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Scott Jund predicts that the next meta will be a perfect storm of suck...what do YOU think?

Raccoon
Raccoon Member Posts: 8,177

Any ideas on how to counter items?

Comments

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I think the gen speeds are more of an issue than medkits.

  • GeneralV
    GeneralV Member Posts: 12,666

    Well, I was watching this video earlier and I agree with Scott on the fact that, compared to how things currently are, the next meta will probably be worse for killers. Right now there isn't much being stacked against the killer role.

    Franklin's is the only thing I disagree with, because personally I think it was a bad perk that didn't really accomplish much, hence why it was barely ever used. What I guess will happen is that anti-healing will be the main choice for killers, at least for a while.

    Even if Mangled and Hemorrhage are on timers now, they can still delay the healing and keep the pressure.

    As for toolboxes though, I think the regular anti-gen perks will remain.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186
    edited July 2025

    This, he only talks about medkits but most insane items are event toolboxes with built to last and streetwise. He didn't mention it but streetwise is reworked and basically a dead perk, so you can't combine built to last+streetwise anymore

    I dodge lobbies with 3-4 toolboxes I don't care about medkits

  • UnicornMedal
    UnicornMedal Member Posts: 1,569

    At this point, if solo is more bearable then that's all I care about.

  • tjt85
    tjt85 Member Posts: 1,661
    edited July 2025

    Probably not much will change much for me. I main Legion and nobody bothers to heal against this Killer anyway, so I don't really care if Survivors bring med-kits (if anything, it's good for me because they waste time healing). And since my second main is Billy, his chainsaw doesn't care about med-kits either.

    Never ever used Franklin's or any other perks that affect items, so I don't care if they've been nerfed (though I do use the Stolen Sketchbook Legion add-on in Chaos Shuffle to combat beamer saves). Honestly, I very rarely see Built To Last in my Survivor or Killer games, but maybe that will change next patch.

    On the Survivor side of things, I'm happy to see Built To Last get a buff for my locker Dweet build. But otherwise, I don't use items outside the events, so it's not going to be a big deal for me. I'm looking forward to the new fog vial item and hoping it isn't nerfed to the point of being useless, but that doesn't even have charges so again, I still won't be bringing Built to Last.

    Michonne's perks have the potential to make SWFs more obnoxious to face I guess, but I doubt they will do much for Solo Q. Still, only 2 decent perks out of 6 for a Survivor chapter is kinda sad (especially for a licensed chapter). Conviction is the only good perk for Solo Q, imo.

    In any case, if BHVR are buffing Survivor quite a bit this patch it suggests that Killer is over performing right now. Maybe they're trying to do some rebalancing and this is not a bad thing. Maybe I'm not worried because I don't often see a lot of (or care about) what other players complain about. I'm not an especially sweaty Killer and consequently, I don't care if I lose some of my Killer games.

    Post edited by tjt85 on
  • thrawn3054
    thrawn3054 Member Posts: 6,357

    People listen to Jund's opinions still?

  • Abbzy
    Abbzy Member Posts: 2,391

    Both of them combined is crazy, if survivors vanted to rush then they satyed injure or loose some time healing now they heal much faster and dont nned each other that much which crates more preasure on killer with more time for survivors on gens, nasty times.

  • Abbzy
    Abbzy Member Posts: 2,391

    0 seconds is whole blight rushes basekit and going brrrr across the map or its like few meters for trapper,ghostface so 10 seconds is 1/10 of gen.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 2025

    He says medkit teams are uncounterable now, unless you 12 hook and play an s tier killer. At 4:00

    Okay Jund good one. Totally not true at all, way to overblow whatever idea you had into crazy hyperbole and nonsense.


    And then he goes off on commodious toolboxes in the next 10 seconds? Jund, survivors cant carry more than 1 item. I thought we were whining about the healing meta and the world is collapsing without franklins, but its actually not now the healing meta but the commodius toolbox meta…


    Okay. This video is too hard to watch with how inconsistent he is in the opening minutes alone.

  • TWiXT
    TWiXT Member Posts: 2,154

    Put new FD on Hag, Trapper, or Pyramid Head. Proceed to trap Items knocked out of survivors hands, rinse and repeat. Otherwise perma Equip Lightborn, and get used to the fact that all you can do is tryhard/sweat your Games as killer, because there's nothing you can do about the items anymore.

    Also, get used to losing flat out if the survivors power the gates:

    Conviction + Soul Guard is gonna bring back the "Killer Endgame 'No-win' Scenario", wherein Killers can't pick up anyone who's knocked down in endgame due to all the flashlights/sabotage/fog juice, and can't keep them slugged/knock them down either. In other words, the very reason the devs Nerfed DS and BT is coming back in full. You'll just have to try harder, and apply more pressure to ensure the game never gets to that point, and if you don't… "you're just bad I guess, git gud!"

