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Are killers the only one that generate uninteractive gameplay?

brunohvs
brunohvs Alpha Surveyor Posts: 88

I understand that the changes coming to ptb, are because sluggin and tunneling are boring playstyles to the receiving end, because they reduce their interation with the game, therefore i can agree with making the game more frenetic, but wouldnt that have to include immersing and gen rush?

Both reduce the interaction the killer has with the game, are just boring ways of gameplay that are simply not "chasing oriented" what is supposed to be the fun of the game. So if a killer tunnels, he gets his ass handled to him, but if a survivor immerse, he maybe gets temporary crows, and if he genrush the game just give him a trophy… Lets make it make sense

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    We were supposed to have better AFK crows, but survivors complained, and now the AFK crows are so useless that I've literally never seen a survivor with 3 crows since the nerfs.

  • Coffee2Go
    Coffee2Go Member Posts: 786

    Tbh crows is a joke of a system now, i do agree the change before was so strict even for me since i couldnt rotate properly without getting a crow, i always got 1 crow even if i did gen or chest or totem.

    I do want them to revert it back to being half strict of that or 90% how it was

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    omg, killers cant damage or block generators for the entire match, survivors get MAYBE their placement told, after various seconds if they do not pretend they are doing something, but the killer? wow, god forbid no surv goes save the first hooked, because the killer is gonna get wrecked… very similar treatment… if we are shooting the killer in the face, lets get the 12 gauge for the survs too

    oh yeah, very fair, we shoot the killers in the face, and give a slight slap on the surv wrist, but they complained and the slap was even made lighter, so… i still repeat, lets make it make sense, if its so problematic that the killer need this much abuse to be stopped from doing it, then survs need to get as much if they do the same…

    even if they hadnt partially nerfed the crows, the crows didnt made the survivor permanently exposed, or gave the killer a permanent haste because youve done something, they slapped the surv on the wrist and shoot the killer on the face, for allegeddly the same thing

    i liked that, youd always get one crow, and one crow does nothing then tell you "hey hey hey, we see you", if you were going somewhere do something other than hide yours ass, youd lose the crow… and if we look at this changes, if we are supposed to FORCE only chases all the time, its perfectly right, why are you hiding? get up and run make the chase, wait its a bad play? dont care, make the chase, thats what is being done to the killer

  • Coffee2Go
    Coffee2Go Member Posts: 786

    I would prefer if they actually made a crow system where crows would be seen as they attack you making you scream exposing your location peroodically than them just flying over lmao...

    And right now its so badly bugged the crows dont accumulate when u are in TR of killer and go back in locker

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    im not saying they are, i believe this can be a good change, im just saying that im not seeing same intent to the other side, it can make the game better to do this, so lets have the same spirit with everyone

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    i agree 100%, i go further, it should start to fly around you, and if dont do anything usufull, they dont make you just scream, they hurt you, then after sometime they down you and if noone save or if you dont move, they devour you, this way the killer can focus who is making something fun, running loops, and not going to god knows where to get who does not wanna play

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    the speed a killer downs a surv, depends on who is better, your argument ignores the fact that the killer can be looped or even lose chase

  • jesterkind
    jesterkind Member Posts: 9,776

    While I see your point, I feel it's worth pointing out that we also didn't see this intent or energy for the killer side for a long time either.

    This could be, potentially, the start of bigger swings to eliminate remaining gameplay problems.

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    oh i agree, im just bringing the idea, to generate a conversation about, to see how people feel, because i liked the idea, if the game really focus that, im up for that and i am main killer, the changes can work well on my style of gameplay, maybe it will need more changes to help the s tier less and help the f tier more, but i believe it can be good.

    But then comes my point, if this becomes good, we have to look at survivor with bloodshot eyes and whoop their asses to put then in the same game idea… and personally talking, my own opinion right now, survivors can die and go next, killers cant, so they should have begun these with survivors, because now the killer playing by this rules, could be forced in a very troublesome game until more changes come

  • MDRSan
    MDRSan Member Posts: 765

    My argument doesn't ignore that at all. The killer was always able to be looped or lose chase - that's not a new thing. I'm not comparing one player to another so skill level is irrelevant - I'm comparing the state of the game 2-3 years ago to the state of the game now.

    I don't see how you could possibly argue that smaller maps, brighter visibility, more aura reads, and knowing where all the survivors spawn in doesn't affect how quick any given player can burn through the survivor team compared to that same player not having those things.

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    look, i dont now where you ve been all this time, but what ive seen is every new surv bringing a new overpower perk that does everything and a coffee, while new killers had perks that give 5% fuckit after making a triple twist acrobatic mid game, i saw survivor metas lasting months, and killer metas getting destroyed in a week. Then you tell me, smaller maps, clearer maps, yeah, they can see me better too, we begin chase soon, but how many damn pallets there are, and small maps? sure i dont have to walk through 10 minutes to find someone, but a good surv easilly loops for at least one gen… unless, sure, his team does not do generators, and guess what, thats a survivor flaw, not something that the killer did

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,591

    I too would say that toolboxes needs a pass, in a similar fashion to maps and keys, in order to combat gen-rushing. I might make a separate post with my own ideas on how they could be changed to be more healthy.

