On the DC system

ratcoffee
ratcoffee Member Posts: 2,141

In Dota 2, a DC rate of 2% (or 1 in 50 games) is considered egregiously bad. Coming from that game, it's very weird to see people arguing against trying to enforce a less-than 1 in 20 disconnect rate (you can disconnect more than twice as often than dota!)

I'm trying to figure out, what's so different about the community or the game that people in one see it as their god given right to DC, and others see quitting early as a massive disrespect to others. I'm honestly stumped.

Comments

  • I_CAME
    I_CAME Member Posts: 1,609
    edited June 2025

    The main difference is that DBD does not have anything resembling a ranked mode. Typically, this is where the harshest penalties come from in most games. The matchmaking is so bad in DBD that people like Hens, who are advising the devs, will openly tell you how bad it is. You need some form of penalty for leaving, but i'm not sure if it's the right approach for a game like DBD. Harsh DC penalties make sense for a well balanced ranked mode that actually matches people of equal skill. It does not make sense for a poorly balanced casual mode that just randomly throws people of all skill levels together.

  • TieBreaker
    TieBreaker Member Posts: 1,326

    I appreciate that BHVR is finally addressing going next, and rewiring the DC system. But where are the improvements to solo queue? The devs can keep upping the punishments for survivors, but it doesn't change the fact that solo queue is a disorganised mess. There have been almost no efforts to fix long standing problems for solo players. We can't even get a PTB to test out basekit Kindred. Such a sad little change, that could potentially help out a lot, and it never shows up for testing.

  • Mr_K
    Mr_K Member Posts: 10,420

    The going next issue has a direct negative affect on solo queue. (If you go next with friends, how long until they stop wanting to play with you?) Solo queue, you have to put trust that the other three players you queue with will pull their weight. With the culture of going next you could be stuck in an unwinnable match at the very beginning because someones feelings got hurt. Sooner or later this will cause players that want to play to fall into the same behavior or just quit.

    Even in a "casual game", if you have to cooperate with others towards a goal you expect everyone to play their part. It is not acceptable to abandon teammates even in a "casual game".

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Games can't even compare

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,148

    dbd players are saltier than moba players. that's all there is to it