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Why are people complaining about tunnneling? The same people that don’t play killer at all??

I know some killers tunnel early at 5 gens in the beginning of the match and I feel like killers like that should get punished for doing so they should lose blood points reduction or something

I understand If it’s Nurse Blight Billy Oni Kaneki that tunnels I feel like killers with speed should get more of a punishment maybe because they can instant down u in seconds without punishment only because they can zoom fast across the map in seconds. And I think those type of killers should have punishment in my opinion.

Also you have killers like Wraith Ghostface Pig or Onryo who are a bit weak in chases which is why they are called M1 killers for a reason who tunnel with a purpose because they are weak in chases. They tunnel because they don’t have real chase potential and those killers get constant gen rushed. Which why I think for M1 killers I don’t blame them tbh.


Also let’s not forget tunneling is a strategy it’s not a specific rule that tells killers not to tunnel. You have to look at it in a killers perspective. Let’s say there’s 2 gens left or 1 gen left and you haven’t killed anyone yet. You would think that’s the reason why killers tunnel to just get a kill which I don’t blame them for tunneling if they are constantly gettting gen rushed without no real pressure.


Let’s also not forget yes killers do have gen slowdowns like pain res dms pop jolt eruption deadlock etc. but sometimes that’s not enough because you are going against 4 survivors and your going against 16 perks. Survivors do have gen rushing perks that helps them. They have toolboxes with parts. They have deja vu resilience prove thyself hyperfocus stake out and etc.

Last but not least let’s also not forget survivors do have easy second chance tunneling perks like DS and Off the record babysitter, and BT. And even dead hard.

Answers

  • jedimaster505
    jedimaster505 Member Posts: 343

    Tunneling is a low skill, high reward strategy. You can be a baby killer and still get decent results against experienced survivors doing it. So it always feels like a cheap, undeserved win, because it is. The kill rates are so high now on every single killer, that killers have nothing legitimate to complain about really, it's just nitpicking at this point. Sure, if they stopped tunneling and proxy camping and slugging, kill rates would decrease somewhat, however, they'd still win the majority of their matches playing honorably. The killers with inflated high MMR would lose a bit and go back to mid MMR where they should be. This idea that killers are forced to tunnel is nonsense.

    The so-called "low tier" killers nowadays, are basically what used to be an S tier killer in 2016. The new S tier is really an S+++++++ tier killer. It's that easy. Killer mains nowadays are far more entitled than survivors. Survivors are complaining because they lose most of their matches as the stats are showing. Killers complain because their win streaks are broken by survivor teams that are better than them, in spite of winning most of their matches. Remember, all the meta perks that survivors bring is only the survivors' attempt to bring the average escape rate closer to 50%, and it still fails to accomplish this at the highest MMR with a 4 man SWF with comms. So killer mains have moved the goal posts very far over the years, such that they are basically gaslighting survivor mains when they say the game is survivor-sided.

    Wraith is not weak in chase. He has very high mobility and can block vaults and pallets. Nor is Oni, who can easily 1 hit down at rapid speed with 180 flicks and then go slug everyone else quickly. Ghost Face can 1 hit down with stealth so he can down people quickly. Pig can use their stealth with perks to 1 hit down you and gets passive pressure with the head traps. Onryo can just abuse a build to get condemned stacks and 1 hit downs. If Onryo were "strong" in chase she would be unbeatable if the killer has any competence. She is very oppressive in the right hands as it is.

    I repeat, killers do not need to tunnel to win. Most killer mains don't want to hear this, but it's a skill issue. However, the goal posts have moved so far that they feel entitled to 60%+ kill rates, which by definition, is not "balanced". But killer mains pretend that this unevenness is actually fairly balanced because it benefits their preferred role.

