Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Now that we have had Springtrap for nearly a month, how do we feel about them?

Rokku_Rorru
Rokku_Rorru Member Posts: 2,796

As the thread says,

Playing as them I love the arch to the skillshot, they feel really fun and powerful but the map mobility is wild, I was just using common addons too.

I personally feel like are comparable to launch Xenomorph, feels a little overtuned but I do enjoy going against them (When they aren't used to Tunnel m2 to m1 is wild).

I feel with how fast they are/how quick they end chases, it's hard to feel like the doors do much against an experienced Springtrap. the m2 feels not punishing at all to use, unlike Unknowns UVX and has a bigger pay off too.

How do you feel about them? Do you think they need buffs? Nerfs? Or well balanced.



«1

Comments

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Ax feels like overkill to play against, but overall just OK. His issues are more to do with the base game.

  • Roaroftime
    Roaroftime Member Posts: 491

    Feels boring and weak to play as, baso mid huntress, underwhelming power for such an anticipated killer. To play against is becoming a bit repetitive and most of his players will hardcore tunnel you.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Doesnt need a teleport/undetectable

  • Deadman7600
    Deadman7600 Member Posts: 433
    edited July 12

    I think he's really well balanced. Many think there should be a bit more warning when he comes through a door but since he's meant to be stealth/ranged hybrid I think too much warning would be bad for him. But he is fun to play as and against in my experience. I'd call him high B/low A depending on the player. I'd personally say hold off on nerfs and buffs until we have plenty of data and playerbase experience with him and his playstyle, and then we can actually pick out the real problematic parts (should there be any).

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Funny thing is I was saying this from the PTB onward. People didn't believe me, I got mocked.

    I'm a DBD oracle I swear.

  • Abbzy
    Abbzy Member Posts: 2,250

    I mean he is just more chase orianted huntress with mobility and some stealth aspect, nothing crazy and his axe is stronger on loops but harder to hit due to smaller hitbox.

  • GeneralV
    GeneralV Member Posts: 12,666

    I think he is fun to go against. But I really dislike playing as him.

    I gave him a chance, really did, but I really don't like ranged killers / skillshots. It is not my thing, personally.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 12

    they played it too safe.

    cameras are irrelevant because there are enough basekit clues to counteract door usage and they suck at their job and he has no working counterplay to survivors using doors, overall just a B tier killer that gives survs map mobility.

    projectile is kinda fun even though going for cool shots is impractical.

  • ralecgos
    ralecgos Member Posts: 91

    They need to fix the bug where it looks like he’s looking sideways when he’s aiming/throwing the axe.

    They also need to add a sound cue when he actually throws it like Huntress. He laughs when he raises his arm or whatever, but we need something ANY SMALL SOUND to know when he actually threw it.

    He is able to just zone you as you run in circles trying to dodge the axe, because the visual big and lack of sound cue makes it completely random chance for the survivor at dodging it. You have to simply hope they have bad aim rather than being good at juking. Feels really cheap.

    Then after the cheap hit, you have no distance unless you’re at a loop which doesn’t always happen. Which means he instantly grabs the axe and carries you to hook in a split second after he just zoned away all your distance.

    The mega zoning and randomness of the axe feels cheap to play against.

  • Abbzy
    Abbzy Member Posts: 2,250

    He has sound when he pulls his axe ready to throw it, difference with him is he is still supossed to be little stealthy with ranged attack so you need to pay attention.

    He is quite hqrder than huntress you got only one shot and further the target is the harder it gets, longer you hold your axe more of orbital you get.

  • ralecgos
    ralecgos Member Posts: 91

    I've played the killer. I know how he works. My problem with him is that most people don't go for skill shots and if they do, it's too hard to tell where he is aiming it. Most Springtrap players get close to your butt and axe you, then you have nearly zero distance because of his speed boost, and he just grabs the axe and downs you instantly.

