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Concepts for basekit killer buffs

I've seen some people talking about certain effects made basekit for all Killers so I wanted to compile the ones I've seen, list some of my own, and share thoughts. Feel free to add suggestions.

  • Corrupt Intervention (I do like this one, since it feels necessary on a lot of Killers, and would immediately go away after the first down. The perfect example of a buff that helps weaker Killers without being too oppressive on stronger ones.)
  • Pop Goes the Weasel (I could see it being nerfed down to maybe 10%, but I don't hate it as an idea. It gives Killers more incentive to go for hooks rather than simply protecting their gens for as long as possible.)
  • Deadlock (Would help weaker Killers a ton to prevent 3 gens from popping in the first chase.)
  • Gift of Pain (I like this one a surprising amount. It gives Killers some incentive to spread hooks via forcing gen slowdown. The Hemorrhage/Mangled doesn't have to be included, of course.)
  • Deerstalker (Maybe not super impactful but still possibly helpful. Probably with a lower total range, and of course, Plot Twist should be immune.)
  • No Way Out (but it works in reverse. The more hooks you have, the less time the gates are blocked for.)
  • Dying Light (without the buffs to the Obsession of course. A simple stacking gen-speed penalty that encourages hook spreading.)

What do you guys think?

Comments

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I would want to see basekit corrupt be added as a must in modern dbd, but not blocking gens fully closest to the surv rather make them take as long as it would if fixing solo even if there is 4 or 3 or 2 survivors working on them.

    This effect would stop and gen will go back to normal as they would normally + the existing corrupt can still exist by fully blocking all gens as it exists.

    Anything else is kinda like pushing it in killer favor which is not necessarily needed to secure a win.

    Like the game would be way more balanced if corrupt gets added as baseline but you can still do far out gens but way slower.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Early game pressure feels more consistent.

    Survivors wouldn’t be able to instantly slam a far gen before the killer even makes first contact. This reduces those “2 gens done before first down” games.

    Less frustrating than full block.

    Survivors can still work on gens, just slower, so they don’t feel like they’re “locked out of the game” at spawn. This softens complaints newer players often have about baseline Corrupt.

    Coordination matters more.

    SWFs might still split to apply pressure, but the slowdown means stacking far away isn’t as efficient anymore. Solo queue survivors may not notice the difference as much.

  • tannhauser
    tannhauser Member Posts: 17
    edited August 2025

    I like this idea! — but I think it should still be slower than one person doing a gen. Multiple gens popping at once is most often the result of Survivors splitting gens, so some sort of slowdown that affects solo gens (for only the farthest generators at the start of the game) would be ideal for me.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Honestly at the start they can make it solo survivor repair speed and go from there.

    They can also make BNP not usable on those gens in the start since someone mentioned entity should have 3 claws on gens and by the time 1 claw is on gen the speed returns to normal and BNP can be installed at those gens far away.

    But yeah up to testing as it should be heavily in PTB and adjusted to modern dbd

  • CLHL
    CLHL Member Posts: 429

    Corrupt Intervention would become ineffective as soon as it was present in all matches, tactics such as camping it out would begin to be used more. The same thing happened with survivors spawning together; now they deliberately split up at the start and end up being more productive than before. A better solution would be to make repairing at the start of the game extremely slower, at least until the first chase begins.

    I would add base-kit Monstrous Shrine, but for all hooks and not only the white ones. Gens before friends is more concerning than ever, last-minute rescues have become too common. This perk only works when the killer isn't camping and punishes rushing, so it would be a healthy addition.

  • GeordieKiller
    GeordieKiller Member Posts: 469
    edited August 2025

    This is what exactly killers need very healthy ideas which deals with one of the root causes that is plagueing the game Gen effiency and will have a postive effect in dealing with the symptoms tunneling, camping etc

    Only area i have issue with is No way out not sure how that would work but i like the rest but if we are limited for like 3 i would go with

    Corrupt- helps early game and brings it a bit more balance for start of games

    Deadlock - deal with gen effeicny passively and give a bit more time to go for multiple hooks

    Pop - but change it from current to total

    this will passively encourage killers to get more hooks as they are spreading hooks and without costing them the potential win in the game which cant be the same for current dbd as its spreading hooks = lost games and because killers are more rewarded and have a better chance at winning by spreading hooks you will see vast majority of killers focus less on tunneling camping etc and more spreading hooks so its a win for everyone

    Great ideas there tannhauser :)

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Not really no i had better matches when they were not together than now.

