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Do you think Conviction is going to get nerfed (Otz video warning!!!)?

Raccoon
Raccoon Member Posts: 8,134

There are certainly a few silly scenarios with the perk, but I don't know if they will nerf it.

Conviction builds are pretty fun, though, when you're the one using them.

Playing against them is another story :(

I think it needs something added to its activation conditions, personally, though I don't know what…

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Comments

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Conviction is fine. It's basically only really powerful in good SWF, and as you know, killer players only go against good SWF like 0.1% of the time. The vast majority of games are against hapless, discombobulated solos

  • Brimp
    Brimp Member Posts: 3,552
  • francesinhalover
    francesinhalover Member Posts: 376
    edited August 4

    Otz? The killer main with a killer bias? Doesnt like a good survivor perk? No way!

    Says a lot when he spends the day streaming and barely had good conviction content for the vid.

    That being Said 25% is a bit low.

  • TheGoone
    TheGoone Member Posts: 571

    Yes this perk needs to be nerfed make it 50% and the perk will be fine

  • GeneralV
    GeneralV Member Posts: 12,666

    Yes, I do believe the perk will be nerfed.

  • Araphex
    Araphex Member Posts: 788

    It's useless in solo queue, or at least has been for me. Killer always instantly picks up while the other survivors are running around on the other side of the map.

  • Caiman
    Caiman Member Posts: 3,472

    I think increasing the recovery threshold to 35% would be a healthy compromise.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 254

    and now we’re starting to see that the biggest problem in this game is actually content creators. They go out of their way to make ridiculous builds that 99% of people would not ever be able to pull off and people are actually using these videos as a reason to Nerf things

  • Abbzy
    Abbzy Member Posts: 2,139

    I called it problematic and got hate for it, this perks just lets you pick your self up all you needis teammate with flashlight or going under palett and you get 30 seconds second chance with soul guard this is strong in swf starting from duos. The 30 doenst seems much but thats lot of gen time in dbd for 2 other survivors plus your 2 heath states before using this perk and the trigger is only to heal someone but now its bugged and it gives you this perk as soon you pick yourself from the ground so its broken and going under palett with one teammate with flashlight is guarantee to do this 99% of the time.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,962
    edited August 4

    Most likely yes, you can very easily activate it basically every game. Killer just needs to do whatever else rather than picking asap.

    The most annoying thing is it becomes kinda lose lose scenario at that point for killer. You are chasing survivors kinda for nothing, because they will get downed anyway. But you also can't leave them alone, because they might have plot twist.

    Fact you can activate it by picking yourself up is kinda silly in my opinion. First of it should require healing someone else instead and I would limit the use same as plot twist (1 during and 1 end game)

    Post edited by PetTheDoggo on
  • ratcoffee
    ratcoffee Member Posts: 2,110

    It's absolutely going to be nerfed to deal with that one specific scenario. That one use case was clearly overlooked imo - if they decided FTP Buckle Up was too strong, the perk combo in the video (which requires one less person to activate) is absolutely too strong.

    Sometimes bugs slip by, so hopefully they fix the self-heal activating it soon (i assume that's a bug since i'm pretty sure it says you need to heal someone else for it to activate)

    The "25% recovery progress" requirement was too low, I feel like that should have been obvious from the PTB and I'm shocked it made it to live. There's two ways I could see of fixing it (either or both would work):

    1. Increase the required recovery to something like 50%
    2. Change it to "after recovering for x seconds" so it's unaffected by recovery speed modifiers

    I feel like the second one is preferable because it guarantees no other perks will affect its balance. also, since this is supposed to be anti-slug, it avoids scenarios where you're able to stand up quicker because a nearby survivor is standing by to altruistically heal you above the threshold. on the other hand, it might be harder to code a "seconds spent recovering" requirement"

  • tjt85
    tjt85 Member Posts: 1,656
    edited August 4

    I'm certain this perk will get some nerfs or even a full rework in time. I had two Survivors with this perk yesterday and it kept putting me in no win situations. Not sure what the counter play to this perk is even meant to be.

