Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

so this is the vision with the ghoul

image.png

not bodyblocking playstyle, not "killer you have to loop because you cant run from them", it actually is "the killer you just die against because power autopilots every aspect of the game".

yeah, i give up, nuke him

Comments

  • Abbzy
    Abbzy Member Posts: 2,341

    I thought kidnap tech was fixed few patches ago but now is still triggers and its very strong bug basicaly he vaults enraged after survivor but game thinks he is grabing survivor, so survivor is stuck behind vault until he vaults meaning something that isnt that strong is now supper strong almost guarantee hit for no reason but thats one of many his bugs that makes hi stronger than he should be. There are some that make him weaker like hitting flick with leap game will take it as survivor was behind something even when this happens in the open field (you dont need to flick just slide with his leap and dont look at survivors direction and theres chance game will trigger thi bug anyway). Hope they fix his bugs so we can finally see how truly strong he is after all changes (this wasnt possible because he was bugged from his first nerfs things like kidnap tech that makes him more busted than he should be).

  • Abbzy
    Abbzy Member Posts: 2,341

    I thought they are still believing kidnap tech is bug (they fix it few patches ago just like crouch tech), but unlike crouch tech that probably wont be ever fixed because it would break the game every patch like twins.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,829

    it sucks because I believe the kidnap tech eats into a lot of Ghouls power budget. if he needs help afterwards(doubtful) he can have it.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    I think the kidnap tech should be removed then the ghoul should be ok

  • Gastongard
    Gastongard Member Posts: 210

    I, very much agree with the idea of nuking him.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    well lets hope so, but even so it's wild we're even having a discussion about this killer having any kind of anti loop whatsoever. the whole power makes sense when he explicitly cannot play antiloop unless he's cracked at using leaps to bodyblock people.

  • angrychuck
    angrychuck Member Posts: 455

    I thought bhvr tried to patch the kidnap tech in one of the latest patches and labeled it as a bug? Why must they be so confusing.

  • Abbzy
    Abbzy Member Posts: 2,341

    Its his biggest power in terms of almost guarantee hit this is more powerful than his ability to leap opon survivor and put him into deep wound, this tech when played right just stucks survivor in non existing animation after vault then killer (ghoul) vaults right behind him and then survivor can move but the killer too so if survivor isnt far from window (even this doesnt help all the times because ghoul uses his vault when he is near survivor more) than I think its more busted than regular nurse hit because there you can try to bait her but this tech doesnt realy have counterplay just pray it happens when have more distance from vault location and theres another window or palett close or you will get hit and most times its against injured survivors which means down. This tech combined with his longer range of his hit after vaulting in his first version the released one was what gave him that free hits and downs.