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Dead by Daylight ALPHA wow what a creepy Atmosphere

wow, what a creepy atmosphere it was back then, because of the lighting conditions and the dark, beautiful fog. As a survivor, I would have wet my pants even more back then than I do today. What particularly irritates me is the animation of the window tomb. I think it's great, but why didn't it make it into the finished game in the end?

Comments

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  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,325

    there was a brief period of time that the Garden of Joy house was pitch black for old consoles but bright for pc/new gens. I had the old console but I didn't care i loved the Darkness

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  • Hex_Ignored
    Hex_Ignored Member Posts: 2,233

    With the new gamma settings, you can just select the lowest option if you want to play the game in dark mode.

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  • NightWolfsFury
    NightWolfsFury Member Posts: 276

    This doesn’t fix the visual request they want. It’s a little different if someone wants to play stealthy and has their gamma zeroed out. Yeah, they’re hidden on their screen, not the killer’s. Old visuals had a more eerie atmosphere for everybody and allowed for stealthy play styles.

    While I personally hate stealthy play styles, it’s very disingenuous to tell someone to just crank down their gamma and intentionally hinder their own sight, nobody else’s, and try to play the game the way it was initially designed around. Behavior is slowly strangling out any play styles that aren’t gen rush and leave. If you don’t, you get crows and a D/C penalty.

  • Mr_K
    Mr_K Member Posts: 10,450

    Old dbd was very aesthetics based instead of game play based. Look how they designed tiles back then. Most of the changes to aesthetics occured with the engine upgrade in 1.4 which broke not only audio but fog. Fog became these black clusters randomly floating around. Then the realm beyond just brighten up everything, namely the farm maps. Used to joke the game was dead because there's daylight now.

  • AlreadyTracer
    AlreadyTracer Member Posts: 238

    Right. I wanna have the old lighting and tiles in MacMillan and Autohaven

  • solidhex
    solidhex Member Posts: 947

    The game looked so much better back then. Good graphics doesn't mean highest possible resolutions and everything is bright and colourful. The game lost a good chunk of its identity with the map reworks. The old graphic has much more character and gives you that horror feeling, while the new graphic just looks like any other contemporary game. The old fog is also much better, it is completely useless now.

  • Malkhrim
    Malkhrim Member Posts: 1,210
    edited June 2025

    I mean, there was stealth, but one of the problems with it was that people picked Claudette with the darkest clothing possible to get an advantage, and the devs once said they would fix that, since some survivor picks shouldn't get base-kit advantages over the others, I guess part of the change in map lighting was because of this.