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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

About the Response to Streetwise

Pulsar
Pulsar Member Posts: 22,927
edited August 4 in General Discussions

Look, I don't normally like to get into interpersonal drama. I enjoy talking about the game and maybe starting arguments here and there over it.

However, these responses are unacceptable, quite frankly.

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Game-ruining bugs should not be a contest! I cannot believe I even have to say that, if something is bugged and ruining games AND people are vocal about it, killswitch it. I am sure there are worse bugs. I cannot believe a company worth hundreds of millions of dollars is USING THEIR OWN FAILURE TO PUSH A WORKING PRODUCT TO LIVE AS AN EXCUSE!

We know that even if the game is unable to be completed normally, ala Merciless Storm, they still won't killswitch it. Merciless Storm had a huge outcry around it, it did get killswitched and "fixed" but ended up bugged AGAIN in the next patch, where it was never killswitched again. Hell, even the Trickster Epilepsy bug, which had REAL WORLD CONSEQUENCES, didn't get killswitched.

Saying that nobody should've been told about the killswitch is really just the cherry-on-top. Other than the fact that we would know about it, just by the basis of not being able to use the Killer, item, Survivor whatever that got disabled, it shows that BHVR views the complaining as the problem, not the actual bug.

Today has been a series of tone-deaf responses and I felt the need to share them with the community.

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Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Right….Like…Doesn't make sense. Paid content shouldnt constantly=Broken Content and Bugs.

  • 4thdslip
    4thdslip Member Posts: 338

    I would like to now state that I was incorrect. Baermar's anniversary outfit actually plays no sound at all.

  • Toybasher
    Toybasher Member Posts: 979

    "You mean like how you killswitched Nemesis?" -Count, Ace Combat 7

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,761

    why is it my job to punish wrongdoers? if I could report these people i could, but the responses just say to me " if you want something done, do it yourself"

    people only do bad things because they think they can get away with it. I might have to take a killer break because my autism compels me to go full Punisher but it's really a waste of time.

    I think this is a proper moment for me to yell SERENITY NOW!!!!!

  • Birken13
    Birken13 Member Posts: 144

    She's about to get the famous 'Almo treatment' from the company 😆

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,761

    people made fun of him over liking the Wooden Fox addon, but look at it now /s

  • TWiXT
    TWiXT Member Posts: 2,152

    Give FD Back its 4.1.0 ability to destroy items then! If survivors with infinite charge items isn't game breaking, then the ability to destroy said items should bring back at least "some" balance.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    why I skipped to dlc and I think going start skipping a lot more not even buying the rift.

  • Sngfun
    Sngfun Member Posts: 486

    The weirdest thing is we had THE EXACT same exploit and it was kill switched a year ago, but this year something changed apparently and it isn't game breaking anymore?

  • jedimaster505
    jedimaster505 Member Posts: 287

    I accept those responses, therefore, those responses are in fact acceptable. Myth debunked!

  • Lixadonna
    Lixadonna Member Posts: 691

    We could ask about those other bugs that affect worse but then they would just send us into making a ticket and we look at Pending Review.

  • crogers271
    crogers271 Member Posts: 3,251

    Does using this feature require 10 pounds of moon rocks or something that we aren't able to easily replace and are highly valuable or something?

    DbD once had a surplus of moon rocks, but then they put Nick Cage in the game and their stockpiles have yet to recover from his demanded payment.

    This is the thing I'm wondering about. What has to be done to activate the kill switch? Like when people ask for patches to come quicker, there's actually an answer (that they need to go to consoles for testing a few days before being released). What makes a kill switch a nuclear option? It's broken, badly, turn it off.

    Call it whatever you want: "disabled feature", "temporarily unavailable", or "kill switch", at some point they'd "effectively remove something from available play" and people would ask them to do it again for something else that isn't working.

    This is either semantics, or they think we're just idiots that literally have no object permanence. Nurse? Wow, a new killer and it's not even a new chapter! We've never seen this before today!

