http://dbd.game/killswitch
Taking a very Long Break
Honestly I just need a massive break. The Game wasn't as good when I first started playing which was when Venga came out. And im a P33 Unknown Killer main RN. And that was the most fun I had in this game.
The game has gone so badly down hill and so survivor focused that its just not fun anymore to play. I dont really care about winning but I do like trying. Now ur being punished for doing ur job as the Killer now.
I just want a break and play another game. I may not come back tbh but time can only tell.
My point of view is that killer has been getting Kicked while we are down and stabbed while we are already Dead. Now it just seems like killers are not welcome in the community anymore because are feedback we give is always down voted to the point its never heard.
So I hope you guys enjoy the 9.2.0 update because im not dealing with it when I know I don't need to eat a poop sandwich when I know its full of crap.
See you all in the fog
Comments
-
Nope. This is a very well needed break. Im mentality exhausted from just playing the game.
Its not just from the changes of 9.2.0 . its from the Ghoul update all the way up to this update and this was just the last straw for me. I may still watch DBD just not play.
This maybe a Permanent decision because im not able to play as much as i used to anyways do to my mental health
4 -
It does seem like you could use a break. You've been posting almost exclusively doomposts the last few days.
No shame in it, we all need breaks every once in a while. Its healthy and let's us reevaluate and appreciate things more.
25 -
It sounds like you've made the best self care decision for yourself. No video game is worth a mental health crisis. Take care of yourself.
11 -
i mean its funny how tunneling and slugging is beeing adressed but not SWF, gl dealing with SWF witout slugging them lol,
-4 -
surplus of survivors big difference. I hope you have fun with the killer bots.
-10 -
Ah, SWF, the ultimate scapegoat. And yes, how should SWF be adressed? I am curious how you want to adress something where over 99% of the SWFs are teams you can easily deal with.
8 -
While I dont necessarily share the same opinion on the state of the game as you do, I applaud you for recognizing that some times all you need to do is take a step back
8 -
Good choice. I've been on hiatus since TWD update brought the Fog Vials and about a million bugs. This patch only shows me that I made the right choice. The good news is… Silksong Overmorrow! At least Team Cherry actually cares about making a good game instead of nickle and diming its playerbase to death. The entire game costs about as much as a single skin from DBD.
-6 -
September brings an additional update for Elden Ring, and BF6 will be released soon enough. Next year, the Halloween PvP game will finally launch. I think that's far more worthwhile than mindlessly chasing after things according to the Survivor's Rulebook.
-3 -
No i returned to a game that I stopped playing. Overwatch 2. The Devs may not be the best but they brought the game back from the dead
What's gonna kill DBD is that sense the game is obviously Survivor sided which the killer is supposed to be the power role and sense that's being changed the game will lose its popularity quickly because the game is no longer scary.
-5 -
I took a 6 month break and just recently returned. Depending on how PTB goes, I might just retire permanently and move on. It's one of my favorite games, but they just seem absolutely obsessed with making the weaker m1 killers as obsolete as possible every patch. I don't tunnel and rarely double hook, so maybe I might enjoy these changes, but there's so many reasons why a death can occur within 6 hooks that don't entail tunneling. The number of times I've hooked a survivor, and instead of resetting, they just run straight back to a gen is not insignificant. Usually I just down them so they stop repairs then leave them down so someone can save them but I get SOME pressure from it without double-hooking, but even THAT is getting punished. I think it's silly BHVR is going to be punishing killers for survivor bad plays.
-1 -
What's your kill rate? Just curious how badly the game has been for you.
2 -
Tbh I haven't really touched the game sense The TWD chapter so this maybe not my real stats
-1 -
you win over half your games.. what would make you satisfied?
Can you imagine someone like me who would barely escape more than 20-25% of the time hearing someone who has your successful rates saying the killer side is better and so they’re leaving?3 -
I meant *survivor side (sorry can’t edit in forums)
6 -
I did mention i haven't played sense the TWD chapter so this maybe not be my real states of this chapter. These where from maybe a year ago
-4 -
sure I understand but unless you’re barely getting kills and getting loss after loss, it can’t be all bad.
As a survivor, honestly I don’t play for wins anyway but my escape rate is probably laughable. But I don’t want to leave the game each time my fave perk gets a nerf or a a new killer aura read means I’ll get targeted quicker though I’m not good at looping etc.
I know I’m not ‘good’ at the game so I try to find others ways to enjoy it even if the direction of travel of the game is more toward looping ability and so further from my skill set.
Sometimes we have to empathise with others in the game. Today, You see some nerfs/buffs which you perceive will make you feel worse as a killer. But just think that this is will make some poor soul in soloQ enjoy the game a little bit more.In any case, do prioritise your mental health and wellbeing - I genuinely hope you will feel better and never say never. Come back to the game with the intention to enjoy regardless of changes and numbers etc
3 -
Was watching this earlier and the very first match was like that where someone died "early". Wasn't really tunneled or anything, but even with the killer being pretty tame and just getting hits in where they can, by the new updates rules... they'd get hit with both penalties while there's 2 gens left...
I feel like they're going to have to have better detection on what constitutes tunneling.
-5 -
Well I think the best way for Solo Q to play is to let him learn. Spoon feeding them isn't gonna solve the problem. I like winning but do I care about winning or getting all 4 survivors no. But I do believe the best way for new player to learn is to learn the hard way with some guidance into the game. Nerfing one side by removing playstyles will only hurt the game. Liked when Survivors got stuff like haste and a free hit to help them get away from being unhooked. I just thought it wasn't enough time with the stuff that made it not good.
forcing 6 hooks in order to kill a survivor or the survivors get buffed for the rest of the trail is just over kill. Its like telling a survivor if they finish 2 Gens at the same time the Killer gets a massive buff. That just doesn't seem right or health to me.
