http://dbd.game/killswitch
Why do you keep playing Dead by Daylight if you're unhappy with it?
So, the game has been out for over 9 years, and throughout that time we've consistently seen the same cycle over and over:
- PTBs drop, players report bugs and balance issues,
- BHVR ignores most of it
- Updates hit live with the same problems people flagged weeks prior,
- And the playerbase is left wondering how it got through “testing” at all.
As usual, another chapter releases, we test it and report all the bugs and unhealthy changes coming into the game, do they fix it? For the most part no, and instead of delaying an update or trying to fix the issues, they just push the update out regardless, cause at this point, they know despise what state the update is in they have a line of hungry people ready to purchase this, and support the game for the next 2 weeks until a hotfix comes out only fixing not even a half of the bugs needing to be fixed. It feels like BHVR just doesn’t care, yet here we are... still playing, still spending, still hoping it'll get better..
So I have to ask:
Why do we keep playing? Why do we keep giving them money when they clearly aren’t listening? It’s not just “one bad patch.” It’s a pattern. Maybe we just enjoy the game too much, maybe content creators will have no other source of income and are dependant on this game and have to deal with all the frustrations and being ignored by BHVR at the same time,. Maybe it’s because we’ve invested too much time or money. Maybe we just don’t have many games like this. But is that enough anymore?
I don’t want this to just be a rant. I’m genuinely curious:
What keeps you here?
Do you feel heard as a player?
What would it take for you to actually walk away from DBD?
It really feels like BHVR only responds when their bottom line is threatened, not when their playerbase is trying to help improve the game. And for a game with a development team this large and a steady stream of income from cosmetics, licenses, and DLCs... how are we still dealing with bugs from as far back as 2022? Some bugs being even older.. At some point, “we’re working on it” just sounds like an excuse.
Comments
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well that's the thing, nobody is really playing anymore hence the 3 second queue time on killer (NA wise)
see here is the thing with killers
they actually tend to quit if things go south, i mean not all but most (most likely lower tier killer mains)
survivors just simply don't wanna playing anymore becuase the game isn't holding their hands anymore (and before u downvoted me i literally had a 4K sable rage quit along with her friends when she heard my tier 2 myers sound ON GARDEN OF JOY)
hell even i might either stop playing, i stuck by this game in circle of healing but that was slightly better because survivors actually wasted time looking for totems, not sure if i can do it again lol not to mention i went deaf yesterday from the whooshing of fog viles to the point i got a headache, that and plethora of bugs
and as i said in another post
Addiction.
that's what is keeping this game alive
i personnaly play this game only for fun, but if i start feeling like im getting annoyed at everything after i stop playing im just gonna uninstall, its not even the survivors being toxic or anything its just the game honestly, survivors are using what was given to them and well i can't do anything about it anymore unless i sweat which i don't want to
but hey thanks to the several bugs that i had yesterday i saved up 10 bucks instead of buying a pyramid head skin so that's 10 bucks to go buy something i will actually enjoy playing xd
edit : how easily my point is proven, u guys are lame, just stop playing instead of annoying everyone that tells u to not dc lol
Post edited by PigWithTvs on-11 -
Because it's still fun for the most part. Whenever it begins to become more frustrating than fun I take a break. My last break from DbD lasted over two years.
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While there are definitely people who hate play this game, I think there are a fair bit who have played it for awhile and realized it's better for your sanity when played in small doses and with repeated breaks if you're unhappy with things. Most of my group are taking a break and playing other games currently. Personally, the state of the game and the direction they've strayed from 'Horror Hall of Fame' in terms of licensing have lost me.
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I think people forgot simple truth - It's just a game. If you don't have fun, move to something else. Don't torture yourself and others
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sometimes you become so okay in your preferred puddle of jank and bugs that you kind of just grow to accept that this game is gonna be like this. like, from an outside perspective, most my friends think dbd is a horribly optimized game with a million bugs that shouldve been fixed 5 years ago. at to their credit, theyre probably right, but i know this game and i enjoy playing it to its full potential when it works, and i like being part of the voice thats tries to pull feedback into a somewhat compromised balance for gameplay. BHVR misses a lot, but being pessimistic and quitting doesnt fix that for me: i just lose the game i liked playing. the joy still outweighs the annoyance and adapting to changes is something ive come to accept.
i also like to think of it as. if you dropped me in say a league lobby, or overwatch, or some other comp online game and i encountered something that didnt work or was exploitable, i would probably also end up disproportionately angry about it. but i dont know those games, so maybe its just how things are in them in their state. meanwhile im used to dbd, so i hear things like "chases arent proccing on the new update" and shrug and go yup same ######### as always. i think its a comfort thing.
