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My last match

Hey guys i played a few matches today and the current state of the game. Ive come to the conclusion that this game is no longer playable from a survivors view point. After 2500 hours or so it hurts to let this game go, but it is insanely clear that the devs are no longer interested in keeping this game balanced and fun for both sides. I appreciate the time I had with this community but its time for me to sign off. I hope things turn around for you guys in the future.

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Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    What made you come to this conclusion, specifically? I’m curious what your escape rate is and whether it’s an issue of not escaping often enough or if it’s something else. I have about the same number of hours in the game as you, although spread across 7 years, so I don’t play a lot of hours per week. I play survivor about 50% of the time (pretty much always solo queue) and I don’t feel like it is unplayable at all. My average escape rate is 43%, which feels very balanced to me especially since I also play killer and know how frustrating that experience was when overall average escape rates were higher. Also curious if you play the killer side at all and if that has any impact on your perspective about the survivor experience.

  • RoxasxVT
    RoxasxVT Member Posts: 11

    I'm very curious to see why this game is no longer playable. What made you come up with this? Very curious to see what you have to say.

    Yes the devs are rather…. close-minded and truly do not understand how bad the game needs fixes. The game is still fun. Yes, it needs a quality of life fixes…bad. From a survivor perspective is playable (i play both killers and survivors) when you can coordinate who does what. The true nightmare is solo queue. I played numerous matches with a group of friends where it is possible to have everyone survive the match, however, with a good killer, maybe one or two survivors will escape.

  • cogsturning
    cogsturning Member Posts: 2,226

    I'd also be curious to know your escape rate too. Not being rude, just curious.

  • Royval
    Royval Member Posts: 1,121

    Current state of the game? What’s wrong with the game?

  • killer_hugs
    killer_hugs Member Posts: 197

    yeah that's exactly how i feel. you're either bullying some poor killer or you're being bullied yourself. and it's just those are not good games to play. i want every game to feel worth playing. i want every game for both sides to have a reasonable expectation that they can win. that's it. and that's probably hard to achieve. i get that. but we're no where close to that right now.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    How do killers win “all their games easily” if the average kill rate is 60%? Is your kill rate way higher than 60%? I would really like to know but every time I ask you, you never respond.

  • BlackJimmy88
    BlackJimmy88 Member Posts: 71

    Those 40% are just warm up matches, so don’t count, obviously /s

  • Dem34888
    Dem34888 Member Posts: 140

    If it is not playable from surv side, then what is it and how to deal with it?

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  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    You don’t even need those meta builds/items/add-ons for survivor to be playable. I usually bring a brown medkit and brown add-ons and do just fine. Average escape rate 43% almost exclusively on solo queue.

    When people complain that survivor is “unplayable”, its usually because of one of the two following reasons:

    1) they escape below the 40% solo queue average. If that’s the case, they need to improve their gameplay rather than complain. If the average is 40% that means plenty of other players are able to achieve that escape rate or higher. This isn’t meant as a “git gud” comment, it’s simply recognizing that DbD, as with any game, has a skill curve. Some are going to be on the lower end of the skill curve and be below-average players. You can’t balance a game around the low end of the skill curve because then the middle and upper end become far too powerful. SBMM in theory should fix the problem, but as we all know, that system is essentially non-functional.

    2) they do escape at or above the average of 40%, but feel that they deserve to escape more often than that. Everyone is going to have a different opinion on this - I personally am totally ok escaping only 40% of the time. It’s not supposed to be easy. BHVR has to balance around both the survivor and the killer experience. I remember before killers were buffed in the 6.1patch (I think?) that survivor queues were extremely long because so few people wanted to play killer. BHVR noticed this and correctly adjusted the balance. Queue times are much more reasonable on both sides now. People will say that killer queues are still long but I only see that if I play during the day time hours, and killer queue have always been longer during that time when fewer people are playing survivor with their friends.

