http://dbd.game/killswitch
How Are You Suppose to get the “Jump Scared” Achievement
When no even enters the security booths? Survivors never enter them/use them
Comments
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Sheer luck.
You got it soldier!
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Farm for it. Be friendly, keep hitting the door to indicate you want a Survivor to go through. Follow them for a grab. Rinse and repeat.
7 -
It's way easier to farm, yea
but if you want to do it in good faith - trying playing with purple killer instinct addon for when you hold axe and just camp doors a lot
-1 -
Go friendly and pray
-2 -
I got mine from farming. Most killer achievements aside from myers 4 moris, can be easily farmed as survivors are usually happy to work with you on something once they realise you aren't going to kill them and you just want something. For examplegetting long range hatchet hits i just sat in the main building 2nd floor of the red forest firing hatchets at people until they caught on i wasnt leaving the building then they all got together to play a game of "dodgeball" where i got most of the achievement done lol. Or trapper having to pull 100 people out of traps (or whatever number it was) i set up 3 traps, got one of them to follow me and gestured to step in the trap, id pick them up, step in the next one and reopen the closed one while they step in the next open one, rinse and repeat like 50 times in 1 round lol. Same can be done with springtraps doors. Just do anything to get their attention to tell them you want them to use the doors, then grab as they are in there, and let em wiggle out theyl keep going back in.
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I helped a Springtrap farm this on day one of his release. Survivors are more than happy to farm as long as they are established enough to get the idea.
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I've been accidentally giving Springtrap players the achievement by pressing the wrong button when using door cams 😅
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I think only way to get it in reasonable amount of time is farming. It's how I did and still took multiple games...
-1 -
It is sad they have an achievement that basically needs to be farmed to get.
I got it eventually but even the games where I was playing friendly to try and speed the process up I found survivors would still rarely go in there. It was the last achievement I needed so I was keen to get it done before the new ones come out tomorrow.
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Sadly springtraps power isnt the craziest to force survivors to use the doors as a risk. You can beat him very easily without using the doors at all. If there was more gameplay around the doors and using them it would be easier. Similar to how vecna can get the recover object achivement. And survivors can get the hold 2 legendary items and escape achivement. I think they need to add more to the doors.
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I farmed it. Otherwise it would have taken forever to get.
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Be happy they didn't make it 100 like other impossible achievements.
-2 -
This is another pain point generated by a lack of tutorial. More people would engage with the doors if there was something in the game telling them they could do so. And what information they're giving to the killer at each step of the way. And what buttons they'll have to press (so they're not wasting time in a vulnerable state while they figure it out). And how much time they're going to be vulnerable, etc., etc.
I guarantee there is a not insignificant number of people who tried it, got jump-scared, and will never touch a door again.
-1 -
I think it's silly that no one uses the doors.
Springtrap takes 3 seconds to teleport, however that's not including the 2 seconds to get in the door, 1 second to exit + however long it takes to select a door to teleport to.
Survivors on the other hand take about .5 seconds to go into a door/exit, and then 5 seconds to teleport + however long it takes them to select a door to go to.
Here's the kicker: in order to get the grab, Springtrap has to not only take 2 seconds to enter +however long to select a door, he also has to select the door that the survivor enters to trigger the grab! He has to enter a door, AND select the correct one (a 1 in 6 chance), all within the 5 seconds it takes a survivor to move through the office during the teleport. The only other method for him to get the grab is to enter the door a survivor just entered, right after they entered it. It doesn't even count if he selects the door they chose to exit from, only the one they entered. The odds he is going to select your door, within those 5 seconds, at the exact same time as you are using it… well, they're ridiculously low.
On top of that, survivors have a certain elements of the game to aid them: See a survivor being chased? its perfectly safe to use a door. Stop hearing ambient noises? this means he's gone through a door/is selecting one or teleporting, so don't use one. See a doors panel glitching? he's coming to that door, get away from it.
Overall, the security doors are a very powerful tool to use against Springtrap as they are always at gen locations (so you don't have to worry about finding a gen), they can spread your team all over the map to do multiple gens at a time, and Springtraps First teleport in the game is predictable as its usually the one your team spawned closest to, so just get away from that one, find other doors, and use them in the start of the match to spread gen pressure.
Since the odds of him getting a grab on you via the door teleports is so miniscule, survivors should feel free to use them against him as much as they want, and hey, if he DOES manage to get the grab, that's just a bad roll of the dice. Honestly, if you just pay attention, and start using them more, I think survivors will find that they get more value from them than they get grabbed. Knowing how powerful they are to use against him, and how low the odds of him grabbing them are, I just don't understand what Survivors are so scared of.
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I did it by being a little... creative.
I went for a full "AFK" endgame build with Game Afoot, Rancor, No Way Out and Noed, and brought Lootbag and Greasy Paper Plate.
At the start of the game I would immediately go inside of a door and sit there. At least one survivor would get curious and just randomly go through a door, in which it would be a free grab (door is highlighted in yellow) and also a free No Way Out stack. I would then proceed to sit in a door once a again. In some cases they would keep going and letting me get grabs but little did they know I was just building stacks for No Way Out, and because they were grabs and no chases are initiated, that made Game Afoot dormant and still have a chase timer of 0 across the board. Once the last gen pops... game is game.
