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Understanding the "Go Next" epidemic: why did it exist?

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Comments

  • Brimp
    Brimp Member Posts: 3,554

    Because people are still treating a purely pvp game as a party game. Party game implies it can be enjoyed almost anywhere with (most if not all of the time) RNG elements like random space movements or chances to happen when dbd has more than RNG elements so DBD can not be classified as a party game. Casual maybe party? no.

    So when they "stop having fun" they think its totally fine to just ruin a match even if it just started. People need to stop treating dbd like it is a party game. This isn't a social gathering of any sort digital or physical. It's strictly Player Vs Player against random people.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    DBD is very blatantly a party game, the same way Among Us (a PVP game) and Town Of Salem (a PVP game) are both Party Games. Games that are meant to be fun even though they are PVP games. DBD at its core is a party game.

  • Brimp
    Brimp Member Posts: 3,554
    edited June 2025

    With among us its a majority of the time played with people you know and or have mutuals with. Thats what makes it a party game. DBD is majority of the time randoms. Notice how in dbd there isn't party game mechanics for insane comebacks. In most dbd matches the side with more skill usually wins meanwhile in games like mario kart it can legit just be whoever got the most lucky. Very big differences.

    If this game really were to cross into "party game" territory its barely on the line of being a party game.

  • ralecgos
    ralecgos Member Posts: 91

    The biggest reason why I'd ever hypothetically "go next" is due to outrageous killer ping. Even to this day (yes literally today) I get lobbies against killers with 100+ ping. It makes the entire gameplay loop of chases completely unfun. When you are hit through pallets and windows that you definitely should NOT have been, it really makes you just want to quit because at that point, the game is quite literally out of your control.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    "The side with more skill"? Is that what we're calling overly blatant use of scummy tactics to "win" games? Skill? It doesn't take skill to tunnel someone off hook, it doesn't take skill to pick Ghoul and slug for a 4k. Which both of those stats sit at around 25% of games on their own by BHVRs own stats. That is 50% of games.

  • Drunkenmunky
    Drunkenmunky Member Posts: 78
    edited June 2025

    This is a multifaceted problem that isn't just survivor or killer based.
    Simply put, I work for a living. I don't have time to deal with wastes of time. If you waste my time, it's go next.

    Just getting kills doesn't earn the most BP. And I'm not talking about farming. A killer can literally earn 30k bp without killing anyone. BP is based on performing actions. If you prevent me from playing the game I don't feel as though I should wait for you to play out your power fantasy. It's really that simple.
    I don't go next often but, I shouldn't be prevented from doing so. Killers that just want the 4k by any means necessary are the problem.
    Slugging isn't a tactic.
    Tunneling isn't a tactic.
    Camping isn't a tactic.
    It's lazy.
    They just want to win without committing to learning that killer.
    I generally get a 4k with Nurse however, my rate is 50%~ish because it took so long to learn.
    I don't camp.
    I don't tunnel.
    I don't slug.
    But, if you're an easy target, you did it to yourself. ( if you just went back to the gen I just kicked, it's your fault)
    I don't blame SWF. I blame try hard killers.
    Try hard to get better. Don't try hard to make people miserable.
    It's frustrating to get rolled.
    Just means it's not my perks or my gameplay. Just means GG.

    I'm not perfect at the game and I'd wish people would quit acting like they know what to do in every situation.
    I'm ok with being 50/50% cuz I'm not not winning anything. Quit pretending like each match is a tournament.

    Had some asshat survivor get pissed at me (teammate) for not knowing their perks and how to play around them. How stupid are these pricks. I literally can't see your build even as a survivor. Worst part was the killer was camping, tunneling and chose to blame a teammate for ignorant reasons.

    I don't expect to survive every round. I don't expect to kill everyone every round.
    I expect to be able to play the game.
    If I'm forced to run the same perks instead of the perks I want to try; you're preventing me from playing the game as intended.
    I shouldn't have to take anti tunnel etc. every damn game.
    I WON'T take more than 1 slow down perk as killer cuz, everyone wants to play.
    However, if you tea bag me mid game, you're dead. You're literally the problem.

    I can't wait for anti-tunnel and anti slug updates. These Killers are toxic.
    If you can't get adept without that crap, git gud.
    Survivors don't actually get mad with good killers. Using cheap tactics is not being effective. It's just a power trip.

    I NEVER use BBQ, Franklins, or NOED. 90% of the time is a Wraith or a Bubba. It's weak and pathetic. I HATE those 2 killers because they are always the same try hard personality. I will never play either of those killers or those perks.

