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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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I’m sick of seeing pain res and deadman’s switch every single match.

Honestly I don’t like playing survivor much I don’t really enjoy it because I see the same perks on killer every single game and it’s annoying I understand that’s the only and best gen regression perk there is but why don’t the devs nerf other gen regression perks like call of brine pop eruption or something.

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Comments

  • Roaroftime
    Roaroftime Member Posts: 490

    Same, when survivors used the same perks every round they made a massive deal out of it and did a whole update based on "shaking up the meta" which they said applied to both sides. Yet when killers use the exact same perks every single match (DMS + Pain Res + Dead Lock + Grim Embrace + Corrupt etc) it's completely ok despite being so predictable and boring for survivors….

    It's such a boring build for killers to bring for themselves as well I much prefer fun builds like undetectable builds and stuff but it's always the sweats and blight players who need it the least that end up bringing these meta builds. Really unfun and can see people not playing anymore because of it I'm personally also sick of it but killers would moan if devs did anything because they're too reliant on perks for kills and to them wins>fun.

  • Marc_123
    Marc_123 Member Posts: 4,034

    Don´t worry.

    If you play longer you will get more meta changes than you like.

    And you can bet that with the next shake maybe these perks disappear but that something way worse may arrive.

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  • ratcoffee
    ratcoffee Member Posts: 2,112

    I played 4 games of 1v4 yesterday and saw a grand total of 1 perk not dedicated to regressing, blocking or slowing gen progress. It was Nowhere To Hide. Even the non gen regression perks people are using synergise with the regression. I escaped in 3/4 of those games and it was still miserable

    I far preferred the games I played like a week ago where I lost but the killer recognized that the killer win con is trying to hook survivors 3 times each and not trying to damage gens 8 times each

  • CLHL
    CLHL Member Posts: 429
    edited August 24

    You can bring whatever you want; most regression perks are currently pure placebo with no real impact on the match. They only serve to make a completely one-sided victory to feel even more crushing for survivors, but when the killer is losing they won't help at all.

  • Roaroftime
    Roaroftime Member Posts: 490

    I'm not even lying when I say I see way more variety in survivor perks than killer perks, even just bringing fun perks like scene partner and the guitar one are so common, aura builds, speed builds etc there is way more variety than the killer builds in all of my games. Killers ALWAYS bring DMS and pain res it's like a nice rare surprise when they don't

  • Roaroftime
    Roaroftime Member Posts: 490

    there's plenty of meta builds for killers, If i'm playing nurse I'll bring an aura reading build, if i'm playing chucky I find it fun to bring a stealth build to complement his size. The issue is the vast majority of killers play to get a 4k every single time as opposed to playing for fun which makes the games dull for everyone. It's always the blights, ghouls, weskers, nurses who dont need a meta build that bring it and makes playing survivor feel like a chore and unplayable

  • Rogue11
    Rogue11 Member Posts: 1,959

    DMS is the larger problem. 50 seconds of blocking a gen, especially when there is 1 gen left, is ridiculous. Pain Res also shouldn't count as "letting go of the gen" for the purpose of activating DMS.

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  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I get why killers do it but I was finding this incredibly tedious to verse, especially when I get hit with Surge followed by Pain Res and DMS. It is one reason I went on a break from DBD…. I was going to come back for 2v8 but Legion.

    I would far prefer some alternative to slow gens, over being able to stack slowdowns as it really is depressingly boring to verse all the time

  • stikyard
    stikyard Member Posts: 592

    My very unpopular opinion is to play Characters with their personal perks. I will drop one of their perks if it's just trash and doesn't fit the rest of the build but generally I will run at least two of their Perks and try to build something around it with my other 1 or two perks.

    I've found that it personally makes the builds more interesting and fun but, it's a personal preference.

  • Dem34888
    Dem34888 Member Posts: 140
    edited August 24

    Only this "plenty" in the case of the Nurse sounds very funny
    Because her attack is now M2 and she is 3.85 ms killer, not M1 - playable builds for her are either auras, or kicking/slowing genes, or hexes but they will be cleaned in the first minutes of the game...
    Oh yeah, you can sacrifice addons to make her 4.4 or 4.6 to get M1 perks, only then "plenty" will be available for "fun" builds

    =====================================================================================================

    People who write that there are no other alternatives are right
    Either you take the meta and have a chance to win / play longer than 5 minutes , or they repair 5 gens faster than you can play with your fun build

