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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Complaining players are killing this game

Both survivors and killers are killing this game. Bhvr please don't listen to them.

Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I think BHVR does a pretty good job of not making decisions based on forum posts from a few vocal survivor or killer mains. I say “pretty good job” because they took it too far very recently when they ignored like 95% of the community with the outcry over Infinite Item Streetwise. It’s always going to be a balance between not being too reactive to a few very vocal forum posters and not completely ignoring mass outcry from the community.

  • AGM
    AGM Member Posts: 858

    People who complain are mostly people who care. Would you prefer nobody cared to offer criticism about the game and left it to languish due to incompetence?

  • cogsturning
    cogsturning Member Posts: 2,154

    Criticism is good. It's how you improve. And if you're talking that much about this game it's because you care about it.

  • kosaba11
    kosaba11 Member Posts: 312

    You think BHVR listens to Survivors? What about the recent patches scream "We listen to Survivors?" They introduced an item meant to help counter tunneling, and then nerfed it into being useless because Killer mains complained about it. They quickly fixed Streetwise because Killers were complaining about it when they dragged their feet when Springtrap could go invisible. BHVR doesn't care about the Survivor role or Survivor's opinions - that's the bloody problem. All they're doing is listening to one side.

  • kosaba11
    kosaba11 Member Posts: 312

    All criticism is important. Yes, simply saying something is bad doesn't help much, but it still conveys the notion that something is wrong. Now, yes, the threads that go into detail of what they feel is wrong should be taken more seriously, but all criticism should be listened to and not thrown away as "complaining."

  • thrive2survive
    thrive2survive Member Posts: 322
    edited August 8

    I can agree with this but there are limits. You absolutely have to "listen" to feedback and play tests as developers. Take advice, criticism and all that, but the most important part about feedback from any community is being smart enough to know WHEN to ignore it. BHVR just isn't in that league unfortunately.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    So how does they community express genuine concerns if they cant complain?

    I don't think you really thought this through

  • ImWinston
    ImWinston Member Posts: 643
    • Aside from cases like Streetwise, or the old Twins rework, I agree, Devs should listen less to player complaints (from both, killers and survivors)
  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    At least they're not telling us to be thankful.

  • albertoplus
    albertoplus Member Posts: 494

    And yet they left Streetwise for survivors to abuse for almost an entire week, only disabling it for one day when it was a big outcry from the community while disabling Nemesis for a not so impactful bug.

    For behavior, killer with non-intended slightly faster movement speed is more important than items with literally infinite charges.

    If they only listened to killers, Streetwise would have been killswitched at first day and Nemesis untouched.

    No, i'm not saying they only listen to survivor, just that what you are saying is wrong and goes for both ways.

  • kosaba11
    kosaba11 Member Posts: 312

    You mean like how they let Springtrap go invisible when exiting his doors for much, much longer? Survivors complained about that from day one and BHVR waited something like that is a simple fix. Killers were heard after a week. You can claim I'm wrong all day long, you can thumbs down my comment, but that doesn't change reality - BHVR only listens to Killers.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,458

    I think Springtrap’s case is, above all else, an argument that BHVR listens to money more than anything.

    Like, it was pretty obvious that they weren’t gonna killswitch a character that not only just came out, but also was the single most requested license the game’s had. Far too many sales were at stake there.

  • albertoplus
    albertoplus Member Posts: 494

    Honestly i didnt even downvote your comment.

    So i'm showing you an example on how they "don't listen to killers" and you are showing me an example on how they "don't listen to survivors", and honestly we could go showing examples over the years on how they have left overpowered or broken things for both sides.

    But isn't that proof enough that saying "they only listens to killers" is a blatant lie? You call it a "reality", but after what did happen witt Streetwise/Last Stand on this week it shows that is not even true at all.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    I think it's just that killer players are louder. Way louder.

    The biggest example, imo, is how bhvr dealt with merciless storm. It was bugged so that even hitting the skill checks would delete all progress on that gen. So, effectively, just equipping that perk meant survivors had to complete each gen twice. It meant that about 10 gens worth of progress powered the gates. MS usage blew up, and it was never kill switched. The bug to two months to fix.

    Now, a similar things happened with a chapter patch, where, for some reason if the killer eliminated a survivor, then the next gen to be completed in the match counted as two gens toward the total of 5. So about 4 gens worth of progress would power the gates, but only if the killer has already eliminated someone before gen 4 was done. That was fixed in the fastest hotfix patch this game has ever seen: 6 days after it was introduced.

    They actually bent over backwards to work the weekend and push out a fix more than a week before their typical hotfix schedule.

  • albertoplus
    albertoplus Member Posts: 494

    Merciless Storm should have been totally killswitched at the first day, on that i totally agree with you.

    What you showed to me is a good example on how BHVR didn't handle well the situation, but again, on this same week you have the extreme opposite.

    Nemesis is slightly faster = killswitch

    Streetwise does give items infinite charges = its totally fine for BHVR

    Last Stand makes survivors inmune to a lot of killers attacks while vaulting = its totally fine for BHVR

    I stand with my point. If we have examples for both sides saying that BHVR only listens to one side its just not true, at least on the "fixing bugs/broken things" part.

    Funnily enough, i was mad af some time ago after Knight was released because i totally felt that BHVR was just catering survivors.

    Knight guards still have bugs like they go around the pallets were thrown or they just get stuck in the environment. They have never been fixed.

    However at the moment Knight got a bug that made him able to grab survivors out of gens when moving his summoning orb, got instantly killswitched.

    Totally fine to killswitch him, as it was a gamebreaking bug. However if im not mistaken he got disabled for an entire month. I though that maybe it was because they were also "cleaning" some other bugs with him and it would take time.

    Then he was available again and… yeah, the grab bug was fixed but the guards still go around pallets and get stuck on some places.

    And then the new bug arised where guards go into the windows instead of following the survivor if the survivor goes near it. And guess that? It got made into a feature.

    That knight experience made me think that BHVR only listen to survivors. Right now i try to not think much about it but still feels bad af.

    But yeah, Merciless Storm should have been honestly killswitched day one.