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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Survivor players how do you feel about the fnaf map?

I think it’s pretty middle of the road nothing special honestly

Comments

  • ad19970
    ad19970 Member Posts: 6,759

    Seems like an actual fair and balanced map for both sides. I think it's good at the moment.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I haven't noticed anything unfair for either side so far.

  • terumisan
    terumisan Member Posts: 2,215

    bad map personally since the main building if looped correctly (just bring windows) wastes a lot of time

  • Rogue11
    Rogue11 Member Posts: 1,972

    I wish the window drops that look like they should activate Balanced Landing actually..would

  • hermitkermit
    hermitkermit Member Posts: 996

    I think it’s a very balanced map. Plus all the details are fun 🤩

  • littlehoot
    littlehoot Member Posts: 157

    Incredibly lackluster from a design perspective. It literally feels like they took Greenvale Square, removed the movie theater and slapped down a so-so pizza parlour in the middle of it. Like it doesn't feel very unique or different, and it's kinda small? At least it feels kind of cramped to play in honestly.

    Honestly it just feels incredibly MEH.

    I haven't played killer on it yet, but I've played a decent amount of times as a survivor. It seems decently balanced, but I suppose from what was supposed to be such a highly anticipated licensed chapter—and for the anniversary—it just wasn't as great or interesting a map as I hoped it would be.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    The god windows in the playroom with the ballpit and the one in the backstage aside, I think the map is overall pretty good from both a design and gameplay perspective

    At the very least I haven't loaded into it thinking "Well this is going to be really one-sided" regardless of which killer I'm playing

  • Willish
    Willish Member Posts: 144

    For me, anything that isn't as bad as Haddonfield gets a tick.

  • killer_hugs
    killer_hugs Member Posts: 204

    well, i have a ~75% escape rate on that map after playing 150+ games. it's really survivor sided if you're aware of how strong the stage/ballpit area are. it's a large map, with many strong pallets and strong vault areas. it has a killer shack. honestly i wouldn't be surprised if it's the most survivor sided map in the game right now. but then again, most of the killers i've been playing against are springtrap and it may just be that he's not that strong of a killer.

  • AshFayd
    AshFayd Member Posts: 39

    I like balanced landing.

    Only place to use balanced landing on the map is basement stairs (IF it spawns in shack)

    I give it 1 and a half megheads falling down the basement stairs out of 10 :C

  • ImWinston
    ImWinston Member Posts: 652
    • As many said "normal" but after all, nothing will surpass in design ugliness Haddonfied, The Game, Garden of Joi, Rancid Abattoir and D&D map. (I'm talking about design not aesthetics, the D&D map for me is one of the most beautiful in the game aesthetically)
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676

    This map is awful for killers, compared to the other Greenville map. The other Greenville map is much better for killers, because the annoying main building is on the far edge of a rectangular-shaped map, which means the killer doesn’t need to deal with it very often.

    The FNAF pizza map has an even more annoying main building for killers, and it’s thrown in the middle of the map, so the killer is forced to deal with it way more often.

    There are way too many pallets outside of the building, considering how many resources are in the giant main building.

    In general, the loops in the main building need to be reviewed, especially when vault locations are involved.

  • Yggleif
    Yggleif Member Posts: 464

    Kinda wish the building was bigger sort of like RPD where there's a few small outside areas but it's mostly the building. You never really have to go in the building much if you don't really want to which sort of ruins the point of having FNAF as a map. I think it's pretty balanced as a map though.