    When you playing with your "fun" build, you expect it to work, but it doesn't, far from it against normal survs
    Convince me as much as you want, but with normal survs you have almost no chance, and with people who loot chests, clean totems, stealth in the corner or run around the map looking for something - everything will work out

    I am more than sure that the creator of this topic is either a newbie himself, or plays solo, where the mathmaking is a real pain for both sides, and the teammates are to blame or mathmaking
    If you or your teammate know(s) that the killer has DMS, then either do not get up from the gen, or what normal survs do - start (you or your teammate) repair the 0% generator and immediately stop it, DMS will block 0% gen

    Even when I'm playing survs with coms, my (casual) teammates need to be reminded 200 times what each perk does and how to counter it, because they don't think about what they're doing
    Or they run to unhook after a second when someone is hooked, instead of using the time of each stage to the maximum

    If you want to get rid of this perk, you need to nerf it in exchange for something equally effective, and not just kill it because you don't know how / want to play against it

    P.S.
    For those who might be offended by the so-called "normal" - meaning survivors with a good amount of experience in the game

    Post edited by Dem34888 on
  • stikyard
    stikyard Member Posts: 592

    I remember trying to get friends into this game as a hangout and play together type thing. I quickly realised how much I needed to explain to them. It was exhausting honestly. Newbies don't understand the aura reading mechanics. How many times I heard "how did he find me", "He came right for me".

    And it only gets worse. I took a break for several months and theirs Killers I dont even know how to play against. Imagine being a newb casusal, someone that doesn't know or learn all the powers and perks.

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  • Roaroftime
    Roaroftime Member Posts: 490

    All survivor "meta" perks are counterable by not doing something unfun for the survivor such as tunnelling and slugging, whereas the killer meta perks are uncounterable you just have to accept your gen is blocked for ages or it's losing an insane amount of progress so u have to sit and hold M1 for another 30 seconds

  • Willish
    Willish Member Posts: 144

    DMS needs nerfing or changing. I just hate running from gen to gen.

  • Roaroftime
    Roaroftime Member Posts: 490

    fr 50 seconds to wait is just way too long it's more than half an extra gen its an insane amount of time and ruins the flow of the match

  • Ragna_Rock
    Ragna_Rock Member Posts: 207
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    Stats alone show survs are way more likely to bring meta.

    At least with DMS the killer has to earn it (being more of a win more perk) while survs just get things like windows, deja for FREE or get things like DH and DS for losing.

    The investment requirement for these perks is just not even close.

  • Abbzy
    Abbzy Member Posts: 2,139

    There are less meta killer perks then survivors and killer perks matter more than survivors because that perks are against 4 players not one so ofcourse killers run stronger perks on avarage. Tell me who has better chance to win with trash perks or none survivor or killer? If we dont say nur, blight and look at other killers then ansver is clear its easier to win as survivor with bad perks or none than as killer especialy if the killers is weaker than a-tier and has bad or none mobility then he is lossing more than he should.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,426

    If DS is really a consistent thorn in your side, that's kind of a self-report, tbh. I get DS'd like once every few weeks. If the killer isn't tunneling, it's a wasted perks slot.

    For the first couple years I played killer, every match you were staring down at least three of the survs running some combination of old DH/DS/UB/BT/IW/Adren. Guaranteed. There was as little perk variance as you'd ever see.

    It's relatively wide open now compared to that mess.

    But to echo others, seeing the same regression perks now is largely a result of a lack of options. Most of the other alternatives have been nerfed to the ground. And I'm talking about the reasonable ones, not garbage like old Eruption.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    They do need looking at, but in order for this to work then other perks need to be changed in what they can give, or the game is rebalanced to ensure that there is a viable alternative or the game doesn't necessarily need such perks.

    There does need to be some give and take. The reality is not everyone will fully support whatever happens.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,962

    Killer needs to hook, killer can't hook too soon (DMS currently activated) and effect can be fully denied by survivors. It's not that hard to simply tap gen with no progress…

    It can also help you "protect" gen from the killer. Just make sure to not let Pain res trigger while you are on gen, not that hard imo. Then keep working on it and what exactly DMS does if killer pushes you from the gen? You wouldn't work on it anyway during the chase and killer can't kick the gen…

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    im a killer and I'd love to see gen regression perks nerfed and I don't mean a love tap I mean full reworks or cutting efficiency by half

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 254

    The problem is DMS. Should definitely not block for 50s. Pain Res should also deactivate as soon as someone dies by any means and lose all of its remaining tokens in exchange for going back to -25% regression per usage.

