he will be destined to that spot, I really wanted this to be a cool chapter but it does seem its just back to unknown, at least he can actually give a good fight against decent players.
And yes this is absolutelly a personal prefference, its jus sad that we are making every killer that is not dashslop cater to the 10 hour dwight that cannot pay attention while repairing a gen, but you have ghoul swinging around unstopped getting free hits from 2 maps away, blight crossing the map in 7 seconds, dracula being spirit but better in every way and nurse literally existing and its just peachy, but the second we get a killer that is not dash and can actually be cool, have a high skillcap and be able to go toe to toe with good players, nah it needs to be fixed, we need another dredge/sadako/demo who will just pubstomp and is just a joke for anyone who can use checkspots and has audio on.
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But teleporting right on top of survivors with no warning isn't "stealth." It's just cheap hits. It's not like you snuck up on an unsuspecting survivor due to your awesome stealth… you just silently teleported three feet from them and got a free hit because they literally had no chance to react in time. You say that "survivors should just pay attention" on gens, and that we're trying to cater to 10 hour Dwights that can't pay attention, but I have 1200 hours in this game and I sure as hell can't hear that door even when I'm listening for it. The generator drowns it out. And if the access panel isn't facing the gen… you're just a free hit. And free hits are never fun. That's why so many people hate the Ghoul.
ST's axe has like a 30m range compared to Xeno's 4.6, and can hit over tiles that Xeno could never dream of, and Xeno has one of the best anti-loop hits in the game. I think Springtrap will be fine if survivors can get a little distance when ST teleports right on top of them.
And I'd say that Spirit > Dracula, but that's just me. Spirit can attack out of her phase, Dracula has a 2 second cooldown before he can swing, and the swap between third and first person is often too jarring to get that fast hit. They're not really comparable besides the fact that they can only see scratch marks.
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Yeah idk prob being a fnaf fan does make me very bias, I just dont want ST to end up in the horrid category of sadako and the like, but the proyectile attack might be enough to make him be decent even if the teleport becomes bad.
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Why doesn't the stealth jumpscare killer give me tells so I can completely invalidate his design and purpose?
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If you've been paying any attention at all:
Every killer with a teleport is consistent in that they have an audio cue when teleporting. Springtrap breaks this established consistency. If you cannot see the door panel, you have no way of knowing if Springtrap is using the door or not.
An audio cue wouldn't make Spingtrap garbage. What it would do is make him consistent with other killers that have similar abilities.
Without the doors, Springtrap would be an M1 Killer with a ranged attack. Without her tvs, Sadako would be an M1 killer. Without lockers, Dredge would be an M1 killer. Etc. Etc. Teleports are extremely powerful map traversal tools. They have map-wide directional audio cues for this exact reason.
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That's not his design and purpose, and to present it as such is disingenuous. Springtrap is no more the jumpscare killer than Dredge is. Teleports are not meant to guarantee free hits.
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Even with a teleport and map traversal both dredge and sadako are easy to just dunk on. Maybe springtrap can still be decent because of the proyectile, but map movility is nothing if you can just prerun the killer or loop them until next anniversary event, which is definetly the case with the likes of sadako and dredge.
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It's called Counterplay. Sadako and Dredge aren't easy to dunk on because they notify survivors that they're teleporting; they're easy to dunk on because their powers are gimmicky and take too long to come into play, but they're also still better than the likes of Ghostface and Myers who have to walk from one end of the map to the other.
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Funnily enough, he does a map wide notification that he teleported. Literally everything in the game goes quite
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Idek why you're bringing up the footsteps because like the OP and everyone else had said that doesn't matter, the footsteps are the last cue you get as a player. All the audiovisual cues regarding the door (besides the keypad flickering which is really just so niche), if reacted to don't allow you to make enough space to deny a M1 unless either you are using sprint burst, or the killer is greedy and goes for axe over M1. IMO I'd argue you're just runnong sprint burst every single match and aren't experiencing what everyone else is.
Post edited by MrSlatworks on-3 -
Ambient noise going quiet is rather subtle, and easy to miss over the sound of the generator. It wouldn't make Springtrap garbage to have the audio cue, just consistent with other killers with similar powers.
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Isnt almost every survivor runs sprint burst anyway lol? Just run overcome and lucky break.
Also sounds like skill issue to me.
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Outted yourself just like that
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Friday Night at Freddy's worshippers downvoting every comment you make when you're speaking the truth.
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This is so damn true. Not even Ghostface or Wraith is as silent as Springtrap. You can hear Wraith's growling noises and Ghostface's clothes or just by looking around to hear the reveal noise.
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Outed myself? I'm not the one going around calling Springtrap the jumpscare killer just because jumpscares are a gimmick of his, as if jumpscares are unique to Springtrap.
When you have an actual point, let me know.
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Not really, in the case of sadako you may be right has no one who is actually good at looping will get caught by the phasing if you hold a checkspot so condemned is her only real threat to the player. But in the case of dredge he is weak because of 1: he depens entirely on locker spawns, 2: he is louder than a live concert and on top of it mf glows, so his stealth is non existant if you have eyes and play with audio on and 3: he gives such a warning he is coming you can just prerun the second he selects a locker to tp to, and im not talking about the door slmaming when he arrives at the door, I am surprised not many players know this, but when dredge is teleporting to a locker, the handles of the door will vibrate, pretty clear to see. So that means you can prerun as soon as he selects the locker to teleport to, on top of that add the time to break the lock and chasing that survivor is just gonna throw the game.
If it wasnt funny enough, the new gamma feature, which was a very needed change also just removes nightfall from the equation, do you have a killer that can do nothing of what his kit offers and only could potentially win against people with less than 20 hours or people throwing on purpose/sandbagging.
