http://dbd.game/killswitch
So franklin's was def changed because of new items
It was a rumor but it's practically confirmed this change was due to the new items not having actual charges but a cooldown, because otherwise there was no reason to push this through. This was borderline unanimously hated because you just kill the only counter killers have to strong items and you pushed it through.
Hell, I saw MORE hate for the franklin's change then I did the clown and knight changes.
This is beyond lazy… If you can't figure out how to do it with the game's spaghetti code, don't do it. Especially when it comes with the cost of literally removing the sole counterplay to items. It's ridiculous.
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I feel like Franklin's Demise should have just made it so it automatically expended the item's charge and put it on cooldown, but Idk what it is like on the game's back-end, it might not be possible for them.
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It is almost a certainty that it was nerfed due to its interaction with the Fog Vials being the first auto recharging item, and its interaction with it likely conflicted with the spaghetti code.
What evidence? Well the literal precedent of them doing it before to Franklins due to items like the Box, Nemi Vials and Wesker Cans. Originally franklins destroyed items when they hit 0 charges, but rather than just fix the code or implement items properly for the new killers, it was more time efficient (i.e. easier) to just nerf franklins so that it merely removed charges. If the item has no charges just uses its all Kosher.
Now it just removes charges of items, but what happens when technically your charges auto-rebuild over time?
Whatever interaction it had we know it was likely broken and furthermore required a thoughtful solution in coding to correct. That solution, was, well, you know.4 -
Bring back patch 4.1.0 Franklin's Demise! If we can't reduce item charges, at least give it back the ability to completely destroy an item that's left on the ground for 90 seconds. Especially considering that Every survivors inventories just got loaded up with an abundance of Anniversary Toolboxes, Medkits, and Flashlights… Giving Franklin's back the level of Threat to items it used to have couldn't come at a better time.
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Just make it so it removes a chunk of charges when hitting a survivor.
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Agreed, they need to implement some version of Franklin's that removes charges and/or percentages from an item.
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Maybe they just didn't want killers to be able to completely negate the value of bringing an item for the low, low cost of a perk and a single M1 strike they were going to do anyway. People still have to go back for it if they want it back.
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This is how I feel about it as well.
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I can use this same logic???
Do you think bringing in a broken item takes effort? Do you think it takes skill to do that?????? Like what, brother?
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Franklin's was the only counterplay to overpowered medkits, flashlights, maps, keys, etc etc. Anti-healing perks do NOT do that as well.
They aren't comparable to turning off the killer power. Make certain items not busted and then we can have the conversation of franklin's being problematic until then, you're just wrong.
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Are you calling a brown med kit with brown add-ons broken?
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Franklin's before the nerf is just a no-brainer EZ 4K perk. 1 perk to negate 4 items with no effort. Now it's just a little weaker. Boo hoo hoo hoo hoo.
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They dont look at skullmerchant, chucky, now franklins and I heard they will nerf ghoul vault because kidnap tech isnt considered bug but intended feature now which sounds crazy but nothing I wouldnt believe from bhvr is capable to do such thing after 8 years of experience.
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I didn't mean overpowered maps, I said overpowered medkits, and then the rest of the items listed because those are the only other items that franklin's benefits against. Franklin's doesn't do anything against toolboxes unless it's the first chase of the game. Because by the time you get to someone who has a toolbox later in the match, they've already used it unless they're running some built to last build which ay congrats I guess.
If we're going to sit here and act like most of the time survivors are bringing in the weakest version of an item possible then we're being disingenuous and I will just stop the discussion with you.
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Claiming franklins is op and easy 4k perk is just troll post or some baby unexperienced survivor comment. Franklins strongest part isnt forcing items to be dropped but item damage thats why original was ok ( looding 15% of item charges or 10 idk what number it was) that means when one medkit without addons is full heal now after hit its not full heal for free but now its just good for hag gremlin build after nerf or meme trapper thief build. Franklins was good only against teams with full medkits,toolboxes or flashlights and still you risked perk slot if the survivors just run yellow or brown medkits/flashlights with brown addons, only valid use was like against atleast one styptic or bnp/syrange and you as killer cant see addons or item rarity in the loby not even in the match so you only know what item with addons it is after survivor already used it. Stronger killers like a-tiers and above dont care about dtrong items and some can even destroy items like plague against 4 medkits with meta, 4 medkits even against oni arent that op because once he gets power atleast one survivor is hoing down maybe even two or three. This change will affect weaker m1 based killers who are more punished and affected by medkits like the obece that play hit and run killers like wraith,dreadge or sadako will be forced to play in longer chases which will lead to more tunneling gameplay you wont be just hitting whole team and then pickong them up in by surprise but choose two players from team that will be your objective (the weaklins for fast downs) and down others for slugs or for perks such as pain res or grim embrace, no way out etc. which isnt that good either for killer or survivor and will get even more punished after phase two of anti changes. This is mostly about teams with full medkits against some killers but this nerf will effect even the m1 based killers against full toolbox lobbyes or if killer want to deal with full item loby like 2 medkits and 2 flashlights where probability of strong addons is higher because it looks survibors play alone or max duo where if they want highest chance for escape they usualy bring strongest perks and items with addons to have better chance.
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Well the 'best' version of a med kit was never affected by Franklins because syringes and styptics don't care about charges so what rarity exactly ARE you complaining about?
All I personally ever bring to matches outside of event items during events are brown items because I don't play this game like a job enough to be showering in iridescent or purple items and addons. Most people don't.
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Franklins draining charges affected stacked medkits because you still need at least a few charges to use the addons. Draining them entirely rendered them ineffective, which also had a secondary effect of encouraging survivors to be greedy and go back for them sooner than later.
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Honestly, i think in this case the devs had their finger on the pulse of the community. This is a big item update. New item, reworked older items. I think they wanted to give players the chance to actually try out these changes, and I think they knew alot of the killer base would be bringing FD in order to prevent that.
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I still bring it just with that lich perk
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