http://dbd.game/killswitch
In your opinion is ghoul boring to face
Now everyone has those killers they don't like. Either it be Nurse, Wraith, Twins(if those people do exist) and so on but in my opinion ghoul can be boring not because simply...not much in the terms of counter play KEEP THOSE PITCHFORKS DOWN Listen closest I can put this to is Nurse but Nurse kinda has a better reason for it...the hit detection on their power.
Nurse's power has to do with teleporting which requires the server to register where she is gonna land via with obstacles, then if she swings also register if it hits(95% of the time on my screen it does) and also just overall how their link to the server and mine works with registering who it considered has more favor as they register faster to the server. While yes annoying since I can get hit way to easily without her appearing it makes sense since her power can be tricky for the server to makes heads or tales on.
Ghoul hit detection just does not exists getting hit because a millimeter of me was showing someone they hit me without even looking at me(yes it has happened) and being hit and locked in place while they do that animation meaning very little ground as been made. Now let's look a killers who also apply the deep wound with their power(yes I know three but eh). Deathslinger he has to one make sure the hit box of the harpoon hits you,reel you in and hopefully hit you because if not a stun, you make a little more ground but are still injured. That should be ghoul in a sense where if you get a hit the survivor doesn't get locked in place since it basically doesn't really help them and maybe a fixed hit box since I also got hits that made zero sense. In short Ghoul in my opinion isn't super fun to face because of how their powers hit box is and just how quickly things go from 0 to 100 the millisecond they land from doing a leap.
Sorry if it's a word salad or doesn't make sense been facing a lot of ghouls and just needed to rant.
Comments
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Yes, one of the worst and most unfun killers to go against.
52 -
Endless suffering
Misery incarnate
Too much distance, no cooldown, too fast… dropping power after a leap with seemingly no downside….
End our pain already41 -
not really, but i dont enjoy how unbalanced his kit is atm with scamper.
-4 -
I finally quit the game entirely and uninstalled because of him. I played a few days worth of the event and couldn't take playing against him anymore. I have never hated a killer as much as the Ghoul. It's not even close. It's impressive to me because I never thought for a second they would outdo the disaster that was Skull Merchant.
24 -
I've found the universal dislike of this killer's power isnt from the fact that its anime, or that he has mobility, or that he has hitscan thats very difficult to avoid. Its what hes capable of in the hands of someone who just wants to win as fast as possible by any means necessary. Which is probably why you see him so often. If you aren't following the "survivor rulebook" he is much more efficient at tunneling straight off the hook, at slugging the entire team, and proxy camping, than many of the killer roster, and is almost always used for those things. He can be looped, killers you have to be comfortable playing injured most of the match alredy exist, and he can still lose, but he is built to be the most annoying mosquito constantly buzzing around you till you are dead. The most effective means seems to be countering all his long range aura reading and screaming perks with stealth, and using every loop to its fullest dropping pallets only when its going to get a stun.
I have him to p100 because im a big fan of Rize from the anime, years before it came to the game. But i have over 1100 cakes on her because i can't bring myself to play her in this state where you are just making everyone you play with miserable by default. I Do hope for a rework.
16 -
Yes, incredibly tedious and annoying to go against and I see them far too often.
I have stopped playing even though I want to farm this event for cakes and Ghoul is one big reason, as I just cant bring myself to find the energy to participate in matches against Ghoul. They aren't the only killer I feel this way about but they are so common I hit the point where I just cant do it again and I have to close DBD.
I wish we could choose to not verse certain killers, that is the main reason I struggle to be invested in certain matches. But this isn't possible so I am forced to verse Ghoul over and over… which means my only option is to just not play at all.
I guess Ghoul mains didn't like your comment lol? Yeah I feel this, it is a big reason I just cant bring myself to play even though I want to for the cakes.
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Yes and I'm sure it has to be by design.
11 -
Not boring but infuriating. Zips around the map injuring you for free and putting you into deep wound. You can loop him…except he isn't chasing you. He's injuring everyone else for free and then using his mobility to catch you with your pants down and trying to force a pallet drop as quickly as possible…before leaving you. Then once everything is softened up it is slugging time. Safe hook saves are also impossible because he can zoom back and stun the rescuer with his power and then go in for the M1. And when it's down to one generator left, almost anything is a 3-gen against Ghoul, and they can play hit-and-run, putting you into deep wound without needing to invest time, hounding everyone back and forth until someone makes a mistake and then the slugging begins. They seem to have designed this killer around the idea that the player would completely ignore macro play and just chase people one by one. It's actually a pretty fun killer when that happens.
