http://dbd.game/killswitch
Do you think Conviction is going to get nerfed (Otz video warning!!!)?
There are certainly a few silly scenarios with the perk, but I don't know if they will nerf it.
Conviction builds are pretty fun, though, when you're the one using them.
Playing against them is another story :(
I think it needs something added to its activation conditions, personally, though I don't know what…
Comments
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It's a perk that punishes killers for literally just… playing the game. You hit someone that was vaulting a window? Oh too bad they get to get away because of it!
You spent some time putting pressure on a survivor you know is nearby, that could or could not be going for a save? Not even slugging? Oh too bad they get to get away because of it!
It's quite frankly an embarrassing perk design and even more embarrassing that it made it to live servers.
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It was a perk that needed nerfing from the ptb.
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Conviction is fine. It's basically only really powerful in good SWF, and as you know, killer players only go against good SWF like 0.1% of the time. The vast majority of games are against hapless, discombobulated solos
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Where is the data to prove most games are full soloq?
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I’ve been running it with unbreakable/soul guard/tenacity and I haven’t really found Conviction all that helpful. I think you’re better off with flip flop power struggle.
In 99% of scenarios, if the killer commits to slugging, Conviction getups are worse than unbreakable getups. And if we’re just trying to punish the killer for letting us recover, power struggle flip flop is basically the same thing but better at the cost of needing an upright pallet. The re-downing yourself is much harsher than people treat it.
The scenario where conviction gets the most value imo is one where the killer just barely doesn’t have enough time to pick you, because they went to kick a gen or something. It’s still a decently lengthy timer at 8 seconds, but even still, you’re going back down in 30 seconds, the killer can just pressure other people and take note of where you went to find you later.
This perk is only good in a coordinated SWF or if you’re constantly slugging and isn’t even really new since killers have been punished by slugging for just a little bit ever since power struggle + flip flop was a combo and power struggle got buffed to 15%.
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Probably, but I hope it doesn't get nerfed too much. I don't think the recovery time is really a problem on its own, it's when you put it with Exponential and other stuff that makes it an issue. 8 seconds is enough that for example you can hit someone through a window, wait for the hit cooldown, and then vault or walk around the window to pick up the survivor. But 4 seconds (with Expo) isn't.
I'd try making it so that rather than being recovery percentage based, it has a flat timer before you can get up so you can't make it any faster. I feel like if they simply increase the recovery percentage required to use it with other recover-speed increasing perks in mind then it'll become kinda bad without them. On average I don't think the perk is actually that good if you don't have a build around it or don't have a swf teammate that knows you have it.
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The last stats I saw on the matter (which are pretty old) a bit over 50% of games were full solo-queue. Duos unsurprisingly were next with well over 25%. Actual full 4 man swfs were something around 5%. All that said the person you were responding to is a fool. You don't need a swf for that perk to work. Even a single random teammate hovering is enough to get use.
@topic It's 100% getting a nerf after they sell enough walking dead dlcs.
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Otz? The killer main with a killer bias? Doesnt like a good survivor perk? No way!
Says a lot when he spends the day streaming and barely had good conviction content for the vid.
That being Said 25% is a bit low.
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It'll get nerfed, but only after a year or more to "gather data".
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I'm having flashbacks to For The People + Buckle Up.
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Yes this perk needs to be nerfed make it 50% and the perk will be fine
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He plays both roles pretty equally. He has no biases, hes one of the most informed dbd players on the planet
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Yes, I do believe the perk will be nerfed.
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It's useless in solo queue, or at least has been for me. Killer always instantly picks up while the other survivors are running around on the other side of the map.
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My two take aways from the video/watching Otz use the perk on his stream are:
- It should not proc itself. It MUST only be from healing other survivors.
- The max recovery should be upped slightly just so Killers aren't punished by an anti-slugging perk for… Not slugging. Either that or make it so recovery speed is set to normal when conviction is active and returned to normal when deactive.
