We don't want your Changes PERIOD

For the release of Sinister Grace, we will hold back those features (and their associated perk changes) to iterate on some adjustments based on your feedback. We will test these features again in an upcoming PTB and will release them live when we believe they are ready.

And there you have it Devs are going to make slight tweaks and then push it to live regardless of our feedback. This is why your community says you don't listen to feedback Devs.

Quit trying to fix a system nobody wants and scrap it.

Comments

  • supersonic853
    supersonic853 Member Posts: 5,796

    Nah i think anyone like me still wants these changes but them to be done right without being abused. The idea and concept is good but they went to far for it. 2 punishments and 30 seconds of protection is crazy all at once.

  • dbd900bach
    dbd900bach Member Posts: 957

    It has a good bases and some of the changes are legitimately good. However, they need tuning and a lot more thought has to be put into making sure survivors don't abuse the system. That includes killers with unique powers that bypass hooks.

    You're not the one who spent weeks on end trying to make this system so of course its easy for you to say throw it away.

  • ForumPikmin
    ForumPikmin Member Posts: 33

    People have been begging for anti-tunnel changes and anti-camp changes since this game released bud, keep coping

  • ratcoffee
    ratcoffee Member Posts: 2,150

    You're exactly right. I have about 300 hours in killer total and I demand I get to keep a strategy that lets me get winstreaks as long as the longest survivor win streak done by a SWF of 4 pro players

  • TheGoone
    TheGoone Member Posts: 571

    we the people who are actually smart these changes ain't staying they may even be completely reworked.

    I know for a fact these penalties ain't staying those were the most massive complaints.