    One last thing. While I have played both sides, it's just a myth that you need to play killer role to know that it is OP. The official kill rates and escape rates, plus experience playing survivor, plus watching killer and survivor main streamers, make it obvious that every single killer in the game wins most of their matches on average. Mechanically, even the "hardest" killers in Dead by Daylight are relatively easy to learn, but with a somewhat steeper learning curve than the others. However, the oppressiveness of a character like Nurse or Blight completely makes up for it.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    DMS and Deadlock aren't slowdown they are prevention…. IMO

    Like Pop and Pain Res. are slowdown cause they take away charges that survivors have to get back… but DMS and Deadlock don't do that, they only prevent Survivors from either finishing a Gen or getting more progress on Gen(s)

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 28

    I always noticed how people like you make up this collective gaslighting voice that genuinely makes the killer role into exactly what you describe it - low effort high reward.

    >claim playing macro takes zero skill and is low effort
    >claim that the only acceptable skill expression on killer is playing chase

    >gaslight developers into removing macro skill expression from killers

    >because instead of adding viable strategies they just remove and limit them as any macro = bad unhealthy low effort high reward

    >compensate with another equivalent of a slowdown perk basekit because killers do need more time to chase

    >act surprised that killer takes even less skill to win vs bad survivors because the game plays itself even more

    >blame killers for acting entitled when they rightfully call out how it's even less fun or realistic to try to win versus good survivors because they can do even less

    You either dont understand or choose to ignore that this game is not winnable with pure chase pressure anytime the chases are not 2 taps under 30 seconds. The game does not work like this, when it does, it's rigged against survivors. Look at blight/nurse gameplay with 3-4 slowdown perks.

    I cant wait how next developer update reveals the new anti systems and with 99% another nerf to generator speeds / buff to slowdown perks that would make stomping bad survivors even easier and take even less effort and which would make killers have even less skill expression.

    I wonder if it really is what people want the killer to be - low effort sealclubbing at the price of hopelessly losing once in a while or they just dont understand it.

  • Hexbadboy23
    Hexbadboy23 Member Posts: 50


    1. ‘’Tunneling Means You’re a Bad Killer”
      Not necessarily. A skilled killer may tunnel as a tactical decision, not out of desperation or lack of skill. For example, if a survivor is on death hook and the gens are nearly done, it’s not unreasonable to prioritize removing them. That’s strategy, not a lack of skill.
    2. “Killers Are Entitled”
      This paints with too broad a brush. Most killer players don’t expect a 4k every game—they just want a fair match. When you face strong SWFs with full meta perks, it can feel suffocating on the other end too. The entitlement argument cuts both ways.
    3. “You Don’t Need to Play Killer to Know It’s OP”
      You don’t need to be a killer main to comment on balance, but first-hand experience matters. There are many pain points for killers that survivors just don’t see—gen speed, boons, flashlight saves, body blocking, or SWF coordination. Without playing both sides deeply, it’s easy to underestimate the difficulty of killer gameplay.
    4. “Every Killer Wins Most Matches”
      That’s just not true across all skill levels and MMRs. Some killers require good pathing, power timing, and perk synergy to win. A low-skill player using Hag or Trickster won’t win consistently against decent survivors. And not everyone is a Blight main with 2,000 hours.
  • Scarlett1111
    Scarlett1111 Member Posts: 154

    1. If you are putting someone on death hook early into a game you are tunneling them to get a 3v1, that is a cheap strategy and abusing that for an easy win is incredibly unfair in every way. Obviously you went after the person directly off hook, when they were already weak.
    2. 90% of games are against solo queue or non-bully squad swfs, you do not need to actively try every single game to make it as miserable as possible for the enemy team because they simply exist or want to play the game with their friends.
    3. I do play killer, and its disgustingly OP, I'm not a good player, fairly below average, yet I can get consistent 4ks and winstreaks without even listening to the game, never going to hooks until people are healed, or slugging.
    4. The majority of killers do win their games, a 2k is a win.