  • killer_hugs
    killer_hugs Member Posts: 216

    seems like a lot of bad takes. for one, anyone who plays this game consistently has a healthy stockpile of the best items and add-ons.

    secondly, self-healing has been gutted so substantially over the past few years that it's odd to be complaining about it.

    third, are we really gonna act like franklins is supposed to be meta or that killers should just be able to freely invalidate items? its never been fun to play against but its never been the strongest either.

    fourth, a lot of the perks introduced in TWD seem like they'll be best in strong coordinated groups. so yes, it may become more frustrating for killers at the very top end of the game but thats such a small segment of the overall player base.

    five, killers are feasting and have been feating for a few years now. if he thinks the matches are going to get more difficult for killers on the "top end" then that's actually a good thing for the game and not something to be worried about. its a welcome change.

  • Ryuhi
    Ryuhi Member Posts: 4,533

    In any case, if BHVR are buffing Survivor quite a bit this patch it suggests that Killer is over performing right now.

    Not to be the nightlight guy of the topic but they have been significantly trending down over the last month or so that I can see. Turns out less 1v3s likely made the game more even, with a 62.2% - 44.57% (poor slinger apparently) range. Not official stats so of course have that grain of salt ready, but its going to be interesting to see how much those numbers are going to change with these proposed changes.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    Only if it fits their narrative. If you bring up his points in other topics they say that he is too survivor-sided, but now he says that Killer will become harder, now his opinion is golden. The usual stuff.

    And well… Killer becoming harder does not mean that it will be hard or even close to unplayable. And it was the easiest it has ever been, it is fine if it is not that anymore. (But they will probably not go through with some of the changes anyway, so people maybe can keep their Franklins Demise and then still dont use it anyway)

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I agree with Scott on some things but definitely not this one. First of all, if you see 4 medkits and think that’s going to be an impossible match to win - just find another lobby. But the main reason I disagree is because I never run Franklins and I don’t think playing killer is overly difficult (most of the time). Coordination from SWF and overly-strong buildings/chained loops on some maps are far more impactful to my matches than items, which is why I never feel like Franklins has enough value to run.

    I guess the one thing I agree with him on this is that Franklins should at least remove some of an item’s charges when you hit someone. This nerf makes it a 100% useless perk that nobody will use. You folks on here that claim that “BHVR only caters to killers and never listens to survivors”, please take note of this one.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Honestly I've never given his opinions much weight as he's always felt like an extremely biased person.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    why shouldnt a better player win most of their games? why shouldnt a better player win almost all of their games when matchmaking is utterly useless at accurately determining the skill of the survivors and continuously puts them against much better killers?

    i never understood the mindset of people like you. instead of advocating for more functional/fair mmr aka equality of opportunity, you're advocating for equality of outcome. what is fun in winning against a person handicapped to a capacity of a bot?

  • Pizzaman
    Pizzaman Member Posts: 546

    At least the people who want to jund on the hyperbole bandwagon.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 2025

    you dont need to refer to nightlight.

    here are some slightly less recent stats:

    image.png

    average killrates are almost never above 60%. a few edge cases exceed the expected norm by less than 1%. meanwhile, "high mmr" SWFs are closer to 50% escape/killrate than to 60% target killrate.

    these are before anti-go next so these effectively take into account people offing themselves on hooks.

    it's funny how despite that data devs keep buffing swfs and nerfing solos. the game totally needs that /s

  • Nazzzak
    Nazzzak Member Posts: 7,385

    I avoid YouTube completely. Probably why I've never cared about meta stuff as either survivor or killer. My builds generally consist of a bit of everything. Screw bringing 4 regression or antihealing perks, or full anti-slugging builds etc. I come prepared for a bit of everything.

  • Ryuhi
    Ryuhi Member Posts: 4,533
    edited July 2025

    Thats the thing. With the current nightlight stats, only a single killer even gets over 61%. And its Freddy. Vecna gets close. Ghoul is in third at about 59.

    Again, NL stats are always to be taken with a grain of salt, since they are particularly curated in a sense. They are good for picking up trends that correlate with how changes affect the game though, so seeing drastic changes means that they generally tend to have at least a nominal impact on the game overall. I was just surprised to see them as low there as they are.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    well regarding specific killer killrates, there are a bunch of actual massive outliners (nowhere near give up inducing SM nonetheless lmao and you guess it it's blight, nurse, twins and smh freddy) and otherwise we kinda dont know but have to assume by extrapolation than a bunch of killers are proportionally worse.