    I play the same perks on Executioner every time. It's fun. Survivors figure it out after 2-3 minutes but, I still get some jump scares and if they roll me; it's fine. We all just want to have fun.
    Trail of Torment, Distressing, Unnerving Presence, Dead Mans Switch.

    I shouldn't feel like I should meta killer or survivor.
    Quit feeling like you have to run 4k trash.
    Just play. =)

    Post edited by Drunkenmunky on
  • Scarlett1111
    Scarlett1111 Member Posts: 154

    I agree with basically everything you said. But let me add on, a killer is ALWAYS in the match the entire game no matter how long it is, BUT survivors are only in the match until they die, then they are completely removed and lose 100% of rewards after that point, but killers don't, they still get every single point for chases, gens being damaged, pallets destroyed. Hopefully the changes actually punish people for using scummy tactics to "win".

  • Langweilig
    Langweilig Member Posts: 3,143

    Skull merchant was even very unfun to play against after her rework. She got so many things for free and it didn‘t really matter what the survivors did. Since the nerf most survivors stopped dcing or ending themself on hook against her in my matches.

  • Nathan13
    Nathan13 Member Posts: 6,960
    edited June 2025

    there’s a drag queen streamer that says Wraith is boring and they always go next when the match isn’t going their way. Mind you this person uses a smurf account to bully baby killers.

  • KA149108
    KA149108 Member Posts: 427

    Going by their past updates I genuinely dont think what they implement will actually help, it will most likely push more players away from the survivor role.

  • Brimp
    Brimp Member Posts: 3,554

    Tunneling isn't scummy. if tunneling is scummy then spreading on gens should also be considered scummy because it does effectively the same thing. Being efficient on the objective.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I'll pop up out of nowhere after my long absence to see If this helps the discussion. I kind of went next as in I haven't played DbD for months nor purchased any of the DLCs. Killer was too easy for me even though I didn't tunnel or camp, solo survivor was too frustrating as there was almost no chance of winning once the Killer started tunnelling as the skill expression to tunnel is far less than the skill expression and coordination needed among four randoms to counter tunnelling, and the only fun I had in the last few months before I quit was memeing around with the survivors and then letting them go. That's not what I want as my main experience with a PvP game.

    As such I went next as in I stopped playing DbD and played games I found more enjoyable. I only checked the forums today to see if there had been any improvements made that might entice me back but it looks like it's the same old same old that influenced my decision to leave.

    Perhaps once BHVR meaningfully addresses issues such as tunnelling I might try it out again but it doesn't look like there's any point reinstalling right now. An axiom in business is that for every complaint you hear there are a few dozen unreported complaints so I'm sure I'm not the only one in this situation.

    Good luck to all of you who are still attempting to improve the game and I hope you succeed.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    Tunneling someone out of the game at 5 or 4 gens is extremely scummy. Dead by Daylight is a pvp horror party game, not the next competitive masterclass game where you have to try your absolute hardest to win every single game, and its incredibly disingenuous to act like it is. You are not incentivized to "be efficient", hell you are actively penalized for it if games end too fast, you get significantly less bp than if you don't kill a single survivor and just let them all escape after 8 hooks (I have tested it personally, average over double the BP just by having chases and kicking gens, then just rushing for a 4k every game). There is no incentive to win other than enjoyment of the game, you don't gain rank, you don't even gain more pips if you win specifically. The flawed mindset of "I need to win every game" will make you hate the game in of itself. You have to enjoy the route to get there, and it will make you enjoy the game itself much more in the process. Am I saying never try? No, but using tactics like tunneling and slugging, which actively detriment the game for 1 or many people, is both not efficient on the only actual goal of the game - getting bloodpoints, and ruins the fun (the most important part of a video game) for people. Think about others.

  • Bad_Medicine
    Bad_Medicine Member Posts: 67
    edited June 2025

    [Edited for typo.]

    First off, I'd like to thank you for opening this discussion at all, and for managing to maintain such a congenial attitude even when things have started to lean a little… less than civil. That's beyond commendable, and I wish I had a fraction of your patience.

    Secondly, I'd like to apologize in advance for the novella.

    On the topic itself, I started playing a little over a year and a half ago, with what felt like the real starting rise of the "Go Next" epidemic. It always drove me up the walls having someone instantly DC because of the map, or having someone DC or die on first hook when we had been in a good position (all four Survivors alive, 2 gens left, it's their first Hook, we were set up for success).

    There were also times when I understood. Someone's getting hard tunneled at 5 gens and it's clear the Killer is determined to get them out of the game as soon as possible, even ignoring teammates trying to body block and take hits. This is one of the reasons I would sometimes go next. I will give any Killer a chance, even the ones I don't usually enjoy playing against. I've had days where the most fun matches I'll have wind up being against a Skull Merchant, or a Knight. And yeah, maybe they get the 4k, but they rotated hooks, the chases were really fun, and everyone actually got to play the game. There was never a sense of hopelessness.