    image.png
  • Scarlett1111
    Scarlett1111 Member Posts: 154

    Killer is inherently made to be extremely easy. There is no arguing that whatsoever. You act like every single game is against the 4 best players in the world, when it just isn't. You are on average playing against people of the same skill level, or lower. Every game the average player is the majority. If every game was as you say so survivor sided then the escape rates would be 80% or higher, but it isn't. You are on average playing against "good" players 1/10 games, you aren't playing against comp wannabes bullying you out of the game every single match. And you keep saying "macro" you mean, literal exploits? Oni 180s are an exploit the devs have kept in the game because last time they removed it there was so much backlash that entire side of the community would have imploded, the same thing as "hug" techs, both exploits, it sounds more like the devs are scared of killer players when they try to remove blatantly unfair mechanics they get met with heavy criticism because "its been in the game all this time you can't just patch it!11!!" And you say when the game is 2 taps under 30 seconds its weighted to survivors, its not? Whatsoever? If the chases are ending after 30 seconds every single time, like they do with nurse and blight, then its entirely killer sided. Killer gets map pressure, killer gets free time to do whatever the hell they want. A killer always dictates the game.

  • Hexbadboy23
    Hexbadboy23 Member Posts: 50

    1. Killer isn’t easy by default – While some killers (Nurse, Blight) are strong when mastered, most require multitasking, game sense, and strategy. It’s not a braindead role.
    2. MMR is inconsistent – Matchmaking often puts killers against sweaty SWFs or weak solo queue survivors. Not every game is “equal skill.”
    3. Kill rates above 60% ≠ balance – Low survivor escape rates show the game leans killer-sided, even when survivors play well or use meta perks.
    4. Techs like Oni flicks and Blight hug tech aren’t exploits – They’re high-skill mechanics that add depth and challenge. Calling them “exploits” ignores the skill expression behind them.
    5. Killers don’t fully control the match – Survivors have gen pressure, map rotation, healing, and body-blocking to fight back. It’s not just “killer dictates everything.”
    6. Tunneling and camping are lazy but effective – Killers can win without it, but tunneling is easier and faster. That doesn’t mean it’s needed—it just skips skill expression.
    7. Survivor coordination is rare in solo queue – Most survivor games aren’t full comms teams. SWFs are strong, but they’re the minority in most lobbies.
    8. Survivor meta perks are defensive, not overpowering – Dead Hard, Adrenaline, etc., help survivors survive, not dominate. They exist to compensate for killer pressure.
    9. Killer builds are just as strong or stronger – Killers have extremely oppressive builds (No Way Out, Eruption, Ultimate Weapon) that dominate solo queue with little counterplay.
    10. The real issue is design, not skill – Many killers rely on tunneling or slugging because the game rewards it too easily. The devs need to shift rewards toward fairer, more skillful play.
  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 28

    No I dont act like that but keep putting words in my mouth.

    See, this is the problem with people like you, you are substituting concepts and acting like asking to have agency is the same as asking for free wins.

    Notice how I talk about both edge cases, I dont find neither unloseable games vs bad survivors nor unwinnable games vs good survivors to be a healthy thing, but you're kinda too self absorbed in your "entitled killers" narrative to realize that.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    because they either dont understand what the problem is or how to solve it.

    or they do and they choose not to.

  • Nick
    Nick Member Posts: 1,286

    Holy moly, this is such a dbd forums take 😂 You'd actually think we are on Reddit.

    60% killrate could be 8 draws and 2 wins. Just keep that in mind. Kill rate doesn't mean anything.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 28

    I guess we'll have to wait and see, but the real problem isnt that devs trivialize dealing with killer's macro strategies it's that they dont give killers alternatives and just give them more slowdown for free.