  • tes
    tes Member Posts: 1,223
    IMG_0137.png IMG_0138.png

    I had fun. At least yesterday. Survivors still fun and good

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    ”It feels like you’re always at the Killer’s mercy…”

    Isn’t that the whole point of the horror genre? I don’t feel like the killer is supposed to be the survivors’ punching bag, but maybe that’s just me.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    Been feeling the same way but about both roles tbh. Matchmaking just seems to not work at all.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    DBD likes to lean more PvE which only works for things like L4D2 or RE6 where you essentially are playing an NPC. If we're going by horror, it should definitely lean more in the direction that its licenses do. Properties like Alien or Child's Play or Hellraiser or Stranger Things or Silent Hill or Alan Wake or Resident Evil, where the Survivors outsmart the Killers to survive and there's a lot of interaction versus say Night Of The Living Dead where they all hide in a house until all of them die. Although at least in that movie, they chose to stay inside and lasted the whole movie. 😵

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,340

    Yeah, I agree. You don't need meta builds to do well on survivor, if you know what you are doing.
    Heck, I don't even run exhaustion perks, yet I still manage to escape around 48% of the time on average.

    My personal build is Blast Mine, Botany, Scene Partner and Iron Will.
    Reverse gen-slowdown, increased healing speed, a fun twist on aura read, and staying silent when it matters.

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    how people saying survivors hard? I mean I play killer and I get 1k or 2k if I'm lucky most 4 man out but survivor normally escape ( play solo) and if I don't escape my teammates do like 3 or 2 man out.

  • GannTM
    GannTM Member Posts: 10,956

    No need to play if you aren’t having fun. Hope you can find a new game to enjoy. I personally still have fun playing DBD despite its problems, but I understand why others won’t have fun.

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    no I get them too thing is were not meant to escape every match.

  • tes
    tes Member Posts: 1,223

    People downvoting simply because I had ok games in solo are something. Do they really wish to see only bad about role they playing?

  • cogsturning
    cogsturning Member Posts: 2,226

    This is the problem. No matter how well you do, you can't babysit the whole team. Even if the killer is a terrible player, if your team is equally terrible, you're still screwed.

    I also have the trait of altruism and that costs me my life a lot. I was tunnelled out of that 13k match, but in the 17k, someone else was being hard tunnelled as soon as the game started, so I inserted myself into the chase, knowing full well I'd take a hooking for it. The killer ended up camping the hook until I went 2nd stage then targeted me afterwards...all because I tried to stop them from targeting someone else. That sort of thing is pretty disheartening, even more so when I get my first hooking at the end of a match and the team I've been healing and helping the whole time just runs out the door.

  • tes
    tes Member Posts: 1,223

    I also had long streak of losing, but it was on both roles

    As well as I understand it’s nothing about “op killers”, but solo with low efficiency and bad organizing

    Ok well then, if people want to believe it's impossible to get joy, it's their problem

  • Ohyakno
    Ohyakno Member Posts: 1,498

    You're not. You are suffering from negativity bias.

    https://youtu.be/HI7FFpVpgRY?si=YxPZ477dkZEd0QCE

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    I understand that some people become targets for some killers but I had 0k 3 times in a row and my wins are like (3k to 4k) ones every 3 match of 1k to 0K mostly 2k on a good day.

  • tes
    tes Member Posts: 1,223

    I didn’t want to make people feeling wrong about loses. I’m playing solo and my escape rate even that high tbh.

    But I honestly tired from people to constantly complaining to overall role. Because I really don’t understand. I started to play this game as survivor. Now despite switching to killer as well and being 50/50 player every time I feel anxious or bad I purposefully switch to survivors. This is my personal comfort zone. I… I can’t find anything bad about this role except extremely toxic killers who write ez after playing nurse against solo or when my team just played bad. And because this solo without proper info with weird MMR my teams in solo Q indeed losing a lot. Over and over I see mistakes done from my teammates, and because it’s potential of 4 mistakes it hits different than one mistake on killer, but everyone blame killer OR claiming being survivor isn’t fun and good in endgame chat. I still trying to find why.

