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What's with the community's disdain for "dash-slop" Killers?

Been seeing this term fly around here and there and it makes me confused as to why all of a sudden some people now have it out for killers who go fast. Are there a lot of Killers who dash in the game? Yeah, I'd say so. Are there also a lot of ranged power Killers? Definitely, but I don't hear anyone coining the term "range-slop."

Fun is subjective and everyone's got their own perspective, but I gotta say from all my hours of playing DBD and participating in this community it seems like statistically not only are dash killers the most popular in the game, but compared to every other archetype, are seen as the most fun to go up against and to play as. Some dash killers are definitely more flawed then others, like Kaneki and Chucky, but on the other hand you have near flawless Killers like Blight, Hillbilly, Oni, and Wesker. So with that being said, considering most dash tier Killers are not only very strong but also popular and fun to go up against and to play as, whats with the sudden hatred of them?

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,629

    Pretty sure "slop" these days is just a buzzword for "thing i don't like therefore it is automatically low quality but thing I like is higher quality".

    Just a way for people to make themselves feel like their opinion is the superior one, even though it'd be incredibly easy to say the same thing back to said person.

    Like instead of listing all the reasons I dislike Skull merchant (her horrible lore, character design, power and so on) I just say she's 'a low-effort slop character' and called it a day.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Anytime something is done too much, it's boring. When anti-chase started getting big, it got boring; when camping was the thing, it got boring; etc.

  • jmwjmw27
    jmwjmw27 Member Posts: 827

    I’ve only ever heard the term ironically, but I can imagine it’s because it requires changing your gameplay and makes gaining distance hard. Also there are a lot of dash type killers and SM will be one of them if the planned rework goes through so maybe people are just fatigued.

    I personally love playing as and against dashslop as long as the map isn’t a full deadzone. If you know the killer you can punish players that use the dash improperly with random objects by using your terrain. Fun stuff.

  • Rogue11
    Rogue11 Member Posts: 1,965

    It's not inherently a problem but when they get overturned to the point they have no meaningful counterplay it becomes dull quickly. Blight, Oni, and Billy are too strong in chase for how quickly they traverse the map. Wesker, Chucky, Demo, and Houndmaster have decent counterplay and also dont have unlimited mobility like the others. Ghoul is a problem for different reasons and Drac's dash would be fine if he didn't have 3 other powers for some reason.

  • Interocitor
    Interocitor Member Posts: 187

    and survivors have vault-slop with the windows, lithe, finesse, resi build

    obv increased movement speed is going to stay meta

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Probably just oversaturation of dash killers. Depending on how you define them about 25% of the killers are a dash/mobility killer of some kind. Ghoul being the most recent example and a nearly universally hated one at that.

  • Reinami
    Reinami Member Posts: 6,609
    edited August 25

    When they do non dash killers they get complained about until they get nerfed into uselessness or reworked into a dash killer. Look at all of the "most hated killers" and almost all of them (outside of recent ones like ghoul) were always about the "non dash" killers:

    • Twins
    • Old Skull Merchant
    • Release Knight
    • Sadako
    • Singularity
    • Springtrap
  • Reinami
    Reinami Member Posts: 6,609

    I'm not saying there is not room. I'm saying that literally any time a killer is designed around, control, or non-dash based powers, or more macro level gameplay, they get complained about constantly until they are nerfed into uselessness or again reworked to just be dash killers. Survivor mains have made it clear with their constant complaining about it, that the devs only make dash killers.

  • Rogue11
    Rogue11 Member Posts: 1,965

    That's "literally" not always the case. Dredge, artist, springtrap, pinhead, unknown, etc, all perform fine and aren't widely complained about. The ones you listed needed/need reworks because their best strategies were non-interactive or involved excessively slugging for the whole match.

    The issue is usually meaningful counterplay and the lack thereof. Current Alien and Pyramid Head may not be overpowered in a tier list sense but I'd wager most survivors dont enjoy the choice of "die or throw pallet/vault and also die".

    The solution is finding the right mix where fair counterplay exists and the more skillful or better mindgame play wins. No one saw old Skull Merchant and asked BHVR for an autoaiming spider monkey that instantly cancels power and m1s you after leaping across the map to your location.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    In my humble opinion I really enjoy killers with abilities I can chose from. Like Vecna and Dracula. While I dont play them a lot, its such a fun option to think what power do I want to use THIS time. xD

    I wish we had a couple more like that.

  • Abbzy
    Abbzy Member Posts: 2,219

    Because people want dash killers they are simple and it means more chase than against trap killer thats it. Survivors want chase and something easy and not complicated to play against look at wesker just teo dashes and infection nothing more or blight even he is busted and you cant loose him because even he misses he is still behind your back and will catch in no time many survivors like him then current m1 trash skullmerchant which is super weak with almost no power.

  • Choaron
    Choaron Member Posts: 818

    In what world do you live in where Sadako, Singu and Spring are among the most hated killers in the game?

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727
  • Dustin
    Dustin Member Posts: 2,421

    There's only so many interesting spins they can make on a dash killer and to be honest I feel since they haven't really been able to properly balance the last 3 or so that specifically focused on dashes they should put off making them for a while.

    Personally while I know I'm probably a minority I want more trap killers. A killer similar to Trapper except instead of traps on the floor you can place traps or tripmines on the wall is pretty much the main kind of Trap killer I'd like to see. Funnily BHVR did a collab with Ubisoft a bit ago in Siege and Kapkan who very much does this got a Trapper skin.

    I know it's really hard to balance trap killers though which is why I never expect to see them. Dash killers are just easier to make because there's less design issues you have to worry about. For Trap killers you have to always consider the map or certain tiles.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Slop is just a derogatory the salty survivors use. Dash killers are strong and that's why killer main like them.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,786

    I'm reminded of my league days, back then dashslop was just called a "CertainlyT" character.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Because BHVR is starting to balance the game around the expectation that everyone is just going to play dash killers, and since they are overbearing, they keep nerfing killers as a whole or buff survivors as a whole to bring them in line which does nothing but gut non dash killers - especially the m1 no dash killers. This includes turn makes it even less appealing to play non dash killers. Eventually, the only real option to play killer - especially at high mmr - are high mobility killers, and thats a lose lose for everyone. With every killer coming out with mobility, the m1 no mobility killers are starting to become extinct. Eventually, everyone will just see the same handful of killers every match.

  • Willish
    Willish Member Posts: 144

    The latest killers all feel the same, but I think the breaking point for most people is the mess that is ghoul. people are starting to hate him as much as the old SM.

  • Mr_K
    Mr_K Member Posts: 10,346

    All killers need to be Trapper.

  • Pulsar
    Pulsar Member Posts: 22,947

    Yeah, well, when the game can't handle any creativity you start to do the same thing over and over again.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496

    It's not salt. It's just true. And the issue is not whether the killer is strong, it's how easy & strong they are. Ghoul takes very little effort to win with (and this is coming from someone who also plays ghoul). Free hit + instantly catch up in the open + negate dropped pallets + deep wound for no reason = you have to go out of your way to lose because of how easy and effective (auto pilot) his power is to use.

    TLDR: point & click to start your adventure killers are too easy to use, with too high of a reward, with almost no downsides.