    we arent getting a viable macro skill expression, we're getting another +10 seconds on gens and more clueless people saying that anti systems didnt do anything because killrates are even higher.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    if you dont find any of these things “healthy” you are not playing the correct game. Dbd is a horror themed party game not the up and coming competitive masterclass with millions of dollars in it. It never will be. You constantly throw around the word “macro” which means practically nothing in a game that is so one dimensional, what macro other than killer powers even exist? Because it doesn’t, patrolling gens isn’t macro, tunneling isn’t macro, slugging isn’t macro. Using terms from much more complex games to confuse isn’t a good strategy to get people on your side about gaslighting devs? Apparently? And yes I do directly call out how you blatantly talk about “playing against better players” because its a rare occurrence. Not something that is happening every game, which is exactly what your incredibly confusing comments portray.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    They are completely exploits, an exploit is something that is abused and not intended, you are meant to stop when both Wesker and blight hit walls, Oni is suppose to have a max cap of 90 degree turning. You can try to construe it and which way, and I never once say they are no skill. But they are most definitely exploits.

    You named 2 killers that you can’t just pickup and get 4ks brainlessly meanwhile Ghoul has existed for months and dominates at every level no matter the skill level of the killer. The amount of “skill” required to play most killer is significantly lower than the skill needed to play survivor effectively and not be a walking bloodbag.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    killer is just being turned more and more into noobstomp simulator and this is sad.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    No. i don’t immediately think that. Very telling you are accusing me of the exact thing you are doing. DBD has always been a for fun game. Remember when getting 0k had a message that demoralized killers so badly they had to change it? Because I do. There has never been a true competitive mode in the game because its unsustainable. You are acting like just because its PvP its competitive, Fall Guys is PVP yet thats a casual game, Among Us is PVP and thats also a casual game. You still never once explained what macro was, you just threw the term around randomly. Is macro sitting on your 3 gen because its an easier win? Is macro using your power to down someone? I’ve played league of legends for years and understand what macro actually is, and how it doesn’t just randomly apply to things just because you used the word.

    I’m not even going to get started on how you blanketly state that those exact elements make the game fun, because fun is subjective. You have no idea what every single player finds fun.

  • Hannacia
    Hannacia Member Posts: 1,424
    edited June 28

    If this happens im taking a break. I'm so done with these tunneling posts when half of the survivor population doesn't even know what tunneling is. They yell tunneling when theres 1 gen left and killer wants to get a kill and has to hook you twice in a row.

    They yell tunneling when they themselfs start bodyblocking you after getting unhooked.

    They yell slugger when you down a survivor seeing theres someone next to them with a flashlight or just hovering and you go after that survivor having to slug this other person. They yell slugger while they play boil over, power struggle etc etc sabo builds.

    i am so DONE seeing these topics, when half of you would yell tunneler and slugger when it's not actually tunneling and slugging. Can we just agree that when there is few gens left and killer needs to kill it is OK to actually maybe perhaps tunnel a person out to get some pressure. Some survivors actually are ok in this game and not every killer will "easymode" themselfs to victory..

    • Also this wasnt towards you who i quoted on this post btw.. the first line was only for you. ❤️

    SIGH…😰

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 28

    i dont see the need to elaborate more especially to you when your entire attitude is labeling all kinds of strategic gameplay as "easy". I gave a bunch of examples but you choose to ignore them and Im not really obliged to defend myself against weird random accusations. That alone would validate them.

    "acting like just because its PvP its competitive"

    do you understand what competitive means or you just throw the word around like you accused me?

    competitive game means a game where people test their skill against each other to see who is better.

    funny you brought up Fall Guys or Among Us that are perfect examples of the games DbD desperately tries to be but doesnt understand why it works for them and doesnt for dbd. My wild guess would that neither of these games have an issue in determining a win condition nor do they have a problem with the design of the game letting people compete.

    Among us, for example, is a social game about deduction to find out who is the killer / deceive others that you are not. The design of the game is assymetric (one is a killer others are not) but it lets people to compete fairly because, for example, developers dont say that "lying is unhealthy and we need to add anti lying system".

    Fall guys is a gimmicky battle royale where you compete in a bunch of minigames for eliminations which is pretty self explanatory.

