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If Legion Lost Mending In 2v8, Would They Need Compensation?

jesterkind
jesterkind Member Posts: 9,614

People don't like Legion in 2v8. This is not a secret, people will talk about it constantly.

Personally, I don't mind, but the thing that does make Legion a little annoying to me is the same thing as makes them mildly annoying in the main game- Mending sucks and isn't fun, so being made to do it multiple times a match is irksome.
Losing Mending in the main game would necessitate some compensation for Legion, no doubt about it. In 2v8, though…

I don't think it's possible for Legion to not be an exceptional support killer in 2v8 without outright gutting them. If they can run around getting multiple easy injures, they don't need anything else, that sets up their teammate incredibly well.
Without Mending, though, they wouldn't be as annoying to face. Healing isn't hard in 2v8, but it also isn't so free that setting up multiple injuries isn't substantial.

My question, and the thing that makes this a discussion instead of a suggestion, is this: Would Legion need anything else? Any flat buff to their current power, or any replacement effect instead of Mending like a repair penalty or the like? I'm not sure myself.

Comments

  • jesterkind
    jesterkind Member Posts: 9,614

    I don't think that's necessarily true, I think Legion could fit into an entirely different niche- the counterplay to Legion is only not to heal because there's no other killer and because that lowers the effectiveness of Feral Frenzy. They can undo the heal quickly, so in the mode with no other risk it makes sense not to heal against them.

    If, though, we're meant to understand Legion as explicitly an injury machine that sets up for the other killer, and if the only barrier to undoing their threat is the very accessible healing (both because there are more players to heal you and because Medic is very strong), then the counterplay to a Legion team would be to heal.

    Losing Mending would put them in this position. Healing wouldn't be that much of a timesink and 2v8 goes faster anyway, so the point of Legion would be to set up for your teammate and the counterplay to Legion would be to undo that setup.

  • jesterkind
    jesterkind Member Posts: 9,614

    I mean… why not?

    There's equally higher ability to undo that damage, so what exactly makes it something that doesn't work in this game mode?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,700

    The problem isn't mending. The problem is the movement speed of feral frenzy is so fast, that Legion often hits 4+ survivors with the same feral frenzy.

    Legion just needs the movement speed of feral frenzy to get heavily nerfed, so they aren't chaining so many hits with feral frenzy.

  • jesterkind
    jesterkind Member Posts: 9,614

    Now that's a fair point.

    I'm sure it could be coded in that Frenzy just ends if the same guy's stabbed twice, though, or that it just doesn't have an effect so all it really does is waste time.

  • BbQz
    BbQz Member Posts: 414

    So a second hit triggers deep wounds and ends the power. The 5th hit allows the down shot or w.e

  • BbQz
    BbQz Member Posts: 414

    Another problem with deep wounds is it is unaffected by Bonus heal ability medic has so it directly hard nerfs the healing classes biggest strength. But the constant healing makes medics required to be there it's a horrible spot. As no other killer power counters one of the survivor powers so hard.

  • LordGlint
    LordGlint Member Posts: 9,780

    Im just using this as an example Legion game with multi-stabbing.

    The Legion in this gameplay was able to take advantage of the David immediately mending several times to stab him again and prolong the frenzy. It was a misplay on the David's part doing this while in the center of the map repeatedly. Im just wondering if there's a way to figure things out to prevent obvious cheese while ALSO punishing survivor misplays like the David who's ALLOWING the multistabbing.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,855
    edited August 2025

    I don't think mending is the issue, mending is already faster than normal in 2v8 and it's also the determining factor of who Legion is allowed to hit in Frenzy and who they can't hit without losing power. So removing mending would have the side effect of breaking that as well.

    I would try just reducing the speed bonus for consecutive hits and if that's still not enough maybe don't allow Frenzy downs in 2v8.

  • Whitey
    Whitey Member Posts: 32
    edited August 2025

    You can still spread out and do gens. All the counterplay that existed to legion before still exists. You can even rebuild pallets to camp to guarantee a power loss if you play it patiently.

    I'm convinced most of the complaints about 2v8 are people who exclusively play survivor anymore.

  • Memesis
    Memesis Member Posts: 729

    Legion needs to be limited to 1 free injure with frenzy then be immediately put into fatigue and cool down. Too weak? Then just delete him.

  • 4thdslip
    4thdslip Member Posts: 338

    They made this, but he's not available in 2v8 and people are still asking for him to be nerfed because you have to offset the fact that putting one person into mending needs to have more effects to it to be a power.

