http://dbd.game/killswitch
Killers being chosen to be 110% feels so arbitrary
I don't get why Springtrap has to be 110% while he has his axe, while Pyramid, Nemesis, Dracula, Plague, and Xenomorph all have similar projectiles that direct hit survivors as well. To be fair, I don't get why Huntress and Deathslinger are still 110% in 2025. It feels so arbitrary the way BHVR chooses to make projectile killers slower. Plague in corrupt purge has a better projectile than Huntress in every way except range, and she doesn't get slowed down.
When the hatchet lady was chosen to be slower than the regular killer, it was to mainly nerf her anti loop on short range scenarios at a time she was the only projectile killer. But nowadays we have Pyramidhead who can do everything she can do at close range but better. She is already a very weak killer, it does not make sense keeping her that way.
Comments
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I agree 110% is a thing of the past and it shows
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I personally really like Killers being 110%, it makes them more unique.
I think Chucky is probably the most unjustifiable 110% in the game at the minute, but personally, I kinda want to keep him that way. He's got little doll legs, of course he's slow. Let's buff him in other areas except the most boring one imaginable.
I feel the same way about every other 110 in the game. Why is Springtrap 110 while he has his axe and 115 without it? Maybe instead of arguing about it in terms of Killer strength, we can just say "because switching movement speeds midgame is interesting for his gameplay"?
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I think that the only killers that make sense being 110% on a gameplay perspective are Hag and Spirit. Hag because she doesn't need to chase in the first chase, and Spirit because her power is a universally good antiloop. Deathslinger, Huntress, and Chucky should not be slower, specially since they don't have any map pressure in the first place and their chase powers aren't that crazy in the first place. I guess Chucky made some sense when he has Scamper, but since they removed that his chase doesn't justify the slower movement speed anymore.
I guess if they buffed these killers in other ways the 5% reduces movement speed wouldn't be that terrible, since I suppose that if they had as good of a chase and macro as Artist or Blight they would be viable regardless, but as it stands it feels like an unnecessary hindrance.
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Slinger’s leg is messed up. He has a brace on it. Hence is why he’s slower.
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I'm sorry, if Dracula, Vecna, Blight and Billy get to be 4.6, there's no reason Spirit should have to be 4.4.
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I think that out of the killers that are 110% she is the most justifiable one since her power does allow for free movement and high mobility, so her chase is better than the others. That being said, I wouldn't be against making her 115% , but the others should be a priority.
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"Spirit because her power is a universally good antiloop"
so is blights.
huntress is 110 because her range makes it so she doesn't need to catch up to a survivor. same applies to slinger.
we can go over why any character being 110 or 115 is better. but I doubt it's an argument that will end.
I think hag could be 115 because she needs to set up to use her traps and that takes time. you can't just put a trap down mid chase and expect it to work if the survivor is not asleep. she really depends on her power, but it's nowhere near as reliable as nurse or spirit.
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But if range was the justification then Springtrap wouldn't be 110% since his axe doesn't go far. On the same argument, Unknown, Plague, and Artist are killers that have big ranges and they aren't 110%. Also, Huntress hatchets are dodgeable at short range, much more at long range, so it shouldn't justify her low ms.
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I disagree on slinger since he still has to reel them in to down wich means you are punished for hitting sharpshooter shots since the chain breaks too fast. Being 115 would also help with gain control over the chain
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Kind of random. I'm sure tons of killers have some sort of lore or speculative reason why they should be or are theoretically slower.
Plague had a swollen black 4 toed foot in her story
ghoul, sadako, pig, freddy and legion are all like 5'6
bubba, houndmaster, and clown are all comically obese and besides houndmaster aren't shown or said to be too athletic
pyramid head and knight probably weigh like 600 pounds (springtrap and singularity probably have hydraulics)
Slinger's injury unless i'm wrong was never specified and i'm left to assume he got it from kicking open a door? And if that's so no way buddy didn't take it like a champ
Let the man walk at 115 damnit1 -
unknown and artist need 2 hits for 1 health state.
plague has a limited amount of puke that hurts. that can also be removed with a stun.
and yet… I've seen people hit cross maps with her… they are fun.
depends on where you hit, but I don't really disagree. don't think the control of the chain is an issue, just how fast it breaks.
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So, 110 killers are:
- Huntress - an excellent zoner with great anti-loop, that has infinite range and very generous hitboxes
- Hag - a killer that can lock down areas and down survivors without a need for her to chase normally
- Spirit - has one of the strongest powers in the game, is completely invisible and can outplay almost every loop
- Deathslinger - tbh, he is kinda too eh to stay 110
- Chucky - has a much smaller hitbox, which means he can loop tighter, and is difficult to see and outplay.
- Springtrap - only when he has the axe, which is even better at zoning than Huntress, and also can hit over loops.
Idk about you, but the 110 killers (except Deathslinger) seem all fine.
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Blight should probably be 110. Not sure about Billy or Dracula. And Vecna is not that powerful.
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Saying Huntress should be base speed 115% is just insane.
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The control issue is mainly vs bots bc those have more controll for some reason. And be really could use both reload addons fully basekit
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There are only few strong killers that should be 4.4 or slower. Making basic and new killers 4.4 just because is not good design.