    I like to imagine they just try and 1984 us.

    Perk disappears

    "What happened to Streetwise?"

    "There is not, nor has there ever been a perk known as Streetwise."

    Perk comes back.

    "Hey, Streetwise is back."

    "Streetwise is, and always has been, part of the game."

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    Streetwise is broken. Period!

    Tested it out with @HeroLives in a custom match, and I can confirm that it definitely BREAKS toolboxes, to an extreme degree.
    A regular brown toolbox has 16 charges, or roughly 18% worth of a gen's progress at 50% increased repair speed.
    A brown toolbox with a socket swivel add-on increases the speed to 80%, but you still have 16 charges.
    Now, a brown Streetwise toolbox will have 28.8 charges, and from what I can tell, these charges stacks multiplicatively, when you do the chest swapping bug. Not only that, but it also counts the add-ons you are getting on the toolbox too, and stack them multiplicatively.
    So, let's say you swap the item 10 times in the chest:
    This brown toolbox will now have 288 charges (3.2 gens worth), and a repair speed of around 270%
    If that is not killswitch-worthy, then I don't know what is.

  • This content has been removed.
  • 4thdslip
    4thdslip Member Posts: 338

    It… shouldn't count the add-ons multiplicatively. Do you have video of you instantly completing a gen from these custom matches?

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    No, but I really wish I recorded it.
    The gen was literally done in like 30 seconds.
    Next time I get online with them, I will record it and make a post about it.

  • 4thdslip
    4thdslip Member Posts: 338

    If you had gotten the Engineer toolbox, 30 seconds is the normal speed.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I know I'm not playing until this bug and the SB bugs are fixed. And the vault bug. F it. F this game.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313
    edited August 5

    It was a regular brown toolbox with a socket swivel add-on (from using Ace in the Hole), not the engineer or mechanic's toolbox. And no, the +100% box does cut down the timer to 45 seconds if you have no add-ons, but endless stacks.
    Normally, it only shaves off around 9 seconds worth of progress, if you don't run charge add-ons

  • Pulsar
    Pulsar Member Posts: 22,927
  • tes
    tes Member Posts: 1,223
    edited August 5

    Yesterday had kinda chill game. Until three gen was done at the same time in minute. Being on 0 progress before

    It was the only game there I decided I won’t tunnel people at all and spread max hooks.

    4 people escaped with 3 people being on death hook. Only Dwight had decent chase and gifted me some pleasant emotions from that game. Others…

    Guess what perk they had?

    IMG_9852.jpeg

    At least they had fun teabaggin me I assume. I just laughed from absurdity tbh. Just because I’m usually not kind player on killer, and as soon I decide being chill I usually get such teams :D

  • Pulsar
    Pulsar Member Posts: 22,927

    Commodius with socket swivels did not speed up the gen to infinity when I stacked it.

    Can confirm that it isnt stacking addons.

  • 4thdslip
    4thdslip Member Posts: 338

    Would like to report that no, the addons do not stack multiplicatively, and yes, I did subject a pub lobby to this.

  • StalkingYou
    StalkingYou Member Posts: 394

    Game is chopped and devs are morons are we really surprised anymore? They have proven this almost every year. Then we forget about it in a couple months when they come out with a statement and some compensation blood points, and then they do it again.

    The only way to fix this is to add more licenses. More more more. More licenses. Greed greed greed. More survivor buffs and killer nerfs because player base is 4:1.

    My favorite killer, Freddy, has been bugged to the point of being unplayable since the FNaF PTB, and this bug comes from the fact that they "fixed" a bug with him that update that didn't even exist, and ended up making him more bugged.

    Also, this is the only game ever where people will defend exploits like these. Not even the lizards in R6 or CS will do that.

    I think I will go back to playing Outlast Trials. They take time on their updates but they do not come out like this. I look at TWD update and I'm absolutely astonished at how this got pushed to live, just look at everything wrong! That metal beam still being there in the offering screen means that literally NO ONE booted up a match to test ANYTHING!