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Dredge buff

Abbzy
Abbzy Member Posts: 2,245

Now almost every killer starts with power like chucky,vecna can dreadge finnaly start with it too. Yes he can go across map but same can do springtrap, or at least lower his 12 seconds to like 6 at the start he isnt that strong. He should get more lockers across the map for better mobility like random locker spawns because thats his power and maps like coldwind are terrible with lockers.

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Comments

  • Mr_K
    Mr_K Member Posts: 10,347

    I believe the Springtrap doors have indicators to alert survivors he's coming. Lockers have no such alerts. This means every locker becomes sus until you know what the killer is.

  • Abbzy
    Abbzy Member Posts: 2,245

    Onryo is bit trickier she can kill you with comdem if dredge gets like 6 seconds then its not that op he is still m1 and blight and ghoul can do the same but better. More lockers mean more use of his power and not being so dependent on rng factor (rng factors in dbd are not strong and are big non no,when killer depends too much on rng his power is weak like trapper).

  • Abbzy
    Abbzy Member Posts: 2,245

    Dreadge when he teleports to locker theres much louder noice (and if he stays theres visual indicator) than springtraps doors and indicators cant bee usefull if doors arent clouse to you to watch it and it dont just tells you he is coming it means someone is using doors killer or survivor.

  • Mr_K
    Mr_K Member Posts: 10,347

    If he stays there yes. But teleporting doesn't make an external sound. At least to my knowledge. When exiting of course there's a sound but no warning that it is there.

  • LordGlint
    LordGlint Member Posts: 9,780

    Blight and Ghoul can cross a field quickly, but they still have to deal with the map geometry when doing so. Get a map like RPD or something and they'll still have to take abit to get to survivors. Dredge doesnt really have that issue which is why maps like Midwich where you'd NORMALLY have to find stairs are so strong with him. Once that initial timer is up, Dredge is essentially IMMEDIATELY getting into a chase.

  • Abbzy
    Abbzy Member Posts: 2,245

    Same goes for springtrap and sometimes ghoul,blight,billy,vecna there are many killers that can start chase in first 10 secods of the match, rng is factor true but theres huge difference being in chase against dredge and other killers are mentioned earlier they are far stronger and can get downs faster than dredge he is still c-tier only dredge mains claim he is something more maybe in nightfall but without some addons you get nightfall how many times per game like 2-4 which isnt that game changing and nightsfall is good but only ones that are hurt by this are less experienced players.

  • Abbzy
    Abbzy Member Posts: 2,245

    Still the sound he hops into locker is loud maybe wall can block it but then his exit is even louder.

  • LordGlint
    LordGlint Member Posts: 9,780

    Im in no way talking about chase potential. Im not having THAT discussion. When it comes to map mobility, he's the best. His cooldown allows for the initial chase to happen at roughly the same time as other killers with map traversal.

    Dredge doesnt really have an RNG factor for that first chase starting. 3 seconds after his power is off cooldown, he's in a chase no matter what map.

  • Abbzy
    Abbzy Member Posts: 2,245

    Map mobility is good on him but it lacks with rng aspect like coldwind maps with few random lockers away from gens. He is m1 with not that good antiloop just wait and run to other loop if thers no locker in your way then you are fine and nightfall is only good thing on him.

  • LordGlint
    LordGlint Member Posts: 9,780

    Im not talking chase at all...which includes talking "anti loop". STRICTLY talking map mobility. His is by far the best. You have to nit pick maps like coldwind so killers like Billy can cross them in a straight line. If Dredge loads in on Coldwind, the chase starts at roughly the same time as it would if he loaded in on any other map. Within 3 seconds of his teleport, he's in a chase.

  • Abbzy
    Abbzy Member Posts: 2,245

    Still this doesnt change the fact he needs more lockers especialy around/near gens.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    this could be a buff, but I'd like to explore other possibilities... what idk. I just don't know if immediately starting the trial in chase is what Dredge needs exactly

  • LordGlint
    LordGlint Member Posts: 9,780
  • kosaba11
    kosaba11 Member Posts: 312

    Dredge does not need a buff. He's already insanely powerful.