    Sometimes I feel I am playing completely different game. How being survivor I know I can avoid tunnelling, at the same time playing mid? Yesterday I was hardtunneled one time in like 14 games. How somehow I barely meeting toxic killers when everyone point they meeting 5th ghoul on a day? Why I can just equip ds/otr with reassurance and don’t bother myself with this tunneling/camping issue every game? Why I can do gens easily and don’t find gen regress harsh until it’s not A/S tier killer?

    And when I’m playing as killer with constant meeting of good teams my smallest attempt of pointing on some abuse in perk on this forum is meeting harsh critic. Like extreme harsh, even when I don’t tell “nerf to the ground”, but just wish for some compromises. People here likes to forbid me to talk about negative feeling from one role, yet as soon as I finally show something positive about other I just see mad reaction. Why?

    Ok on killer I slug and tunnel. But on survivor I genrush or run heal meta as well. I even play in sfw sometimes. Games are balanced around it, not random solo with MMR missmatch that unfortunately happens a lot. My point on this forum is literally praying for that one day we’ll receive info base kit for solos that we’ll make them close to SFW, better MMR, less RGN, and when killers won’t suffer from poor game design or feeling like they playing against system, and not skill on players. I wish both good for both roles, and I don’t want to be seem extremely toxic.

    I’m playing “unfair” right now on both roles and take my personal max. Because game allows it and can’t forbid me to play efficiently, even when someone finding it unfair. I can’t force others so, that’s why I don’t blame my solo teammates in endgame chat. Or overall role. I don’t even blame people who are toxic against me after match.

    If I want to win, I play with duo and suddenly I am over 60-70% of pub matches against killers. On killer at the same time I’m avoiding broken killers with less skill involve, yet I’m fully commuting to dedicated choice. And I actually see results from it. This game can encourage you on both roles.

    Am I playing completely different game, because it bring joy for me from both roles? Is it my fault I genuinely don’t feel we have gen rush or tunneling issue that spoils experience, but that’s people who project negate impact they took from social media? And that game shouldn't be balanced around weak tier killers or solo Q survivors?

  • cogsturning
    cogsturning Member Posts: 2,226

    I don't personally feel just doing gens (it's literally the only thing there is to do as surv) and using healing perks is playing unfair. The game provides you with an objective (gens) and healing boosts (perks). The game never tells you to tunnel or slug. Those are choices people have made. I want to bring a build that I like, not one to counter those tactics.

    As killer, I'll do bad if the whole team is good. But as survivor, if I'm the only one in the match that even understands the game, I have zero hope. I always feel like there's something I couod do to turn things around as killer. As survivor, I just mentatlity check out when I see it's hopeless. And it's been happening to me a lot lately.

  • tes
    tes Member Posts: 1,223

    The game tells u to kill. If u are wandering around and waste 45 sec on chase + 30 seconds to hook and find another chase or push gens, every normal team with gen or heal meta will finish gens until u hook the 4th member. If they actually can last in a chase for a minute, of course. I am not talking about 10-second looping. I am not playing against people who last 10 seconds in loops, usually. So again, maybe I am indeed playing a different game.

    Pyramid Head have a base kit that is used for tunnel, as a sacrifice he has low mobility and can’t utilise the majority of gen regress meta. And u need to force torment which isn’t that easy. Oni and Twins are playing through slug, in sacrifice they have a short duration of power that allows them to slug or can be extremely punished after missing. We have a basement in-game, which since the start meant instant death if the killer is Booba or Trapper and he put u there. Out of this basement, these killers are weak and have extremely easy counterplay. So the statement this game never was meant to slug/tunnel isn’t true. It always was here.

    My games last between 7 minutes to 10 when I am playing killer. Not because everyone is dead to that moment. Usually, because we are already in the endgame. Survivors in my lobby don’t usually struggle. Overall, not all of the time, unfortunately. In such periods I let people go if I’m feeling it was extremely unfair.

