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Sick of try hards

im so tired of playing against try hards. I play survivor i get try hard killers. I play killer i get try hard survivors. Like matches of clearly full parties who get no hooks they using flashbangs and head on. Like fix the system and put try hards against try hards. Cause its legit taking the fun out of the game. Survivors shouldnt be able to bully a killer. And honestly idc really going against a try hard killer but does stink when you get put on a team of incompetent players then its basically get out the hatch or just go out tea bagging like just do it already so i can start a new match. Cause like id use left behind but im trying to get whole team out. I usually run Deja Vu, Blast mine, Built for this, and windows of opportunity. Im just saying id rather play a leisurely match that i can enjoy not go up against sweaty try hard after sweaty try hard.

Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Play have the right to play the game however they like within the rules. You may find it offensive when people try too hard, but there are also people who find it offensive if you want to play too casual. Look at things from others’ points of view.

  • bazarama
    bazarama Member Posts: 415

    Lightborn and slugging puts a stop to survivor bully squads nonsense.

    No effect to flashlight clicking, no effect on flashbangs, no hook sabo etc.

    They soon get bored they can't bully you and either try to do gens or quit.

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited August 7

    The system has to go back to how it was with moderate to minor changes, SBMM needs to be tuned and the game has to take in concideration the playtime as well.

    Im not talking about playtime alone as i know many afk farm but actual playtime of matches all across killers and survivors combined, i think its a bit scummy that mmr is spread out to each individual survivor and killer character instead they should have it combined but not as a final evaluation.

    The issue is also that most matches u will get nowadays 2 x 2x seperate duo squads that make it feel like a 4 stack because it technically is a hybrid one, they might not communicate to one another but they do sure play like one.

    So hence the entire stats about matchmaking is flawed completely.

    Just becuase 4 stacks are not "that common" does not mean people can end up with 2x 2x seperate squads in one lobby that is either harder or tad bit easier but still ruins fun for me as well.

    I personally have accumulated total playtime on ps5 almost 400h, out of that most of that is just a combo of both survivor and killer gameplay.

    Either way the devs need to do something about the players who play in squads and one or two players have high mmr the rest are low or mid and then they get boosted and it ruins the entire skill based matchmaking.

    Look at the other highly skilled mmr killers they literally state the only way to beat the premade stacks is to run meta perks meta killers no way around it no way to have fun with any other build if they will utilize only meta perks.

    What does that tell you about the state of "skill based matchmaking"

  • BrightWolf
    BrightWolf Member Posts: 602

    And then the reverse can be true, you play a killer you're unfamiliar with because you just brought them, and you're placed against a team playing like they're in a 10K tournament. Because you're not a fresh install, you get lucky and scrape by with a 1K, because they effed up. So you load into your next match to find that the MMR has decided, because you're so obviously new, it places you against real fresh installs who have no idea what they're doing and you feel bad because you don't want to go all out, so you just play a farming match.

  • cogsturning
    cogsturning Member Posts: 2,162
    edited August 7

    I tried out Knight during a trial, didn't even have him unlocked, and 3 of the survivors were p100s. I was looking at the scoreboard like 👁👄👁. I got 1k and I'm amazed I got that, cause I spent most the match just trying to figure out the abilities. On the flipside, I played maybe my fifth time ever as Trapper recently and it put me with people who might as well have been 5 years old whose parents had handed a controller too. I dead stopped during multiple chases and tried to give them space but they were so insanely bad even that wasn't enough.

  • BrightWolf
    BrightWolf Member Posts: 602

    Sounds like the first time I played Sadako, was just trying to figure out her teleporting and how her condemned mechanic worked. The team I was against loved doing Video City runs, so I hardly had TV's to teleport to, so the one kill I managed to get was because a survivor got cockey (or perhapse it was out of pity I have no idea lol) held onto their tape for far too long and I was able to condem kill them. Similar reaction to you, they were like high prestige with a P100 Kate, P69 Dwight (who I moried), P75 Ace and P95 Mikeala. My eyes were just O__O "how, did I get here?" Granted, I had been playing for over a year at that point, but I wasn't a regular DbD player (like once or twice a week at the time) and had been bouncing between Wraith and Trickster before I decided to try and play Sadako so two completely different playstyles and I still managed to get a 1K.

    Then fast-forward to a couple of years to days ago (lol) and this crap still happens, I'm very new to Ghoul so therefore not every good. Have been practising in Customs just to get a feel for his power and the limitations. I take him into a live game for the first time, and I manage to get a 1K because the survivors, who were just better than me, messed up in the EGC. So then the next game, I got shoved in front of three very new "I just got out of the tutorial" survivors, and one survivor who was clearly teaching one, if not all three, how to play. I just *could not* bring myself to play normally at all because of how basic the mistakes they were making were. No joke, I didn't even bother using the Kagune outside of just patrolling around the map.

    I had to turn the game off after that match because the MMR is just that screwy some nights.

