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Are people really that upset about the anti-tunnel?

jamally093
jamally093 Member Posts: 1,985
edited September 2025 in General Discussions

So I might have a small brain or something but I don't know why people are upset about it. The idea is just saying "hey don't be sweaty and try to spread hooks around" I have played both killer and survivor and I will say I have tunneled once or twice when I was having a bad day. But I don't understand why people are upset about it when basically it's just learn your not gonna get a 4k all the time and a 3k is still technically a win 1k or 0 is a lose and 2 is a tie. So I might be missing something in all this but I really don't understand why so many people are upset with it.

Follow up post:

mpt-at-better-anti-tunnel

Post edited by jamally093 on
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Comments

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,341

    I think it mostly stems from killer players has been having too easy of a time, and now that the easy cheese strategy is being nerfed, it won't be AS easy.
    But the compensation buffs are really good in all honesty

  • Zuiphrode
    Zuiphrode Member Posts: 535

    Killer players have been tunneling a lot because a series of changes over the past year have made gens fly and healing be nearly instant, making it very difficult to keep pressure on survs, especially with non mobility killers. The fault is BHVR's,not killers who are simply trying to adapt to the meta as best they can.

  • crogers271
    crogers271 Member Posts: 3,262

    Its always tough to gauge how the player base actually feel based on the forum posts. 10 angry players can make a lot of noise.

    But every major change gets accompanied by a wailing and gnashing of teeth. People are still on treating the changes as if tunneling is now an auto loss.

  • Brimp
    Brimp Member Posts: 3,554

    Because some people like to have more than 4 chases in a match. With how a good chunk of survivors play they just play in the most boring and uninteractive way if you're not playing a killer that actually punishes pre run shift W.

  • SpitefulHateful
    SpitefulHateful Member Posts: 446

    Maybe they would be less upset if this community didn't treat people without uninterrupted winstreaks as subhuman trash? Just a thought.

  • SpitefulHateful
    SpitefulHateful Member Posts: 446

    Stroking one's ego is the only goal of multiplayer games.

  • SpitefulHateful
    SpitefulHateful Member Posts: 446

    This is what the same people have been hearing from their opponents in the game, each time they won. And they see no incentive not to repeat it back to them—also, this community and its "values" don't give any incentive as well. Nobody in DbD (and in our world) cares for anyone except themselves, it's not a secret. But, if it's all about the revenge, people should just say so instead of pretending they support fairness.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Totally agree on both points. For everyone saying that these changes will kill high level play, that's really apples and oranges. If anything they should be asking for the numbers to scale via MMR or something along those lines, not to punish the majority of players for not being cracked at the game.

    Fingers crossed they don't back down, but this would also be very welcome in case they do. The modifiers very quickly end with the Killer camping/tunneling/slugging when things don't go their way, which makes the modes feel pointless. They really should feel more lax than they do.

  • gerolau
    gerolau Member Posts: 136

    im not complaining because i tunnel, im complaining because the circumstances theyve laid out for anti-tunneling are applied to all facets of the game instead of those going solely for this strategy and as a result it makes the game invertedly more complicated on the killer side. hooks are now obscured for over 10 seconds after unhook because killers like blight or nurse can come back to hook from any point on any map and restart a chase, so killers i play who benefit from punishing bold and close unhooks get a kick in the head (oh you want to use phead and get hits under hook? hope you like proxy camping now). there are real, plausible situations where the 6 hook penalty for killing a survivor can be at risk of activating if a survivor does not play well in early game (or any point in game if the killer is having a bad match) that will force killers to still 'tunnel' and face the penalties OR slug the survivor for added pressure (this is something a new player will not know to do innately and with the anti slug changes it risks giving someone free UB if the team focuses gens instead of picking.)

    with any changes related to tunneling, and even with the go next changes, ive noticed the recurring problem that lines of code in a game cannot determine the difference between someone playing badly and someone going through an unoptimized and unfair game experience. since the tunneling system is based on when the killer hooks a survivor and who it is, and nothing else, this then defines tunneling in game as any act of hooking the same survivor twice concurrently, where as im sure any regular player who plays both sides will tell you that the same survivor gaining two hook states minutes apart is not someone being tunneled innately (it could be, in some cases, but genuinely sometimes the same person is just found again or returns to a spot they were already at, making them easy to find.) and there are multiple plausible reasons why another hook on the same survivor happened in a row, if were using a system that does not consider time spent in between like this one.

    and like i agree, if the killer sucks they should and likely will lose, that is fine. but with a system like thats supposed to encourage more fair gameplay it feels as though it is occasionally too lenient in the tunneling penalties department allowing for too possible of edge cases where someone just playing the game can punish themselves for just trying to play. yes people are posting "malding killers when they cant tunnel at 5 gens" memes but this just isnt it. toxic players will find new things to use to assure wins (or ive seen some claim tunneling is still easy enough on some killers) while as the casual playerbase has to dance around silly rules and make double sided penalizing decisions in matches that are already losing battles lest daddy bhvr says those last two gens are getting done in 70 seconds or less. unlike unhook protection changes which i always saw as a needed fix for a long standing problem (easy hook trades) this stuff feels so restricting even if i dont tunnel. like youre taking away my ability to see unhooks for this? really?