  • Abbzy
    Abbzy Member Posts: 2,250

    But I know what bothers you with him zoning but look at it going for crazy shots if fun but ir rarely works just like crazy shots with huntress or orbitals with her. He has same problems where people play him simple way just hold axe zone or zone recall the axe and get vault hit etc., simular problem is with huntress and she is even better proxycamper than him and very good zoner too. Getting that crazy shots when you throw axe across the sshack and hit the survivor on opposite side is super rare inconsistent and hard to pull of thats why many players choose the easier and more reiable way to play thoose killers (mainly speeking about springtrap and huntress), on top of that he isnt that super strong just mediocre killer which makes plays like this even less common. Same goes for billy(going for saw on every loop), pyramidhead(going for flicks on every loop), etc.

  • ralecgos
    ralecgos Member Posts: 91

    Understandable but annoying. Play a different killer if you can't hit a shot. The game designers should not actively incentivize zoning playstyles as heavily as they do with all the ranged attack killers in the game. Actual skill and good aim should be the hallmark of these ranged killers.

  • Abbzy
    Abbzy Member Posts: 2,250

    Just hitting shot isnt that easy with thing like orbital or super long shot with gues the survivor will be there, shots like these will miss most times they are just something more you can do with the killer like sky billy aspect (untill it was destroyed). If you played theese killers with only going for crazy shots you would loose 99% of times before some tens or hundreds hours you tried you would get better but still if you look on coconut with his orbitals when he tries then normaly in game he misses the most and he is surprised he hits some, these hits are rare and inconsistent so you cant rely on them to get even single hook thats it. Good aim is rewarded ofcourse, I believe you know the difference between normal huntress and huntress that snipes you across the map or is hitting you 20 meters away.

  • CertifiedMegHead2
    CertifiedMegHead2 Member Posts: 45

    I think he is very fun to play. Hitting nutty shots with the axe does it for me and he has good build variety. My only complaint about him is I hate how much undetectable he has and also I think it should be more obvious when he is traveling to a door. Half the gens you are at you cannot see the screen flashing due to the position of the gen so if that could be changed I'd be happy. I think he's a solid B tier killer and having FNAF in DBD is a dream come true to me so I'm stoked

  • LinKueiBrony
    LinKueiBrony Member Posts: 22

    I love playing as him. I wish his power was something else, since I'm horrible when it comes to aiming, but when I do hit those crazy shots over loops and hear that survivor scream and sound of the axe hitting it just puts a big goofy smile on my face lol

  • This content has been removed.
  • kosaba11
    kosaba11 Member Posts: 312

    I personally love playing him, and I, for the most part, love facing him. Obviously, when the person playing him brings in a build that makes doing anything as Survivor impossible, or they're being toxic, it sucks and makes me want to put my head through a wall, but that goes for any Killer. Overall, I do enjoy facing him.

  • BoonRainDice
    BoonRainDice Member Posts: 25

    While his power is not super interesting, at least he is way more balanced and more fun to againts (I don't mind facing him) then Ghoul by a mile.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,269

    I wouldnt mind them if they weren't all tunnel bunnies. Like even huntress could snipe you at the hook from afar but barely ever does. Tunnel bunny will always wait in the door nearby and start right away with axe+grab right off the hook. Its not much different than kaneki zooming over in 1.3 seconds and putting you back down before you can enjoy the feeling of standing again. Same thing seemed to happen with weskers launch, any killer that can get back to a hook quickly seems to attract tunnelers in bulk.

    Aside from that hes decent to play as, and seems strong if u can aim, easy to loop if you cant aim.

  • Chiky
    Chiky Member Posts: 1,139

    it's annoying but easy to match against. Thr players who use it on the other hand, usually camp and 100% of the times tunnel hardcorez even at 5 gens

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    Love playing as him, love playing against him!

    Yet there are still a few things I would like to see changed about him, such as:

    • Block doors from being traveled to when near a hooked Survivor kinda like Dredge has with Lockers
    • Aura door clutter, I do not need to see all doors at all times, just show me the 3 nearest doors please
    • Survivors using the cameras doesn't feel worth it at least in Solo Q, survivors should get bps for interacting with doors in any way in case you do not find the killer
    • The camera Aura reveal shouldn't be blocked by blindness, it even has that killer power specific aura color that should be always visible
    • Miss cooldown without the miss cooldown reduction add-on feels too long, buff it to 6 seconds from 7 seconds and nerf the add-on to 10% again
  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 13

    Yea all they do in my matches is go in the door to fake going somewhere and then undetectable camp the hook.