    Much like in Otz's video, they kept dying under pallets and hovering around for a pallet save. You can't pick up and you don't have the time to chase the other Survivors away either, because then they'll pick themselves up. It was ridiculous. I probably shouldn't have been in that lobby and would have lost the game anyway (because MMR doesn't exist in this game), but it sure made losing feel a lot more frustrating. It was not a fun experience.

  • Gastongard
    Gastongard Member Posts: 210

    I think the perk shouldnt work on endgame either. I dont know, it seems cheap, a free scape paired with soulguard.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    i think it just needs to not be affected by recovery speed & work once per trial so killer can play around it and not just deal with it throughout the whole match.

  • HeroLives
    HeroLives Member Posts: 3,233

    Probably, it’s a bit over tuned tbh

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    So it works with unbreakable and tenacity ? I don't have Michonne but playing against this and last stand is already annoying, they need to do better with perk design it's either useless or obnoxious, no inbetween

  • BOFH
    BOFH Member Posts: 42

    That's literally false, though.

    According to the real stats (not the collective hallucination you are engaging with) 70% of games had at bare minimum a duo, with only 30% being completely made of 4 solo queue players.

    Screenshot from an old dev stream if you don't believe me:

    image.png
  • jedimaster505
    jedimaster505 Member Posts: 287
    edited August 4

    that's not the "biggest" problem. the real issue is that the hordes of casuals blindly believe their clickbait titles because they leave the game open AFK all night long and then brag that they have 10K+ hours and play both sides

  • Philscooper
    Philscooper Member Posts: 273

    We getting a conviction nerd before kaneki gets pegged down the top tier, un-#########-real 😭

  • ratcoffee
    ratcoffee Member Posts: 2,110

    As you said, that's from an old dev stream, specifically it's 8 year old data from 2017 though. There's no reason to believe this would be accurate in 2025.

  • Gonourakuto
    Gonourakuto Member Posts: 119

    I hope it doenst its only good if you really play well and in a coordinated way and the bug that allows it to proc back from itself is obviously a bug that will get fixed

    Honestly this perk will be like the haste power of two perk or boon exponential , broken on paper but never used cause too many things need to align correctly for it to actually work

  • Nobody_TM
    Nobody_TM Member Posts: 89

    Yes.

    The perk/combo is strong against any killer but it also straight up hard counters twins completely.

    Fog vials also have totally killed Spirit viability.

    The game doesn't need more killers or more survivors, more perks or more bloat. It desperately needs QOL, reworks and bug fixes to existing killers, buffs to the solo que experience and significant nerfs to the SWF experience.

  • Rapid99
    Rapid99 Member Posts: 326
    edited August 4

    Yep, except instead of 2 survivors doing it! Now it get to just be literally one survivor doing FTP + Buckle up on themselves! :D

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,764

    I got hit by Conviction really hard by a plot twisting smoke bomber with Unbreakable but despite me being flabbergasted I don't think its a big deal. I don't play the edge cases like Oni or twins but Conviction isn't really standing out to me as heavy handed.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    This is what I've been saying. Like old Dead Hard, the average player is gonna fumble it. Sure it's strong in the right hands, but it's silly to me that anything that gives Survivor an edge in an incredibly stale position for the game is considered game breaking. I think it should stay for a while, but the chances of that are pretty slim.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I literally said the last ones I had saw. I never said that my information couldn't be out of date.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    I will never get over his complaints about DS in the endgame which ended up in the game, whether intentionally or not. That was such a terrible take.

  • francesinhalover
    francesinhalover Member Posts: 376
    edited August 9

    He is what??? Looooool you call his killer Gameplay Nice? Ever watched spookyloopz?

    Otz Will tunnel noobs any time for wins he doesnt care, slug for 4k? Constant Challenge spam for content ruining games For others? Yeah otz is Nice cope

    Post edited by francesinhalover on
  • Amanova
    Amanova Member Posts: 379

    No it's fine, don't touch it or I will say once again that you only favor killers especially starting with sprintrap chapter

  • PigWithTvs
    PigWithTvs Member Posts: 377

    a perk that punishes the killer for not insta picking shouldn't have made it past the ptb to begin with

  • Choaron
    Choaron Member Posts: 818

    Let's not pretend that Otz doesn't frequently spout questionable takes.