    Corrupt is a must in modern dbd and i am starting to trust you way less and less pulsar since you dont mention your killer winrate / killrate and survivor escape rate.

    You seem to be againts the only needed change that would help out SBMM and MMR system.

    It would not harm the playerbase it wouldnt change anything except prevent 1 or 2 gens to be done before an m1 killers get to the far out gens.

    People say it will promote camping? So what, it at least gives a chance to go from point A to B side of map and scout the area. It can only prolonge match as it should due to killer Q times

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yall who dislike my post, what even is your win rate / kill rate and escape rate?

    Why do you guys so badly want low tier killers not be viable in high mmr lobbies where its a must to protect and not give free gens at the start, all you guys say is to run corrupt and meta killers with mobility, dash such we nurse or blight or ghoul to travel to the map in seconds.

    Im starting to think you guys who downvote my reason and logic are sub 60% WR or sub 70% since at that level playing killer often gives you 3k if playing right and dont resort to tunnel.

    Just saying even tombstone build does not work at 75-78% WR unless u fully run meta perks which becomes unfun and even then its close call if one wrong missinput or time loss occurs it wont be winnable and most likely results 1k or 0k.

    You all can hate me all you want i am saying it how it is lol at my killrate /wr on myers at high mmr lobbies where all 16 perks are second chances that nullify tombstone or any exposed effects.

    Once survivors do reverse snowball and prevent any form of winning its game over.

  • tannhauser
    tannhauser Member Posts: 17

    Let me be clear, I am not saying that ALL or even any of these ideas should be added to base-kit, I am just listing some ideas I've seen for perks-turned-basekit and sharing my thoughts.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I mean hey thats impressive i wont lie or back off, playtime also matters too when your average is 85% WR which again i dont know which perk or addons you are using on those killers.

    I tried your suggestions earlier and i got myself to 80% on myers but i refuse to play meta perks and tomb build, since its only perks that help reach 80+% which proves my point further corrupt is needed.

    Do clarify how corrupt would ruin the playerbase?

  • tannhauser
    tannhauser Member Posts: 17

    While I generally agree, I think something like basekit Corrupt would be fine because the stronger killers like Nurse and Blight get their early downs very quickly, and so it doesn't help them quite as much. But comparatively, weaker M1 killers (and even more mid-tier killers who suffer from lack of mobility) would benefit much more from such a change. But I do agree that the weaker Killers of course need some help in the buffs department.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I am just fighting a fight for people who dont have such playtime and time in life to main dbd to build up such hours and for those who dont want to run meta perks that ruins the spirit of the character you are playing.

    Like i wont deny that running the perks you suggested me and addons did not boost my killrate, yes it did but at what cost?

  • Coffee2Go
    Coffee2Go Member Posts: 771

    If i recall you said you are 15k hours in game? If im not mistaken

  • tannhauser
    tannhauser Member Posts: 17

    I like this idea! I'm a Monstrous Shrine believer (in that I think it's a funky, unique perk that really doesn't do very much most of the time) but I think this would be an excellent way to reconcile Killer struggles with the longer hook timers and discourage camping.

  • Gastongard
    Gastongard Member Posts: 210

    While I agree some of these are good ideas, they are pretty hard to implement in a game where blight and nurse coexist with trapper and myers for example. To make this work you need to first nerf the toptier killers, and maybe buff some lower tier ones, to make all killers be a similar spot. If not nurse will be much more oppresive than she already is, blight the same, even spirit. Imagine in low mmr. Not viable at all.

    I dont think you can buff killers with these kind of basekit features in the state the game is right now.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I said it needs to be viable to push through the cap but you do you to misinterpet it wrongly.

    Yes i did write that post and i still stand by it that the high mmr at that WR is not viable to run non meta killers and non meta perks.