I already had about 7 or 8 grabs prior to going to this strat and was able to get the rest within a day. You also get some funny reactions so I would say it was all worth it in the end lol
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Not easily, I got lucky and a Taurie I was in a round with kept going into the door in front of me and I used her to farm it. I legit think she did it so I could get the achievement because once I got it, I nodded at her and she stopped. I will remember that legend forever.
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- I've helped at least three Springtraps complete this achievement. Make sure the survivors understand that you want farming. There's really no point in using security doors when playing survivor, it's just a waste of time.
-1 -
I’m pretty sure this just isn’t true, if you are traveling through the office at all from any door at the same time as springtrap you get grabbed
EDIT: After doing some research, TWiXT is right. A lot of players probably don't use the doors because they share my misconception here!
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That's really a terrible misconception to have…
Oh, I forgot to mention: Springtrap can see which door you enter, but only if he's already inside a door looking for his next destination, and a survivor attempts a teleport. In that event, Springtrap will see one of the doors auras turn yellow, and will be able to trigger the grab by TP'ing to it, However, this also has a very miniscule chance of happening. Honestly the odds of Springtrap idling for long enough in a door while choosing where to go, or catching someone using a door while he's doing it are slim to none, especially if survivors pay attention to the maps ambient noises, which go silent whenever he enters a door, and come back after he exits.
I still haven't pulled off the Achievement, but if I were to try for it, I'd bring along an Aura reading build to spy on the survivors locations/see if any are using a door, and hope I'm close enough to one myself so that I can intercept them. Unfortunately though, Since survivors have this misconception about the office grab interaction, they're just too scared to use them, so I doubt even using an aura build will help by much. TBH, that's probably what's keeping him in the High B tier on many peoples Tier lists, because the moment survivors realize just how safe the doors actually are, and start using them against him… it's gonna drop him down the lists pretty hard.
-1 -
Using the door is not even close to worth the risk of being grabbed.
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It's almost impossible to get grabbed. The chance of this happening is ridiculously small since you need to guess the door the survivor entered through. Besides, you can look at the HUD and not enter the doors if no survivors are being chased. It's completely safe to use the doors.
-2 -
I think this is very case by case. I only used doors 3 times and 2 times out of the 3 I got grabbed which is why I never used em’ again. Just my personal experience but it definitely didn’t seem so impossible.
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Definitely is not.
Using doors gives you a mediocre boon for a massive risk. If you want people to use them, you need to make it worth the risk of being insta-downed.
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Either persevere for the next few of years, or be lucky with friendly survivors.
Yesterday, 4 of us helped farm a Springtrap to get the achievement, which they were very thankful for, in exchange for all of us escaping.
The main reason this is such a difficult challenge is because there's no incentive for survivors to use it. It needs to give something more to make the risk worth it. Even then, it's pot luck if Springtrap can get there in time.
-1 -
doors are already as good as they can be, the issue is that springtrap just isnt strong enough to pressure survivors into using them a lot AND he doesnt have any consistent tools within his playstyle to play around the doors without throwing.
they are not very well designed as is, its very clear that the original intention with them was something different and far more interactive
-1 -
I'm telling you, it's completely safe. Anyone with the slightest bit of intelligence will only use the doors when someone is being chased. It's completely safe. His power benefits the survivors more than he does.
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And I'm telling you, the potential to be instantly grabbed is not worth the mediocre reward of faster travel.
Using the doors doesn't affect him in any way, you can't turn them off and it offers zero tangible reward for a high-risk action. You can say it's a low chance, and we'll agree to disagree, but it is high-risk low-reward.
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you can be grabbed by dredge with higher probability than by springtrap and yet people still go for that.
doors give insane value and people use them already.
springtrap just has no idea when that happens which further proves how little can he do about that
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Sheer luck or farming it with Survivors.
The achievement is really poorly designed, and you will most likely never get it under normal circumstances.
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it makes me feel like I'm playing fnaf tho
it's very rare to get grabbed, it's more the generator inefficiency than anything
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Its not a poorly designed achievement, its a poorly designed MECHANIC, it should be more consistent, the achievement isnt at fault, he is designed to go 20+ games without 1 door grab, which is one of his biggest power flaws.
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No risk if you:
Know Springtraps location. (Either through sight or a SWF teammate)
Springtrap is in a chase.
Springtrap is 4 seconds away from any door. (Takes him 2s to enter so its impossible to catch you during the 5s)
These are all scenarios where doors are completely safe to use with no risk and pure upsides, like free fast crossmap movement with no killer knowledge of it, which allows amazing gen efficiency and stealthing.The doors are only risky if none of the conditions above are met, its not really a gamble but more of a knowledge check, knowing the Killers numbers, knowing what he can and cant do, and knowing his location.
-1 -
Yeah thats only way to get it in few games but some survivors are too stupid to get it you want to farm so like in 5 games you will get it maybe.
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