    These games are vastly different and I think it's rather stupid to bring them up in the first place, but it's important to highlight the difference in mentality of the community and developers. People can both have fun AND compete because the competition is fair and fun. It doesnt matter if the game is assym or doesnt have direct competition.

    DbD however has a massive problem with that. It cant make competition neither fair nor fun and in attempts to fix it goes for band aid solutions that only make the problems worse or change one problem for another.

  • Hexbadboy23
    Hexbadboy23 Member Posts: 50
    edited June 28

    Agreed like if there’s one gen left I don’t blame killers if they tunnel because u have to apply some type of pressure to secure a kill

    Post edited by Hexbadboy23 on
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Meanwhile, survivors complained about AFK crows so much that they can now hide FOR OVER 20 MINUTES, just by opening 1 chest. That is the level of "situational" that survivors think stealth is acceptable.

    The same should apply to camping, slugging, and tunneling… where the punishments are barely noticeable, and easily bypassed.

  • jedimaster505
    jedimaster505 Member Posts: 343

    Yes, good killers can tunnel to go on absurdly long win streaks that good survivors can't achieve. But average and below average killers tunnel because they lack the game sense and chase skill to do get the same results without it. No matter who tunnels, it's still an overpowered cheese tactic that should be made less effective. Nerfing it would simply tip the scales from 60/40 closer to 50/50 and make it more difficult for killers to go on extended win streaks. This is what Stage 2 is for, but how the devs will approach it, I don't know. But an MMR system which measures survivor skill more accurately is also needed.

    I have no issue with killer players wanting and trying to win, this is quite natural. What is entitled is complaining the game is survivor sided when the average killer wins well over half their matches, and the average survivor escapes less than half their matches. There will always be tactics and perks that make survivors more difficult to beat, but this is irrelevant if the killer is still able to win more often than not. Survivors should not have to hope the killer "goes easy" on them out of pity just to experience a balanced match. Killers should average a 2K if they sweat as hard as the survivor teams at their skill level, that's all.

    You can analyze killer role without ever playing it, just like there are sport analysts that have no mechanical skill as an athlete but understand the sport deeply. You only need to play killer role to train mechanically as killer. Everything else can be learned second-hand by watching streamers, studying wikis and in-game screens, and playing survivor.

    By "every" killer, I did not mean every individual player, but every killer character, on average. Brand new and/or low skill killers can obviously lose more matches than they win. But even the lowest tier killer in the hands of a competent player will win more than half of their matches against survivor teams of equivalent skill.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited June 28

    You’ve never once shared evidence of your own gameplay, or even your stats to prove how “easy” it is to play killer. You’ve made these claims so many times without evidence that nobody can take you seriously.

    I think the root of the problem here is your expectations vs what the devs have intended for game balance. You seem to feel that a 60% kill rate target is far too high. If that’s your opinion, that’s fine - everyone is entitled to their own opinion. But what does a 60% kill rate mean? It means that, on average, a killer is getting 2 or 3 kills, weighted more heavily to the 2-kill outcome. In any given match, the most likely outcome is 2 escapes. That feels pretty damn balanced to me, especially for a horror game where escape is supposed to be somewhat difficult.

    I can respect your opinion if you feel differently about what the average kill/escape rate should be, but what I can’t respect is people throwing out baseless claims that a certain role is super easy to play without providing any evidence whatsoever that they themselves can back up that claim.

    Your quote below is exactly what I’m talking about:

    image.png
  • Hexbadboy23
    Hexbadboy23 Member Posts: 50

    1. Killer isn’t easy by default – While some killers (Nurse, Blight) are strong when mastered, most require multitasking, game sense, and strategy. It’s not a braindead role.
    2. MMR is inconsistent – Matchmaking often puts killers against sweaty SWFs or weak solo queue survivors. Not every game is “equal skill.”
    3. Kill rates above 60% ≠ balance – Low survivor escape rates show the game leans killer-sided, even when survivors play well or use meta perks.
    4. Techs like Oni flicks and Blight hug tech aren’t exploits – They’re high-skill mechanics that add depth and challenge. Calling them “exploits” ignores the skill expression behind them.
    5. Killers don’t fully control the match – Survivors have gen pressure, map rotation, healing, and body-blocking to fight back. It’s not just “killer dictates everything.”
    6. Tunneling and camping are lazy but effective – Killers can win without it, but tunneling is easier and faster. That doesn’t mean it’s needed—it just skips skill expression.
    7. Survivor coordination is rare in solo queue – Most survivor games aren’t full comms teams. SWFs are strong, but they’re the minority in most lobbies.
    8. Survivor meta perks are defensive, not overpowering – Dead Hard, Adrenaline, etc., help survivors survive, not dominate. They exist to compensate for killer pressure.
    9. Killer builds are just as strong or stronger – Killers have extremely oppressive builds (No Way Out, Eruption, Ultimate Weapon) that dominate solo queue with little counterplay.
    10. The real issue is design, not skill – Many killers rely on tunneling or slugging because the game rewards it too easily. The devs need to shift rewards toward fairer, more skillful play.
  • Haildamage93
    Haildamage93 Member Posts: 21

    Posts like this, where you pretend like there can't possibly be any strategic play to being killer, discredits anything you say. You act like the killer role plays itself. I don't like tunneling or camping either, but I'm not delusional and saying there is no scenario where it makes strategic sense to do it. I play both roles btw. I don't understand why people have this us vs them mentality in this game. "I play the skilled role, and the other role is unskilled easy wins". It's okay that you don't view this as a competitive game, that doesn't mean others can't.

  • Scarlett1111
    Scarlett1111 Member Posts: 154
    edited June 29

    The killer role does play itself. Yet again, I have almost exclusively been playing the role for nearly 2 weeks now (played 50/50 before then) and have only "lost" games when I have purposefully let them escape. 100% of my games are hard stops at 5 gens no matter the killer, I consistently get 10-12 hooks a game with all people alive until the end. I have never once tunneled or slugged and still have a near 80% kill rate on every killer I play. The "role" is a joke, it does entirely play itself, which is exactly why survivors have such an awful time. Why the escape rates are getting lower and lower. You have to actually try to play Survivor in this game meanwhile killers can just do whatever the hell they want the entire game. Survivors have to deal with 3 completely random variables when the killer doesn't, Survivors have to know how to loop correctly, know every single power of every killer, know every add-on of every killer, know every killer perk, know where generator spawns are so they don't 3gen themselves (if they make it to that point, which they most likely wont), when safe unhook times are, on top of having to trust in their RANDOM teammates to be able to do the exact same thing. This is and will always be an "us vs them" because one side is coddled and babied when the other side has to play nearly perfectly every single time or they will be miserable.

    Just rename the entire survivor role to punching bag at this point, not like its anything different.

    Post edited by Scarlett1111 on
  • Destaice
    Destaice Member Posts: 114

    People complain about tunneling because it makes the game a worse experience.

    Killers are incentivized to tunnel because the difference between 4 survivors and 3 is massive in determining their kill rate. And seeing how tunneling is incredibly easy and consistent there's no downside to doing it.

    "How is it easy." At the start of a match you'll have 1 survivor in chase and 3 on gens. Once you hook it becomes 1 on hook, 1 in chase, 1 on rescue, 1 on gens. If you tunnel out the first person it becomes 1 on hook, 1 in chase, 1 on rescue. Gen progression halts.

    "How is it consistent." Survivors cannot communicate with each other. Meaning they have almost no chance to successfully save the tunnel target. And will likely sacrifice the time they have to knock out gens in getting themselves slugged to protect the target.

    So let's look at this from the survivor perspective. It's not fun to get tunneled out. Never getting to reset means you'll go down rather quickly. You don't get to utilize your perks or items. You spend most of the match on hook not getting to participate.

