http://dbd.game/killswitch
Killer bots coming when?
If this go's live killers should have the option to abandon the match just like survivors do now when things don't go there way. Who knows, it might be a good thing overall. Survivors can practice flashlight saves, timing their 2nd chance perks, looping etc. It'll be a win-win for all, then bhvr can use those statistics to better improve the game health wise, as more survivors are able to practice regularly against a bot.
Comments
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Survivors can only abandon when the match is basically over for them. Killers should not have the option to just abandon when the game "dont go their way". Survivors, after all, also dont have that option.
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2 gens done by the 1st chase should warrant atleast the prompt to abandon.
-11 -
Not really, lol. 2 Gens done is nothing, the Killer can easily come back from this. This would only lead to some people abandoning basically every game because they dont really understand how the game actually works and that the first Gens are always the fastest and matter the least.
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The problem here that's being overlooked is by the time I reached that 1st down and 2 gens pop it is more efficient to drop whatever chase I end up in to go back to hook for the injured survivor. No point in going for a fresh hook when I can double back and go after the injured survivor.
-7 -
I disagree. The reason for Survivors having the abandon mechanic is because there are situations where survivors can do literally nothing to turn the game around. Or are unable to do anything at all (extreme slugging etc). There is no comparable situation for Killers. I've played killer games where I had barely gotten any hooks, let alone kills until EGC and still managed a 4K.
Killers always have agency that Survivors just don't. Hell, I've seen teammates being jerks at the gate, the killer getting a good hit at the last possible second, causing them to fall away from the exit, and subsequently getting killed. Killers are never 'helpless' or denied agency in the same way, so I don't think the abandon feature needs to be added for them in any additional scenarios (I do think that the killers being allowed to DC after a long time of no gens being completed is entirely valid and fair, because some survivors are just Like That).
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Can I get an example of where the survivors are held to a point they literally cant do anything to turn it around? I can give you a killer example.
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When two people are already dead, one is on hook and the last one just got knocked down, for starters. That's one of the most common use cases of the survivor surrender feature
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Most common. What about when Survivors are sitting at gate healing each other to mount an unfair rescue? Free health states and body blocking are enough to warrant a DC from Killers. This is a game to Survivors until that first sacrifice/kill. Then it gets serious. The Killer can still lose and if the remaining three players don't rescue or rescue enough to force two more hook states, it's never on them. It's not tunneling. It's punishing bad behavior given by how much agency Survivors actually have.
-7 -
Most common. What about when Survivors are sitting at gate healing each other to mount an unfair rescue? Free health states and body blocking are enough to warrant a DC from Killers. This is a game to Survivors until that first sacrifice/kill. Then it gets serious. The Killer can still lose and if the remaining three players don't rescue or rescue enough to force two more hook states, it's never on them. It's not tunneling. It's punishing bad behavior given by how much agency Survivors actually have.
-6 -
"Extreme" slugging is the only time Survivors have zero agency barring either Perk that gets them up. 4k is never the goal. It's to spite the toxic Survivors that came before. Toxic Killers exist but are never trying to throw a game. Survivors are given the amount of side objectives they've been allowed to do besides the main of doing gens.
Incompetent Survivors is not the reason Killers have agency. I could spend the entire game denying one Survivors the ability to places 4 boons on a totem for a lengthy amount of time. I'm throwing by not ignoring them. I'm throwing if I let that boon totem stay up. Rarely can Survivors throw if there are still four of them. It's hard to land a hit. It's hard to down after that. It's hard trying to get them to a hook based on item and perk interference. Try doing that several times and you are punished with gens popping. Once the exit gates are open, that's Survivor agency. It doesn't matter if you open the gate yourself or manage to hook someone during the EGC. Rarely do Survivors let you have that.
They added kill on ground if other Survivor is on hook to speed things up. Trying to hook the last Survivor is wasting time objectively.
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"Extreme" slugging is the only time Survivors have zero agency barring either Perk that gets them up. 4k is never the goal. It's to spite the toxic Survivors that came before. Toxic Killers exist but are never trying to throw a game. Survivors are given the amount of side objectives they've been allowed to do besides the main of doing gens.
Incompetent Survivors is not the reason Killers have agency. I could spend the entire game denying one Survivors the ability to places 4 boons on a totem for a lengthy amount of time. I'm throwing by not ignoring them. I'm throwing if I let that boon totem stay up. Rarely can Survivors throw if there are still four of them. It's hard to land a hit. It's hard to down after that. It's hard trying to get them to a hook based on item and perk interference. Try doing that several times and you are punished with gens popping. Once the exit gates are open, that's Survivor agency. It doesn't matter if you open the gate yourself or manage to hook someone during the EGC. Rarely do Survivors let you have that.