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yeh me and my friends have picked up For Honor (a game made by a team who seems to not even care about balance so much it makes me appreciate BHVR actually trying) and I'm hoping to play through rain world with them too. Always diversify games.
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I mean, i kind of did walk away. Outside of quests I don't play survivor anymore. There's several killers i still enjoy playing though, so until I get sick of that too I'm still around.
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I'll play it for about an hour but I haven't spent a dime since Castlevania.
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Because I still love the game. It's got a unique game play loop that's not really like any other video game that I've played before. I don't think I'll ever stop playing completely. It will be a sad day when it's gone for good.
That said, I've definitely had my ups and down, as I imagine everyone else has. I try to play a lot less than I have in the past to keep my frustrations with the game from boiling over. Usually by trying out silly builds and walking away when I start to feel too invested in the outcome of my matches. I think the only way to stay sane playing this game is to know when you need to take a break.
Tbh, before DBD I always thought I would never be one of those people to spend real money on fake digital nonsense that I don't actually own, but I guess that ship has sailed now. All the time and money I've invested in the game might be part of what keeps me coming back. But I don't buy chapters for the sake of it. Only if they appeal to me, which is why I've not bought anything from the last couple of chapters. With the exception of The Ghoul, there's been a bit of content drought for me recently.
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I've seen it all — the bugs, the glitches, the broken balance, the cheaters, the salt.
I know all the dumb things that are there and never gonna change.
I know all the cool things that could come — and never will.
10,000 hours+ in, and somehow... I still like this damn game. :DOkay… ehh… yikes… wait. Maybe I do have a problem.
But, um… better not think too much about it.
Things that work shouldn’t be changed.
So… keep goin’. Eat, sleep, do gens, repeat. :D0 -
I quit and uninstalled the game for whatever that's worth. A lot of people are just addicted and can't help themselves. That's how I was for a long time.
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Honestly its just funny seeing how bad each patch can be for me, like a good portion of the PTB for this patch was absolutely terrible and glitchy so watching it somehow be worse and still glitchy is honestly really funny and no other game that I play does that
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What keeps you here?
The gameplay itself. It's chaotic enough that we can't predict whats going to happen, despite the opponents efforts of trying to be predictable. It also allows a lot of player agency on how you complete your objectives (this is admittedly a double edged sword) allowing flexibility, some creativity, and occasional funny moments.
Do you feel heard as a player?
To a certain extent. We however know that we're just 3 relatively quiet voices in a sea of loud angry. We also think that while the devs should look at the feedback, they're under no obligation to listen and considering how people can be with knee jerk reactions, it seems pretty valid to us.
What would it take for you to actually walk away from DBD?
Unsure. Probably when the game becomes more misery than fun. Most of our problems comes from the other players rather than anything else (the usuals such as immediate tunneling and basic ***** build killers and wannabe flashlight bullies to the (now) uncommon of being an arse trying to get killed on purpose, killers slugging and bleeding people out, or teammates literally doing nothing to try and escape).
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I haven't played in like two weeks which is a record for me. I still follow the content creation circle to see what's going on, but unless something changes with MMR I don't enjoy this game enough to keep playing it. I perceive most changes and new content are turbo boosting SWFs and we haven't even gotten to the anti tunneling/slugging changes yet
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Same reason I don't DC when it's Ghoul or Legion. It's not in my DNA to give up.
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100 percent. But sad to hear that u are playing less.. :/ Maybe the way you're doing it is better. There's a lot of ######### coming our way — but I don't care. It's been like that before, and people always found a way to adapt. Even if it won’t be fun (probably not for survivors either).There’s always been a way to adjust. So I’ll stick around until the very end.
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Trust me, it's been hard. the sunk cost fallacy has been getting me for a long time with this game
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I think it’s because there’s nothing else like it. If I was frustrated with Valorant, there’s plenty of other games that play just like it. If I was frustrated with Call of Duty or Destiny, again, there’s other games like it. DBDs closest games aren’t anything like it, and they usually don’t survive. There is no game I can say that Nicolas Cage is getting chased by Matthew Lillard in a Springtrap costume… while Lara Croft borrows a flashbang from Leon Kennedy, but ends up fumbling the save because she was body blocked by a screaming Steve Harrington. There simply nothing like it.
I agree with some others here as well that addiction, and a sunken cost fallacy also apply. But I also think the fact that there simply is no alternative to this game, is a big reason why people just can’t let go no matter how poor the quality of life can be.
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Whenever things get bad balance or bug wise I just go play something else as the devs suggested. Seems a similar vibe for a lot of killers TBH
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100% agree that BHVR seem to only have a sense of urgency to fix things when the bottom line is threatened. The strategy has worked well for them, so I don’t see why they would change course (as unfortunate as that is for us as players).
