Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

It has been many years since Skull Merchant

It's unforgivable that they're taking their sweet ass time to change Skull Merchant. What's taking so long?

Comments

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  • BlackRabies
    BlackRabies Member Posts: 1,347

    They really need to give her some buffs to help her out until the rework.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,420

    I’m assuming because this is a staffing issue? Maybe they need more bandwidth to work with. More crew members. That way stuff can get done faster with more help.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,420

    Yeah I do NOT want to see her as a dash/projectile

    Buddy drone can help in other ways, but not that. I really hope they take this part seriously because people will be MASSIVELY disappointed if it is.

  • GeneralV
    GeneralV Member Posts: 12,666

    Yes, I've found this particular response to be extremely concerning, dear friend.

    Trap killers have passive lethality, that is the point of a trap killer. The active part of their playstyle is setting up and creating your web, and this web of traps they create passively acquires results. This is true for Trapper and Hag. Trapper doesn't manually control his traps to go around the map chomping survivors, and Hag doesn't move her phantasms until a teleport is available. These killers have passive gains, that is how it should work.

    Turning Skull Merchant into a projectile killer is unacceptable, and it will most certainly backfire. Because we who play SM don't want a projectile, or dash, or ranged M2 killer. If we did, we wouldn't have picked Skull Merchant in the first place. We would have picked Unknown, or Springtrap perhaps. Certainly not Skull Merchant.

    I hope the next design preview doesn't take too long, because the situation is not looking good right now and we need more communication.

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  • TxQ
    TxQ Member Posts: 56

    Yeah, survivors main still have trauma.

    Poor survivors main. (ᶦ'ᵐ ʲᵒᵏᶦⁿᵍ, ᶦ ᵈᵒⁿ'ᵗ ᶠᵉᵉˡ ᵇᵃᵈ ᵃᵇᵒᵘᵗ ᵗʰᵉ ˢᵘʳᵛᶦᵛᵒʳˢ ᵐᵃᶦⁿ)

  • squbax
    squbax Member Posts: 1,753

    While thats true I think even if they keep her as she is (reffering to a trap killer) she will always be hated and not for the reason most skull merchant enthusiasts think.

    Its not people being crybabies (which yes there are a lot of those) but is that passive lethality feels horrible to play against. Because it takes agency away from the survivor in chase, which is the most boring stuff a killer can do. See for example obnoxious m2s, like ghoul or blight, you can still make them miss, use a loop against them, actively outplay them in chase, feels good to do that, there is a rush.

    Now take trap killers, either you get time when you are away from chase to hold m1 so that you can have a 10 second chase, because the killer will just see the trap was disabled and drop the chase or do gens and next time you are in chase you just go down because 3 minutes ago the killer pressed m2 at that loop.

    Its boring to play against as survivor, and while yes some people enjoy this type of killer, for better or for worse it is such a niche part of the community I seriously don't think its a big priority for bhvr.

    Dont get me wrong they SHOULD fix her, but after the whole experience that has been skull merchants existance, and the incredibly good reception most dash/proyectile killers have had, I am almost sure bhvr will just rework sm and never make a trap killer again, which most of the players are ok with, it does suck as it limits the types of killer we have, however having more killers which no one likes to play against is something I doubt bhvr wants.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    As you are probably our biggest Skull Merchant fan I wonder what you think of making her a hybrid killer? She still sets up drones (hopefully with a useful effect) and has one buddy drone that she can use for a projectile attack. I'm by no means knowledgeable about SM so I'm not sure if that would be a terrible idea or be a good compromise. Keeping some of what SM enjoyers like while making her stronger and more accessible to more players.

  • GeneralV
    GeneralV Member Posts: 12,666

    Biggest Skull Merchant fan? Hahahaha, I'm flattered, my friend, but I cannot possibly claim this title. There are many Forum members who deserve it way more than I do.

    As for your question, my friend, I would not support the idea of her becoming a hybrid killer. I strongly believe it is unacceptable for Skull Merchant to receive a dash / projectile / ranged M2 attack, and I would immediately stop playing her if she received any of those.

  • thrawn3054
    thrawn3054 Member Posts: 6,357