    I felt many times that hopeless thing in survivors solo matches. But it’s not killer fault. If my teammate made mistake and killer used that to punish whole team, it’s my teammate fault he’ll never admit unfortunately. Even me can do such mistake. I will never blame killer for a reason that not upon him. He can’t fix inconsistent level of skill in solo q lobbies. And encouraging this system by forbidding killers and claiming “take it easy, here is one member who is bad anyways” is admitting that overall we have weakness during skill issue somewhere. When killer is shows his mercy I am grateful, but I am also embarrassed. Because he is easy on me cause my team was bad or I wasn't lucky enough with RGN. I don’t want to feel embarassed to win.

    Over and over devs instead of fixing that issue of inconsistent level of game sense, instead of trying make solo equal to sfw by giving info and encourage team work, constantly restrict mid killers, creating broken ones so side won’t feel offenced, and creates broken meta that wipes any of your effort of the pressure if u don’t tunnel. I am sorry, but it's miserable truth that this game encourage tunneling or S killers meta, because otherwise u’ll lose 90% of your matches against good teams, and your skill will never matter. U can stay in comfort zone of course, but it kills all skill growth. Not everyone wants this.

    So we creating more and more such systems. Even on killer. Why encourage skill, indeed? Let’s give base kit for everything or create free hit scan on ghoul and push some broken killers here, to justify another base kit for survivors as well. So majority of players will struggle as soon as they see experienced player. We can continue to make game like this if course. So it’ll be anti - system simulator, where one side feeling they have to play against perks, others against broken killers. Do we really wish this?

    I want to have opportunity to survive tunneling cause my teammate took a hit and after this I used my skill for looping, not because I hit skill check that cancel whole chase. Winning chase for 3 gens when killer tunneling u is the best thing ever, I don’t want to be deprived of this feeling because my opponent was artificially limited. As well as I don’t want to be deprived from ability doing snow ball.

    But this requires good rework on maps, fixing every bug on every killer which causing flaws, and highly encouraging team work so your teammate will protect u and make killer regret they tunneled. But it seems such direction is way harder than simple “U’ll never be able to do X thing”

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Brother, get a swf and get better. Survivor has and always has been the stronger role. That saidz the state of the game is definitely lacking, but even that has been addressed and will be fixed over time.

  • cogsturning
    cogsturning Member Posts: 2,226

    I agree that the problem is usually not the killers. Recently, I've had a lot of nasty and toxic players but before that, it usually isn't so bad. As for the killer characters themselves, I think Clown and Kaneki need adjustments, but I don't think its as extreme as everyone else says (for Kaneki. Clown is terrible to deal with right now.)

    The problem is indeed matchmaking. I'm in matches trying to read the killers perks and counter them. I'm taking protection hits and hooks for teammates. I'm doing everything I can to save people in endgame. And what do my teammates do? Get found immediately because they couldn't guess the killer is running BBQ, one of the most popular perks in the game. Or they got off a gen that was almost done because they couldn't guess the killer had DMS. They let me go second stage on first hook cause they weren't watching the HUD. They ran out the door while I was hooked even though I was an easy save. Or maybe I get real lucky and end up with a 3-man that's doing sabos and flashlight saves and the killer gets pissed and slugs all three of them—and I'm next cause they didn't bother to notice (or just don't care) that I wasn't involved. In many, many of my matches, I feel like my deaths are not my fault, and that's extremely frustrating.

    As killer, it's the same. I either get a team of fantastic sweaty pros that I can't beat or I get 4 clueless idiots that make me feel terrible because they have no idea what they're doing. Or maybe 3 clueless idiots and one decent one who makes me feel like I'm looking in a mirror.

    It feels like no matter which role play, my teammates/opponents are either horrid or stellar and there's just no mid-range players like me.