  • cogsturning
    cogsturning Member Posts: 2,162

    Yeah I'd honestly rather get flashlight clicked and teabagged than smash new players. I'd rather be frustrated than feel terrible. They aren't even learning anything from it. They have no idea what's happening.

    I quickly got a 4k on that Trapper one to just clean up the mess and felt so gross (one of them had gone second stage on one hooking and I hadnt noticed) but then realized I didn't put the perk on I needed for the Quest, so I did another match, praying for pros cause I legit just wanted to get the Quest credit. But no, it became another stomp, and after 2 kills I just couldn't do it. Thankfully there was a p77 Dwight and we farmed while the other did gens and then they left. Helped me scrub my conscience a little.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768

    it'd be nice to have some kind of intent based matchmaking. I can understand your struggle. this game, alongside others like master duel or sparking zero, are best played when casuals are against fellow casuals and sweat are against sweats. the problem is when both teams have different goals.

    I am fine with either, I'd just like to know if I'm team tryhard or team silly goose first. this is why sometimes as killer I take super mean builds so I can afford to be nice

  • oecrophy
    oecrophy Member Posts: 448
    edited August 8

    yup. I say this from the other side. I love tryharding. just give us proper MMR that actually separates players based on "skill/playstyle/name it whatever" . I'm so tired of these 'non try-hard' lobbies, rounds with zero challenge where I'm constantly thinking: 'What is this person even doing?'

    Before you keep endlessly tweaking balance, can we please just get decent matchmaking first? That way the data you're using to make balance decisions would actually make sense

  • BrightWolf
    BrightWolf Member Posts: 602

    I agree, be it killer or survivor, no one profits from an experienced players being put up against inexperienced players, be they fresh installs or only have a handful of hours in the game.

    And what makes it worse is that it's such a prevalent issue throughout DbD that even the people in the top MMR braquets aren't immune. I watched a video from Otz, I think it was from a month or so ago where he had killers DC like three or four times in a row, and every time he'd check their profile, they'd have anywhere between 500-800 hours each. Like how is that fair, not only for a player like Otz, but for the killer player too? And Otz is one of those guys who can't turn off their brain or slow their muscle memory with the game, so he was just playing normally against someone who would have had no chance of catching Otz. So to the killer player, it looked like Otz was try-harding, when in reality their skill was nowhere near his.

    So yeah, I think SBMM/MMR needs to be addressed before any more balancing can properly come to DbD. Like I get it's going ot be difficult as well due to servers, their locations and active hourse etc, but something needs to be done to stop newer players from being forced to face experienced players.

    And speaking of MMR, I know it's already been addressed and this is much harder to do nowadays. But something also needs to be done to stop people from tanking their MMR so they can versus fresh installs or players with low hours. Just so they can get "clips for YouTube, TikTok and Twitter and show how I reked this killer in five gens." omitting that they're more than likely versing a new player or someone with only a handful of hours.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    Honestly it's hard for me to blame other players, despite how frustrating it is, because the game encourages that play style. If camping/tunneling/slugging on Killers with bloated kits wasn't the norm, then I wouldn't spend so much time dealing with it. The game itself has to change long before the players will.

    I really dislike MMR, but it's hard for me to really tell which system was worse. With grades, I remember getting matched with Iri 1 Nurses on more then one occasion back when I was only like rank 13 (along with the odd rank 20 that was way out of their element).

  • oecrophy
    oecrophy Member Posts: 448
    edited August 8

    I really dislike MMR, but it's hard for me to really tell which system was worse. With grades, I remember getting matched with Iri 1 Nurses on more then one occasion back when I was only like rank 13 (along with the odd rank 20 that was way out of their element).

    Ugh, I kinda miss the old emblem system sometimes. (<3!) Pre-MMR times, lobbies were way more mixed. Like, noticeably so. Back then, the standard advice for any killer problem was always, “If you’re having a hard time in the match, just chase someone else.” And honestly, that usually worked. Mixed lobbies meant there was almost always “someone else” — a survivor you could catch quickly and get a hook on, which created some real pressure.

    Overall, matches were more relaxed, lasted longer, and felt way more varied than now, where both sides just try to grind out the most “efficient meta” possible. Yeah, a lot was heavily survivor-sided and boosted back then, but because survivors dictated a very different pace and even rank 1 lobbies were pretty mixed, you had more opportunities to play more “chill” and follow the “survivor rulebook.” You actually had the time for that.

    But those days are gone. They’re not coming back. And even though it’d be “nice,” just bringing back the old system now would be a complete disaster. So much has changed. Killers have adapted. Survivors have adapted. The MMR system kicked off an arms race and pushed the game toward efficiency and new playstyles. People play how they play now, and I honestly think that’s burned in deep.

    You just can’t bring something similar back.