    There is always going to be a player like Pulsar that has high hours and say "yep game is balanced it is just because i have high hours and played game since start".

    If you call me out for gatekeeping i dont mind calling you for gatekeeping just because of your playtime and being og player.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Okay my bad actually this is on me i mistaken your name as someone elses who said it would ruin it.

    Scrolling on phone and refreshing new replies bugs the font (not an excuse thats why im sorry).

    Either way it would help not gift 1 or 2 gens in high mmr lobbies, thats all

  • tannhauser
    tannhauser Member Posts: 17

    I totally see your point and agree. It feels very frustrating that the tier-list has been mostly the same for years now, purely due to differences in Killer design. If the game was better balanced in terms of Killer strength then basekit buffs like these might not even be something that's wanted or needed.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I never said to buff killers to have 80% where did i say or quote thats what BHVR has to do.

    I made a post about michael not long ago because i never hit that such high mmr lobbies before (as a new player) and upon swapping out few perks its a bit more viable but it ruins my entire playstyle or forces me to actually tunnel to win rather than spread hooks, spreading hooks is not viable at all not even with meta perks on m1 or weak killers.

    I just stated i stand for weak killers to get equalized along side stronger killers that not necessarily need the meta perks to win.

    A lot of people misinterpet my stance on this but yeah, weak killers need to be modernized and i said in my post that "the shape" should get a viable gameplay change that makes his any playstyle viable in high mmr unlike now.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    If you read my post and quote me on the stuff i said and i explained what "viable" is.

    Its to give or make weak killers more modernized in dbd since everyone including streamers say that majority including myers is outdated and not worth playing at high mmr and that if you really want to win and be 80-85-90% like fully reach that top 0.1% you require nurse or blight and strong game knowledge and full meta perks.

    So i made a post about michael since he is my main (yes i tried other killers and yes it is more viable to play blight or nurse or ghoul or tp killers at high mmr).

    But i do enjoy myers because he is iconic he is fun to me for me he makes me feel like i am actually a killer as cheesy as it sounds or corny i enjoy coming home from work and booting up my ps5 and run myers only with my own build that makes me feel like lore accurate myers.

    but again you will probably misinterpret my explanation for what viable means, what it means for me is: "playing michael shouldnt be him tunneling from start and he should not have to sweat that badly at spreading hooks"

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I already explained 16 second chances perks is not resistance, i love a challenge but not when my knife with tomb build does not pierce through their playstyle, i do play to win at high mmr and i will keep playing like that due to their perks.

    What i said in post was that spreading hooks is not viable due to the fact michael is simply m1 killer.

    My build and hell even meta build u suggested is still not helping spread hooks, i have to tunnel to win and by the way not sure if you are aware but BHVR is adding anti tunnel!

    So what then what will you come up with saying about michael when tunneling is not viable strat to draw 2k againts high mmr squads

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I am at that point to because i dont want to play anymore it sickens me, even if i play for fun i will still get players who trick the mmr system and ruin the fun (yes its not every game).

    And playing for fun when nobody wants to "play along" is not fun either its just me with scratched mirror going around doing minimal damage.

    I dont want the winrate of 90% i want to just not have to sweat, like do you get that part of memo im putting down, i dont want to sweat sweat i can play for win but playing sweaty and tryhard perfect pathing just to tunnel and draw 2k or 1k is not viable in general thats what ive been saying why play michael then at high mmr since he is intended or should i say according to BHVR devs all killers should be balanced 50/50.. yet there is so much variety between michael and ghoul.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I just today confirmed i did get my WR up for playing like that? And in my post from michael i also tagged u saying i will be trying out what you said and it did bump up my WR to 80%.

    But at that point like there is no fun, single mistake makes a win and loss difference it ruins the time wasted for queue times.

    And with what you said spreading hooks isnt still viable, i manage to get either 4 unique hooks or 4 hooks in general on average when i used to 8 hook at 4 gens left before prior to me hitting 70% WR.

    So then doesnt that prove the point michael is just not playable at higher mmr if my build now does not do anything and meta build lets me just guarante 2k draw if i play sweaty.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Also i will leave it at this statement.