Those are just my passing thoughts though.
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I think increasing the recovery threshold to 35% would be a healthy compromise.
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and now we’re starting to see that the biggest problem in this game is actually content creators. They go out of their way to make ridiculous builds that 99% of people would not ever be able to pull off and people are actually using these videos as a reason to Nerf things
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Without any build around it, i got slugged while the killer went to chase off the guy with the flashlight. I then managed to get up, find some safe spot, and drop, where my teammates were able to come help me up because the killer couldnt find where i went, wasting his entire time chasing me.
And the way this perk works during endgame collapse where all other defensive things turn off, is a bit odd, as it certainly shines once the exit gates are open, and forces the killer to have to immediately pickup for a hook, which can be saved if anyones got something to blind with.
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I do like that he discusses how certain perks like StB are theoretically strong but that has never really been actualized.
I do wish when he posted things like this he included how many games they played and how well they did, then compared it to how well they would do if they were just playing normally. Hens and Otz are good players, its not surprising if they win with Conviction, but it wouldn't be a surprise if they were winning with generic builds either.
I do think it will be nerfed. The self heal just seems like it shouldn't be part of the perk. I currently don't think it would be outrageous to raise it to 35%, that would take away some of the more extreme cases while not impacting its power as a general anti-slug perk.
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I called it problematic and got hate for it, this perks just lets you pick your self up all you needis teammate with flashlight or going under palett and you get 30 seconds second chance with soul guard this is strong in swf starting from duos. The 30 doenst seems much but thats lot of gen time in dbd for 2 other survivors plus your 2 heath states before using this perk and the trigger is only to heal someone but now its bugged and it gives you this perk as soon you pick yourself from the ground so its broken and going under palett with one teammate with flashlight is guarantee to do this 99% of the time.
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Oh he absolutely has a bias. We all do, it's impossible not to. That said I agree he's incredibly knowledgeable about Dbd. While I haven't always agreed with him, Otz's takes have always been fair imo.
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He is the most nice guy on killer main u can imagine, but somehow people still shut down’s someone opinion only because they play opposite style.
Hilarious
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Most likely yes, you can very easily activate it basically every game. Killer just needs to do whatever else rather than picking asap.
The most annoying thing is it becomes kinda lose lose scenario at that point for killer. You are chasing survivors kinda for nothing, because they will get downed anyway. But you also can't leave them alone, because they might have plot twist.
Fact you can activate it by picking yourself up is kinda silly in my opinion. First of it should require healing someone else instead and I would limit the use same as plot twist (1 during and 1 end game)
Post edited by PetTheDoggo on1 -
It's absolutely going to be nerfed to deal with that one specific scenario. That one use case was clearly overlooked imo - if they decided FTP Buckle Up was too strong, the perk combo in the video (which requires one less person to activate) is absolutely too strong.
Sometimes bugs slip by, so hopefully they fix the self-heal activating it soon (i assume that's a bug since i'm pretty sure it says you need to heal someone else for it to activate)
The "25% recovery progress" requirement was too low, I feel like that should have been obvious from the PTB and I'm shocked it made it to live. There's two ways I could see of fixing it (either or both would work):
- Increase the required recovery to something like 50%
- Change it to "after recovering for x seconds" so it's unaffected by recovery speed modifiers
I feel like the second one is preferable because it guarantees no other perks will affect its balance. also, since this is supposed to be anti-slug, it avoids scenarios where you're able to stand up quicker because a nearby survivor is standing by to altruistically heal you above the threshold. on the other hand, it might be harder to code a "seconds spent recovering" requirement"
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I'm certain this perk will get some nerfs or even a full rework in time. I had two Survivors with this perk yesterday and it kept putting me in no win situations. Not sure what the counter play to this perk is even meant to be.