  • crogers271
    crogers271 Member Posts: 3,262

    It is not even a strategic decision (since I have seen some people claim that they are taking strategies away), because tunneling someone out is always the best choice, since you basically secure your win at this point.

    It's interesting because what's actually happening is encouraging strategic depth.

    Killers can now be faced with an actual question on what to do and who to chase. Pursue the death hook target and give the gen boosts, pursue the death target but leave them slugged, or go after a different target.

    Instead of - see death hook and non-death hook, chase death hook.

  • Bran
    Bran Member Posts: 2,100

    im much less inclined to call it anti-tunnel when the changes are just generally anti killing survivors early on when your able too.

  • Poochkips
    Poochkips Member Posts: 295

    Im not worried because I already don't tunnel. It's not too bad unless you're fighting a coordinated SWF where it really helps, but in most cases, it really depends on who you're playing as, map and if its SWF or not. Unfortunately, swf will forever be unbalanced due to the fact that they can't really nerf swf, because it would be basically punishing you for having friends.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    I'm down for these changes. I've always been a loud, bitter minority for it but part of the reason I've always been vocal about hating the reworked Pain Res was because I went out of my way to overwhelm survivors by 8 hooking them and farming pain res regression off everybody. thr new pain res was technically healthier but most people used the stronger token regression as a one off while they tunnel that first token out.

    I feel like I'm getting an old friend back

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186
    edited September 2025

    So true I need to stop reading the doomposts it's depressing, mindblowing how whiny people are

    hopefully devs push everything to live with number tweaks if needed, great patch it took years but they finally threw some bones at casual survivors

    Post edited by rvzrvzrvz on
  • SnakePVP
    SnakePVP Member Posts: 106

    This has been what I have been saying. Its like the devs did not consider killer enjoyment on slow movement killers. I hope the devs are honest about adjusting the numbers or this will be something.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    Check out this clip from Otz posted on Reddit. He is punished for not letting a survivor finish the last generator. By the new 'anti-tunnel' rules he should have just ignored a survivor on a generator.

    What he did here was NOT tunneling by ay definition of the word, but now apparently it is.

    https://www.reddit.com/r/deadbydaylight/comments/1n7qxtv/i_dont_think_he_likes_the_new_changes/

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    Yet he won this game anyway. Killers are not meant to win every single game. All these changes do is make a 3v1 actually feasible for the survivors when someone is taken out at 4-5 gens.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    Not the point. The point is that if a survivor is able to literally sit there doing a generator in your face, you should not be punished for not being like "Oh Hi. Yeah, I just hooked you so have fun on that generator, bestie!"

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    Yet again, this "debuff" he got did not matter in the slightest. He still won the game. Nothing about what you are arguing matters because he played the situation poorly. He didn't have to kill them there, he very easily could have pulled them off gen, dropped them, and kicked gen. IN THE CLIP YOU provided he has someone injured and knows their general area, yet still chooses to kill the person that would incur the penalty anyway (which yet again did not matter in the slightest). He played it bad, just accept that, and yet again, HE STILL WON, the penalty meant NOTHING.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849
    edited September 2025

    Whether or not he won isn't the point I care about. The point is simply that be it at 6 generators or 1 generator, the killer should not be punished for not doing something about a survivor that doesn't even bother to run from them.

    The buffs to survivors? That's fine with me. It's the punishing the killer for not going out of their way that I have a problem with, and this is coming from someone who when i play survivor, if anyone in a match its getting tunneled out, it's me. My friends joke that its because I am a Jill Valentine main, all killers have Nemesis vision. STAAAAARS!

  • YaBoiPHAT
    YaBoiPHAT Member Posts: 26

    People aren't fond of the "Strategic depth" in this case, because you're not deciding how to push your advantage, you're deciding which foot you'd rather shoot yourself in. Whether you technically have more choices to make or not, people are never gonna be happy with being forced into a lose/lose situation, especially one caused by the other player making a mistake.

