http://dbd.game/killswitch
Why I’m excited about 9.2.0
This might be controversial but I’m the only one who’s very hyped for this update and I’ll explain why
For 9 years the biggest problem in dbd was not actually addressing the issue of tunneling and slugging directly. It was always band aid fixes. Don’t want to get tunneled? Run DS, OTR, BT. Don’t want to get slugged run unbreakable. It was just band aid perks to solve the problem it never actually solved it. I know BT was eventually base but the problem still persisted.
But with this update, I understand it looks not so good but if it works with some changes it could finally fix these problems without just having to use perks
imagine a world where I can finally play a game without having to run OTR, DS, UB, I can finally free up perk slots cause the issue is solved
that doesn’t mean I’m saying it’s perfect the system needs adjustments but it could bring the game in a much better direction
Comments
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I always love patch notes like these because of the chaos it brings and seeing all the people afraid of any change because they are afraid to adapt and change their ways.
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The funny thing is, the tunneling that you're all whining about? It'll still happen. Do you think that some sweat lord Nurse gives a crap about you gaining 20% gen repair speed when she tunnels someone out at 5 gens? She's not kicking gens anyways.
No, this only punishes mid tier killers that try to get a survivor out in the mid to late game. The Dredge who double hooks a survivor because he's down to one gen and he desperately needs someone out of the trial. That's who's going to get hit with these nerfs. Not the tunneling Nurse who 3 hooks the same survivor at 5 gens.
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I mean. If I need to just deal with a angry nurse player every now and again then so be it? It's like saying laws shouldn't exist since we still have criminals. It will stop the issue for most people and that's good enough for now. It will almost make killer buffs way easier to accept if it means people get to play a mostly full match. Getting kicked out after 3 mins of play to then have a crazy snow ball sucks.
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It has potential to finally push the game in a healthy direction, they need to ignore the cringe doom posting and let us test properly with PTB, this is 90% overreacting with some valid criticism but devs always crack under pressure and overnerf things
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Except that's not what will happen. Do you think that the Dredge player is still going to play the game after this? Seriously? Any mid tier killer is now required to play flawlessly because they've removed literally every comeback mechanic that killers have. If you lose 2-3 gens in the first chase, what are you supposed to do? You can't tunnel anyone out. You can't slug for pressure. You can't hold a 3 gen and play for time, hoping survivors make a mistake. You can't snowball.
If you have one bad chase, you just lose the game. If you lose more than one gen in the first chase, there's really no point in still playing the game. Dredge can't physically generate enough pressure just by downing survivors because he doesn't get downs fast enough. So if you have a bad first chase, just "Go Next" by walking over to the nearest exit gate and spamming your power or tabbing out and watching Youtube videos.
Or just not play, which is what a lot of casual mid tier killers will do.
Or just become the tunneling Nurse, which is what the majority of the remaining casual mid tier killers will do.
In reality, if this patch hits live, you're going to see 10 minute survivor queues by Halloween, and the game will be Dead by New Year.
And if you think I'm exaggerating, almost every other asym horror game has died because the devs made the killer role feel weak and powerless by overbuffing the survivor role, so killers quit, survivor queue times skyrocketed, and the game died in a matter of weeks or months. DBD has, so far, managed to escape this fate, but I don't think you realize how close BHVR is dancing to that knife's edge.
-3 -
nurse is a completely different entity(no pun intended)
This is why balancing has to be done without nurse in mind cause of course the one killer who can ignore all gameplay mechanics is going to still be strong
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Then this balance patch is even worse. If you just don't consider the S tiers into the discussion, then this patch is even more punishing of mid tier killers just playing the game normally.
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Yeah, i get some nice freebies for playing like i always do anyway lol so I'm looking forward to it
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I'm excited for the Mikey rework. As a long time Mikey main I think it looks fantastic.
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At tjat point, BHVR should just remove all the Killers except from Nurse and Blight.
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is this based on your personal experience?
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lol it'll be every game not just once in a while
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If you lose 2-3 gens in the first chase, what are you supposed to do?
Lose? Because you didn't drop chase in time? Or you didn't down that person fast enough?
Killers talk about second chances for survivors, but look how they cry when you take away THEIRS
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Most of the time, this is true.
I wonder if this will finally show the real stats gap between mid and high tiers. I wonder if tunneling was helping to hide that issue?
Tunneling certainly made those Killers much easier to win many games in a row with.
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If they come in full, it might show quite significant and important stats. And honestly makes it easier to buff Killers if they fall off, since tunneling can hide A LOT. You can get so different results if you dont tunnel and if you tunnel.
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The irony here is absolutely mind boggling. You're sitting here mocking killers complaining that they're losing their comeback mechanics while gloating that your side is getting like 3 new ones in a single patch.