    The hopeless and helpless times? The times of unmitigated frustration?

    Those were the times I'd go next.

    I load into a lobby to where I'm the only person that does a Generator, I wind up in chase, and during the 2 minutes I'm running the Killer I never see on the HUD that anyone is touching a Gen. Then I get downed only to see the auras of all 3 (or at least 2) of my teammates lurking with flashlights, flashbangs, and/or toolboxes. Of course I want out. I want a team that actually wants to play the game, not farm me for flashlight and sabo saves.

    I've seen an exponential increase in sell-outs the past 3-4 months. Teammates teaming with the Killer and leading them to other Survivors, only for the sell-out to ultimately get Hatch. Why would I make my checks? Why would I want to stay in a game where I'm going to get BMed and point farmed?

    MMR has gotten increasingly worse, not just matching Killer and Survivor, but matching within a Survivor team. Every now and again I'll get a team with a Killer where all are an equal match and things are tense and fun and could go either way at a moment's notice and I savor those matches because they've become extraordinarily rare. More often than not It's mostly a shift between:

    1. My duo and I get a Killer that is well matched with our skill level, but our teammates are actual babies who are petrified of terror radius until they need to go for an unhook, then they'll run for the save, injured, right in front of the Killer. It's not their fault, they're new, the tutorial is borderline useless, the game is not new player friendly. It's still intensely frustrating, and at best someone gets Hatch because we were hamstrung right out the gate.
    2. We are (comparatively) the baby Survivors against a Killer who is way above our league, and one person is dead with another hanging on their second hook, and the other two on Death Hook with one slugged with 3, 4, or even 5 gens left.
    3. The Survivor team is decently matched in skill, but because MMR values queue times, we wind up with someone who is very clearly new at the Killer they are playing. They aren't comfortable using their power, and there's an equal chance they resort to tunneling/slugging/camping in desperation, or they keep trying their Killer power only for our teammates to bag at the gates - my duo and I stay behind to give them Hooks and a Mori, they shouldn't get a trash game and no points because of bad MMR.
    4. P100 comp Blight who just had a bad breakup and needs to take it out on someone. Everyone is dead inside of four minutes with no gens progressed past 20%.

    It's 2, 4, and the sell-outs and teams throwing for flashlight saves that made me go next, because the match was clearly a wash, I would like to move on to one that I can actually play instead of feeling increasingly miserable and hopeless as we trudge toward the inevitable loss.

    Nothing has ever cracked me harder, however, than the anti go-next system, itself. In every other 'Go Next' scenario, the round was hopeless. Then, after match after match of being stuck with teammates throwing for flashy saves, getting sold out to a Knight, getting steamrolled by another Knight that got a 4k at 5 gens, getting a Ghoul that got a 4k at 5 gens, getting a lobby of babies that were afraid of terror radius, then a Glitchtrap with an Undetectable/Oblivious build that took us to RPD and relentlessly tunneled and camped, I wind up with this…

    …and I thought, "Okay, fine, I'll just bring Vigo's Jar so if it happens again, I'll at least get the chance."

    That's not what happened.

    I threw.

    I hard threw.

    I was the first found and downed by a Nemesis and it set fire to that tinderbox of helplessness and hopelessness and frustration that the anti go-next had just dumped gasoline on, and no it was not logical, and no I am not proud of it, but it wasn't something I had ever done before, and I sure did not go into that round expecting to do it, it just happened, I just needed out of this game entirely, to do anything else at least for a few hours.

    …so I end up taking my chances while Nemmy comes back to hit me on Hook for it. I second-phase by the time someone unhooks me, and I just stand there, and yes, I feel bad for my teammates, but also incredibly relieved when I get thrown on the Hook and Sacrificed and can just get out and do something else and I can't help but wonder to myself if that Steve in the video wasn't experiencing the exact same thing.

  • Brimp
    Brimp Member Posts: 3,554

    I'll start to think about others when I commonly see survivors give pity kills if they were to play for 8-12 hooks.

  • GeneralV
    GeneralV Member Posts: 12,666

    Thank you for you kind words, my friend, I sincerely appreciate it <3

    Also, thank you for taking the time to write your reply here.

    I find it interesting how you pointed out the scenarios where you, as a survivor, feel hopeless, because that is indeed a sign of the deterioration of the survivor experience, at least in my opinion.

    I don't believe DBD should have scenarios where survivors have literally nothing they can do. However, due to a myriad of reasons but especially the consequences of forcing the 60% kill rates, those scenarios do exist.