    As the non-tunnel target, your chances of escaping drop so low from the snowball that it's incredibly demotivating.

    And to put the icing on the cake. If you do voice an opinion on tunneling, the response is generally condescending. "Akchsully tunneling is a sophisticated and nuanced strategy only for the most intelligent killers and if you got tunneled it's because you're a trash player who should uninstall."

  • Haildamage93
    Haildamage93 Member Posts: 21

    Not going to lie, I simply do not believe your claims here. Let's see your stats. Pics or it didn't happen.

  • Scarlett1111
    Scarlett1111 Member Posts: 154
    edited June 29
    image.png image.png image.png image.png

    Legion I was farming the event with, as blatantly shown by the amount of hooks and BP earned.

    image.png image.png

    And here are my most recent games along with my kill rate. The bill from the 4th game killed himself on hook almost immediately, every escape was because I gave them hatch.

  • Haildamage93
    Haildamage93 Member Posts: 21

    "100% of my games are hard stops at 5 gens no matter the killer, I consistently get 10-12 hooks a game with all people alive until the end."

    I have no way of 100% proving or disproving the 5 gen claim… but, based on the amount of blood points the survivors gained in your matches I don't believe that to be true. You don't earn 40k BP without finishing a gen. Also, your avg hooks is 7.8…

    I find it convenient how you showcase your Legion and Animatronic hooks, but leave out Spirit and Ghouls. Your most played and most recently played. You also are only showing a whopping 22.9 hrs played as killer. Indicating that you are going to be matched with mostly very inexperienced survivors playing a Meta Ghoul build. If you think that's an accurate representation of all killers you're simply being ignorant. Play a few games as Trapper, Pig, Or Michael Myers and let me see how well you do with them.

    My point is that your hyperbole actively works against you. You make these claims acting like you have 10k hrs. played and know everything about the game, when you're actually quite inexperienced. I'm not going to claim I'm an expert either, I'm mid at best, but you talking out of your ass trying to make a point actively discredits anything valid you do have to contribute to the conversation.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    The average hours of people in my games has been over 1k, not to mention the stats on BHVRs end are known to be wrong, they have admitted themselves they aren't portraying the correct time played. And no, I will not play those killers, because I don't find them enjoyable, that's the entire point of the game is to have fun.

  • Haildamage93
    Haildamage93 Member Posts: 21

    "The average hours of people in my games has been over 1k"

    Another bold faced lie lol. You have a habit of asking each survivor after a match how long they've played the game? No? Just making something up again trying to prove a point. Just stop lying. I'll give you that on the play time, so tell me, how many hours do you have playing killer?

    The reason those killers aren't enjoyable is because of how incredibly weak they are. M1 killers are notoriously weak, and the power discrepancy between high tier killers and low tier killers is at an all time high. But killer is so easy, it plays itself right? Surely you could just do it to prove yourself right…

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    You.. do realize you can see someone's time played, correct? It shows it right there on the steam profile. The average time of the people I have been facing of the steam profiles I check (which is all of them cause I'm nosy).

  • kosaba11
    kosaba11 Member Posts: 312

    As someone who plays both sides - if you need to tunnel, camp or slug, then you're a bad player. Simple as that. All you're doing is ruining the game for everyone just to get a few extra pointless Bloodpoints - something that is so easy to get, even in defeat you get a lot. You're not cool, you're not good at the game, you're just exploiting the overpowered nature of the Killer role and the fact the developers encourage this toxic behavior to feel like you're good at the game. You're not, and you never will be.

    A bad Killer can get a 4K against experience Survivors easily thanks to this crap while there is nothing Survivors, of any skill level, can do to counter it. Survivor perks are overall pointless and often countered or straight up negated by Killer base kits or perks. Not to mention the add-ons that make it even harder for the Survivors to even exist.

    Every update just holds Killers' hands more and more. Every "solution" the developers come up with are nothing more than placebos that do nothing to mitigate the issue because the developers don't care about the Survivor experience. That's why people complain about this stuff, because nothing is being done about it.