And you can't take away all the comeback mechanics. Otherwise, one bad chase, and you should just bugger off to a corner and afk.
-3 -
Yes.
Its long been known that the game is wildly different if you use certain strategies.
If you tunnel with Wraith, proxy the hook and/or slug, you will have a WAY easier time and a more consistent record than someone who does none of those things.
since those things are also easy to do, many players employ them, meaning these tactics have likely been either inflating or hiding issues with Killers.
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Lol. They've left Trapper in the dumpster for almost a decade. Skull Merchant was nerfed over a year ago, and all we've had to show for it is a couple MS Paint sketches. The idea that BHVR is going to suddenly start buffing weak killers to where they'd need to be to compete against efficient survivors without tunneling is absolutely hilarious.
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Survivor needs more comeback mechanics, at the moment, than killer. Giving more to the former while taking them away from the latter is not weird… it's what you do when you have an imbalance like that. I never suggested eliminating them all.
You can disagree with my position, but that doesn't make it hypocritical or ironic.
Also, a "loss" is a 2K. Isn't that what killers always say (to justify the 60% kill rate)? If your go-to example of the new mechanics "screwing over" a killer is "I lost 3 gens on the first chase but still managed to 2K." then you can see why some people would think that was whiny, right?
edit: Instead of "Lose?" in my previous post, just pretend I said, "Settle for a 2K?".
-1 -
This is exactly why I want the changes to go through.
I play mostly "weaker" killers, and the folks who tunnel help mask where those Killers need improvement.
I also want much needed SBMM improvements, which cant happen when people are artificially inflating their MMR using strats like tunnelling.
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You can't just tell people to lose in a match they performed poorly in. That's outrageous.
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I have literally never heard a killer call a 2k a loss, except when it comes to win streaks.
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So you'd be okay with a killer "go next" feature where they could just surrender if they have a bad chase? Or should we make them play it out even though everyone knows the game is over?
-4 -
They do have an abandon feature for killers. I've seen it pop up in my longer games when people are hiding.
Game isn't over with no downs at 3 gens done though. Many killers have gotten no hooks in my survivor matches but then slugged everyone at end game.
But yeah, I'm all for easier DCing for everyone. If you wanna go, fly free. If still counts as a loss anyway.
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Hard agree on the last part.
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If a killer isn't having a good time, I would 100% support an "Abandon" feature that just lets them go next for free. If it was 2v8, I think it would have to be a unanimous vote, but I have no problem letting people out of matches they don't like.
There was an entire thread where people were saying "Actually, 60% is 50% because 2K is a loss." and it was as dumb as it sounds. If we agree that 2K is fine, then we have PLENTY of breathing room before we have to worry about killers not being able to get there, at the current win rates. The doom and gloom is ridiculous.
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You're not allowed to slug everyone anymore, remember? Snowballing isn't a thing anymore after this patch.
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That sounds absolutely moronic. A 2k is a draw. 0-1k is a loss. 3-4k is a win.
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Yeah...that's the point. You can no longer easily flip your earned L into a dirty W.
But easily is the key word. 90s is plenty of time to slug and hook. You might lose one, but thanks to altruism, you also might not.
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Keep it that way, because the threads where I've seen it are blood-curdling.
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Except we don't apply that same logic to survivors. Not only do they have half a dozen perks that can let them come back from a team wipe, but now they get it infinitely. Basekit. So if the survivors mess up and let me slug the whole team at 4 gens because they played dumb and too altruistic, they don't get punished for it and get a free second chance.
And that hypocrisy is prevalent all over the game, where killers are expected to play perfectly, with a single mistake being the difference between a win and a loss. However, when survivors ######### the bed, we kiss their boo boos and let them off with a warning.
Do you know how poorly survivors have to play in order to get team wiped? It involves them making probably more than a dozen major mistakes. But God forbid if the killer take a bad chase one time in a match.
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Yeah it's gonna be cool to see the PTB, but if its a disaster I hope they listen this time….
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I've never had a survivor match where we all did terrible but somehow escaped. That's just not real. Yet I've had killer matches against way, way better survivors where I've gotten 4ks.
Play perfect? Killers can miss all their hits and get no hooks until gens are done and still win. Survivors can't just miss every skill check, compete no gens, lose every chase and somehow win.
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Lol. You're joking, right? The only way you win that scenario is A) If the survivors f around or B) you build specifically for that purpose.
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That's not true and survivor-players can attest to that, which is why we're here. They wouldn't be addrssing problems that don't exist.
Here's a sample from some of my recent games because I, ya know, play the whole game.
Nothing less than draws as killer; all deaths as survivor, many from being tunneled. This was also all 4-man on comms, the magical combo that killers claim guarantees wins. Yet it still seems awfully skewed in one directions favor.