  • jesterkind
    jesterkind Member Posts: 9,614

    I already laid out a way Legion could work with a second killer. What makes that not a workable idea?

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    The problem we see is that your issue can be boiled down to "those killers work well together"…so how the hell is anything other than gutting, full reworking, or removal going to solve that?

  • jesterkind
    jesterkind Member Posts: 9,614

    Would you care to elaborate on those actual issues?

    It may help to reference my original reply to you, sometimes articulating it as a response to someone else's position makes it clearer.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Gee, could it be that a factor of que times being long is that its a limited time mode where killers can play with their friends and murder survivors?… ya know…just a thought.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Pretty sure they're similar as the last times. Well past 25 min as killer. It was similar the first iteration, similar the second iteration, and again and again. The difference is this time you dont feel it as bad due to "play while you wait". Trying to throw the que time aint showing nothing on legion and oni.

    The problem is this topic is trying to discuss how to make legion more bearable. At least that's how it seems to us. Your saying "cant do it, both oni and legion need gone because they work well together".

    Legion and Oni's powers literally are incompatible on a fundamental level in 2v8 because their powers are designed around there not being another killer.

    …as an aside it seems that both their powers are extremely compatible [(of two people) able to have a harmonious relationship: well-suited.] with each other which is basically what your issue is. They help each other's weakness. They have synergy. Can't have any disscussion when you dismiss it outta hand.

    …also what does "glib" mean? Kinda just assuming its an insult but not sure.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    …well gotta say your a lucky devil then and we're jealous. Was roughly 20+ish minutes each time one of us tried as killer. The bonus to that is its been the same for us back then as is now so its not all much longer.

    The thing is they do. We've been able to open a door with them together, we've been slaughtered with them together. Your ammo and gun doesn't work cause its not an instant win with a oni and legion combo. They still gotta work for their kills, your still able to outplay them, and assuming your team is competent, you have a chance to escape. Through the doors even. Just because its more difficult to go against killers who synergize well, doesn't mean they need gone.

    Insincere and sarcasm is two different things. Those wait times have been the same for us and the people we play with. Using wait times literally doesn't prove anything to us cause there's been no change to us. Also we're pretty sure we can be sincere and mocking at once.

  • jesterkind
    jesterkind Member Posts: 9,614

    So far, you've mentioned two things that I can discern - the existence of a second killer, and the fact that Legion's counterplay is normally to stay injured.

    I've given an answer to both of those things. Was there something you disagreed with in that answer?

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    But as you say there's multiple reasons. And there's been no major increase for us since legions introduction. We can't remember (or seem to find apparently) which iteration they were added but as the wait time stays the same, it seems to us it's legion themselves isn't doing a major job scaring survivors away.

  • Birken13
    Birken13 Member Posts: 149

    Hot take: freshly uncaged survivors should have "endurance" against Legion's slashes. Legion should not be able to keep Frenzy going off someone who just got uncaged. If they try, Legion should instantly hit fatigue while the survivor just gets their normal speed boost with no Deep Wound or anything extra.

    Basically it should always be a bad trade for Legion to target someone right after being uncaged. Maybe this should only apply when Legion is already in a Frenzy chain and not when first starting Feral Frenzy.

    Not sure what the exact "endurance" time should be but maybe the same as the endurance and haste you get when uncaged. Not the biggest issue but it feels dumb that it even exists.

  • UnicornMedal
    UnicornMedal Member Posts: 1,569
    edited August 2025

    Sadly, the sentiment these days seems to be that as soon as you queue up for a trial, you're married to it. But fun should be taken into account or else we end up in this situation.

    The Resident Evil crossover the iteration before the last. They were added because of the HUNK Legendary.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    Who is "we". There seem to be a big amount of people here stating the opposite. Maybe you, and the others you are describing, just lucky with their queue?

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Rulebreaker is shared between the 3 of us. Maybe we're lucky, maybe unlucky. But if so then it stands to reason that others are as (un)lucky and gotten similar ques right?

  • Abbzy
    Abbzy Member Posts: 2,371

    No need to get rid of mending most legions you see are playing with friend its more rare to get legion oni this season so just increase his instadown to 8 and just make difference so when he hits freanzy hit he only sees two closest survivors which are not in mending state this will limit his info potencial for his killer friend and he will be solid support he should be.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 89

    I'm confused, people like Legion in 1 vs 4? :)

  • jesterkind
    jesterkind Member Posts: 9,614

    I'll give it another shot: What don't you feel was addressed? What, specifically, is still an issue with Legion in 2v8 if we reframe them as an injury machine setting up for their teammate?