    Other than that, I would say that survivors has been made very weak, as compared to how they were in the past. Just think about all the changes to the perks, and most of all, the maps that survivors used to thrive on.

  • For_The_People
    For_The_People Member Posts: 705

    I have to say I agree strongly with many points made by @MDRSan above.

    I have spoken in the past about how stealth from the survivor side has become almost totally eradicated.

    With smaller maps, less resources and/or less useful placement of loops, more dead zones, larger roster of high mobility killers and powers, countless aura perks for killers and less aura hiding perks for survivors, nerf/reduction in potency with both perks and items - I’m not saying that some of these are not justified, but the results speak for themself: their had been a shift to the killer dominance.

    Now this killer dominance in and of itself isn’t an issue - of course it’s the power role. But rather than encourage killers (not all but many), it has helped facilitate a base kit abusable strategy - the out and out tunnel, slug and camp of a survivor from the game. - Hold on! I’m NOT saying that these are not viable based on context and timing (end game for example or if the situation calls for a short period of slugging, camping etc) I’m talking about the base ability to do this from the off. And sure, you can say it’s a strategy to level the playing field - but that just invites a counter argument for others to ‘Gen-rush’ and or bring ‘busted’ items and perks.

    I believe if the base kit ability to tunnel, slug and camp incessantly should be considered an abusable mechanic of the killer role. So I am for the changes and then, if it looks like this is skewing the spectrum toward survivors too much, tweaks and (scaling) changes to nerf things like items, gen time etc should be looked at properly to even the field. One thing is clear, there has to be a paradigm shift. And one side cannot say ‘such and such is abusable’ whisky currently having an abusable base kit strategy that can be deployed. Everything is subjective so some might argue over what ‘abusable’ means but at the moment, the survivor side doesn’t feel great at all and no doubt killers also feel the same. The first step must be to remove the base kit ability to remove agency and lead to non-play.

    I am a survivor main and for sure I have some biases and the above may seem to generalise and trivialise some situations - I know things are nuanced. But like I said, this should absolutely be tested and then following it, look at any other tweak to balance.

  • Firellius
    Firellius Member Posts: 5,560

    AFK detection and anti-hide should never have been tied together, because the frankenstein monster that results in just doesn't work in either direction.

    IIRC, VHS had a contestible objective spawn that'd reveal the teens' locations if the monster captured it. I think that'd be a better idea.

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    i agree with you, im not saying we should not stop the abuse, but survivors who know what they are doing, are the strong ######### in the game, not the killers… i know that because i main killer and some friends main survivor, when i play as survivor, i suck and their killers seem so strong, but when i play as killer outside of the frindly game, its a damn war with swfs, against my friends who are not bad, i have to play basically like these changes are trying to force, so we can have fun, but against stronger survivors, things go sour… they want to abuse mechanics as much as some killers or more… so thats what i am saying, if we stablished this behaviour as problematic to the "shoot in the face" extent, lets act like this on both sides

  • For_The_People
    For_The_People Member Posts: 705

    Absolutely - I don’t doubt that there are these scenarios and so my suggestion is to look stopping or removing any abusable strategy.


    for example, I don’t know any survivor friends who at least begrudgingly, didn’t think something like old breakout + wiggle off with sparse/non regenerating hooks or old ftp+buckle up, flash saves even when killer faces the wall etc was broken and can have no qualms about such changes - and any further ones should also be looked at on both sides going forwards.

    I have some ideas which I’ve mentioned in the past too - if there are survivors who are quite obviously outclassing a killer (let’s say 2 gens pop without a down for example), there could be an contrast in gen time for remaining gens, or a new feature such as all survivors required to get ‘parts’ (these could be in the guise of sparkly spots in random places across the map) in order to even start on a remaining gen.

    The point is, I don’t want to feel horrible when subject to gameplay which takes me out of the game in a manner which is targeted and very difficult to counter; similarly I would not want my killer friends to also be subject to things which makes them feel helpless too.

    I’ve died a million times in this game - trust me, dying and ‘losing’ is an expectation and I don’t mind it. I don’t want the power to outclass killers. I’ve want the balance which stops be being able to have agency in a game.

    Much better ideas than mine have been posted in the forum, so the how and the why has been articulated in a way that I can’t begin to. I just want the game to be enjoyable and ‘fair’ as possible for an asymmetric game. As a starter; the base kit ability to affect the experience of a player should be looked at. The fallout following it, should then be looked at.

  • Shroompy
    Shroompy Member Posts: 7,931

    Hello brunohvs,

    At the time of writing this I have just completed all 5 gens within roughly 5 minutes against the one and only Leatherface from hit movie 'Texas Chainsaw Massacre" and there was not a ######### thing he could do about it.

    Kind regards,

    -Shroompy

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    i agree with you, thats exactly what im saying, we will need to break some legs for survivors in these abuse situations quickly, if we dont do it, killers will be at their mercy without weapons of their own

    hahahaha i understand, but that much of a beatdown i begin to think the poor canibal had some guilty in this case, godamn