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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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They're already double-nerfing Fog Vials

Disappointing to see. The fact that they're nerfing the Fog Density AND are planning on making the charges limited so quickly is very frustrating.

I genuinely hope this doesn't significantly affect their strength because they've added some new flair to Survivor gameplay for the first time in a while and seeing them gutted in the span of two weeks would be really upsetting.

Even with the Ultra Rare addon they won't even match their current strength, even with all of the added downsides of the Potent Tincture.

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Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,751
    edited August 5

    can't have killers losing tunneled survivors

    I'm not against thr idea of smokes having charges though. but why relent so fast if you went to all this effort to rework franklins?

  • Brimp
    Brimp Member Posts: 3,550

    It's still gonna be very good when used correctly.

  • Rapid99
    Rapid99 Member Posts: 326

    Fog vials never should've even made it in. It's not a fun item to play against.

    Like other items when they happen it's like "ah that sucks, but ay it is what it is". With fog vials… it's just genuinely annoying. I don't feel like "oh it is what it is" I feel like "oh this is just not enjoyable and just obnoxious to be playing into".

  • Rapid99
    Rapid99 Member Posts: 326
    edited August 5

    Yes. I never said they were strong, I said they're just annoying. Which is my problem with them, it's just an obnoxious item. Plus you can't even make it any better because visually / audibly impaired people wouldn't be able to play the game and it would make them broken.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I was hoping it would become usable enough to help out with whole toolbox meta BNP part and gen rushing since i was praying for survivors to spend more time in chases and other objectives like that.

    (Yes i am aware gen is main objective, but if doing only gens then BP and player XP isnt accumulated enough)

  • IrisLP
    IrisLP Member Posts: 94

    Honestly, as a survivor, I opposed including that item from the start. It doesn't even work, and now they're going to make it even more useless. I h8 being forced to grab them in the Bloodweb and having that slot taken away from items I actually need. I'd like my BPS to be put to good use and not thrown away. I also h8 to open a chest in a public match and have a vial appear... it's very annoying.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I just want to know if they're going to fix the fog vials on Switch. I'm tired of teammates using them across the map and I hear the fog noise and have fog follow me around during the match. This stuff is so broken.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I hope that players will still use the fog vial, its still strong if used properly if used prematurly then its technically "bad" for me when i say bad i mean i can track the user who used it and down them with relative ease + michaels stalk ability still works (it wont show red aura but highlight them white outline to make it easier to spot within the fog)

  • OrangeBear
    OrangeBear Member Posts: 3,480

    They need to address the inconsistency of the fog effect across maps. They are currently not that effective on some, but too effective on others. Iri add-on is definitely useless now i already decided that it was not worthwhile currently. Limited charges is fine i think.

    But yeah they are a fun item so it would be a shame if this is all gonna result in them feeling useless.

  • Crowman
    Crowman Member Posts: 10,099

    Not technically a double nerf, but I always had a bad taste when they bug fixed Xeno's tail CD movement speed and also nerfed the tail CD movement speed when it was rarely relevant due to the bug.

    DBD is a live service game, but it feels like the devs just throw out all changes at once then wait years before they correct them. I wouldn't be surprised the additional content coming nearly every mid chapter was a factor.

  • CLHL
    CLHL Member Posts: 429

    Charges should be limited like any other item, this disparity makes no sense; should always have been this way.

  • Birken13
    Birken13 Member Posts: 144
    edited August 5

    I think they should've just added the use limit. I don't think it's good design to have ANY item have infinite uses. And also lowered the ambient fog audio of multiple Fog Vials stacking, that was obnoxious.

    BHVR should tell the community to wait a little until crying about stuff, unless it's very obvious that something is extremely bad for the game ofc.

  • MoZo
    MoZo Member Posts: 768

    we’ve all known what needs to get nerfed but bhvr has a insane problem with nerfing the weak killers/items/perks on both sides and keeping the top tier stuff the same instead of buffing the weak things and nerfing the top things to shorten the gap between the meta/overtuned and the detrimental/undertuned. how many updates is blight/nurse & syringes/commodious toolbox gonna zoom past the nerfs section and balanced/niche perks/killers get nerfed/gutted? it’s becoming a serious problem.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,491

    Syringes have been so overpowered for so long, but Fog Vials are the problem apparently.

  • Birken13
    Birken13 Member Posts: 144

    I wonder who BHVR keeps listening to when they decide to make these kinds of changes. Is it the people on TikTok? (they have the WILDEST takes, it's pretty entertaining btw)

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    We still don't know if the charge nerf will actually do much.

    For example, will Vigo's Fog Vial have 5 charges, and one of the add-ons will add an extra charge on top of that? Because I don't think most people are using this item over 6 times in the same match.

  • Deadman7600
    Deadman7600 Member Posts: 416

    yeah true, and if they do, the chests still exist. Hopefully the next chapter has a perk like pharmacy for fog vials. Adding that with limited uses should provide extra steps for people specifically wanting to meme with them because it is fun to use but I don't think unlimited uses are healthy at all.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,491

    True, but the sentiment is disappointing and I don't exactly hold much hope for them not to be overnerfed.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    When killers have addons that overperform, BHVR's strategy is to nerf the overperforming addons.

    So if survivors have items that overperform…. the solution should involve nerfing the overperforming items.

    The limited charges might be barely noticeable, if survivors can circumvent the charges with a "pharmacy for fog perk" (since that allows 2 fog vials per game). Or if survivors can circumvent the charges with Built To Last. Or if survivors can use Streetwise and find a +80% number of charges fog vial.

    There are so many things that can go wrong, with a charge-based item, since the game doesn't really have any yet.

  • MDRSan
    MDRSan Member Posts: 748

    They never said they reworked Franklins because of fog vials. That was all just people making things up on the forum.

  • Teroo
    Teroo Member Posts: 84
    edited August 5

    Good. Hopefully no one will use them anymore, this should never make it to live servers. This pretty much sums it:

  • Skitten56
    Skitten56 Member Posts: 559

    Fog Vials should be strong if they are to be competitive and worth bring over other items. I don't know how much these nerfs will affect them but I am worried they might go too far.

    Ideally Fog Vials should be balanced by limiting the number of charges and having the good add-on increase the cool-down for them. This would let them be strong but also make it so killers will only see them a few times a match.

    Personally I think it would be fine if the better Fog Vials were limited to say 1-2 uses and performed very well while the weaker ones like the Brown Fog Vial could just be a minor annoyance/distraction but have say 5-6ish uses and shorter cool-downs.

  • coolgue1
    coolgue1 Member Posts: 249

    Basically usless after the patch so sad I guess I won't be using them anymore they were brainy useful