  • MDRSan
    MDRSan Member Posts: 748

    I don't think that's necessarily true, I think Legion could fit into an entirely different niche- the counterplay to Legion is only not to heal because there's no other killer and because that lowers the effectiveness of Feral Frenzy. They can undo the heal quickly, so in the mode with no other risk it makes sense not to heal against them.

    I think your analysis of the counterplay to Legion is misinterpreting its relationship to there not being another killer. The counterplay being not to heal is because there's no point - they're just going to quickly injure you again making it a waste of time. It doesn't necessarily lower the effectiveness of Feral Frenzy because full health or half health - in both cases the survivor ends up wounded with deep wounds.

    Now add another killer. Healing is still a waste of time - they're still just going to injure you again in the exact same amount of time as before. All you've done is made the counterplay a lose-lose situation. Heal and a few moments later you're back in deep wounds making all that time spent pointless. Don't heal and best case everyone's playing like they have no mither, worst case you're feeding an Oni.

    The problem with Legion is they're built to quickly ping pong across a lot of survivors and wound them. This makes them disproportionately more powerful as a team mate in 2v8 than other killers.

  • jesterkind
    jesterkind Member Posts: 9,614

    When I say it lessens the effectiveness of Feral Frenzy, what I mean is that Legion both injures quickly and makes healing up that injury take longer.

    If survivors actually do heal up, and they don't have a really speedy way of doing that like a charged Inner Strength or a passive way of doing it like Clean Break, then Feral Frenzy shines the most because it can very quickly + reliably make that timesink completely wasted.
    Pair that with the reality that, really, Feral Frenzy doesn't do much if you're injured. It puts you in Deep Wound, which is a short timesink, and it can technically down you if Legion gets lucky… but it's not that scary and Legion has absolutely nothing else. With no other external pressure, you have less reason to heal on top of the fact that Legion can make that time take longer and be invalidated quicker.

    In short, staying injured isn't scary and not staying injured both takes longer + can be undone very quickly. This is both Legion's major weakness and also the thing you'd be leveraging most by playing Legion, because survivors staying injured can be beneficial.

    Now look at 2v8. There's obviously an incentive to heal- there's a whole other killer to capitalise on that injury even if Legion's on the other side of the map and THEIR power probably works a lot better against you in this state. The problem is, Legion is still very capable of making that heal take longer.
    They're not necessarily AS good at undoing the heal as quickly - there's seven other targets for them to be chasing instead of three other targets and the maps are bigger - but you do still have to deal with Deep Wound to heal back up again and they're not bad at injuring you again.

    If Deep Wound didn't exist in 2v8's version of Feral Frenzy, then you only have to heal, and as I mentioned elsewhere, getting healed up is a little more accessible in 2v8. Not necessarily stronger, you can get pretty crazy heal speeds in the main game, but you're more likely to be near a teammate and Medic is pretty strong, so it's accessible.
    Without Deep Wound making the heal take longer, Legion's still good because injuring survivors rapidly is something a teammate can capitalise on, but they're no longer in that forced lose/lose scenario. Their ability to injure the one person who got healed up is proportionally a little weaker, and they're not capable of making that heal take longer anymore. Less timesink, less ability to invalidate the timesink, Legion would then be relying on their teammate to clean up after them in a timely manner.

    Don't get me wrong, I think Legion would need more tweaks than this to properly shine as the support killer that doesn't get downs themselves that much, but I think it's a good start. That's what I think Legion in 2v8 should look like, good at injuring survivors but not good at enforcing survivors staying injured.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    That's just the 3 of you then. When people say 40min queue, I think they aren't lying. I also don't think that you are lying either.

    Therefore, I assume, that queues are from 20min-40min.

    Even the possibility of a 40min queue time is insane to me. Nobody ever said that about the other iterations of 2v8.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    After a annoying time of digging through the forums, what we found was people complaining about wait times, but not one gives any sort of guestimate…so don't know where that leaves us.

    On a more funny note, saw a past post from you talking about how variety in killers could make a difference in wait times via more combinations and more interesting matches for survivors.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Just remove Legion entirely from 2v8, their design is a problem and not suited to this mode of game play. I am so gutted they put Legion back in again, I was really looking forward to 2v8 but I cant do it with Legion in it.