Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Nothing has changed

Troman
Troman Member Posts: 265
edited June 2025 in General Discussions

After not playing DBD for 3 years because of terrible solo Q balance I decided to give it another try.

Five games as a solo survivor, four 4k games, only ONE survivor escaped in total. Most of the games ended with 0-2 gens done. It always used to be like this for solo.

The game is still broken for solo Q. That's not fun, more like masochism.

See you in 3 years.

Maybe.

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,450
    edited June 2025

    This post can't be serious? You're being….funny? If you are not, then I don't know what to tell you.

    All of these matches below I just did are SoloQ. The game isn't perfect for SoloQ. Does SoloQ need love? Of course.

    I am having no issues. I actually for the most part do better Solo than I do with a SWF.

    Sidenote - before you say it "BUT dude! You died!! What do you mean?!" So?. We won all of those but one with a tie. I did my job and had fun :D

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  • Arbmos1998
    Arbmos1998 Member Posts: 240

    So you have been away for 3 years and take into account your MMR (Which is no doubt low) you lost 4 games in a row where yes Killer is stronger than Survivor but not because of game balance but at low MMR survivors are just… bad at the video game. They don't know map tiles so their chases once they get found are 30 seconds tops, they run rando builds what have no synergy at all, they spend most the game crouched, they hear the killers terror radius and immediately jump in a locker or just find the closest corner to get to so gens just don't get completed, they don't unhook even though the killer is on the other end of the map.

    I have said this for years no amount of forced outcome buffs BHVR give to these types of survivor players will make their escape rate go up it just makes the game at the higher level obnoxiously broken it's just sadly BHVR are too stubborn to tell their playerbase to get good naturally. I'd confidently say over the years killers have definitely had to adapt to every single patch drop while survivor hasn't really needed to learn anything bar a few new killer abilities thus your teammates are just awful because they haven't needed to adapt.

    Solo queue currently is fine, you have the UI, you have BT at base, soon to be more with upcoming phase 2 anti camp anti slug anti tunnel which again will further break the higher level, good players do not need these things but will have them at base which ngl depending on what phase 2 is it could honestly destroy the game. Basekit Unbreakable was already tried years ago and it was a failed test so they didn't put it through.

    The issue with the game currently and this is with survivors only obj being gens is if killer chases aren't 30-40 seconds tops you just lose UNLESS you have a comeback through slugging, efficient tunnel etc which survivors hate and even with that there is still potential killer can lose. Survivors want longer chases but say you want a 2 min chase every time x3 hook stages x 4 thats 24 mins survivors want JUST IN CHASES, gens take 80 seconds at base no perks/toolboxes needed and with gen defense completely destroyed you just don't have time as kilelr to do these chase times survivors want.

    Think about it how many matches has people played where their chases individually or as a team were awful but still came back and either 2-3 escape because gen speed came in clutch? you'd be quite surprised.

  • Linkdouken
    Linkdouken Member Posts: 694

    Low MMR survivor is definitely going to be rough. I feel like the quality of solo survivor improves in mid to high MMR but some games and teammates are always going to be worse than others

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    I mean… I took a long break since… chucky? 1.5 years and I was playing very little at the time. kinda came back for xeno after another period of not playing dbd.

    played a few games, tried to shave off the rust, and got what I would call good resuts on soloQ. 9 escapes in 28 matches(about a third). Kinda wish the official tracker showed how many survivors escaped each trial on average… I often die trying to get people out. (sidenote, official tracker is a thing now. cool!)

    have you considered you are just… not great at the game?

    another sidenote. I can confirm I escaped on 3 of my first 5 matches after coming back thanks to the tracker… this thing is so neat.

  • Armando
    Armando Member Posts: 7

    Youre bound to lose if you queue into the game with that sorta mentality

    Play and get better or play something else

    Simple as

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,037

    I think soloQ should get some changes, but it's also nowhere near as bad as some people claim imo.
    HUD improved soloQ a lot, if you know how to use it properly.

    I play mostly soloQ/Duo and it can be a good experience, if you adjust your perks to it.
    Always use Kindred, that makes soloQ 100x better.

  • Mr_K
    Mr_K Member Posts: 10,356

    Because vets have seen far worse. But you youngins won't learn from history and continue to make the same mistakes.

  • KeefCheif
    KeefCheif Member Posts: 145

    NEVER play solo q on the 13th of the month or 1 to 2 days after. Not really sure why, but my solo Q matches are horrible when ranks reset on the 13th: 3-4k with maybe a single gen done.

  • KeefCheif
    KeefCheif Member Posts: 145

    That's a healthy outlook. Bodes well for the longevity of the game.

  • Oputeeva
    Oputeeva Member Posts: 336

    Your playing with high mmr survs that has some brainpower, low-mid mmr is filled with bot survs that can barely loop killer and almost all those killers they are facing are having 1k+ hours with great game knowledge, good example of this issue is Ayruns/JRMs solo hardcore survivor challenges

  • MechWarrior3
    MechWarrior3 Member Posts: 5,450

    How would you know what my MMR is? Last I checked it doesn't tell us. I still get survivors all the time that stand around and do nothing or go down in 10 seconds. That cant be mid to high mmr.

  • Nazzzak
    Nazzzak Member Posts: 7,411

    They really should have prioritised matchmaking improvements over this faulty AFK crows and Go Next stuff with this update. New players should be learning alongside new players.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    You played for the first time in three years and didn’t do very well? And we are all supposed to draw the conclusion that the game balance is broken because of this? OK

    Looking forward to all the downvotes from people who don’t know the difference between anecdotal evidence and statistically significant data.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    It’s depressing how many downvotes you got from people who don’t know how statistics work

  • Mr_K
    Mr_K Member Posts: 10,356

    I've seen issues in the past be fixed just to be brought up again a year later by players that never seen the original problem.

    A game where the player is free to play the way they feel best will have issues. Some of those issues have to be dealt with but not 100% removed. Lets take a fan favorite, camping. Back when you could stand directly in front of the hook and completely block the prompt to unhook. This had the term facecamping as the killer and survivor stood face to face. While the killer is not required to move away from the hook, the fact that unhooking was impossible was an issue. The fix was allowing unhooks from multiple angles.

    Did this solve facecamping? Technically yes. The killer standing face to face with the survivor still allowed the unhook. Camping though is still there. Why? Because the game gives free agency to the players within a limited set of rules. Camping or staying near the hook, is not against the rules.

    But camping or standing still in an area is not what the Devs want. They want interaction between the killer and survivors. While not removing camping they decided to make it less valuable while still keeping it viable. Hook times become longer, survivor can self unhook if the killer stays near too long, the survivor gets invulnerability and a speed boost if unhooked, and unhooks cannot be interupted.

    Sounds like a lot, yes? These are changes that were made to discourage camping not eliminate camping. A lot of similar issue with the game have been dealt with in the same way. The goal is not elimination but discouragement and that is lost on new players that have not experienced the game over its long life. They want all these play styles eliminated when they have already been heavily discouraged.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,450
    edited June 2025

    It’s okay, the downvotes mean nothing to me.


    If it doesn’t fit their narrative “they downvote” These are generally also the same people too, that say "Play some survivor, then you will SEE!"

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  • Saiph
    Saiph Member Posts: 450
    edited June 2025

    I watched Puffalope's stream yesterday and he died 7 games in a row (link)

    He started the stream then only died for 1 hour 30 min straight.

  • Oputeeva
    Oputeeva Member Posts: 336
    edited June 2025

    SoloQ is nightmare, we can't even go next from already lost matches nor DC/Give Up