http://dbd.game/killswitch
Vigil is OP
Vigil has become a top used perk with good reason being able to Stack Vigils and grant 15 second Sprint Bursts Scott talks about how overturned Vigil has become.
Comments
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Survivors cant have a "good" perks is in it? Then no one will buy Quentin hun, devs won't sacrifice money for such sweats like that person on video!
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It's only been an hour since this video, guys, do you play the game or do you monitor every minute everyone's yt video that concerns survivors? Do you lack your own real opinion? I myself don't see any problems with this perk! They can only tweak the stacking of this perk, but at the same time you with such feedback again affecting poor solo survivors cuz they can't coordinate their perks and if several survivors chose vigil, they should get more benefit from it is in it?
Post edited by Amanova on-1 -
From healing meta to exhaustion meta now?
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I rarely see more than one Vigil in a match. Most people aren't going to stack it unless they're a very coordinated team. Even then, it's gonna be rare. I play in parties and we have never, ever put together a team-based build. The idea's never even been floated. Everyone runs what they like.
But if some teams do, more power to them. Strategy gets rewarded. If more survivors were strategic and united the escape rates would be much higher.
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I agree, that guy in the video, he won, why is he complaining? He even tried to tunnel that poor Feng👿, although he himself has very sweaty meta perks against which there is practically no counterplay, like auto pilot perks
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My stance on Vigil has not changed at all since I made my last post on it, and people did not like my opinion in the slightest but oh well.
The biggest issue is not entirely Vigil but moreso the fact that Exhaustion timers on some perks make them too easy to activate.
Sprint Burst and Lithe have been the meta for Exhaustion perks for an insanely long time and they both have a 40-second Exhaustion timer, they share this timer with perks like Balanced Landing and Dramaturgy which have far more risk/reward with their activation condition. If BHVR wants to promote more build diversity and create a more healthy environment for the game, Sprint Burst and Lithe should be a 80/70/60 Exhaustion timer, not a 60/50/40 Exhaustion timer.
The only issue I have with Vigil is that it affects Hindered, which directly nerfs/counters a lot of Killer powers and add-ons. Clown, Freddy, Skull Merchant, etc, are all made far worse by Vigil while at the same time not being top-tier Killers either. I think the Hindered part of Vigil should be removed as a result, but that's it. (Keep in mind that Exposed powers are unaffected since they tend to Expose a Survivor through an abnormal status affected, e.g. Tier 3 Myers, Ghostface's Marked, etc.)
Stacking Vigil Im a bit iffy on, I still have yet to really gather my thoughts on it, so Im not going to bother throwing my hat in the ring on that.
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Maybe a bit over tuned, but definitely not over powered. You aren't losing matches as killer because your survivors had vigil.
Vigil doesn't outright counter status effects or give you multiple uses of your exhaustion perk in the same chase. It's a feel good perk and quite proficient at it.
If a 4 stack does the funny thing and uses the perk for 10 seconds exhaustion, that coordinated team was going to beat you anyway had they focused on winning.
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Its an easy fix. Just make it so vigil can't stack with itself, similar to provethyself.
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The only change vigil needs is to not affect basekit killer powers (nerfing effects from add-ons is fine), like nemesis/freddy/clown.
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Remove the ability to stack, revisit later.
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The only argument I had was a match I had as Springtrap 3 survivors had head on, Q&Q and vigil
I got stunned approximately 50 times from head on. I killed 2 of them and 2 got out but it was a very frustrating experience it’s because there exhaustion kept on coming back so fast
but that was only one game every game has been pretty basic
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literally just remove its ability to stack and don't touch anything else
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Pre buffed vigil was already good but people were sleeping on it. the 110% buff it got made it over powered.
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No it needs to be tuned down to 40% increased status effect recovery (possibly even 30%) and no stacking. You can still give the effect to other players but no stacking like Prove Thyself.
@PigWithTvs-4 -
Survivors cant have a "good" perks is in it?
While I don't think it is the case with Scott's video here, generally speaking the survivor metas in DBD aren't liked.
It is very difficult, if not impossible, to find a survivor meta which the community genuinely liked. The meta being dominated by the original iterations of Decisive Strike was complained about, the DS + UB combo was complained about even in matches where it didn't have any use because the killer didn't tunnel or slug, Adrenaline was complained about even though it was not overpowered, Circle of Healing, Made For This, Windows of Opportunity, Dead Hard, Buckle Up and For The People, and others.
Some of these metas were alright, others were not and definitely had to be changed, but overall I don't think there ever was a state were the survivor meta was liked.
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Where's the perk that reduces basic attack cooldowns by 60%?
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My problem with Vigil isn't even so much the stacking, that was never a problem before they buffed it. I think 66% recovery percentage is simply way too high considering how many status effects it has an effect on. I was completely okay with it going from 30% to 40% like they had originally said, I don't think that would've been a big deal. Stacking is so strong now because even just 2 Vigils now gives you more than what the stacked effect of 4 Vigils gave before, which basically never happened. The problem is the actual number, even just a single instance of Vigil can be a game-changer both for buffing exhaustions as well as significantly nerfing several perks and addons, the vast majority of which are off-meta too.
The only other thing I'd want to see changed is have it not affect anything from a killer's base power, so ie. Clown and Freddy Hindered shouldn't be affected. If you do that and change the number back to 40% (and not 66%) I think the perk would be fine and would still be quite good. But just removing the stacking and otherwise leaving it as is would be insufficient imo.
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100% agreed.