    No idea why we have to give killers 4 different things. Huntress doesnt get undetectable or a teleport, has to actually hit you afterwards too cant grab you after a hatchet, and she does just fine. And she even HAS something telling you shes comming (lulaby).

    I think the entire design of him is just kind of a failure. Making him basically huntress but just better.

    They've done this before.
    Artist(RIP) and Unknown.


    Hopefully some tuning happens to him because he is currently just getting too much. Id remove his teleport/door mechanic entirely you cant even use the cameras in 99.99999% situations. It has to be a complete outdoor map, and even if you use one, you are just another survivor not doing generators swapping between cameras hoping to help someone in chase that wont last long.

  • Hannacia
    Hannacia Member Posts: 1,424
    edited July 13

    Don't like him, but i don't like FNAF at all.

    I also think the camping and tunneling abilities this killer has are little too great.

    Move the doors further from the gens.

    Lower his speed when he is holding the axe up, like huntress.

    Don't allow him to teleport near hooked survivor. Everytime i see them returning to hooks..Throwing axe to someones back and insta grab them, its boring and people call ghoul talentless?

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited July 13
  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited July 13

    I was a hater before live release (and a little after release) but he's grown on me both ways.

    The whole "camping in/returning to a door next to a hooked survivor" thing could maybe stand to be addressed, and Glitchtrap being ever so slightly P2W (to the point where most Springtraps I play against are using the skin) is irritating, but other than that I feel like the killer rewards skill on both sides adequately and doesn't feel that BS to go against. He just requires a little bit of knowledge & attention on the survivor end to counter his mobility more than anything.

    Good power design, good add-on design (especially after the changes), stellar artistic design…nothing for me to hate here really.

  • ImWinston
    ImWinston Member Posts: 648
    edited July 13
    • Overall, I think he's a balanced killer. He has advantages and disadvantages compared to Huntress. He's very good at zoning; if you're caught off guard and don't have adequate resources, you're dead. He's a bit boring to play against, in the sense that his mechanics aren't innovative at all (for me). I never think when I face him, "this is going to be a fun match"... the only thing I think about is boredom.🤣 I definitely have more fun against Huntress
  • Yggleif
    Yggleif Member Posts: 464

    I think he's probably B tier but I also think very few people are actually playing him to his potential so it's hard to say for sure.

    I think part of this is because so many people are comparing him to Huntress just because they both have hatchets which doesn't really make any sense to me. It's like comparing Myers to Ghost Face just because they both stalk when they play completely differently when one wants to go on one big snowball rampage chase and the other is trying to stop any chases from happening in the first place and wants quick takedowns.

    This is very similar, Huntress is the zoning queen and taking people down from range whereas Springtrap wants to surprise people with stealth and wants a quick 1-2 takedown with either an axe into a grab or a m1 into an ax throw and I think this is where people are messing up because I go up against so many springtraps either not leveraging their stealth or throwing an ax and then just doing nothing and waiting for their ax to come back and they're wasting so much time pretending they're Huntress.

    So I'm gonna say Springtrap is B tier for now but it's very possible I haven't seen his true potential yet because he does have A tier mobility at the very least just most people don't have his chase down I don't think.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Yeah this is my feelings with them besides the hating them before live release, I was indifferent about them.

  • Shinkiro
    Shinkiro Member Posts: 393

    I dont even care how good/bad he is, i'm just so tired of it being him 90% of the time i play survivor.

    Needs the huntress treatment for his axe, slow on hold, slow on throw and a slight delay on throwing when he gets it back imo. Being able to catch up as 4.6 needs more of a downside tbh.

  • terumisan
    terumisan Member Posts: 2,210

    he's bad needs buffs his teleport speed needs a buff axe cooldown needs to be lower and i heard that survivors can travel through doors as long as it's not the specific door and exit he's going through which if that's true that needs to be removed

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Absolutely hate playing against him. Stealth and ranged should not be a combination.

  • DNet89
    DNet89 Member Posts: 212

    Security Doors seems to be a useless interactable for Survivors. I think survivors should be able to go to any door like Springtrap instead of whatever number they are connected to. And Survivors should be able to disable the doors similar to Onryō TV, Demo portals, or lock them like dredge lockers.