  • tes
    tes Member Posts: 1,223

    Yes! Just yes. I can’t say better

    Majority playing solo q + killers in community. All of us understands that it’s not fault of opposite side, but we keep asking for nerfing them more and more. Like it happens for straight 9 years. I don’t want to spend other 5 years for waiting of introducing “anti” for everything that will bore me to death in this game.

    And the best treatment here is for full 4 sfw comp stack and nurse with 900 win streaks. We all know who exactly taking advantage from every nerf of opposite side here.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    The survivors turning the tables in this game is escaping, not violence against the killer. Getting a risky EGC save is the equivalent of Leon rocket launchering legion.

  • kaneyboy
    kaneyboy Member Posts: 350
  • hermitkermit
    hermitkermit Member Posts: 991

    First off, I don't want to invalidate your feelings. How you feel is completely valid and fine, and we don't have to agree on anything in the game for me to acknowledge that your feelings matter. So even though I might disagree with certain views you have on the game, please know that I am in no way trying to make you feel guilty for feeling the way you do.

    I understand that you personally feel tired of hearing how people aren't enjoying survivor, but to be honest that is what the forums are for. It's a place for people to discuss the game; the good, the bad, and the ugly. It doesn't help either that it seems that many changes for the game don't happen unless enough people are upset about it. (like the live stream with chandler riggs or the most recent streetwise bug) changes didn't happen until enough people spoke up about it. If you personally are sick of hearing how people don't like survivor, that's fine, you're valid to feel that way, but the solution isn't ever going to be that those people shouldn't speak up. Just like you should always be allowed to speak up, so should they.

    Your experiences matter, absolutely, and so do other people's. We can't just ignore any of the criticism and only focus on what's good or things will never improve.

    When it comes to your comments about tunneling and things, that's kind of a whole can of worms. Without getting into a very long winded discussion about why I disagree with them being available in the way they currently are balanced as tools compared to the way other tools are balanced, at the end of the day you are free to play however you want to play but others are also free to not like it.

    You talked a little bit about your frustration with playing to win and how other people can get upset with that, and as I said earlier, you can play however you want to. But people will react to however you play. I can let the door close on someone, or refuse to put my cart away. Neither of those things are illegal to do, they aren't "against the rules" so to speak, but many people would probably have an opinion about it because I have the choice not to do those things, but I chose to do them anyway. You openly admit that you tunnel and slug, which you are free to do, but you also are aware of how people feel about doing those things. You don't have to care, of course, but other people are allowed to feel frustration that you don't care.

    You're not playing a different game then the rest of the people on the forums, but we all do have different experiences. We have to be careful about the general mentality of, "if I don't see it then it doesn't happen." Just because I haven't personally had to deal with, say, a Demogorgon slapping me on the hook, doesn't mean that it doesn't exist. It doesn't mean someone else hasn't had that experience. We're all playing the same game, but we may not all have the same experience. You don't need to feel bad that you don't care about some of the things other people care about, and people shouldn't make you feel bad for it. In the same way that you shouldn't make other people feel bad that they do care about what you don't.

    All in all, you are 100% valid in your feelings. Your frustration, confusion, annoyance, concerns, everything. So is eveyrone else here. We all care about the game, and our own time, and we all have opinions on how those 2 things could be better. I'm glad to hear that you are enjoying the game though. That's great! I hope you continue to enjoy yourself, truly. There is nothing wrong with you enjoying the game. :)

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Everyone is going to feel differently about what is “fair” and I understand that. Keep in mind that killers need to be incentivized to play, too. When kill rates were lower, I remember waiting in survivor queues for 15-20 minutes during peak evening hours. Now during the peak hours the survivor queue is still longer, but usually not more than 5 minutes. It’s pretty clear that BHVR has found that 40% average escape rate is the sweet spot where the number of killers vs survivors in the queues is relatively balanced across the course of a full day. Of course survivor queue are shorter during the day and longer during the evenings, but it has always been that way. But now, the peak hours survivor queue times are much more bearable.