http://dbd.game/killswitch
Why don’t they add 6 generators instead of 5 since survivors want anti camp slugging tunnel to fix?
Maybe decrease the speed of generators and gen rushing is still a problem. And what about anti healing and not unless it’s plague or legion but things on survivors side is still strong and not to mention there’s a lot of maps that are large and survivor sided this whole game needs a rework. And nerf nurse blight and kaneki but also need the survivors side as well if things want to be balanced and buff the weaker killers
Answers
-
Let’s be real — killers brought this on themselves. We asked for anti-camp, anti-tunnel, anti-slug because those tactics were getting spammed every match. You relied on them so much that BHVR had to step in and make it basekit. If it hadn’t been such a constant issue, it wouldn’t have even been considered. So yeah… you really did this to yourselves.
6 -
They were getting spammed because it was one of the only ways left for low tiers to have a chance of winning. The amount of games I barely won because the survivors made a monumental mistake instead of me playing bad is quite amusing.
0 -
Ah y, sure, it’s totally our fault that you perform like pros on every map and that slugging and tunneling even became such a big problem – not, you know, as a reaction to the survivors repeatedly playing badly?
Even before the anti-facecamp mechanic, the free basekit BT, and the back-then much stronger insta-down/slugging potential on some killers that could snowball crazy — not to mention the old red insta-moris right after the first hook and stuff — I’ve never seen slugging and tunneling become such a blown-up topic like it has today
-4 -
If you expect every killer to be the same tier just because you refuse to get better with the ones you struggle on, that’s on you. Not every killer needs to be like The Ghoul or Springtrap. Some people actually enjoy the challenge instead of just autopilot wins.
3 -
Yeah but in the current state of the game low tiers just aren't fun to play as unless you think holding W for 30 seconds before chase actually begins is fun.
1 -
You realize high tier killers can camp and slug too right? Obviously no one is coming for a Trapper if he decides he wants to play dirty to have a better chance of winning.
7 -
Yeah but then these things get added and what do you add to low tiers without making them even obnoxious to play against? It's a double edged sword that IMO would have been best to be just left alone.
-4 -
I'm not against more generators. I'd be fine with up to ten, honestly. BUT—they would have to be faster or have some sort of checkpoint system. And I don't see Killers being very happy with that decision because it would make defending gens much harder.
6 -
Every assumetr
Just get to know: tunneling existing in every asymmetrical game
U are complaining on something that in the CORE principle of asymmetrical games.
Maybe the whole genre isn’t for ya then, blaming players for using the most evident mechanic is crazy
Post edited by tes on0 -
This is basically just an appeal to tradition fallacy. In much the same way, you could've claimed that isometric point-and-click was a 'Core principle' of MOBAs until SMITE rolled around.
If all survivors had basekit DS with 20 second stuns, I'm pretty sure killers wouldn't tunnel anymore. So to claim that it's inherent to asymmetrical games is just short-sightedness.
5 -
It’s no an appeal of tradition. It’a simple consequence of game design and asymmetrical genre. No asymmetrical game who isn’t dead by balance have anti tunnel mechanic u wish to see. Equip DS and learn how to loop
-2 -
It’a simple consequence of game design and asymmetrical genre.
That's not really true, actually. There's plenty of outlandish stuff that you could do to keep DBD an asymmetrical but make tunnelling a thing of the past. DBD just hasn't opted for those (yet).
I mean, you point at TCSM, but how exactly does tunnelling work in there, for example?
0 -
Read Reddit, every screenshots provided. My point not in TCSM. My point EVERY asymmetrical game failed in balancing /removing tunnelling.
Some of this games right now are complete dead even:
https://www.reddit.com/r/deadbydaylight/s/wCfghFVdE9
U can forbid tunnelling, but u can’t balance game around it. And people will continue to tunnel even if it will mean lose in majority. U yourself even don’t know how to balance it out to prevent mass frustration from opposite side and possible quitting. U just wish somehow ideal answer to be found out after 9 years of DBD being unable to get rid of it, and all other asymmetrical games failing to get rid of this.
Devs already had other project called deathgarden. It failed, no one played killer on high level because it was balanced around mid players ignoring sfws. While on low really few people left as scavengers. It was too competitive for asymmetrical game on different stage for different roles. It didn't have option to be hooked, u instantly die as scavenger, so tunneling issue didn't exist even. Yet no one wanted to play it, because against good players u can’t do anything and even catch up, against bad u played stomp simulator that didn't bring any joy on hunter
So, do u wish dbd being the same? Because the only way to even try to win against good players with high gen efficiency and coordination it makes game 3vs1. Do u really wish killers being able to win only against low skilled players, forcing same situation that was in deathgarden?