They added kill on ground if other Survivor is on hook to speed things up. Trying to hook the last Survivor is wasting time objectively.
-8 -
Slugging. Y'know, one of those big issues the devs are trying to fix in the upcoming PTB. In which you literally cannot do anything except crawl away incredibly slowly. Barring incredibly specific perk usage, or the one in a million shot of a hatch spawning literally directly under you (assuming your teammates are dead and not also slugged), there's pretty much nothing you can do to turn the game around. Most likely, you'll just have the killer stepping on you, following you while you pitifully crawl, or humping you on the ground.
Things that happen regularly to survivors.
Meanwhile the killer always has freedom of movement and action. There's never a point at which the killer if screwed if one of their teammates (assuming any are left) won't try and get them up.
I'm not saying there are not incredibly frustrating moments wherein killers probably wish they could leave. But there is literally a chance for a killer to get a kill up until the very second the final survivor leaves through the gate or hatch. So no, you can't give me an example of a point at which a killer cannot turn the game around in some way, even if that doesn't result in a 4K, because there is always the possibility of getting a kill.
Which is why I don't think a more lenient killer abandon feature is needed or a good idea.
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To the people who are saying no to killer bots and abandon for killer:
The reason it is needed so much, especially these days, is because of the rampant amount of cheaters. Right now we are forced to sit through that match, hoping survivors finish gens fast so you can push open the door, then hope you wont be held hostage for the remainder of that hour. Matchmaking times for killer are also waaaay to long to have to be forced to deal with such matches. Right now killers get punished for DC'ing against cheaters.
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When the entire team is slugged but now there would be ability for survivor to pick themselfs up so its not lost in new patch other is just skipping mori nothing more and last is when you are last survivor with 3 bots which half of the killers will give you hatch and hunt down all bots with little help.
Killer can abandon when all survivors are just bots and its mostly clean up (now after the patch more common because bots can pick themself up and keep going its not just finding slugs) other is when survivors arent touching gens for very long time but there should be bigger help from the crows in this scenario so killer can choose punish survivors for not playing or just leave, this happens is most cases when the last two survivors both rat for the hatch and waiting for their teammate to die first (personaly I give the hatch the first survivor who will just give up and help me find the other one who is holding the game hostage for me and other person but some fear to do it and I get it not every killer will give you mercy when you are hinding for 5 minutes).
-1 -
Yes but the game already played out so to speak. I should have been more specific.
-2 -
Theres a perk called unbreakable but it seems survivors don't want to bring it…. Also let's say im on grim pantry for example (I could have chose other maps but this happened to me recently) 1 survivor killed, all gens are done and exit gates are opened. I down one, thrown them on hook ( The hook that leads down the hill from the exit gate because thats all that was available to me or otherwise the survivor would have wiggled off), one team-mate comes for the save so I hit them while they grab the survivor off hook then the 3rd survivor body blocks the rescuer out the gate so I opt to hit the unhooked survivor while within the gates hoping there BT was out and nope…. There was literally nothing I could have done at all.
-3 -
That's one perk that most survivors don't bring because for a lot of builds it isn't viable.
Also I provided an incredibly common, generalised situation that happens to many survivors on a regular basis, myself and people I know included. You provided the most hyper specific scenario possible that is incredibly unlikely to happen that requires:
- A specific map
-A specific number of survivors alive
-A specific set of perks
-A specific play style from remaining survivors
-A specific hook location on that map.I'm not saying it didn't happen, but I'm saying that is so hyper specific that in all likelihood, no killer player will ever be in quite that exact scenario regularly. Unlike the survivor example I provided, which again, has happened to me multiple times recently.
So again, no, I don't think there is a comparable situation for killers.
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The game is basically over when the exit gates are open, so why do i have to stay and watch you t bagging if i don't want to?
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Cheaters are protected by devs normal players will have bigger problems with anticheat stopping them from loading the game then cheaters not to mention report system and bans with how common is for swf to have one cheater to help them and have more fun thats why they safe the cheater always.
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Now with 30 seconds of basekit endurence with haste in endgame after unhook its pretty much free escape for the unhooked survivor because killers cant catch up to that and 110% speed killers are loosing annyway unless you have bubba,mayers,billy or someone who can get down almost guarantee when two survivors come to pull a safe so gg to all m1.
1