  • coolgue1
    coolgue1 Member Posts: 249

    So u want to be able to run Lethal and tp on the suruvoirs as soon as u get into the match ? Uh that sound way op dredge already been buffed enough honey we dont need him to be any easier to play u jsut want instant control over the map for though on 1 perk and call it

  • Abbzy
    Abbzy Member Posts: 2,245

    Idk what you hate that much on c-tier killer despite his mibility in terms of power against avarage 1000 hours survivors he is just big turkey and he is in like bottom 15 killers in terms of power only dredge mains overbuff him.

  • Abbzy
    Abbzy Member Posts: 2,245

    Well he woudnt be alone in this matter would he? Just like other 5 killers who can do the same with info.

  • Abbzy
    Abbzy Member Posts: 2,245

    I dont know if bottom 15 killers feels insanely power for you but for me I dont think so.

  • kosaba11
    kosaba11 Member Posts: 312

    Just because you can't get 4Ks all the time doesn't mean the Killer is weak or needs a buff. He's one of the least fun and one of the hardest Killers to face as Survivor. That's not a weak Killer, no matter how you want to slice it.

  • Abbzy
    Abbzy Member Posts: 2,245

    I played him all night and 4k many matches. You getting 4ks doesnt mean he is op killer, yes he is hard to face for less experienced players and you can think he is op but lets compare him to springtrap(only advantsge dredge has here is info in nightfall and the fact he can teleport to locker from anywhere),wraith( I dont think I need to write here much,wraith is easier and littlebit stronger), freddy?(freddy after his rework is solid b-tier with better mobility in my opinion because spawn locker rng doesnt mean they are near gens like coldwind and ironworks maps, plus freddy has better zoning and antiloop tools that are easier to get value from. When I bought ghostface I got 4ks without using his power even when now Im getting some crazy survs against him some even with 4-10k hours and I can still 4k no addons and meta build to have chance with d-tier killer against strong players like I mentioned. Still I respect your opinion some people claim to me that clown and wraith are stronger than spirit(I dont see that) or that trapper is s-tier against solo q( every killer with good mobility and powerfull kit can be bane for solo q lime dracula,blight,twins,ghoul solo q lacks info about killer, gen progress,players perks and activities thats why they do much worse then swf). Dredge may look op with nightfall but he falls in category of killers that are called noob stompers simply by having kit that is much harder to understand, killers like dredge,pinhead,sadako,freddy,doctor and I dont see many powerfull killers in this category sorry (even killers like huntress,billy,blight are much stronger than dredge but their powers are easy to understand what are they do,they are simple).

  • Reinami
    Reinami Member Posts: 6,611
    edited July 10

    IDK, there are plenty of killers who are able to be there that fast these days.

    • Ghoul
    • Lich
    • Springtrap
    • Nurse
    • Blight
  • TWiXT
    TWiXT Member Posts: 2,152
    edited July 10

    The reason they don't do it is because of the early game insta-down potential. Survivors facing a Dredge have a tendency to lock the nearest lockers to them as soon as the match begins, and if you had early game aura reading like Lethal Pursuer, or even Darkness Revealed, without that cooldown in the beginning of the match, you could instantly pull off his unique TP grab on a survivor.

    His TP Grab is unique for 2 reasons:

    1. If at any time during his slow TP, a survivor interacts with the target locker, they trigger the grab.
    2. Dredge always prioritizes going to a locked locker in a double locker setup with the only exception to this rule being the grab. So if a survivor decided to lock both lockers instead of just 1 while Dredge is TP'ing to them, he will always get the grab.