  • drag27
    drag27 Member Posts: 191
    edited June 29

    Sorry man but you're wasting your breath on the survivor community. They just hate any/all things Pro-Killer, I mean just looik at all the survivor's anti-killer comments.

  • Nomade
    Nomade Member Posts: 329
    edited June 29

    Funny thing too is around here you get a lot of people who will say things like "im not a survivor main" to gaslight when it is clearly evidant from their demeanor to what they say that they are lying. Im not an idiot yet, constantly i feel like I have to hold peoples hand through the logic of what I say and even then they wont follow. Not can't, wont. People ask for walk throughs for what i say and how i arrive at the conclusions I do even if its trivially easy to follow for themselves without me holding their hand. Its purposeful bad faith behavior, done deliberatly to gaslight, frustrate, and derail. You really cant talk to people like this on these topics because its a total waste of time. You cant get people to hear you out if they have earplugs in.

  • ratcoffee
    ratcoffee Member Posts: 2,117

    I got a 10 game win streak in Dota once by spamming pos 5 Crystal Maiden and doing solid support builds. That was pretty cool.

    10 games as a win streak for killers in DBD wouldn't even register unless you were doing some other crazy restriction.

    Maybe if there's a strategy that lets people get hundreds to thousands of wins in a row without a single loss, it's worth looking at tweaking that strategy to be less oppressive.

  • Nomade
    Nomade Member Posts: 329
    edited June 29

    S tiers should get nerfed, but not before SWFs get nerfed. Ideally they both would get nerfed at the same time.

  • flipperino
    flipperino Member Posts: 2

    First of all, tunneling is not "no skill" and an "EZ win". It is most of the time just the most effective way of winning the game. And there is nothing wrong with that. And it is pretty funny that you are not accepting that pig and Ghostface are very weak Killers. Killrates are over 50% you are correct. But why ist that so? People disconnecting, failed communication through soloq, poor decisions from the survivors and and and. Killers are not overpowered. Nurse is arguably the strongest or the second strongest Killer in the game, yet she hast the lowest Killrate. So not everything is black and White. Hope this post helps with your own entitlement :)

  • jedimaster505
    jedimaster505 Member Posts: 343
    edited July 13

    Tunneling is definitely low skill. The problem is not that it exists, but that it is far too easy to do in order to win. Nerfing tunneling will separate the skilled killers from the ones with an inflated MMR, which will bring kill rates to a more balanced state.

    "Weak" is relative. If these so called weak killers win most of their matches, they are strong compared to survivor. So yes, any killer above 50% kill rate deserves a nerf.

    Nurse was one of the deadliest killers in recent stats, so no, she doesn't have the lowest kill rate, it was close to 70% last I saw. (edit: 67 in 1800 MMR and above, her overall killer rate wasn't specified in 2025 stats)

    DCs arent included in the official kill rate stats and Nightlight is not a reliable source. Most DCs occur because the game is very likely lost. So the kill rates would be way higher if those were included.

    Failed communication is not the survivors fault, it is the game as it is intended to be played before SWF existed. The game balance needs to take into account the limitations of solo Q players.

    Blaming the player is silly. Killers make just as many stupid mistakes as survivors but they still win more because BHVR holds the hands of killer role so tightly. Bad players exist in both roles, so this does not account for the disparity.

  • flipperino
    flipperino Member Posts: 2

    Oni was completely fine, before bhvr decided to Change him for literally no reason. He was one of the best balanced Killers in the game btw. And "techs" "exploits" whatever you wanna call it get part of the game overtime. For example crouch tech is also an "exploit", yet it often gets used against Demo or Hillbilly. Btw some "techs" in other Games changed the game completely even though it wasnt intented at First (Flip resets in Rocket League, Combos in Fighting Games). People like you liking that a good balanced killers gets nerfed just shows that you only care for your own survivor ass. And thats kinda pathetic