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we couldve had babysitter bloodrush meta but unfortunately bhvr chickened out and didnt nerf the alt options
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True I don't understand why they nerfed babysitter (just don't tunnel simple counterplay), now no one even runs it, Steves perks are bad now...
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I don't buy this line of argumentation that if you have 4 of any one decent ability or perk, suddenly its "OP". yeah, 4 med kits make healing strong. yeah, 4 vigils make exhaustion strong. but this always ignores the fact that to have 4 of one good thing, you need to sacrifice strength in other areas. 4 med kits means no toolboxes, no flashlights, no keys, etc. and 4 vigils means that each player on the team sacrifices a different strong perk in 1/4 of their build per player. so 4 vigils should feel strong with respect to exhaustion, because that's basically like the team having 1 survivor bring an entire perk build dedicated to the Vigil effect, but nothing else. 4 vigils means 4 less perks in the trial that do other things, like provide info on the killer, increase gen speed, accelerate healing, aid altruism, help coordination, etc.
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And I'm willing to bet, my friend, that if we had gotten a Babysitter + Blood Rush meta, it would have had complaints.
Overall, most of these metas were poorly handled, at least the ones that could have been salvaged. Circle of Healing, for instance, is one that could have been adjusted differently. And the DS + UB combo was kinda useless if the killer didn't tunnel, which was the usual scenario back then due to BBQ.
The only one of those I didn't personally experience was Made For This. Wasn't playing much DBD at the time, so I genuinely don't know much about it. I know what the perk did, of course, but I am not sure how problematic (or not) it really was.
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oh sure it wouldve had complaints, people cry about it even now, im just saying it wouldve been MUCH MORE HEALTHIER anti tunnelling meta because these are the only anti tunnelling perks you cant really weaponize, theyre almost purely defensive.
DS-UB combo wasnt useless if killer didnt tunnel cuz you could play incredibly aggressively with it and force killer into lose-lose situations. Before 6.1.0 that involved just doing gens in killer's face and jumping into locker when they headed in your direction, after 6.1.0 that was narrowed down to aggressive bodyblocking and taking aggro from the teammate.
That's really a general issue with most "anti tunnelling" perks. They are designed in such ######### way that they turn otherwise bad, incorrect and terrible plays into something you want to do because it is no longer a mistake. Running in killer`s face right after unhook was the thing that would win you dbd equivalent of darwin award but thanks to small pp combo, OTR, etc it was something you WANTED to do because killer would be at a ness loss if they committed, powered through or did literally anything that involved playing into the idea of not tunnelling.
As for MfT meta, I was playing a lot of singularity during that time and it was not pleasant. I felt like they removed weights from my legs when they nerfed the perk alongside fixing the haste addon (after it was made purple it didnt work for another month)
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because they are too conservative with meta.
god forbid we have healthy anti tunnel meta because killer mains cant adapt (they unironically would rather play against DS/OTR/etc because they know how to play around those which often includes just doubling down on tunnelling) and survivor mains cant play without the same 3-4 crutch perks they`ve grown together with.
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As for MfT meta, I was playing shitton of singularity during that time and it was not pleasant. I felt like they removed weights from my legs when they nerfed the perk
Would you say it could have been salvaged? Or was the nerf the only option?
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it was fundamentally unhealthy because it specifically targeted generally weak killers due to it affecting the movement speed difference that high tiers normally ignore.
the only high tier killer drastically affected by MfT was literally just singularity (who at that moment was not chase oriented bc the necessary meta pieces werent there yet and who leaned into hit&run/3gen much heavier which made him not as affected as he would be these days, however he also had an exhaustion addon that was especially useful at that time for countering funny haste perk)
Everyone else on "high tier" just didnt feel like MfT existed. Blight didnt care, nurse didnt care, spirit didnt care, dracula did not exist yet but if he did he would not care either, ghoul did not exist yet and if he did mft would just balance him out, twins didnt care, billy was garbage at that point but rare curve billy players didnt care either.
meanwhile MfT basically made numerous killers borderline unplayable or at least very underpowered. Doctor could not use shock therapy against MfT user because the haste broke the timing and allowed survivor to guarantee a loop without hit. Knight's guards became slower than survivors, huntress/slinger/trickster (who was 4.4 at that point) literally could not get around corners fast enough to get LoS on the survivor and had to bloodlust, pretty much any trapper-like m1 struggled massively because survivors became very efficient at looping and could not be hit when they normally would be.
MfT wasnt even "meta" in the actual meaning. It was just a perk that made games easier when you were already playing against easy mode killers. It was in a way detrimental for high tier matchups and basically did nothing there because you missed out on exhaustion perk value vs killers that destroy you for poor positioning.
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Its busted that it can stack, the effect by itself is good but imagine 3 survivors near each other then they have their spgintburst in no time and theres nothing killer without mobility he can control ( blight,ghoul,billy every killer who can travel fast where he wants on on some specific location like locker or tv) or good range ( still survivor must make huge mistake to get hit while using sprintburst).
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No #########. It's always been good but nobody used it, now a couple of content creators have said it is good and now everybody is using it.
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Reverse that was there ever a killer meta survivors liked? No because there will always be an US vs Them
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I can kinda think of one: Old Ruin.
Now, I wouldn't say it was "liked" per se, but what makes it different from the others was that Ruin had three different counters: hit Great Skill Checks, find the totem or gen tap. You, as a survivor, had a lot of agency.
Everything after that was disliked, yes. Ruin + Undying, Gen Kick era, Thrill of the Hunt in late 2024, Pain Res + DMS these days.
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I hated old ruin so can't share that same sentiment
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Fair enough, my friend, it just seems to be the least disliked killer meta, at least in my experience.
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