Yes Tunneling is a annoying static but it was one of the only ways for a comeback for killer mainly for lower tier killers like trapper, Ghostface, Old Myers, Pig, chucky, Ext. Its a strategy for a reason because sometimes it has to happen because its not always about that player its about ur own as well.
The Onryo will have her kit completely unplayable because on the 6th hook there's no point in condemning anyone because 2 or 3 survivors are on death hook so her whole power will be pointless.
Yes there has been some Killers who Tunnel or Slug just to do them but there are moments where You can accidentally Tunnel or 3 survivors are hiding really hard and you only find one survivor the whole match. BBQ won't do anything.
I would lower the 6 hook requirement to at least 4 hooks to make it so it doesn't make the killer not be able to kill the entire match which is 6 hook requirement is. You the big bad Guy is forced to let survivors make mistakes and loop the best survivor in the game (not literally XD) so you can kill someone.
We should also make sure Things cant be abused either. It isn't just survivors who abuse things but im talking about players in General abuse crap all the time. You might say they cant abuse this. Oh yes they will. All a survivor has to do is let there 4th survivor friend die (Solo Q player btw) because there in a 3 man swf so the free no gen regression and repair speed bonus.
If they tweak all these issues and make the system fair and not over done and unplayable a allow it at moments where there's no choice then yes this system is welcome.
But we will see tomorrow on how this goes
-4 -
Did you watch this game? I'm going to point out that you chose this example here. Let's look at this game:
They got an early kill at 2 gens left, like you said. They also 4k'd the team with 2 gens left.
They had a literal meme build of random perks. I'll quote his exact words at the end of the match:
We have managed to win a game with the worst killer in the game, the most underused perks, and no add-ons.
He also mentions this is his second try to win using this "build".
He kicks a gen exactly once, so the anti tunnel literally doesn't come into play here whatsoever. That kick didn't do anything, and the survivor speed boost would've been meaningless here because getting the early elimination was still so powerful he easily won the game.
The survivors basically had no chance to touch gens after that first elimination. Which is why the value for a repair speed will make or break this, a value I might add, that we don't have yet.
So, I think if someone can turn their monitor off, slam their face in the keyboard, and basically win with no effort, then it really sounds like the game could use even just a bit of something, anything that would make this not just a "free win".
That should've been a "challenge for content" and he accidentally hit a home run while actively trying to sabotage himself.
3 -
It was a match where he WASNT hard tunneling anyone and the first kill DIDNT occur early on. He was doing the kind of gameplay that should be encouraged, which is bouncing around to apply pressure without wasting too much time on 1 survivor. Just because he didnt HOOK every survivor he chased, doesnt mean he singled anyone out which is the major flaw with the tunneling detection. Your not going to end every chase with a hook. The fact that the survivors dropped the ball does NOT mean its OK to add penalties and buffs to gameplay that involved no tunneling in the name of anti-tunnel.
-1 -
This is something people don't seem to get tunneling can't exist in a healthy game period. For long term success and to keep the players from the FNAF and TWD people who are new can't be kicked out at a few minutes. There's no learning curve that's going to justify something like that happening and trust me I'm at 600 hours and it still happens to me.
To make it worse a lot of these new players are playing duo or with friends being in spectator mode for 10 minutes sucks especially when it happens back to take. All of this applies to slugging as well it's unfun and unhealthy for the game long term. The people on the forums are die hard players who behavior absolutely can't even consider when deciding the games long term health why should they care about a 2000 hour player when balancing for them results in 50 new players quiting.
0 -
While I agree with the sentiment, I think the "anti-tunnel net" is abit too big here. Its kind of like how they tried to punish "go-next" but found themselves ALSO catching ppl who were left on hook. Its completely normal for survivors to get hooked at different rates than their teammates because survivor skill levels are different. If I spend equal time chasing everyone and YOU got hooked more than your teammates, thats not a tunneling issue.
I also feel its weird how they forgot about conspicuous actions for this. For previous an T i-tunnel measures, they at least had the sense to realize killers should be free to chase people who are progressing the game. Its not toxic to try to down the person you found repairing a gen, its to be expected.
0 -
This is a completely understandable take. I think it's definitely gonna get tweaked as time goes on. And maybe even exceptions to the rules like your conspicuous action point. Or having the second hooked person running around making dangerous hook saves.
4 -
Im not holding my breath too much on BHVR programming the game to notice intricate things. They're tracking HOOKS rather than chases. If I hook you, then chase all 3 of your teammates before hooking you again, the defining factor shouldn't be if I won my chases with your teammates. I feel like at least with conspicuous actions though...thats already programmed into the game.
-3 -
how is a kill with 2 gens left “early” in any sense of the word? Are killers not allowed to kill any survivors now without being toxic?
-1 -
its easy, just buff soloq so they can information quantity close to that of SWF, scapegoating ? u literally believe SWF is not a problem ? im not for nerfing it cuz why punish friends, although many SWF are bunch of arseholes that dont care about winning but making sure baby killer suffer but yeah, if u buff soloq, then u can balance killers around SWF more easily
-3 -
They will just find the blight resistance and leave so I gues it wont tchange that much if you get bubba rarely now after this patch it might be even more rare.
-3 -
Im starting to believe you are stuck in 2018, camping bubbas? The chance the bubba will camp is very low xept endgame where all killers camp if they have hook because there isnt much they can do with powered gates. Bubba is rare killer to get these days and survivors love being chased by him so you are telling lovering his chase potencial is good thing?
-3