Much like in Otz's video, they kept dying under pallets and hovering around for a pallet save. You can't pick up and you don't have the time to chase the other Survivors away either, because then they'll pick themselves up. It was ridiculous. I probably shouldn't have been in that lobby and would have lost the game anyway (because MMR doesn't exist in this game), but it sure made losing feel a lot more frustrating. It was not a fun experience.
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I think the perk shouldnt work on endgame either. I dont know, it seems cheap, a free scape paired with soulguard.
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i think it just needs to not be affected by recovery speed & work once per trial so killer can play around it and not just deal with it throughout the whole match.
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Probably, it’s a bit over tuned tbh
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So it works with unbreakable and tenacity ? I don't have Michonne but playing against this and last stand is already annoying, they need to do better with perk design it's either useless or obnoxious, no inbetween
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That's literally false, though.
According to the real stats (not the collective hallucination you are engaging with) 70% of games had at bare minimum a duo, with only 30% being completely made of 4 solo queue players.
Screenshot from an old dev stream if you don't believe me:
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that's not the "biggest" problem. the real issue is that the hordes of casuals blindly believe their clickbait titles because they leave the game open AFK all night long and then brag that they have 10K+ hours and play both sides
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We getting a conviction nerd before kaneki gets pegged down the top tier, un-#########-real 😭
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Please refrain from posting divisive nonsense/talking down to others and stay on topic.
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As you said, that's from an old dev stream, specifically it's 8 year old data from 2017 though. There's no reason to believe this would be accurate in 2025.
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I hope it doenst its only good if you really play well and in a coordinated way and the bug that allows it to proc back from itself is obviously a bug that will get fixed
Honestly this perk will be like the haste power of two perk or boon exponential , broken on paper but never used cause too many things need to align correctly for it to actually work-1 -
Yes.
The perk/combo is strong against any killer but it also straight up hard counters twins completely.
Fog vials also have totally killed Spirit viability.
The game doesn't need more killers or more survivors, more perks or more bloat. It desperately needs QOL, reworks and bug fixes to existing killers, buffs to the solo que experience and significant nerfs to the SWF experience.0 -
Yep, except instead of 2 survivors doing it! Now it get to just be literally one survivor doing FTP + Buckle up on themselves! :D
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I got hit by Conviction really hard by a plot twisting smoke bomber with Unbreakable but despite me being flabbergasted I don't think its a big deal. I don't play the edge cases like Oni or twins but Conviction isn't really standing out to me as heavy handed.
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This is what I've been saying. Like old Dead Hard, the average player is gonna fumble it. Sure it's strong in the right hands, but it's silly to me that anything that gives Survivor an edge in an incredibly stale position for the game is considered game breaking. I think it should stay for a while, but the chances of that are pretty slim.
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I literally said the last ones I had saw. I never said that my information couldn't be out of date.
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You Need to watch more otz if you think he doesnt have a killer bias and is primarly a killer main
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I will never get over his complaints about DS in the endgame which ended up in the game, whether intentionally or not. That was such a terrible take.
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He is what??? Looooool you call his killer Gameplay Nice? Ever watched spookyloopz?
Otz Will tunnel noobs any time for wins he doesnt care, slug for 4k? Constant Challenge spam for content ruining games For others? Yeah otz is Nice cope
Post edited by francesinhalover on-6 -
No it's fine, don't touch it or I will say once again that you only favor killers especially starting with sprintrap chapter
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a perk that punishes the killer for not insta picking shouldn't have made it past the ptb to begin with
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honestly the time on it just needs to be bumped up a little so that you literally can’t pick yourself up while vaulting a window without bringing additional perks. I would start there. The amount it takes to fill is generous. Just increase how much the bar has to fill a little.
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As of otz he’s probably one of the more level headed content creators. I watched a guy who was spouting absolute nonsense about how he’s 90% plus kill rate on Vecna and then said nerf botany knowledge 💀
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Let's not pretend that Otz doesn't frequently spout questionable takes.
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