The only reason they can get away with continually pushing out broken patches and ignoring feedback is people the player base largely tolerates it. A vast majority of people obviously are not bothered enough to stop playing or at least stop spending money on it.0 -
Addiction.
Semi seriously though, mostly because nothing like it exists or lasts. It's ironically the most beginner friendly option out of the past decade or so. Ash Vs Evil had me curb stomped with a lack of matchmaking, FT13th nuked itself when it hit it's peak and shut down despite a bigger playerbase than the next thing I'll mention, Texas was riddled with poor decisions and balancing, RE Resistance is…definitely a game, Identity V is too gimmicky to be locked behind gacha paywalls and (last I played) lacks tutorials on how characters work, etc. I'm probably forgetting a few.
DBD's just king at the moment. Perks are annoying, killers can be hard to counter, but a majority of that is just basic learning instead of "Oh, you need to get this skill on the skill tree before you can fight X and Y" "You gotta run this perk to give you a pocket knife or you instantly die", rarely do players need a perk to counter something outright, and some very rare outright counters are basekit (Doctor=calm spirit as an example. That's just from what I remember, feel free to correct) Too many people I've tried to get into the game hate losing and hate learning from their losses even more, things like this and fighting games drive me to improve instead of opening my wallet first.
Do constant bugs suck? Yeah, I'd rather not the entire game freeze until I close it out because two people popped fog at the same time. I'd rather not get stuck on top of pallets as hag, have my dog missing a frontal lobe on release, find out there's a way to go into lockers without being grabbable, etc. I choose to iron it out because no other game hits the same level of achievement to me. Nothing else with this cluster of crossovers and variety in playstyle has the same level of "Yeah, I did that, and not my character."
Obviously the top 3-5 killers/builds on both sides say otherwise, but challenging myself with fun stuff is…y'know, fun.1 -
we play it because there’s no other good asymmetrical horror game that’s good out currently. We’re all waiting for the return of F13.
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I only play when it's something I want to unlock like halloween event for the free cosmetic for one of my fave survivors or if I like an outfit in the rift; hop on and play to unlock it, and then hop right off.
So those breaks in between is really nice; I don't play day in and day out, and if it's nothing I want to unlock in the rift or such then I just don't play.
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Personally, whilst there are flaws with the game, I'm not obsessed with winning enough to care that deeply. Yes, I want to escape every trial, or get a 3/4k but I'm not that bothered if it doesn't happen. I only get a bit frustrated if I get tunnelled by a Nurse/Blight/etc because I'm likely to be killed out the trial within a few minutes. I think the core gameplay is fun in general. If you're obsessed with winning, then I think most games multiplayer games won't be fun for you. In most games with an MMR ranking system, you'll be expected to win/lose about 50% of your games unless you're one of the best/worst players in the world.
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Like the one thing I ask for BHVR is to change it up for one year. Instead of four chapters per year how about three. So one chapter ever four months so we have a little bit longer to flesh out the game huh? I'm not asking an entire year off of new content but its way better than just stock piling bugs at the current rate.
Cause personally I'm tired of all my killers just either being changed in ways that make them less fun to play or bugged to high hell.0 -
It's a unique game. The experience of playing survivor is unlike any other game I've ever played.
It's also the only game I've ever found watching other people play to be actually entertaining so content creators really keep me invested.
I also have no problem walking away when the game gets broken by a patch or I'm just kind of burned out. So I don't hate play, if I think something has been messed up in the game enough I just play something else until they improve the game.
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I don't. I quit '21/22.
I'm only still on this forum for the regular drama and entertainment.
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I don't like asymmetrical horror games. I've played better in the genre for sure, but none of them make an impact because even when the game is great, the genre isn't very fulfilling. I don't typically have fun playing DBD at all like I did once upon a time. The game has always been designed either intentionally or unintentionally to be one of the most frustrating gaming experiences out there. And sure the devs are better around us than they have been historically and I do acknowledge that, but years of being talked down to and ignored and treated adversarially has left a dark cloud over the community that may always be there. I never feel like I'm being told the truth and so much of what happens has to be inferred from a one-sided perspective.
So why do I stay? I'm not really sure. It's a simple enough game loop, regardless of how good it is or not. I'm still tied to characters like David that I know don't exist anywhere else. There's always that hope that the game will be better too, which I personally believe is levied against us, but is still there all the same. I guess it helps too that I have a pretty positive outlook on life and am not an unhappy person, so I have the room to dedicate something like DBD which I believe is a genuinely unhealthy experience for many. I don't think it's the worst thing ever to have an outlet for rage and negativity.
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If you wish for me to be honest, these kinds of questions don't really help. Obviously, if you're unhappy with a game, the smart thing to do is to quit playing it - but here's the thing, if you stay content or leave, nothing will improve. I love DBD, but just because I love the aesthetic and the concept doesn't mean I am obligated to be okay with every decision BHVR makes. And my love for the game is why I stay.