I'll still take him over Nurse though.
6 -
Yes, first killer I actually managed to hate playing against.
13 -
dont mind him or any killer anymore really. tbh i like the killers that make me have to rethink how to counter than just looping.
-12 -
I enjoy facing them but same as any killer it gets old seeing the same one too often.
I feel if Ghoul is really winning all the time like people say then they will eventually be at different MMR and won’t see them as much. I sometimes see Blight or Billy but Nurse for me is a rarity as I must not be at the MMR where people only play those killers.
1 -
ok, how do you counter Ghoul?
There is nothing really in chase Ghoul would not be able to deal with.16 -
Weird for me I played aurvivor both Friday and Saturdays evenings and I didn't encounter 1 single Ghoul.
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Really depends on the map for me. I don't really care about the impossible to miss first hit. I have design philosophy issues with something being that easy, but it's not what breaks the Ghoul.
What I find irritating is how much map RNG makes or breaks you against Ghoul. You often can't even make it to the next pallet because of how quickly they close distance into an M1. They don't even have to zone you in many cases.
They're just a bit too easy relative to their power level. Impossible to miss first hit, and they can get away with not having fundamental M1 chase skills for the second hit.
It feels like killers get designed in a vacuum at times without regard for previous design issues. The reasons people dislike Ghoul are the same philosophical reasons people disliked the first iteration of Skull Merchant. Way too easy relative to the power level.
16 -
- The free hit is by far the most frustrating thing in the game. It truly boggles the mind that during the development and testing of this killer, nobody thought to mention that adding the most anti-fun thing ever might be a bad idea.
- Then on top of that you can add his absurd map mobility, generous cooldowns, the fact that they always have stacked slowdowns and that one idiotically designed addon that makes you scream…
- Absolutely insufferable.
- People give up as soon as they hear the terror radius and I can't blame them.
(I don't know why this is bulleted and I can't change it)
11 -
Utter misery. I don't think I've ever had an enjoyable match against them.
3 -
on top of Ghoul's design being a lot and, in my opinion, the actual mechanics of it not being entire intuitive (namely duration of chain dashes and the animation cool-down for them not being clear) I think it doesn't help that Ghoul is the "sweat" killer of choice. Strong addons, easy to learn power and a somewhat high skill floor to play against makes him incredibly efficient in general play especially when considering how strong he is beyond these facts. If you want to win just chuck on any 4 slowdown perks you wish as that's all he needs, no need for info or chase, and whatever strong addons you like and as long as you pay some attention to not over commuting and hook states it's a pretty easy win everything said and done.
This isn't unique. Was blight for a while, forever Freddy, weirdly enough wraith for a period of time after healing nerf back in thana meta. Killers who aren't that hard to play well but punishing to play against with strong addons and favourable synergy with current meta perks. Ghoul isn't that great anyway, but this doesn't help.
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I agree 💯
I just wish his tentacles 🦑 did others things to me instead of the power we got. (Personally)
That sounded so wrong but y’all KNOW WHAT I MEANT 🤣3 -
Not just boring but straight up miserable. Ghoul, like old skull merchant, can very easily force survivors into lose lose situations with little to no skill required from the killer player.
His aim assisted hit scan (that locks you in place while he enters a powered up state), the fact the he quite literally has a stronger version of chucky's scamper, his mobility that rivals blight and hillbilly and his pathetically low cooldowns give him the perfect blend of obnoxious abilities. The fact that all of that is as free as it is puts him way over the top. I genuinely can't believe someone approved all of that.
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This killer has legit made me enjoy playing against Nurse, even really good ones. It’s so miserable playing against this dude.
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Just too much going for him. He's got an answer for everything.
He's got a power for vaults, he's got a free first hit that is undeserved and takes almost 0 effort, insane mobility that negates even the largest maps w/ the ability to cancel swings as well as the momentum from the swings.
The free hits + being able to cancel swings is probably the biggest problem with him IMO. Just feels very cheap & being able to cancel swings even when they make a mistake, again just feels very cheap and unfair to the survivor on the other end.
