http://dbd.game/killswitch
Using a VPN to increase latency should be bannable
As written in the rules: "Using 3rd party software or other tools to gain ANY KIND of unfair advantage that wasn’t intended by the game."
Comments
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yeah, good luck enforcing that without punishing people who got unlucky with bad connection
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It's quite easy actually. You can just monitor the latest IPs used and their locations.
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great, what if they get sent to the wrong server? what if they have VPN permanently on? how much faith do you have their spaghetti doesnt tweak and ban someone for something they didnt do and couldnt even prove they never did?
best they can do is change how the game treats too high ping killer (it kinda does that already by validating hits, but it doesnt seem to do that enough with too high ping difference) and while they're at it fix the netcode overall.
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they get sent to the wrong server: Wouldn't affect IP addresses at all.VPN permanently on: Unfortunately, just like any other kind of cheat, you can't stop people from finding ways around. The thing is that even if 1 abuser out of a million gets banned, it's a win. And a mistake is easily made. Launching the game just once without the VPN on could result in a ban.how much faith do you have their spaghetti doesnt tweak and ban someone for something they didnt do and couldnt even prove they never did?: As it is a really easy thing to implement (I could do it if they paid me to), I believe they can manage to get it right.best they can do is change how the game treats too high ping killer: This would require A LOT more work than you imagine. It's really not the "best" thing they could do as it is complicated and, as you said, spaghetti.0 -
High latency is not a sign of using a VPN. Sometimes the match making throws you into a far away server because matches are not available in your lical region.
For instance, I should mainly connect to US-East but there are times the game connects me to US -West where my ping is above 150ms. Outside the US available servers are farther apart so you will have clients whose pings are high by default.
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Just because this issue exists does not mean VPN abusers don't
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I'm saying latency is not a 100% indicator. The match making system could be at fault as in my example. People think just because they have players with high latency is because they are using a VPN.
Also on VPN in general. Not all uses of VPNs are malicious. Most popular streamers use a VPN to prevent cyber stalkers. They just connect to the local region where the latency is still low.
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That is why we should monitor used IPs and their location, not just latency.
If you're in London and using a VPN based in London just to avoid your IP leaking, I see no problem. But VPNing from London to L.A.? Different.4 -
You're missing the point of a VPN. With a VPN you won't know the persons real IP to determine that.
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It wouldn't be an issue if devs stop rewarding people for having laggy connections. That's the real issue. No one would care if it were fair. The reason people induce the conditions for high latency is so they get a permanent advantage in the match.
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It's not about knowing the personal IP.… It's about knowing USED IPs. Just like I said about 2 times in this thread.
Please, read before commenting.2 -
I personally don't know how having high latency is an advantage. Back before dedicated servers yeah. When I play with higher latency I have rubberband issues and my hits don't register.
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If they always connect using a VPN then what do you do? What if they are a foreign student traveling between two counties? Do you want BHVR to track and log every bit of their player's location? That could become an issue for some countries with privacy laws.
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Little changed even with dedicated servers. Hits are still handled on The Killer's end, and there's 'Favor The Killer.' We have Server-Side Hit Validation, which kicks in at a very high ping (a massive advantage to killers), but not Server-Side Hit Authority, which is what most assume we have. This is why killers love to induce the right amount of lag - enough to trigger the advantages but below the threshold for validation to kick in. If the game were to adopt Server-Side Authority, we would have a fairer, more neutral authority on hits and interactions (the server), and it would eliminate 90% of cheats. That's also how cheats work so easily, are inexpensive to buy and implement, and challenging to enforce, because hits are handled on The Killer's client. There's a source selling mods for cheap, that are easy to install and nearly guarantee no ban. I won't provide the source to avoid spreading cheats, but it's easily accessible for PC players.
Dbd Extended Aura reading mod $8
Provides an aura reading mod on survivors even those with Aura shielding perks or add-ons liked distortion or Boone Shadow step. This works within a 45 M range of any Survivor in any state however, because there is no perk that provides this information and there are survivors who run Aura suppression perks, it would be wise to exercise caution with very specific and deliberate movement towards the Survivor. We recommend Killers patrolling the area and checking other lockers before zeroing in, to give them the impression and illusion that you don't know where they are and that it was mere coincidence, you happened to stumble upon them. To further the deception, it's best practice to patrol the area and then intentionally leave the area, acting as if you're unaware of their presence. As with all of our other mod purchase and use this mod at your own risk.
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That would catch anyone who plays in multiple locations. With the game being on laptops, steam decks, switch or what I like to use sometimes... A Playstation portal, its not uncommon for people to play at locations other than home.
I know alot of truck drivers will often set up TVs and consoles in the back of their rigs to gameout before bed on the road.
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Like you stated, there is server side validation. Not only for your hits but also your position. Thus rubberbanding and blood splater without injury. You cannot compair that with P2P when the killer had 0 latency and survivors lagged out.
The right amount of latency as you discrbe it, would be using other tools outside a VPN.
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Not really. A truck driver, for example, will see his location move a tiny bit with time. A VPNing person will jump from a country to another. If they stayed in the same country or one too close from theirs, they would get no latency advantage.