I want DBD to be a fair, balanced, and all around fun game to play. I want both sides to have a fantastic time, win or lose. But right now, that's just not possible. You might see this and you might take that to mean I hate the game and that I should just quit - but you can only figure out problem areas by playing.
If one person quits, the developers won't bat an eye. If half of the player base left, that'd tell the developers something is wrong, but not what is specifically wrong. Only by staying can we, the players, tell BHVR what they're doing wrong and what they're doing right. Obviously, this doesn't mean BHVR will listen, but if you just give up and leave, the game will die faster than it should.
DBD still has plenty of life left in it, but that will drain fast if everyone who isn't have a fun time just quits. Doubly so if BHVR only listens to those who are content. Progress is only made through criticism.
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I play it, because every other asymmetrical game that lets me play the villain has died. For my part, I love playing the bad guy, and the challenge of being the lone role going up against a team. I used to buy or play the other ones for the same reason, starting with Evolve, and yet, all of them had the same problems:
- Too much power/tools given to the team role, making it more of a bully simulator for anyone playing the "power role", rather than a Powerful entity vs. a team that is forced to work together to win.
- Lack of character/player expression/agency. Basically, the power role became reduced to a few standard ways of play, all noted and counter ready, so no matter how you played them, there was no expression of individuality, no way to throw the team off with something they wouldn't expect, and the same went for them, resulting in "Meta's" that if too powerful, made it entirely one sided.
- Catering to the majority vs. the role that gave them purpose. I can't stress enough how many times in all of the Asymmetrical horror games the team role received buffs, while the power roll either remained stagnant or got nerfed. The team role has more players, and caving into their demands becomes slippery slope, that until recently, DbD has done a good job at avoiding.
- Dumbing down the gameplay experience. Evolve was the worst offender on this… It was a game of hide and seek, wherein the monster hid and built strength while the team of hunters tried to stop it from maxing out. Once they introduced arena mode, which put them all in a small, closed off area, but left the monster still having to build up the 3 evolution phases, and nowhere to hide… it got stupid. Faster paced, yes, but ultimately REALLY stupid, and incredibly stressful for the monster, especially with how Over tuned the hunters became.
- Purely competitive play. Nothing casual, just Survival of the fittest. If you were one of the best of the power role, it became a total chore to keep playing, because every team you went up against were either training for tournaments or already tournament level players. While this may be a praise worthy compliment towards your skill in the power role… I saw it as a testament to your masochism. It stopped being fun Long ago, and now that you've dug the hole this deep, there is no way out other than throwing every match until it gets casual and fun again.
- Spider is introduced. You may think I'm silly for mentioning this, but so far… 2 Asymmetrical horror games have fallen very shortly after introducing a spider character! Evolve introduced the Gorgon, and died 3 months later. The last Year introduced the Fiend (big ass spider), and died in less than a month! I see a pattern here, and as much as a spider-themed killer sounds great on paper, I pray that DbD doesn't fall for the same temptation… it's too risky!
Overall, I play it because, despite where its going atm, and how worried I am that it'll follow suit with the others that made these mistakes, it's still done a "pretty good job so far" at avoiding them, and remained fun (for the most part) for either role played. Here's hoping that DbD continues to throw each side a curve ball, and doesn't completely favor one side over the other. Right now it seems heavily leaning towards survivor, and is becoming outright frustrating, if not painful for the killer role, but next patch may prove otherwise… we'll just have to wait and see.
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I think I have ‘quit’ more or less. I haven’t played anything more than a single match since the Blood Moon event, and even then it was a slog to play survivor after Ghoul released.
My main reasons: the endless bugs, the continual shift away from stealth gameplay, the shift towards optimal gameplay, the extremely negative community, and the ongoing ‘fortnite-ification’.
I guess I also realised that I find looping the most boring part of killer gameplay, and too overwhelming on the survivor side. Ultimately, I just prefer PvE.
I know it’s sacrilege, but I’ve already missed out on a handful of crow charms/profile items. And… I’m not that bothered.
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I’ve been playing almost every day since 2018. This time feels different. While I enjoy the game a lot, it feels actually bad lately. Like, I can handle a toxic SWF, bad teammates, tons of bugs and assorted things that just don’t work. But now…. In the past week I’ve gotten matches with blatant cheaters and nothing was done with my reports, a nasty gram in my inbox for being AFK when my controller died, and a suspicious activity warning when everyone got hooked at once, the game auto-ended and go next prevention decided I had died too quickly.
It feels like after thousands of hours and hundreds of dollars spent, the game isn’t against a killer or 4 survivors, it’s BHVR against me, a dedicated player, making me feel like I’m doing something wrong by having normal things go wrong during gameplay.
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