  • jedimaster505
    jedimaster505 Member Posts: 387

    I agree with this mostly, healing may have gotten somewhat stronger but given the strength of killer role now, it's really not a problem to nerf Franklin's, which could in many matches almost completely nullify the entire survivor team's items. As for coordinated groups, I feel like almost all perks are much stronger in a well-coordinated SWF, but there are obviously some exceptions.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    why shouldnt a better player win most of their games? why shouldnt a better player win almost all of their games when matchmaking is utterly useless at accurately determining the skill of the survivors and continuously puts them against much better killers?


    I dont know I never said anything about that.

    i never understood the mindset of people like you. instead of advocating for more functional/fair mmr aka equality of opportunity, you're advocating for equality of outcome. what is fun in winning against a person handicapped to a capacity of a bot?


    I also never said anything about this either. Or advocated for …. anything my response.


    Why are you quoting me? Wrong person maybe?

  • Choaron
    Choaron Member Posts: 818

    Clickbait video. When was the last time you faced a killer running Franklin? Exactly.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 2025

    great, so if that's not what you're implying with your comment about "a person who wins too many (winning 90% of your games 6+ hours a day, 5-6 days a week, on stream) games", then what? please, elaborate.

    Post edited by BoxGhost on
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    Nightlight stats for Killrates are currently not useable. They count abandoned Survivors as escaped (since it shows the Escape Icon). So if a Killer slugs for the 4K and downs the last Survivor and the two remaining Survivors abandon, for nightlight it is a 2K, even if it is a 4K because the Killer will hook the two Bots which are left behind. If the last Survivor abandons when getting downed, nightlight coutns it as a 3K, even if it is a 4K because the last Survivor gets morid.

    If the Killer slugs 4 Survivors from the beginning and hooks them afterwards, but all of them abandoned, nightlight counts it as a 0K while it is a 4K.

    You get the picture, Killrate stats on nightlight are currently not really worth anything.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    That's the official DBD stats, not Nightlight. Nightlight counts abandons as kills.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    Someone on the Forums made the test and nightlight counts abandons as escapes.

    The official DBD stats count it as Kills. If you have a match with abandoned players in your stats, it will show the Survivors as escaped, but the result will be the correct one (e.g. Merciless Killer with a 4K, even if two are shown as escaped).

  • Raccoon
    Raccoon Member Posts: 8,177
    image.png

    My abandons seem to register as kills.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    The issue isn't medkits. It's toolboxes and gen perks. The issue has always been that and it's time to stop pretending.

    Give Killers SOMETHING against this.

  • Ryuhi
    Ryuhi Member Posts: 4,533

    I literally said both to take it with a grain of salt, and that the only reason I was bringing it up was because it showed a trend that might not necessarily represent the exact impact of the changes. My point, again, was that if it changes by a lot, then the impact overall must be at least a little. I know people only use KR stats to try to push an agenda, but thats not why I brought them up.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 2025
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    Then this only got changed quite recently. Because when the discussion came up a few weeks ago, users on the Forums confirmed that the issue I mentioned existed. And it also made sense, because there was not really anything which led to the Killrates dropping that hard.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    My point was just that on top of not being really accurate (which is your "take it with a grain of salt"), they were also plain wrong due to the issue which I described. But apparently this does not exist anymore.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    It was only the first iteration of surrender having that problem, the devs quickly changed it to a loss not a draw. It didnt last long so it wouldnt have much an effect on the stats.

  • Ryuhi
    Ryuhi Member Posts: 4,533
    edited July 2025

    It wasn't meant to be "really accurate" and I thought I prefaced that hard enough.

    Not everything is intended to be an argument. Sometimes its just an observation.

  • Raccoon
    Raccoon Member Posts: 8,177

    Is this topic 'buried?'

    It doesn't seem to move to the top when anyone posts anything new.

  • Ryuhi
    Ryuhi Member Posts: 4,533

    Mass downvotes prevent topics from getting bumped. Its pretty annoying when actual conversation happens.

  • Raccoon
    Raccoon Member Posts: 8,177

    That's a shame.

    Certainly makes it harder for anyone to provide input or their own solutions/perspective.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This is yet another reason why downvotes on these forums need to be hidden again.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,843

    everyone has their dbd bias; you don't have to agree with Scott, but he typically posts about relevant topics so you could do worse than him to get a gauge of the current state of the game.

    I don't see Scott as somebody who I agree with, but I can count on him to mention an elephant in the room that I may want to be aware of

  • Mr_K
    Mr_K Member Posts: 10,354

    Compared to all other metas?