  • Hannacia
    Hannacia Member Posts: 1,424
    edited September 2025

    I don't usually tunnel or slug people unless really needed, so the antitunnel stuff doesn't really bother me all that much.

    What bothers me is the killer penalties if someone dies before 6 hooks. I have been put into a situation multiple times where person fresh off the hook has literally ran straight into my loving arms and i've downed them. Am i supposed to just pat their head now and be like..oh you go on and do 2 gens before i can hook you again? I don't understand why we are giving such immunity to people. Yeah i can slug…oh wait no i cant :D. You see my point?

    You want to improve the enjoyment of survivor side by destroying the fun from killer side isnt the way to do things. Killers should not be getting penalties for doing their job.

    Another thing that i think needs to be addressed is the 30 seconds of goodies after getting unhooked. Its too much. That means in endgame thats a free escape. It needs to be lowered quite heavily maybe to 15 seconds or made that this protection stops after gens are finished.

    Some of the perk changes like nerfing leverage was extremely tone deaf too. Leverage counters resurgence which is commonly used. Also medkits are the most used item in this game. Use it. You can heal yourself with it fast with botany now buffed. BBQ being basekit. I'm all for it, but now that survivors know that its in the game 100% they will counter it, most M1 killers won't get much value out of it anyways.

    Also as a survivor main i'm not happy with these changes. I feel like the handholding is getting too much and i personally don't enjoy games that feel extremely one sided. I remember the times few years back when survivors were quite strong and i escaped most of my matches. I also have noticed that survivors that have decent hours and knowledge in the game arent actually supporting and happy with these changes. Its the people that don't bother learning looping and map layouts, or can't even look behind them in chase.

  • Kliveran20
    Kliveran20 Member Posts: 22

    is so funny how low mmr people is like "oh you're just crying because you're a nooob and killers are so op" but when the killer gets 5 gens out because of "good survivor morale" and the match ends with 4 escapes and only one hook is just the killer that decide to not tunnel and try to protect the gens to get them done anyways,

    or better yet let's make behavior punish survivors just like in the 2v8 game

    now if survivors finish 3 gens before the killer can get 6 hooks the generators get his repair speed forever penalized and will get a forever broken effect for the rest of the trial

    that sounds fair right, must sound right since some of ya believe that this bs is fair for killers jajajaj XD

  • KatsuhxP
    KatsuhxP Member Posts: 1,606

    Honestly the biggest part that annoys me about it since I played it yesterday is how it feels to play. I feel like a toddler that did something good and get a reward for that everytime I don't tunnel, especially with those ugly yellow hooks if I didn't and red ones if I did. Or on the other side that if I did tunnel that I simply feel like I get punished to death.

    Also 6 hooks is really not a little amount of hooks to gather before you're allowed to kill someone - it's 2 deathhooks and 1 person with 1 hook if played optimal. It feels really bad to constantly think: "oh look someone I could kill ah nevermind I'm not allowed to kill yet it's before 6 hooks, also that's the last hooked one." The punishments are also pretty crazy, the 25% repairspeed bonus result into 20% faster gens if people do them alone (90/1,25 = 72/90 = 0,8 = 20% faster) and the gen blockage should explain itself.

    Honestly in the ptb I lost maybe 2 times out of 8 or so, but the anti-tunnel feauture wasn't even a problem for the most part. I'm almost at 3200 hours and the highest I saw where 1700 once, I believe that if I actually had any suitable survivors to go against, that this system would be so much worse - like this I can't even really say if it's too much, but I can say that it feels awful. It's breaking your arm pretty heavely to cooperate and at the same time rewards you like a kid.

    (Sorry for the lengthy text, I will probably get used to it, but that's how I feel about it after yesterday. Also I'm in the knowledge that 8 matches isn't a lot, but it's an okay enough pattern to at least say something to the feeling of it)

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    To all those saying "oh but he still won the game":

    OF COURSE HE DID, HE IS OTZDARVA. He's one of the best players in the game.

    They could make it so as soon as the killer gets 4 hooks in any combination, gen regression or blocking is no longer possible and Otzdarva would still win the majority of his games. But that would not be the experience for the majority of the playerbase.

  • Firellius
    Firellius Member Posts: 5,472

    But this video doesn't prove jack, though, does it?

    Besides, if Otz can do it, why couldn't anyone else?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    Because no game should be balanced around what the best players of the game are able to pull off. If you don't understand this, then… I don't know what to say that won't get me banned.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited September 2025

    The fact he's getting flustered to the same degree he does when doing one of his Killer challenges on a regular match in the MMRless PTB is wild to me.