    Survivors overall have a wider variety of good perks to choose from so you're more likely to face different perks from them especially when there's four. Yes, there is of course builds that stand out more from the others, but the odds of actually facing a team all using those same builds is quite unlikely.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,764

    killer perk variety only looks terrible because obnoxiously annoying perks like these are around. but OG Pain Res was the "problematic" perk lol..

    gen blocking is just a different flavour of Eruption...

  • CLHL
    CLHL Member Posts: 429

    One of the many reasons why stacking had to be removed from the game. To prevent two perks from being used together, we now have two useless perks, which will remain useless to prevent the situation from repeating. If only the highest value were taken into account, these problems would never arise and we would have two perks to choose from, plus 3 other slots for different uses.

  • cogsturning
    cogsturning Member Posts: 2,152

    You can't just ask people to think and be strategic. That's crazy.

  • Nicholas
    Nicholas Member Posts: 2,117

    The devs made kicking gens faster, eliminated one tap and increased the completion time so that The Killer could use other perks, but it didn't do anything. If the devs made generators take two hours, it still wouldn't be enough for some people.

  • iOverSpray
    iOverSpray Member Posts: 176

    Of course it didn't do any thing. You extend gen speeds by 10 seconds then add 27 perks that improve gen speed and expect it to be a balance move? The gen kick speed wasn't enough to even notice and they completely abolished gen strategy by only allowing 10 kicks no matter the regression amount of those kicks. So nope, can't be happy about much there.

  • Whitey
    Whitey Member Posts: 32

    Give us back old eruption please. It died for your sins, but it was right all along.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 210

    Every time Killers get something viable other than gen regression, Survivors shriek about it until it gets rendered useless. Just take a look at a few months ago: hex builds suddenly became a viable alternative with a simple Thrill of the Hunt buff because they weren't getting cleansed right out of the gate and would finally last long enough to provide value and be defensible. So what happened?

    People cried and threw tantrums about it until it got nerfed about 2 weeks later and now hex builds suck again. Then the Pentimento nerf came around which utterly destroyed them for the foreseeable future (because now the hex builds 'last resort' is garbage).

  • Firellius
    Firellius Member Posts: 5,458

    TotH wasn't 'viable', it was busted as hell. It's still viable, just not able to create scenarios without counterplay anymore.

  • Anti051
    Anti051 Member Posts: 879

    The killer win con is turning 3/4 survivors into victims any way you can manage to do so.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    I'm more surprised that more people doesn't hate on Friends till the End (don't know if I can word my true expression about it without facing the banhammer). But I am really tired of seeing that god-forsaken perk almost every single game.
    Had it not picked obsessions randomly, and instead prioritized people that hasn't yet been hooked, I wouldn't have been that cross about it. But when you are in the middle of getting unhooked, only for that damn perk to light up on you, knowing that there is going to be a tunnel off the hook.. I don't think I can let that one slide.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    It is boring but I honestly don't know if I care that much. For me, the issue isn't regression so much as what regression typically means in a trial. The Killer will block a bunch of gens and/or regress them quickly, only to then use their extra time to blatantly camp/tunnel/slug. It's the same thing we've seen for the last 3 years now. If the perks added some tension to the game, that might be fun. Otherwise, it's just fighting an uphill battle and I can't always bring myself to care. I'd rather run around and cleanse totems instead.

    Dead Hard got kneecapped pretty hard. The main reason you see it all the time regardless (in my opinion) is because it's one of the only skill perks in the game. Hyperfocus is up there too but players that want to increase their skill don't typically like to sit on gens all trial.

    The issue often lies in good Killer perks aiding in camping/tunneling/slugging and accelerating kill rates (again, in my opinion). The biggest Killer perk nerfs the last 3 years all came with some sort of side-effect of stopping the trial completely. Whereas a lot of the Survivor ones I can think of were things that were limited to the endgame and/or allowed them to escape chases easier. You can correct me if I'm wrong there.

    I used to love doing this, but it became too unbearable over time. Especially when the new Survivors have perks that don't even sound interesting or don't have any practical use. For instance, I genuinely can't think of a way to use any of Vittorio's perks that would be fun for me. But I love Vittorio and want to play him too.

    To be fair, those changes were the kinds of things that are incredibly painful to solos and mostly negligible to coordinated SWFs. There's always this thing where what, 10-20% of players are somehow the face of the remaining majority.