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It's not just that he has a lot going on in his kit, it's that he isn't presented with many opportunities for using any of it wrong in the first place, he isn't actively punished as much as other killers if he does somehow end up using it wrong, and in some situations he's even rewarded for using it wrong (having a grab break on collision only to be rewarded by slowing down the survivor and regaining movement speed faster when colliding with an object for example). His counterplay at most tiles is also just really dull and he gets a lot of pressure for free because of his ability to just stare at you with his tentacles up and wait for you to do something, which basically forces you to just mindlessly greed every pallet after faking and hope your/their ping is good enough for when they finally catch on and you have to play for the stun (which if you miss you die because of the vault). Windows are arguably even worse right now because of kidnap exploit.
A lot of what's wrong with him can honestly be solved with simple number tweaks and bug fixes. But instead they reduced the range which only made him feel clunkier to play and keep messing around with tokens going away after a pallet break for some reason. The only good change they've done so far is tweaking the grab box/stickiness & object detection…but like I stated previously even that comes with some problems.
It's just frustrating.
4 -
If you're getting whooped by Ghouls, just take the Ls and let your MMR settle until you're facing killers that are easy to play against like Pig
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As a reminder, please keep the topic in line with the Forum Rules and do not discuss engaging in negative gameplay behaviors, such as DCing. Thank you!
-6 -
Will there be any news if ghoul will get a quick rework that makes him not do that to people?
Since NDA and all i know you mods and staff are scared to act on your own but can you ask your superior if there is something already set in motion for him due to large complaints about him as a killer.
Thanks.
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Afraid to act on my own? That's the first time I've been accused of that, actually! 😂 When there is information to share, we are usually really good about communicating it here.
14 -
So there is seriously no talk behind the scenes about any actions taken againts ghoul.
I mean hey :P ive been warned for tagging, but i was never told i cant "quote" a staff member lol.
Plus you were the only one who actually replied to me quoting staff members while others ignore and refuse to elaborate in these forums.
Everyone i know personally who ends up going againts ghoul refuses to play and just afk's
Like i thought that painted the picture clear
-4 -
Not everything can be replied to, but everything is seen. Our Community team is very active on all of our platforms. Let's please not throw the team under the bus. Not every question is answerable!
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Well i just wanted to know if the team is aware how much people are protesting againts ghoul on forums + in game.
And my usual quotes were related to mandy who did not want to elaborate about MMR system while back since all he said "we can assure you mmr system is not rigged".
But i do apologies for offending you, again we are all allowed to have prefences who we like and dont like on these forums.
(You are good in my book)
-4 -
There are a lot of factors that are taken into consideration with feedback; the Forums is not the only place we visit and read posts. We see everything.
Mandy is correct; MMR is not rigged. I am happy to also confirm that! She is in the same position we are all in. Some information is just not player facing. However, I hope later this year when we address MMR in a QOL update that you will be pleased with the changes!
2 -
I really hope Ghoul doesn’t “get Skull Merchant’d” which is what I’ve seen a lot of people wishing for; the treatment of that killer in response to DCs and complaining have set a very scary precedent and the sentiment from the community seems to be that they can weaponise feedback to destroy a killer even when they don’t need it like in Skull Merchants case.
1 -
For me, if the Ghoul was solely having the ability to slingshot around the map with a cooldown, that would have made him actually rather fun to face. Like Wesker, but without the grab, but much more distance.
Unfortunately, he's got too many strengths in his favour. The attack whereby he latches on to a survivor is badly implimented and often it feels like I don't know how I got hit at all. Alongside the generous length of time he gets to be in power once latched and very little slowdown, and he's just horribly frustrating.
A simpler solution would have been far better. Grappling would have been fun to cover distances in exchange for recovery, and he'd probably be a lot more enjoyable to face, whilst still being a menace.
6 -
I actually appreciate the wholesome quality reply that i was seeking for almost a month.
I hope i did not offend anyone!
It was more like NDA related stuff since i know other game devs and staff members in charge for community managment is usually hand cuffed by the publishers and license holders.
Just to clarify it a bit further i did not want beef just wanted some quality answer related to QoL.
Cheers!
-2 -
I mean his slingshot really needs to be toned down where he cant just bounce off of walls and rocks around map to curve around and hit you, when a player really locks in he is relentless you cant really escape chase unless you make 0% mistakes as a survivor.