    Both sides would still squeeze the max efficiency out of every round. Survivors wouldn’t suddenly stop running the strongest perk synergies and speedrunning gens, and killers wouldn’t just stop camping or tunneling overnight. Those habits are too ingrained.

    But idk, that’s just how I see it — maybe I’m wrong..

    But..

    Not trying to idealize the old system — because: I liked tryharding, the challenge, facing good players. I don’t want the mixed lobby ‘easy snack’ advantage or random pressure from "more chill" players. Sometimes I wish there was more ‘you had more time’ feel. But that era is gone and won’t come back.

    Right now it’s all about building the strongest perk synergies to deny pressure and laser-focus gens against all the killer tools — less interaction, more speed, less chase focus.

    Maps and resources limit how you can play, (I remember counting over 30 pallets on one of my maps back then, wild times xD )

    so slowing down the game isn’t really possible anymore. That’s just how it is now

    sometimes I wish I could go full tryhard and switch up my playstyle from how I usually run things

    … i mean..

    MMR’s tpday is still bad and u get hella mixed sometimes, but even in those mixed lobbies? Everyone knows it — max efficiency is how you win in this game

    Post edited by oecrophy on
  • tes
    tes Member Posts: 1,223

    tbh, tryharding mmr that shares lobbies that bring the strongest load out to game is only valid thing. And I’m pretty sure it will lead to less toxicity, because try hard on both sides accept that fact that tunnel or genrush is valid as strategy and no one (usually) won’t throw some kind of tantrum in endgame chat later because they expected “chill game”

  • oecrophy
    oecrophy Member Posts: 448

    Y, thanks tes! this is such an important call, thanks for bringing it up. BHVR, please, we really need this. I can handle the toxicity that comes at me every day — I’m used to it. But I also know those people didn’t have a good time in my game either. Neither did I. I don’t want those kinds of lobbies.

    Usually, when you play against people who go “all in,” you’ll still get a GGwp no matter what tricks you pull in the game. Most of the time.

    It’s usually the casuals, newer players, or people who are overwhelmed — the kind of lobbies you probably shouldn’t even be in — that end up being toxic and mad in the worst ways. (Sure, there are also groups that stack everything to make your game miserable, but they still rage the moment the killer actually goes full force. Those people are just toxic by nature.)

    But all this toxicity mainly comes from throwing so many people together who really don’t belong in the same pool.

    And besides that — what’s the point of constantly balancing things back and forth? What’s it gonna do for you, BHVR? Why? How are you supposed to make balance decisions when a lot of killers, perks, whatever might only be “too strong” because those players are just totally overwhelmed in that match?

    In my opinion, it would be so much more important to get a solid MMR system in place before you mess with balance stuff again. Before thinking about punishing the killer role even more with anti measures, or whether anti-slug or anti-tunnel stuff is really all that important.

    Like, BHVR, please! Fix the matches first. I really think that’s the key, seriously.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 524

    There could be a Casual and Ranked mode, but you'd still get try hards in both modes; it's just how some people want to play.

  • BrightWolf
    BrightWolf Member Posts: 602

    Pretty much this, Otz brought this up in a recent video. Even if they made a comp and a casual mode, you'd end up with try-hards in casual mode, because some people jsut want to try hard no matter what.

  • Nazzzak
    Nazzzak Member Posts: 7,337

    And if there's one thing I've learned from this community, it's that the try hards hate going against other try hards lol there's no way they'd stick to a competitive mode

  • BrightWolf
    BrightWolf Member Posts: 602

    Oh, I agree, those types of players will complain about the other, while unironically running full-meta and broken perks, items, killers. No was a comp mode would work in DbD, not with the way the "Us vs Them" tribalism is right now.

  • FusedGod265
    FusedGod265 Member Posts: 47

    honestly this is awful like you shouldnt be able to get bullied by survivors and their always sooooo cheap asf with head on and they know every loop to every map and their setting up just to keep messing with you while the other tool on gens. Cant they just put the try hards against try hards. An like why is it every match on either side it just feels like the game hates me and is punishing me. Its really becoming not fun to play.

  • FusedGod265
    FusedGod265 Member Posts: 47

    They really need to make it so people are evenly matched with equal survivor and killers like i shouldnt have to go up against a bunch of bully try hards playing killer or get put on a team of survivors where you get annihilated within like 1st few mins.

  • Anti051
    Anti051 Member Posts: 879

    PvP games aren't designed for you to take them at your own pace and leisure, PvE games are.

    The entire point of any PvP game is to attempt to outpace and outplay the other player.

    Looking for leisure in a PvP game is basically like looking for meat in the produce section.

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    Luckily YOU can "fix" the system yourself.

    As killer: Go for 8 Hooks and 1 Kill (I like to use Rancor and target the Obsession once the gates are powered. As Pig I may or may not get extra kills from RBT RNG and player knowledge)

    As Survivor: If you get a match that you stomp the Killer, give them a freebie kill. Cinematic AND lowers your MMR.