    Currently Dredges Daytime TP cooldown is at 10 seconds, and if you combine his Ottomarian Writing Add-on (-2 seconds to cooldown), and Lethal Pursuer (11 seconds start of match aura reveal), you can actually pull of an early game grab on a survivor right now. The difference is:

    Without that cooldown, Dredge players are practically guaranteed to pull it off. With the cooldown, they have to design a build, and time it perfectly to get the early game grab.

    One is a braindead early game advantage, the other takes building, planning, and player skill… Which do you think the devs favor?

  • LordGlint
    LordGlint Member Posts: 9,780

    I DONT hate him. I play him quite abit, enough to know what buffs would be busted. Im not gonna go with the typical "killer main" mentality and grab for any buff that I can get my hands on.

  • Abbzy
    Abbzy Member Posts: 2,245

    Then I dont get why you dont feel he needs more lockers in key positions like around gens, maps like shelterwoods (skullmerchant one) and coldwin (the one where strongest structure is shack in the middle) are quite exsample how some maps have bad rng in lockers and then maps like midwithch where is locker on every 10 meters exist. I think this change doesnt only needs dredge (more lockers on map) but huntress and trickster too and if you think it would be busted for dreadge he is weaker killer, and huntress/trickster reload time isnt smal plus they are slow with no mobility like spirit.

  • LordGlint
    LordGlint Member Posts: 9,780

    I never said I'd be against more lockers. I said I was against your idea of immediately being able to teleport across the map 3 seconds into a match. I feel like thats VERY different. Personally, I feel like adding lockers for Dredge in the same spot other killers have their Pigtraps/fountains/tunnels/ect would be a nice change.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 11

    ????

    Dredge is fine, and since map offerings are gone the only two Issues Dredge has is some maps being weak for it, and some maps needing more lockers. He certainly doesn't need a buff that makes it so he can instantly teleport to a Survivor with Lethal from the word go, I would know, I'm a Dredge Main. Have been since he came to the Fog.

    This Killer is not weak. This Killer isn't Bottom 15 either, not even close, and I am baffled that so many creators insist that Dredge is bad now. This Killer is mid - they're still a pretty solid B tier in the right hands with the only counters being looping and the occasional bad map, like pretty much any other M1 Killer. If the Dredge is good with remnants and TPs, they can be a monster - I've won games on even the most difficult maps for Dredge, so even a bad map isn't a death sentence, especially with the right build.

    Strength Tierlists are poisonous and have done so much damage to the DBD community because people always take them much too seriously. Newer Killers existing does not actually outmode older Killers, no matter what creators and players think. There is no real such thing as Powercreep in DBD unless you believe you should be winning more than 60% of your games. Every Killer hits around the 60% rank give or take 5%, at every single MMR level, so that should put the nail in the coffin of this "powercreep" idea - a term that was taken from fighting games, which DBD is not - for good.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Frankly, I don't think those Killers should be able to "be there that fast" either. Period.

  • Abbzy
    Abbzy Member Posts: 2,245

    The cant do it consistently but they can and even some like billy,blight can get the down way faster than dredge thats fact.

  • Abbzy
    Abbzy Member Posts: 2,245

    Only one I see claimund dredge is a-tier or way stronger than people think are dreadge mains. He isnt that good only thing thats solid on him is mobility thats bind to rng factor of map locker spawn (map dependency) and his antiloop easy to counter if your remenant isnt hidden or loop where you using it isnt some medicore or unsafeone, endge of the map then shift+w is brain dead combo that works every time and unlike blight or ghoul you cant catch up that fast if there isnt locker. His nightfall is good to get hit and run and spread map preasure or get faster downs but it depends how your game goes (how many injures you get and hooks,addons and map too indoor is way better than outdoor for getting on survivors easier and for survivors to navigate in the dark). Solid killer but for him to be that good he would need that instant chase or more lockers around gens (like killers that need to reload from lockers huntress,trickster), I think curent freddy is above dreadge why? better teleport (guarantee to get to gens or gates with addon only down is 30 seconds cooldown), his antiloop is much bigger 12% slowdown for 4 seconds with 5 seconds cooldown and ability for zoning and getting some hits even with fake paletts (on map like rpd where most runed loops are with only two palett spawn variations so you always can get zone or hit with dream palett on this kind of loops and dreadge can do is just try to zone and create 50/50 situatuin with higher skill cap and chance to fail if survivor playes that right). Dreadge is interesting killer but I dont see him further that top 20 killers from the bottom maybe even that top 15 he just has good kit as idea but weak antiloop with easy counter, good teleport hindered by map rng and ability(nightfall) that isnt consistent, with all of this he isnt that strong and he is good noobstumper but against some 3k survivor mains with good experience and looping skill he will struggle a lot.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 11