  • cogsturning
    cogsturning Member Posts: 2,219

    I don't intend to buy him so I've only experienced him as surv. The killer himself is mid, but I feel like you don't even have to be able to aim to hit with that axe. I get hit by unskilled players who I'm pretty sure would miss every throw as Huntress. But I'm not worked up about it or anything.

    The doors need work. I'd like to see an adjustment, either a feature to temp lock them, or just don't spawn them right on top of some gens. Give survivors an incentive to use them too. As is, almost no one ever interacts with them in the games I play against him.

    It'd also be cool if he'd look in the direction he's aiming.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796
    edited July 14

    I think he's Cenobite/Lich/Unknown/Xenomorph levels of fun.

    has some decent tunnel capability, but that's about the only thing to watch for. he's a ton of fun to mess with. those pesky wabbits hate being exposed! those doors are a Boon for solo q players.

    Springtrap makes me feel like I'm actually playing Fnaf Sister Location when you're in the closet trying to reset the computer. Nice to have a fun killer after the release of Ghoul

  • squbax
    squbax Member Posts: 1,751

    That would make an already mid tp useless, you could prerun half the map as soon as you saw that. Also global ambient noises muffle when he is using the doors, if you see any decent playoff of actually good players you will see them using this to avoid surprise attacks.

  • squbax
    squbax Member Posts: 1,751

    I need as a bad player a series of instructions on how to be good against a survivor prerunning half the map, like a good player like you can surely tell me.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379

    Miserable killer built for camping and tunneling. Power that theoretically has a high skill ceiling but is just used to zone you in the most boring way possible. And the power is entirely derivative of earlier killers. He's not overpowered or anything though.

  • DBD78
    DBD78 Member Posts: 3,588

    Me as a person who never heard about this killer before DBD think he's a pretty cool character. And after the Ghoul disaster he's decently fun to play against and I like looking throw the cameras as survivor. Only played him once but seems ok to play nothing special so overall I'm pretty positive.

  • MoZo
    MoZo Member Posts: 773
    edited July 16

    holy sh*t it’s basically been already a month since springtraps release. where did all the time go wth🤣

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    crazy how the most popular chapter is already almost behind us. the year long wait felt like forever

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997

    I like playing against him, but anything would look good after Kaneki.

    You can juke his axe quite well and it's amazing to watch ambitious Springtraps trying orbitals.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 16

    I am holding firm that currently this guy just has too much given to him in his kit.


    Teleport with no meaningful cooldown or obvious tell, you can actually scare your teammates by traveling them. Positioned next to or closeby hooks as well or too many of them …

    … or all the above honestly.

    Undetectable base as a ranged killer….

    A ranged killer that has full movement speed

    A mechanic that forces you to give him back his power or you give up a free grab/location of where you are

    Only for a full MS ranged killer to just hit you again….so you gave up a hatchet in your back… to take another easy one


    Its currently too much given, and nothing taken from him.

    Something(multiple things) needs to be looked at just from a base kit perspective on this killer.

    The current counterplay to him is "dont get spotted/be efficient on generators"


    Cameras you cant really interact with on most maps. And even if you do, you are leaving yourself vulnerable to a grab. Youd have to have like a coldwind map like rotten fields to ever really bother touching them. And even then its just too long for someone to be off a generator with this guys current lack of meaningful counterplay.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    The amount of times I've screamed coz an orbital hit me LOL

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997

    yeah, but that's simply something I can definetly respect.

  • squbax
    squbax Member Posts: 1,751

    I am getting trolled, idk why I tried to engage, well played I took the bait like a dumb fish.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    what do you mean by can't use cameras? I'm sure you don't mean LoS blocking like Lerys/Meat Plsnt because the reveal goes through walls. maybe on a corn level it's not as helpful to 4 man swf

    in the scenario that 1 survivor is being chased and 3 are on gens, except in thr scenario that the 1 survivor goes down anyways, that survivor would appreciate the reveal. or if you are solo q, having everyone on the same page is still a huge boon. The thing is that you reveal Springtrap intermittently. you only need to keep doing it a couple times a minute. Even intermittently there's some generator inefficiency but if it means increasing awareness and making survivors more safe, it's absolutely worth it if it delays the down. it's basically impossible for Springtrap to loop around something like the meat plant freezer room