http://dbd.game/killswitch
Revert the AFK crows change
The only real changes that we need are:
-Collision loss when at least 1 crow is on a survivor
-Picking up items doesn't do anything to avoid AFK crows
-Remove the AFK crows completely if 2 survivors are left in the game and 1 is slugged
Comments
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yes it would be perfect change if they really do it. No more toxic survivor working with killer in endgame. This new crow changes is horrible
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Unfortunately, I doubt they're going to fix crows in the way they need to.
This whole patch has been pretty heavy handed and extreme. It's like only the loudest punish them voices were heard, and literally no one paid attention to "what does a system like this do to the gameplay".
Which is extremely frustrating, because that's not only their job as devs, but people like me also told them that was a bad idea months ago.
I used to give the devs the benefit of the doubt here, and I still recognize that the job isn't exactly easy. But I've chalked a lot of changes in the past up to "they just don't want to significantly impact player autonomy".
You can't really just delete camping, tunneling, slugging, (or stealth) because there are valid situations where those are the correct answer. Ideally, you want to target excessive use cases without impacting those valid situations as much as possible.
Or so I thought, until the crows update. And all of my "benefit of the doubt" assumptions go out the window.
Stealth got effectively deleted. Even now that "being sneaky" is, apparently, allowed again, like you said: slugging for the 4k effectively guarantees the kill because of this system.
And we got here because they said "to hell with player autonomy". Even now, the system is effectively a short list of about 5 things that are considered "gameplay" and anything else is on the road to punishment (or at least, free information for the killer, which accounts to the same thing).
It's absurd. And I don't think there's any excuse for it.
It's also concerning, since if we're taking a "assume the worst from the player and remove their autonomy" stage, then is camping being completely deleted in phase 2, for example?
And at this point, they've boxed themselves into a corner and there's no right answer here: if yes, we're still ignoring the valid situations where camping isn't a problem (like end game), if no, then why do killers get special treatment and survivors only get punishments?
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I give +1 upvote, revert it back to most stuff apart from maybe the crow taking so long to appear, 10s was too quick for rotating, 30s is too long honestly as a solo survivor i can honestly "camp" around the map and hide infinitly by just clearing out the map and tapping gens then rotating around.
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A survivor's entire slug bar is 4 minutes, and the AFK crows were nerfed so badly that a survivor can easily hide for over 8 minutes, with zero interactions, and have zero crows.
Why do you keep refusing to acknowledge that the AFK crows got severely nerfed because of survivor complaints???
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Pretty sure they got nerfed because a survivor couldn't take a moment to scratch their balls without the crows suddenly kicking in. Most players are not hiding for significant amounts of time either and the ones that do often get ratted out by other survivors…
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