    My point is I think that it's unhealthy for Killers to be able to instantly rush to Survivors that way at all, never mind who can and cannot do it.

    Did I say Dredge was A tier? A tier does not mean good. A tier means very powerful.

    Dredge is mid tier, right around a B. They aren't strong, but not weak either. That's the definition of B tier. Dredge is B tier when played well, and I will be the first to admit it. It's delusional to label Dredge as anything else unless you're really that bad at Dredge.

    You seem really argumentative, is something the matter?

  • Abbzy
    Abbzy Member Posts: 2,245

    He is Lowe b-tier if we will measure his overall power and abilities but his kit still has huge gab between to be effective against good teams (dont think I super bad with him, when ther werent many killers some evenings I was getting few evening teams with two players around 4-8K and other two around 2k and still I won overall 2-3k with lot hooks but I seen what players like this can do against him some matches no mather i tried I was getting my first hook around 2 gens left and lockers werent near gens so survivors know where to prerun), I mostly agree with someone like Otz he isnt that opressive and you must try much harder to get what some other get way easier or do better, with second phase he will be in category who will struggle whay more that the better one if they dont add more lockers around map and mostly around gens to get faster to gens and protect them then he will be much worse he is now.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 11

    No, Wraith is a low B. Dredge has better mobility than Wraith and better stealth than Wraith, though it's more limited. Dredge is better than Wraith at everything except bodyblocking.

    See, this is the problem with letting the community's tierlists do the thinking for you. Otz says Dredge is a C tier, so everyone believes it. Then when you play the Killer you realize the Killer is more mid than a C.

    It's also the issue with letting your bias get the better of you. I'm trash at Wesker, does that mean Wesker is suddenly a C tier?

  • Abbzy
    Abbzy Member Posts: 2,245

    Sorry but wraith is easier than dreadge has better chase and antiloop (with addons ofcourse), can bodyblock to secure a hit, worse mobility to travel across the map but overall better and he isnt effected by map locker spawn rng like coldwind or shelterwoods. His stealth is more better than dreadge in basekit dreadge is stronger than wraith little bit but if we consider perks,addons, how hard is the killer and his power to get some value, map dependence than wraith is stronger than dreadge saddly its truth.

    Last thing is its hard to tier killers because different people has different understandings and skill with each individual killers (some like coconut say huntress is stronger than someone who isnt maining her or he playes on higher dpi so for hims are better killers with flicks like blight,oni). Wesker is good killer but like dreadge you must consider times where dreadge was b-tier and wesker hight a-tier all over now new killers came to settle down in tierlist and last killers like dracula,ghoul are realy powerfull, so dreadge is put down by more stronger killers being added, same goes to wesker and plus his kit being nerfed (last was buff recharge for one charge is 5,5 seconds instead of 6 but fully infection is -4% hinder instead of -8% and ifecting rate is slower this makes him weaker in longer chases and slowdow for survivors with giving less priority to get rid of infection asap).

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'm sorry but I am not having an argument with someone who thinks 113% speed is better than instant teleport to any locker.

    Have a wonderful evening, friend. :)

  • squbax
    squbax Member Posts: 1,750

    It does actually, when dredge is teleporting to a locker the handles of the locker vibrate. So you can literally prerun as soon as he choses that locker to tp to.