That to me particulary is not fun at all nor fair as a survivor, i do struggle againts wesker but what helps me againts him is that he cant juse gain advantage by bouncing off of walls.
Then talking about other abilities he does to support his gameplay thats like a bit too much of an advantage.
Like the state of forums is chaotic at best but also in game is ridicilous where people literally afk even before being hooked, they go in corners of map or hide in lockers.
Then the amount of DC users its insane.
I am also annoyed by ghoul to the extent they are but i still go through the match.
But this has to stop he needs to be toned down a lot maybe not the treatment of skull merchant but damn.
-1 -
He can be but only on maps with lots of LoS breakers which I believe is what they had in mind when making him, its just that we have so many maps that are filled with open deadzones that you can never really counter him properly, because there are just a lack of resources. So in the end its almost as much of a map issue as it is with Kaneki himself.
That being said he still does need changes. Main ones I would do personally:
-To actually grab onto a Survivor, he needs to be a lot closer, rather than being able to get a grab from the max distance of his fling (fling is 14m, he instead needs to be 7m for example)
-Grabbing a Survivor no longer makes them stuck in place for a bit, but instead slows then significantly before giving them the speed boost
-Grabbing a Survivor now only injures and does not apply Deep Wounds (grabbing an injured Survivor how does apply Deep Wounds)
-When his power is on cooldown, he moves at 4.4m/s. Otherwise, he moves at 4.6m/s
4 -
Agreed, whole heartedly. I love DBD like loveeeee it, and Ghoul has taken the fun out of it for me. I find it extremely difficult to counter even using the suggested counters, he gets so many free, physics defying hits, and it just generally unfun. I also find he has attracted players who are burnt out (maybe from losing) from other characters so they choose Ghoul as he has little required skill and play extremely toxic with tunneling and slugging. Just generally unfun and I take the DC if I can without huge penalty.
2 -
Playing against ghoul in public matches is not fun for me unless I’m playing with a team.
some chases against Kaneki can be fun. But there is almost zero counterplay to the first hit (killer gets priority, so he can bite you around walls, moves decently fast with power up, and can hold it up for a long time) and the killer is mostly a zoning one with his leaps. Which wouldn’t be an issue if not for the fact that he’s buggy and laggy so kidnap tech feels even worse to play against and the counterplay (hugging window/pallet) is not consistent.
And if ghoul decides not to chase you but tag and leave for the weaker link, it’s boring and unengaging.
0 -
I hate when people DC and hate to DC but this killer is so miserable that I feel like dcing. First, he has a lot of bugs. Second, the first hit is way too easy and does not work properly because sometimes I'm literally behind a wall and he still gets me. Also the vault speed is a problem and can lock survivors in place, so he vaults right in front of you and if you have a little bit of distance it's just not enough to loop the same filler once or reach anything else. And WHY Centopede works for regular vaults while enraged? Yamori's mask is still a stupid idea even after the nerf.
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Any chance the castlevania rift cosmetics might come back someday? (With hopefully a Shanoa legendary skin for Trevor Belmont 🥲) you dont have to reply, i just want the team to know there is still interest in those characters
-1 -
- For me, Kaneki is fun to play against. Before anyone tells me "killer main!!!!!", I don't own this killer (if anyone wants to give me a gift, I'd be happy🤣), so I'm speaking exclusively from experience surviving against him. My "problems" against him are that if you don't have resources (pallets, windows), you're simply dead. All killers benefit from a lack of resources, but in my opinion, he's the absolute king of these kinds of situations. I also don't understand this hatred against him; for me, Nurse is 100 times worse (in terms of balance). The fact that Nurse is "difficult" to use doesn't make her balanced.
6 -
I think a lot of the bad feels and ire towards Ghoul is the several cases of knowing you're dead, but still having to play it out.
At least with Nurse, when she is teleporting after you, there is still a slim hope of dodging it, or her missing. She is more oppressive than the Ghoul, but you can at least TRY and juke her almost anywhere...
Against Ghoul though, every time he comes after you with a vault or a leap cancel, you know you're dead about 2-4 seconds before you actually go down... once he gets into position, you just die, and there is nothing you can do really to avoid it...