U just say “forbid” and don’t provide any compensation for this. U wants everything for base kit and ignores we already have perks for anti tunnel, that actual require some skill to use. U want second and third chance for free because killer decided u are the weakest and should be eliminated first. In some matches it happens, in some matches u can’t do anything about it. But if u yourself getting tunnelled that frequently that u wish having base kit ds with 20s stun, it’s just a hight alert of need some improvements. In skill. Because if u have skill, killer less interested in tunnelling you.
U don’t want to balance it out, otherwise u provided some buffs outside of the nerfs. I don’t see any point to even argue with u, because it’s your second attempt for starting “dispute” with me where u just provide subjective points and expect only opposite side to give proof. Where is your prove thyself?
-2 -
Is that for Deathgarden? The game most people agree died because there was no reason for Hunter players to not immediately kill survivors (or whatever they were called) immediately upon knocking them down, arguably the analogue to tunneling in DBD?
1 -
Uh, so now tunneling is simply straightforward killing opponent.
Let’s forbid killing at all then, because the first one will be always offended-2 -
^
0 -
also because survivors got most (if not all) our gen regression perks gutted and yet they still expect us to play by their rulebook.
2 -
I play survivor quite a bit and I don’t see camping, tunneling or slugging being spammed every match. Occasionally, yes, but not in most of my matches. Most of the time a killer camps or tunnels they end up with one or two kills because the rest of us get to work on gens unimpeded.
0 -
The point is that although tunneling is not perfectly analogous to Deathgarden's gameplay loop, it's widely agreed that the game died because BHVR failed fo address how unfair the strategy of vying for an early elimination was when compared to spreading pressure. I think "this game died because it allowed people to get easy early elims" is very relevant to discussing whether or not to nerf the playstyle of trying to get an early elim
2 -
“I’ll ignore screenshot u provided, and we’ll get “overall” widely spread opinion without any proof”
-2 -
I'm gonna be honest, the source for my claims is like a 4-year-old video and when I tried to find it i learned the guy who made it started posting some really wild conspiracy theories I don't want to promote, so i'm willing to concede the point in order to not promote someone who spouts absolute whackadoo nonsense
1 -
I didn’t deny the problem of rapid elimination in this game. But this issue only concerned players in the first 50 hours of the game. After that, playing on the "survivor" is easy, but on the "killer" it is unbearable. And most importantly, no fun. It seems crazy, but in every asymmetrical genre tunneling has common share be directly related with people interest of the role. That’s why it's always so controversial, arguable, and creates so many speculations.
I am just sincerely impressed by people who claim that it is possible to get rid of tunneling, ignoring the huge negative experience of other games, and most importantly, do not offer anything in return. They don’t provide compensation, they wish base kit for everything, makes it looks like more about sentiment then attempt to catch up balance.
0 -
I don't think that holding up dead games as a good example is in any way helping your case here.
In death garden, specifically, the main cause of the game dying was that they made the hunter/killer role far too powerful.
I'm also going to add that, except in maybe an extreme opinion, I've never seen people in large numbers say "get rid of tunneling entirely". Most people hold a reasonable opinion that tunneling situationally, or in end game, are valid gameplay. But excessive use (at 5 gens right as the game starts) is kinda overkill, and existing tools are ineffective. Otherwise, this wouldn't be the meta.
But there's a huge difference between "get rid of this entirely" which you seem to be arguing against, and the more common opinion, which is more "maybe we should do something that dissuades people from doing this first thing, every single game, while leaving end game mostly intact".
1 -
”far too powerful”
Scavengers were able to put hunter in stun lock for really long time. This role WAS powerful until you don't know how to play this game. This is common thing for asymmetrical games, people love to forget.
People even don’t hard tunnel as before. Only if they don't understand how punishing this can be, or when it’s specific types of killers that doing long streaks and they commit to max efficiency and compare to them majority of players can’t be compared. It’s an extreme minority
The person here literally proposed base kit decisive strike with buffed stun lock, so if you don’t see such people, it doesn't mean they not exist. It doesn’t remove only hardtunneling, it affects all game. People here can be pissed of if they were tunnelled on 1 gen left even, because no one wants to be the first guy who died.
The issue of tunneling at 5 gens right now, with all system and perks is primary consequence of bad play. U already have enough in this game, to prevent this, even if it’s not happening every match.
If you yourself do not provide the necessary resistance, naturally the game will be easy for the killer. And vice versa, if the killer does not apply pressure. Stop expecting that this resistance towards the killer will be provided by the game by default, and something will finally change in your gameplay. Now people ask the killer to play against the system, and not themselves. What is the point of playing as a killer then, instead of demonstrating skill I have to only see another base kit of a survivor for some other anti-system? I’m not playing broken killers so u can’t justify it, nuh. My mains are either low tier or have high skill floor.
And finally… can at least someone here provide another alternative to tunneling? Or we’ll continue to demand any nerf ignoring experience of any other game, barely trying to compensate by their proposals? If you claim, then offer. But here we only demand, unable to offer a truly balanced system.
-1



