http://dbd.game/killswitch
Arachne
A spider killer would pose some.. complications.
Based on the game's mechanics it would be a mash up of Trapper/Singularity hybrid, Plague, and Executioner.
Web: Random webs that cause hinderance. Ability to place webs. Random without iridescent add on.
Poison: M2 ability similar to plague. Thus having to choose between M1 and M2.
Cocoon: Instant hook but instead of across the map, it would be at location.
Would probably have to tie poison to the Cocoon ability just like Executioner's ability to cage after Torment Trail.
Just brainstorming =)
Ohh killer instinct on hinderance from a web.
Total A- B+ killer. Trying to be fair.
M2 wouldn't trigger deep wound. No mending. Just poison. Well, unless add on. Not that mending and poison makes sense. On second thought, bad add on.
Slightly smaller terror radius. Perhaps instead of 32 it's reduced to 26.
Just spit balling here.
A fair OG killer Spider seems fun. =)
Comments
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hmm… would need some mechanic to remove poison…
or maybe not considering it's a single target instead of spreading it all over the map.0 -
I came up with a Jorōgumo (Japanese spider lady yokai) concept way back in 2017, posted it on the steam forums. To save you from looking for it here's a the basics of it (updated for todays version of the game):
Appearance: Floating Beautiful Japanese woman in a long kimono with long sleeves covering her hands.
MS: 4.4 m/s
TR: 32/40
Weapon: Shiny black Spider Claws concealed within her sleeves.
Abilities:
Hidden Horror: (Passive)Her True spider form (the legs and large abdomen) are invisible like Wraith's cloaked appearance until she attacks or enters chase, then they become visible. True form disappears again after 20 seconds not chasing attacking or injuring survivors. Becomes Undetectable (no TR, can't be aura Revealed) while true form is cloaked.
Wall Crawler: (Passive) Low obstacles such as pallets, or chest high walls/objects in the environment can be crawled up onto or over at the cost of 6% movement speed. However, she can't climb high/Line of sight blocking walls or vault framed windows due to how large her spider abdomen is (I figured since this ability makes most "trash loops" obsolete, survivors needed a "window" of safety).
Venomous: On top of injury, Each basic attack also applies 5 charges of the Poisoned status. Any survivor receiving more than 20 charges loses a health state. Charges deplete at a rate of 1c/s when walking or still and .25 c/s when running or interacting.
Spiderling Swarm: Every time a survivor is hooked the Jorōgumo earns an Egg Sack token (Max of 3). She may hold down the Ability button for 6 seconds to lay an egg sack on any low horizontal or vertical surface (max of 4 on the grounds at a time). The Egg Sack gestates for 45 seconds before hatching, once hatched, spiderlings swarm a 24 meter radius at a rate of 1m/s, once they reach full radius in 24 seconds, they linger in their territory for an additional 125 seconds before dispersing and leaving the grounds.
Any survivor who enters the spiderlings territory receives the Poisoned status that builds in charges at a rate of 1 c/s. Poisoned Status charges do not deplete until the survivor is out of a spiderling territory for 5 seconds, at which point they deplete at the normal rate. The webbing the spiderlings lay down apply a 5% hindered status to survivors for as long as they remain in the spiderling territory. Survivors in the dying state in spiderling territory have their aura revealed.
Mothers Rage:
Egg sacks laid in the grounds can be Squashed by survivors. Doing so applies 10 Poison charges to the survivor, and if already hatched, causes the spiderling swarm disperse within 5 seconds. However, this action also puts the Jorogumo into an Enraged state for 45 seconds. While Enraged Her True form is revealed, TR increases by 8m, Movement speed is increased by 7%, and Her wall Crawling ability suffers no cost in movement speed. The Survivor who squashed the egg sack has their aura revealed for 8 seconds.
Perks:
Hex: Ley Lines
All Dull and Hexed totems in the trial grounds are connected by thin invisible lines you can see highlighted in yellow. Any survivor who passes through one of these lines has their aura revealed for 1/2/3 seconds. Any totem cleansed or blessed loses all lines connected to it. All ley lines are removed if Hex: Ley Lines is cleansed.
Welcome to my Parlor:
When 2 or more Healthy survivors are within 8/12/16 meters of you, Welcome to my Parlor activates and they become exposed for 15 seconds. Survivors in the dying state, carried, hooked or Injured do not count towards the activation requirements. Cooldown is 60 seconds.
Scourge Hook: Web of Pain:
Each Hook you gain earns Web of Pain a token (max of 8), Each token applies 1% Hindered status to all Injured survivors for 45 seconds after you hook a survivor.
Basically, She's sneaky when not attacking, chasing, or enraged, and is primarily designed to create zones of the map that survivors want to avoid. I figured a killer that can create Territories in its favor would be very different from anything currently in the game. It has counter play a plenty, but I worry that I may have been too lenient in that regard, still, a survivor wouldn't want to be caught in a spiderling territory with Mama on their tail, it'd practically be a insta down, depending on how long they remain in the territory, and whether or not she hits them. The perks might be a Tad bit OP by todays standards… Anyways, what do you think?
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poison mechanic is better than mend. Maybe something similar to pigs boxes but instead of getting your party hat off you’re running to different chem labs or plants to find the right antidote to ingest. I love the idea of instead of being unhooked you have to go cut a survivor out of a cocoon. Sounds engaging. If the terror radius is small means she’s probably a slower killer so a built in slow down would work with that. It would be cool if for pallet break animation she uses her spider legs to break the pallet. I like where your head is at. I think a fun killer to play and go against is a great idea. Mix of plague/pig/trapper would be 🤟
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I'm just worried it would not be actually a spider. just something with legs that looks similar cause people are already moaning and whining about a potential spider in a HORROR game
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