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    Every teleporting killer has some form of cooldown. The ones with no cooldown require them to move to an object to start teleporting. If Dredge had no cooldown you could be by someone as soon as their loading animation stops (camera spin), if they loaded in slower. Additionally, if he had no cooldown then survivors wouldn't be able to lock lockers for the first few seconds after spawning, which I think they should have that safe window to do so at the start.

    If you want a dredge buff, more consistent lockers and slightly upping his antiloop is the way to do it.

  • Mr_K
    Mr_K Member Posts: 10,347

    it's pretty subtle then. I've never noticed it but will look out for it from now on.

  • Abbzy
    Abbzy Member Posts: 2,245

    You are stuck in 2017 wraith is basekit 150% speed when cloaked (same as dracula bat form) this can be boosted to almost 160% speed if we dont count speed from perks and his breaking and vaulting or faster uncloak addons are his best. If you think wraith catch up from loop is weak and slow only difference between him and draculas bat form is that dracula can go over vault locations and teleport to them like 32 meters away, dreadge can do it faster if theres locker near the survivor and survivor can still see him or hear him and react to him by runing to other direction so again theres rng aspect that isnt that consistent so wraith is overall better to catching up to survivor ( with addons but with basekit still he is better in more situations than dreadge, dreadge is better to travel across the map). I hope you had wonderfull day and I dont know why you are so offended with fact that wraith wit his best loadout is stronger than dreadge (all of this what makes jim better I mentioned post above), you are just behaving as typical dreadge main (same as hard pig main saying he is way better than people think), just look at most ghoustface main they will say you he is weak d-tier but still he can do fine and is fun.

  • Abbzy
    Abbzy Member Posts: 2,245

    Many people dobt know that or they dobt believe that but he makes sound when he teleports to locker that is quite loud and even louder is him exiting the locker or breaking the lock, if he stays few seconds in locker theres vizual indication like the black smoke that is coming from his remenant so no big surpruses with stealth from lockers.

  • Abbzy
    Abbzy Member Posts: 2,245
  • Abbzy
    Abbzy Member Posts: 2,245

    Every one can have their opinion on something but some are just crazy like guy claiming to my coment on clown chenges in ptb that clown and wraith are in curent version stronger than spirit, he is just typical dreadge main (same ss pig mains) they see him more than he is which is ok but they get supper offended when peoplem claim he isnt.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 12

    This is true, the locker does vibrate when Dredge teleports to it. Some Dredges use the addon Levalier's Microphone to eliminate this by making all the lockers do it, so you can't tell where they are. Fun addon!

    Still unsure why OP is so adamant that they have to be correct, people can have different experiences with the game you know…

  • Abbzy
    Abbzy Member Posts: 2,245

    Still very little use from that addon if the addon made all noices go away when dreadge teleports into locker(not when he exits) then it would be much better, problem is lockers offten spawn together making this addon with small chance it will do something, maybe in indoor maps when there are more lockers and walls to cover line of sight then it can be interesting addon.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 12

    But it doesn't have to if you cannot tell what locker it's coming from…

    I stopped commenting to you too. Stop responding to me.

  • Abbzy
    Abbzy Member Posts: 2,245

    Last coment I have to sorry, thats what I wrote that lockers spawn on most maps togeather so its easy for survivor to run away from them but on indoor maps this can be good because of line of sight blockers and more spread lockers.

  • squbax
    squbax Member Posts: 1,750

    No maybe you or I got confused I am not refering to when dredge arrives at the locker. I am refering to when he is teleporting, like while dredge is in his demo like black fog screen while traveling to a locker you as a survivor can see if he is approaching to a specific locker. The handles and only the handles will vibrate, this way you can get up to 10 seconds of prerunning, that without even taking into account if you lock the locker.

  • squbax
    squbax Member Posts: 1,750

    Ok I might be missing something, how does lavarier microphone help with that, doesnt it make the doors open for all lockers once he arrives?