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If they always use a VPN, as I stated earlier, then no luck. Just with like every other cheat, there are workarounds.
For the student traveling from different countries, IPs would likely still be the same.
Now this brings another problem: people playing the game on mobile devices while on vacation. Not sure how to address that.0 -
Nevermind, got an idea. We could allow 2-3 country changes every 30 days. This would help avoid flagging legit users but still let us ban people using Dynamic IPs via their VPN.
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Your expecting alot from BHVR on this one. You want them to log each account's IP addresses (something that tends to change in residential addresses) determine the location of each IP address and have an automated system to think logically about who to ban.
Why do you think a VPN user would pick different locations anyway? Why would they use a VPN to pretend to be in London, then stop using that VPN to show LA instead? Wouldn't it make sense for the VPN user who is trying to cheat to keep the same location they've been using?
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Never mind banning VPN's, that is never going to work. Instead impose ping limits, particularly on playing the killers side, as that gives you a significant advantage that is very unfair and horrible to play against.
I see this very often in recent times and people are clearly abusing ping as they could be playing on servers far closer to them.
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I agree fully.
but Hot take: being over 100ms should ban you from pub matches. Thoughts?
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Validation is a joke - easily circumventable; it's better than P2P, but still insufficient and inherently unfair. The name of the system is 'Favor The Killer', and that says it all.
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Look, in the terms of normal game play there's not much room to adjust. You can't have the killer swinging at ghost and you can't have survivors getting injured out of nowhere. The main complaints on hit validation come from vaulting which stems from not realizing that a window is not a wall.
If you want to talk about cheaters, then there are plenty that BHVR can do but don't do on the server side that we can discus.
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Survivors are already getting struck at impossible distances and sometimes with delays. There's a lot to adjust. With or without VPNs, it is extremely easy to induce the right amount of lag to gain a perpetual advantage in the Trial. This is due to hits being handled on The Killer's client. Move the game to full server authority, so all hits and interactions are managed by a neutral party: the server.
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Eliminate 'Favor The Killer' and move it to full server authority. Let the server decide hits and interactions. You'll see how fast people stop inducing lag and using VPNs (for whatever reason), including to gain an advantage.
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They already log IPs. Like almost any online thing (websites, games, apps, etc…).
The system doesn't have to be automated, just like they do with other cheats. They can review things manually if someone gets reported a bit too much.
Changing location (country) doesn't mean that you can't flag them. If I'm in Paris and all of a sudden I'm in Marseille… weird. Even tho my location would be the same on the VPN (France). And a VPN with static IP costs more than dynamic ones.0 -
You make it sound like the magic VPN box just picks a country at random. Why would you pick Marseille when logging in one day, then keep picking random countries everytime after?
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Kinda curious how Cloud gaming would factor into this too since the game isn't running on my PS Portal itself, but rather through Sony's cloud servers and streamed to my portal.
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What you are bring forward is what can be considered as edge cases. You cannot expect perfect sync between players over vast distances. Even two players in the same neighborhood won't experience it.
Many PvP shooters are great examples of this. You get "shot" but were clearly behind a wall. Well you weren't behind the wall to the other player. The servers job is to validate that hit took place given the infomation at that time based on latency. If it didn't work this way then every killer would have to swing where the survivor should be in 100ms. Survivors would need to be making adjustments based on where the killer could be.
Until we are able to open wormholes between our PC, it's going to look off to someone.
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No thats ridiculous there are no servers in my region and I've been playing since the game was P2p where I was getting matched with people in my region constantly but now im banned from playing the game even though i've bought every single DLC since 2018?
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VPN isn't the issue but survivor teams that DEPEND on VC comms is. As a killer main I go Merciless 90%+ in my matches but can always spot a VC scrub team. Chat loves it when we get matched up with these because I clown them the whole time! BHVR should be able to detect and disable the use of 3rd party comms as it's not in the game for a reason. It's a skill issue and to be expected with today's overall lack of truly skilled gamers tho.
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Mmmmmh… no? If you read correctly, you can see that I took the example of France (the location) switching randomly from different cities in this country. Because that's how most VPNs work. The most expensive ones let you choose major cities in a country, but that's it. And again, only one mistake is enough to catch an abuser.
That would fall under the "ways around", unfortunately.
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You're conflating. I never mentioned anything about perfect sync or any of the points you've raised here. There is no silver bullet for online gaming, but you don't have to favor one side over the other. I said moving to the server authority would make things fair and neutral. No more 'Favor The Killer' would be a good thing.
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And if you leave the match out of anger in this case - then play 20 matches in a row after that with the same killers with 150+ ping to get rid of the DС penalty, and if you leave again, be ready to play another 40, otherwise the next one will be 15 minutes, which will not be reduced if you do not enter the game for 3 days🤣🤣🤣
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Fighting games have rollback logic. It's not that difficult to implement. This isn't like an FPS that requires the hit to be resolved in 0.02 seconds or the enemy will have a chance, the killer is the only one who has any capability of downing survivors.
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