    Dbd is supposed to be and still is marketed as an asymmetrical game, which in its core genre should not have any meta in its name, matter of fact asymmetrical games have always been balanced to allow you to win with any type of playstyle and perk system (if they have any).

    The devs just make sure to equalize either classes, perks, items to match that 50/50 RNG effect for players.

    And dbd itself isnt a ranked esport game so why does it then have and why do players promote meta perks meta killers when devs say they always balance it to be 50/50.

    Like hell to me i see high mmr survivors with comms and playtime like 5k hours or more highly at high advantage even if i run 4 meta perks that streamers, everyone here has been saying, all it does is secure a 1k or a 2k draw to a certain extent until survivors make a mistake and then it gives 2k or more.

    Again in short i want to say my stance and stand that weaker killers like C class or whatever community has a term for them should be equalized to stand terms (not in a ability way).

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I just care what people do in a match like yes its very fun when community digs up a meta build for survivors to finish gens in such short time compared to queue times.

    All i said is im hoping devs modernize michael in modern dbd as the devs them selves said they want to make sure all killers are not stuck in old stealth way of playing rather modernize them in looping and chasing more.

    But again in this topic this person who made the topic was saying about baseline perks to be added as baseline not perks, and so i was playing along due to the fact changes are coming confirmed Anti tunnel, anti slug, proxy.

    Those wont be fun let me tell you right now, it is fun to get 4 unique hooks, its fun when perks that require 4 hooks get proc but it will be way harder without some significant changes.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Like i returned to my scratched mirror build because i cba i tried it out, it works the meta perks work to the certain extent like you said they would, but its hell its not fun and one mistake i can kiss goodbye to a draw or even a win.

    My build though is very fun it gives funny giggles when it simply works, scratched mirror is insanely fun if played to full extent

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Yeah, dude is god-tier. Pulsar is one of the very few on this forum for whom I say “yep, they can back up their opinion that killer side might need nerfs.” Most others who voice that opinion never so much as provide even a shred of evidence that they play killer at all.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah fair enough, i dont play tournaments or comp in any way, i just wanted to see and feel how it is againts actual resistant squads.

    I dont get them that often most of them are not 4 cordinated only 2 so that helps.

    But yeah the fun build is always fun for me if i dont end up with them, the WR can always be made to go high if i wish to do so, been having a blast on ghostface too

  • Pulsar
    Pulsar Member Posts: 22,976

    Precisely. You do not play in tournaments and it sounds like you dont want to. I don't blame you. I have had a blast in every tournament, but it's HARD. It is mentally and emotionally draining.

    Knowing what's up at higher brackets is fine, but I will ALWAYS tell players to focus on fun over winning. If that pushes you down into "low mmr" who cares? It's a game, its supposed to be fun!

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Dont get me wrong high bracket is sometimes fun not as low mmr bracket or avg bracket.

    I do get players at now 78-80% that sometimes decide to just call it in a win for me if they are last two survs and they see its unwinnable they will just say alright he beat us as myers lets give him 3k and take 1 escape as a deal to not go for extended chases.

    I nod and let them escape win win.

    I do give a challenge too dont get me wrong i wouldnt be in that high bracket, i myself used to do esports in another game unrelated to dbd.

    I am a quick learner but do i have time to main dbd or any other game ( no i do not ).

    Sad as it is im 24 and got two jobs and barely any free time for anything outside of work.

    Back when i was 17 that was peak for me gaming and comp

  • Coffee2Go
    Coffee2Go Member Posts: 771

    It was in rocket league (secured 5000€ in winnings over 2 year period)

  • Pulsar
    Pulsar Member Posts: 22,976

    I'm only a couple years younger than you, so I get it.

    I played in tournaments when I was in college a few years back, I'd come home and get on my Xbox and play, then go to class the next day, tired as hell lol.

    Now I'm back in school for a second degree, and I find I don't have so much time to game anymore.

  • crogers271
    crogers271 Member Posts: 3,274

    I'm probably not the only who finds it very funny listening to a few people in their early 20s reminiscing about the good old days.

  • Pulsar
    Pulsar Member Posts: 22,976

    I am sure we will look back in twenty years and these days, and those days we consider the "good ole days", will be indistinguishable from each other.