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Look at that, you've just pointed out a list of reasons why Dredge gets dunked on and none of those reasons are that his teleport as an audio cue.
So, why is it then that if Springtrap gets an audio cue when using a door, he's immediately trash tier and is going to get dunked on? His doors spawn next to generators, and they fixed the problem where chests were taking priority over killer props which makes him far less dependent on RNG.
Survivors will pre-run, yes, but let's not forget that Springtrap isn't just an M1 Killer with a teleport. He also has a ranged attack that, when embedded in a survivor, provides free aura reading. Let's also not forget that this isn't just about making sure Springtrap is fun to play as. Healthy counterplay is what makes killers fun to play against.
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When you actually have a reasonable take rejoin the forums
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Explain how it's unreasonable to expect bhvr to maintain consistency. I'll wait.
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His teleport(dredge) may not have an audio cue, which it has (the locker doors) and makes him even more useless. But I said that to show that such an obnoxious indicator is what makes dredge teleport useless even if we remove locker rng. Yoy are right unlike those killers sprintrap still has his ranged attack, that would not mean his tp will not be telegraphed and by consequence pointless. One thing does not cancel the other one, you can have a semi decent killer with some mechanics on their kit which are pointless, example: unknowns movement speed slow with direct hits, the killer is still solid, but that part of the power is so useless its not even noticeable.
Sprintrap can move around the map all he wants if you can just prerun 10 seconds before he appears he might as well be chess metchant as the only thing he can do is quick the gen or just hold w 20 seconds to catch up with the survivor, yayy alien gameplay in action.
I mean they can change it, at this point im sure they will, but if they do there is NO room to even consider him a stealth killer he is just a worse huntress with a gimmick mechanic added so that he can kick far gens.
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Which is it? Either the audio cue makes them easy to dunk on, or there are other factors as to why Sadako and Dredge are easy to dunk on? It certainly can't be both.
You pointed out all the problems with Dredge that make him easy to dunk on, and not a single one had to do with the audio cue for his teleport.
Currently, ST is getting free hits with his teleport because it isn't telegraphed. If you can't see the pad, then what counterplay is there? If there's no counterplay to it, how is that fun to play against?
An audio cue isn't going to see survivors pre-running every time. Especially not if they're working on a high progress gen. An audio cue would simply be telling them that ST is using a door. It wouldn't be telling them which door, specifically. If they pre-run, then yes you have to catch up to them. Why is that a problem? Every other killer has to do this. Why should ST be the exception?
If we're talking about stealth killers, Ghostface has an audio cue when he's using Nightshroud and is nearby. Wraith has an audio cue when he cloaks. You can hear Myers breathing when he's nearby. These audio cues don't make them bad. There are other factors at play as to why they're bad.
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Because something something jump scare killer something something mediocre teleport something something identity.
That's why. Obviously.
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Why cant it be both, this is a false dichotomy, they are easy to dunk on because their secondary power is bad, but their tp is also really bad cuz it gives survivors a 3 day notice to prerun accordingly. What makes them bad is gaving a bad power and their teleport which should compensate for having a cheeks power is also cheeks cuz its as obvious as the fact you are playing dbd at that moment so you can just run to safety 100% of the time.
Even with a highly progressed gen you can very easily hear the audio cues other killers have (demo,sadako and dredge) , there is no excuse for not prerunning actively that is not: you could finish the gen so its worth the hit, you are playing without sound, you have a hearing issue or you are blasting music, maybe also if its the first time you are facing those killers.
The audio cue will guarantee you can prerun if you have your audio on
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ambient sounds go away? i didn't know that and i thought that was an audio bug. that's a nice tell and very subtle
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If they're easy to dunk on because their secondary power is bad, then that has nothing to do with the audio cue. If they're bad because the audio cue is taking away the element of surprise, then their power was bad to begin with and the audio cue doesn't have as big an impact as you think.
Your assumption is that the teleport is supposed to compensate for their power being bad, but you haven't considered that not all powers are created equal and not every power is a chase power.
Again, I ask why survivors pre-running is bad? This is something every killer in the game has to deal with. Chasing survivors is part of the game. Springtrap has good map mobility with his doors, and has a ranged attack that provides basekit aura reading and increases his movement speed from 4.4m/s to 4.6m/s. He also has basekit undetectable for 20 seconds after using a security door. Doors aren't hindered by RNG like Dredge's lockers and actually spawn next to generators, allowing ST the ability to actually apply map pressure unlike M1 killers. Arguably far from a mediocre power.
Why should Springtrap be the exception to the norm? Especially when every other killer is consistent in that they all have tells that allow survivors to play around their powers. What, if anything, makes Springtrap special such that he should be the exception?
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Because more money is made when he’s broken.
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You cannot hear the door unless you are directly next to the door. You also cannot see the door panel unless you are facing the panel.
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The global sound occlusion doesnt count too right?
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We've been over this. It's far too subtle and easy to miss as the only thing it covers is ambient sound.
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Their secondary power is bad BECAUSE of the audio cue, a sadako can teleport to the other corner of the map but her pressure is gone because hey the 30 seconds she needs to just walk over there now she spends catchig up to the prerun. Same with dredge to a worse degree. Springtrap should not be the expection, in that we agree if bhvr wants to make all tps useless then yeah its unfair STs gets a tp that can actually surprise sentient beings (mind you people are already using the audio occlusion to prerun, but somehow we need a bigger telltale).
As I said to another person here in the forums, springtrap just shows the current dashslop design of killers is comoletely deserved, people want every killer to feel the same, making only a certain type actually effective, god I hope when ST gets nerfed to obscurity people get what they wanted: ghouls and blights, cuz it seems thats what we are asking for.
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