I feel like the fact that with Nurse the inevitable down is very short lived makes it much less frustrating, but with Ghoul, you see him wind up and your brain does the same Nurse logic of "... I die here if he doesn't screw up", but when he sticks the landing, you say "yep, I'm just dead", and get to run and just watch over the next few seconds in vain as he slaps you down.
2 -
I find pretty much every single dash or high mobility Killer boring to face.
I dislike Wesker. I dislike Ghoul. I dislike Nurse. NONE of them are really that fun to face, all are badly designed Killers, and one of them is glitchy to boot. I will make two exceptions and it's for Billy and Blight. Blight is genuinely fine and needs no further tweaks anymore now, and poor old Billy has suffered enough through being made a D tier for years. Leave them both alone, fix the real problem Killers, stop nerfing low tiers like Clown and Knight for no reason, and stop making MORE Dash Killers. It's time for Killer Mains to learn to use what we have and to stop trying to push for 4k winstreaks - those days are OVER friends.
My big issue with Ghoul in particular is that getting hit by the QTE Kagune Mark feels awful because it halts literally all of your momentum. Literally ALL of it for 10 billion years, it feels like. It slows the game and just doesn't feel good. I'm fine with his mobility, I'm fine with him being good in chase, it's fine. My issue is 100% solely with how bad being Kagune Marked feels.
-1 -
If we speak about who is actually boring to play against it's Myers. That's the king of boring matches especially when he brings insta kill addons. I even don't blame people who DC once they see him.
As for Kaneki, he's not boring, but overpowered. It's a casual level Nurse with much easier gameplay and A LOT easier ability to hit survivors. It doesn't even feel rewarding when you loop it because very moment you think you got distance, he is right on your face with single button click.2 -
Thats what's going to happen to ghoul Devs still have to do the SM rework which won't come till later this year so they'll SM treatment Ghoul and rework him in late 2026
0 -
Why would he move slower when on cooldown wouldn't it be reversed? That's like saying Springtrap moves slower when he doesn't have his axe it doesn't really make sense.
0 -
Count me in for the “I hate playing against Ghoul” crowd. As others have said, it’s way too easy for him to get cheap, free hits. Maybe even more than my own dislike for him is the issue of how teammates react to Ghoul. Teammates either just give up immediately or they spend the whole match healing back to full health (same problem with teammates when going against Legion).
4 -
Something I sort of touched on in my previous post is how he can catch up really fast, but you cant really make it to a loop since the maps can be barren/deadzones. Thing is even on maps that are more pallet dense but have shorter loops (such as Greenville) he still doesnt really care because he's 115%. Theres also the issue of him basically having old scamper but still being 115%, so this also tunes down that aspect of him without completely removing it.
Now you may be asking yourself: "So why not just make him 110% then?"
Its so that on maps that he struggles a bit on even now (indoor maps) he still has something to work with. Which I think is fair considering he would definitely take a hit with these changes.
2 -
I see you asking people this question very offten. I wont answer this because I have already answered you on another post but good loopers are counter to all killers exept nurse.
-4 -
Then you are one of few, most of the player base love dash killers and some even cry blight is super fair and his hug tech wasnt op some compearing it to weskers hug tech which is crazy (its like saying demogorgons dash is better than weskers). Billy is strong but I dont have problem with this he was one of killers with pig and other few bhvr loved to nerf for no reason (they would just want to delete him when they got bubba but they cant), changes like overheat and other that make him terrible and even now he is like top 5 or very close to that (top billy mains will show you thrue power of the saw and you will just stare at them with jaw open, they are one of few killer mains that can 4 man slug at beginning of the trial or go even for this with his kit) and he has some counter like legendary exploit that devs cant get rid of (maybe they can but it would break the game) called crouch tech or him destroying palett instead vaulting survivor.
Ghoul grab animation should release survivor bit earlier but after all he is on easy side of the killers but still nowhere near blights lethality in the chase with antiloop (ghouls antiloop is just his enraged vault). Before they can adjust ghoul they should first fix his bugs that messing up survivors and killer likewise.
0 -
If you make him 110% speed then he would drop a lot his power isnt that reliable like spirits to get that final hit to get down, more realistic is to make killer like blight 110%, ghoul cant down you with his leap and if his kidnap tech bug stop finally existing then his enraged vault hownt be that big of the problem you can still make it back to window or palett in shack its working only with kidnap tech bug or longer wall loops and survivors missplays.
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