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If survivors is easy and killer is super-hard-impossible-nerfed-into-the-ground, tell me why I draw or win as killer with minimal effort (no regression perks in these matches btw) but die as survivor with all these supposed advantages PLUS the supposedly unstoppable SWF.
Post edited by Rizzo on4 -
I mean all we see is the picture of killer and survivors. dont see his name, if he was perkless, could've also lost on purpose as survivor and even tunnel as The nightmare even though he said he's against it. He could be lying for all we know. Like you said he'd need to post his games for us to watch.
Post edited by Rizzo on-2 -
That's a good point. I'm more inclined to believe he's lying than he's 2-4king every game as a perkless Freddy. But maybe he's just that cracked. Who knows.
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This is the peak of delusion, guys. Like you really can't accept that other people don't do what you do. I'm against tunneling and slugging yet I'm for the upcoming measures against them? Tracks. I'm also throwing my survivor matches--while playing with friends, no less--because I just like dying and lowering my escape rate for funsies, I guess. But wait, that's not it! You can't see my name! I'm actually somehow accessing some randos recent stats to carry out this huge charade for like two people in this forum.But here's another batch of recent stats. My name is visible on the top. I just didn't feel like having the whole big screenshot. But since you insist. And look, they're almost the same as last time!
So, again, if survivor is super duper easy, why am I doing better at the supposedly harder role with significantly less effort?
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Statistically, and by developer mandate, killer is the stronger role.
Maybe you should start questioning your own competence if you can't do as well as him and it's apparently such a colossal gap that you can't even fathom the possibility of doing well.
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Lol at the "2k is a draw"-coping.
Who's the opponent who neither wins or loses? The 2 dead survivors who lost, the 2 survivor who won or the mythical "survivor team", whose existence hasnt been proven yet?
A draw can only happen if theres an inconclusive result for multiple parties.
-2 -
I am looking forward to it, there may need to be adjustments but it will good to finally have the tunnel at 5 gens minority dealt with
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Yes, I will be playing. I am having 70% kill rate without tunneling as a dredge and I consider her my main killer.
Do I lose? Hell yeah. Completed a match with 2 hooks yesterday, then won 5 more with 3-4k.
I am not slugging, not tunneling, just playing the game. Do I get hate comments, chats? Never.Do I care if I lose? Nope.
You should stop caring that much about winning Timber, it's not healthy for you.
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Oh yeah, trapper definitely sucks…
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Sorry but this must be most on yourself. I play survivor with friends and when we are not up to trolling - like when i go with Chest builds, or my friends run tenacity to be a "super slug" build - we get 2 to 3 man in many of our the matches. We've made a couple of killers DCs sometime ago because we were popping 2 to 3 gens on the first chase. And some of my friends just refuse to run meta perks because they think it just kills the fun - what i disagree, but they are free to run whatever they want. See, we are a bunch of casuals and we don't feel oppressed by "bad tunneling and sluggers". We just play the game.
Now when i play solo…. well, its MMR hell. It can be anything: people trying to take hits right in front of a hook with 0% wiggle progress, some forcing DS against strong killers like Blight, Spirit or Kaneki; people hiding because of killer TR; people who just farm you in front of the killer and leave you to your own luck. Or the other way around, like some god tier randoms that hold the killer for 2 to 3 gens (even more if the killer commit to the fullest); organized bodyblocks and etc.
My point here is that survivor relies more on having 4 good and solid survivor players than anything else. If you get a single weak link it will be a hard match. Should the killer be punished for that? I don't think so. I really would like that they give more info tools for SoloQ than just force killers to play worse.
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Now when i play solo…. well, its MMR hell.
… people who just farm you in front of the killer and leave you to your own luckI wonder if the anti-tunnel got implemented because of situations like these, where the incentive lies in ignoring you (being the unhooked), and instead going for the "genuis" who unhooked you right in front of the killer's face.
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I think part of the implementation goes to this. The problem will be that the "genius" will be rewarded even more now if the killer goes for you, since now the rescuer will have a bonus speed on gens or even perma anti-gen regression for the whole match. SoloQ will be hell even more since people will play worse now that you "cannot" be tunneled.
-1 -
For 9 years the biggest problem in dbd was not actually addressing the issue of tunneling
Yes, killers kiling survviors truly was the biggest problem of DBD. Why would anybody queue up survivor to do anything but epic skillchecks.
-3 -
The biggest problem was not killers killing survivors, but how it was executed.
And some killer players decided to go to extreme lengths to target specific survivors, or to just become toxic and play in a very untasteful manner, which is ZERO fun for the receiving end.This is why it needed to be a change!
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My point was that SWF is not a guaranteed win, despite that being the common narrative.
People are quickly going to learn that trashy players will stay trashy. Tunneling someone out early is probably still going to be more valuable than the survivor boost.
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