Examples
Springtrap: Right now newest killer Springtrap is 4.4 just because. His power is medium range with high cooldown and easy to doge. When he is out of power he becomes 4.6 so killer with not that good power is designed to be slow but when he becomes powerless he also becomes most basic m1 possible. Somehow similar killers like: xeno,ph,nemesis or even unknown are 4.6 and slower only while theiy are charching power.
Chucky: Ok before chucky got nerfed his 4.4 was somehow reasonable but right now when his power is pig dash but a tiny bit longer there is no reason anymore. Now he struggles with most basic renders, windows and palets.
Huntress: This one is different. She deserves to be slow but only when she has hachets. WIthout power she should be faster. There is a red addon that makes her faster without power but why not make it basekit? Maybe instead of giving this mechanic to springtrap huntress should get it?
Mayers (tier1, some addons): Do I even have to explain why he shouldn't be slow?
Deathslinger: The same what springtrap but he is always slow. Mid range power easy do to doge, direct shot did not garanee a hit. Basic renders palets and windows are too much for this killer.
Spirit, Nurse and Hag deserve to be slow but hag should also get a full rework.
Trickster and Dracula(wolf form) used to be slow but after negative feedback they been change to 4.6.
Today 4.4 is like this old inefficient tool in toolbox that long ago should be in museum but someone is still trying to make use of it.
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Nemesis, Dracula, Xeno, and Pyramid all have good zoning and can hit over loops just like Huntress and Springtrap. The only difference is that Huntress has more range and can snipe survivors, which when it happens it is always the survivors fault since you can react and dodge her her hatchets. If her shot was a hitscan then it would be ok, but it isn't so basically never gets to snipe survivors at long ranges unless they are oblivious. Also, Dracula, Xeno, and Pyramid have other qualities to their kits which make them instantly better than Huntress without considering their movement speed.
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Out of all 110% Deathslinger deserves to be 115% the most for a couple of reasons:
He is still the only ranged killer that has to m1 to down. (If we don't count Houndmaster as a ranged and even she is 115%)
His kit is very slow, in terms of animations. Reeling takes time, Missing slows you down, Reloading is basically an additional attack cooldown. It all adds up, you lose distance very easily and then you are also a 110%/4.4ms snail speed Killer that can't catch up, since he doesn't have any mobility ability.
This dumb outdated mechanic where 110% killers have a MASSIVE hitbox disadvantage when looping around round loops. Survivor with active MFT (+3%) can circle for a very long time before you can catch up with Bloodlust 3. And if you have no Bloodlust (Rapid Brutality), then it's a LITERALLY an INFINITE.
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They should just rework mft its simply too punishing to killers that it applies to (mainly slinger) lets also not forget each new map screws over hit detection for the redeemer
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I think of all the 110% killers, she is the most justifiable to buff to 115%. The rest are projectile killers. Spirit, in essence, is a dash killer. One with a very long cooldown. Every other dash killer is 115, except Chucky, but Chucky is also 2 feet tall.
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Disagree on the spirit. Her addons got heavy nerfed and she isnt as strong as everyone makes her out to be. Dracula can do what she can do without being 110. Her cooldowns got nerfed too. Actually Dracula can do more than she can without being 110. Spirits biggest enemy is pallets and Dracula can shoot over those.
Also now behaviour is releasing more and more quiet survivors and maps have a lot of extra sounds..and dont even get me talking about lery's map and the sounds the middle does. Sounds being all over the place in this game anyways doesn't help spirit one bit atm.
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Because devs clearly can't balance projectile killers for people who refuse to learn how to dodge and loop.
It's their universal solution to it.
Thing is there are so many speed perks that survivors can use against 110 killers and the fact that these killers also depend on where they are sent to makes no sense to keep these killers gimped like that at all.
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I disagree.
Spirit has a better phase than Dracula, and it's not even close. Spirit blocks pallets and controls loops in a way that Dracula cannot. Her Husk is as much a part of her power as the phase is, and can body block survivors from dropping pallets, vaulting windows/pallets, or exiting through doors. Also, she can attack directly out of phase while Dracula has a two second cooldown. Not only that, but survivors can SEE Dracula. Spirit, they have to rely on DBD's wonky directional audio.
The only thing that Spirit phase has in common with Dracula bat form is that they can't see survivors and must rely on sound. Bat form is primarily a traversal tool that can sometimes be helpful in chase. Phase is a chase tool that can sometimes be helpful in map traversal.
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Nemesis has to hit you 3 times to down you, Pyramid Head gives you a heads-up and has a cooldown on the power, Xeno can be denied by turrets, Dracula has a 7 second cooldown. Huntress? She can throw a hatchet, and throw another 2 seconds after, at any time.
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Because it's another balancing point, not something all killers should or shouldnt have by default
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These killers should get into bloodlust faster, so a simple rock is not abused against them to get guaranteed time. Since many open field loops became taller, they have lost potential. They are forced to endless loop in situations where no mindgame is possible, because they are too slow and a mistake trying something could lead to extremely extend the chase.
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it feels good to be faster after dumping a heavy axe. makes the axe feel extra heavy.
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