http://dbd.game/killswitch
Please revert this horrible second to last mori thing
I can’t tell you the amount of times this has rendered my Unbreakable useless. I’ve now had 5 matches… yes 5, where the second to last person was on hook struggling. I was slugged and I was trying to use unbreakable soul guard to pick myself up and make a hatch attempt. But nope because the killer came to me and moried instantly.
Again I don’t know why this was implemented or who asked for it but you’re literally taking away any last ditch effort for at least one survivor to attempt an escape.
Why do you effectively want this game to be over (and alll but guarantee a 4K) during a 2v1 in every instance? This needs to be reverted. The finisher mori was bad enough and just increased slugging and now this is worse. I understand killer mains love this because it helps guarantee them a 4K almost every match but that’s not a reason to have this in game.
Comments
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I'm confused because even if they removed the ability for the killer to mori you, they still would've made it to you before your unbreakable finished and hook you anyways? What does removing the ability to mori here change
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mori or not the killer can just hook you know….i really don't get the point u are trying to make
the second mori was added so killers don't have to wait 10 hours for the other survivor who is on hook to die in order to mori you, and how is the mori system bad exactly, it makes no diffrence its just instead of getting hooked u get moried
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I had a game where I was on the hook and the teammate died just by the exit gates
And the killer had picked them up before, which means they would struggle out
Because of this change they diedAnother killer sided change, of course
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Same, I've had several situations where I forced the killer to drop near an exit gate and then had to try and stay in the match while the teammate crawls out just to get around the stupid mori system.
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it promotes slugging as well
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Because ever since the first finisher Mori was implemented killers don’t hook the slugged survivor anymore in my games. They stand over the slugged survivor waiting for the hooked survivor to die so they can get the last Mori. In those cases, I’ve successfully unbreakable and used soul guard to take a hit and run for hatch. Sometimes I made it sometimes I didn’t. The point is the ability was there for you to try.
Taking that away takes away interesting and exciting last ditch gameplay that the devs previously said they liked having in the game. That’s my point.
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as I just said above… Because ever since the first finisher Mori was implemented killers don’t hook anymore in my games. They stand over the slugged survivor waiting for the hooked survivor to die so they can get the last Mori. In those cases, I’ve successfully unbreakable and used soul guard to take a hit and run for hatch. Sometimes I made it sometimes I didn’t. The point is the ability was there for you to try.
Taking that away takes away interesting and exciting last ditch gameplay that the devs previously said they liked having in the game. That’s my point.
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I see this as a fair argument. From my perspective the last to Mori idea was not necessary. I'd be quite happy if the Cypress was returned, and maybe even expand the number of Mori Offerings by adding a Kill-2 and Kill-3 option with BP included.
Even when playing as killer, it would become rather dull to see the Mori over and over again. I'd rather it be rarer to make it special.
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This all sounds like an issue with slugging for 4ks, not with the mori system…
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I would recommend my favourite perk Tenacity.
Sounds like this would help you a lot more than Soul Guard in this situation.
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