Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

As a community, can we stop being mains on one side or the other?

Seriously, this past week as shown the worst of all of us on either side. Personally, I thought some of the changes were too much, but wanted the patch to go through with the right adjustments to make killer less tedious to dance around the rules, while keeping the abusable aspects down that survivors would inevitably use since overall the changes would benefit soloQ.

However, since BHVR has walked back on it, it has shown me something far worse in this community that is evident here. Mains of either side don't want the game to be fun overall.

Just to be clear, I am not talking about anyone giving genuine feedback. I'm talking about the kneejerk posts that flood here and other places. Carefully reading some replies, there's no feedback and just 'killers just want-' and 'survivors are all-' that. It's to the point where if I do point out a flaw, in either way, I'm accused of being a main of either side when these days, I generally keep my playtime split between both.

We need to stop being blind to one side's issues and actually take into account all the pain points, what is broken or abusable, and find the best workaround if we want to see good changes, since BHVR clearly looks at overall complaints to make their decisions these days.

Comments

  • ChaosWam
    ChaosWam Member Posts: 2,088

    That would be a better way to describe it than I did, actually. Volume, not overall.

    It's where I also started noticing the extremes in either side posting their reactions. And if BHVR is making these drastic changes based on that, it's showing that it's possible BHVR doesn't really know what to do.

    Not saying they don't know their game or don't play, they simply don't know what will make the game fun overall and appease the widest net of players. At least, that's what it feels like. And after this week, I can't blame them based on a majority of these posts.

  • UnicornMedal
    UnicornMedal Member Posts: 1,568

    I don't think it's possible. That ship has sailed. That's why I say rotating queues are healthy for games like this. Players hate it, but it forces them to see the bigger picture for both sides.

  • BbQz
    BbQz Member Posts: 414

    I mean with would be great if the survivor side didn't get crapped on every two second with changes and new items that could at least breathe life into the game.

    Go next prevention goes live because he keeps survivors in game and helps killers kill. Despite issues it had.

    Fog vile gets utterly destroyed to oblivion in two weeks.

    Anti slug and tunneling axed day 0. No pushing to live to see how it would work. But no allow the biggest killer base (PC) with streamers included be the only ones to test the PTB and shut it down with no hopes to see the light.

    It's quite disgusting I played the PTB a lot.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    I feel like this has only gotten worse since the downvote system came back in.

    Used to be that when people disagreed they had to respond and back up their point with receipts to argue for their side, and that inherently makes it harder to be tribal, cause receipts takes effort, and the argument with more receipts tended to win.

    Now we have it so any argument with evidence and effort, but going against someone's narrative or pointing out facts that people don't want to hear, can instead just be ratiod and ignored... allows people to stick in their tribal echo chamber.

  • n2njauwu
    n2njauwu Member Posts: 300

    i mean its just not gonna happen, there are only few people who either main both sides or even main one side but want the game to be fair and fun, im playing like 60 % killer and 40 survivor since release of Pig with longs breaks because i mean lets be honest how much can you play this game and still be sane… Many years have passed and the game still suffer from same core things, and devs did very little to fix them. Well now i see things were beeing made but they are post poning it due to backlash, for me thease changes felt harsh and kinda silly in some cases but atleast something was beeing made, and things would be adjusted, but if one side see new changes and those changes doesnt buff them then they come angry at forum fighting a war. I feel like they dont even care about game beeing fun overall. they just want to their side be even more powerful and thats it and your not gonna change them… idk with patch like that in this case killers were complaining, i believe you would have to adress their complaints like gen speed or SWF.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,427

    I really think the only way for people to see the perspective of the other side is to play both sides at a relatively even split, and most people don't want to do that. They want to pick a side and get good at it, but the one role gets too comfortably familiar, and they end up letting it become their tribal identity. Once that happens, objectivity goes in the crapper.

    For my part, I play a pretty even split, but it's been an ebb and flow. I started as a killer main, and was for like my first 800-900 hours. Then I start mixing surv in because it didn't stress me out as much. Then I started playing mostly surv, then almost exclusively surv, and one day I caught myself thinking things I used to laugh at crazy biased surv mains for saying, and even started BM'ing and being kind of an ass.

    I was like whoa, wth? And played nothing but killer again for a while to get rid of that energy. I try to split things down the middle mostly now. Point is, it's easily to slip into tribalism even if you fancy yourself as being level headed.

    I don't know about rotating queues (I generally prefer an enticement to a mandate), but a system that really incentivizes players for balancing the roles out. Like an scaling incentive to play one role that increases the more you play another, to the point it becomes to hard to resist.

    As far as the would-be changes go, I think they were a bit much, but there were some fairly simple common sense changes that could have been made without outright delaying them indefinitely.

    I definitely saw issues with them, but the reaction of many killer mains (especially streamers) was and has been totally over the top melodramatic. I think the bones of what was there were good, and as an enjoyer of both roles, I hope they implement a thoughtfully tweaked version sooner than later.

  • Firellius
    Firellius Member Posts: 5,482

    Seemingly, the only difference here is volume. Which only reinforces the "loudest voices choose the game direction" idea even further. That is, objectively, a bad thing for the game at the bare minimum.

    Add to this that nothing stirs activity like negativity, creating a -heavy- negativity bias.

    Even if the forums are inundated with dislikes towards certain changes, it doesn't mean the community as a whole reflects that.

    So this 'loud voices direct the game' issue innately pushes towards status quo, and an upheaval like this patch will never fly.

  • Roaroftime
    Roaroftime Member Posts: 491

    it’s not even side vs side it’s a vocal minority of killers who play for a 4k everytime and only care about that instead of fun I play killer and have fun and get a 2k and don’t care and I play survivor, these changes were great and only would’ve effected sweats but devs completely folded to them at the expense of the largest player base in the game

  • Not really going to happen on a widespread scale. It'd be nice though. I think most people have not found their center as people and take themselves & their opinions on videogames too seriously.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,282

    Every online game has their 1 faction players. Even mmos like world of warcraft. I know people that wont play the other side ever (even tho they are exactly the same with just different quest areas).

    But dbd is like playing 1 of 2 completely different games. So the seperation of factions is even stronger as killers only see survivors as the worst of what they can be (swf teams), and survivors see killers as tunnelers and campers and team sluggers.

    So the killers do what they do because swf teams bully them and break the balance of the game, while the majority of solo que survivors end up hating killers for treating them like they were a swf team.

    This level of seperation makes players that enjoy both sides rather rare.

    So besides all the anti slugging and anti camping and anti slugging, i think one of the primary reasons both sides hate eachother is the existence of the 3rd faction (swf teams) who pull at the strings on both sides and keep them hating eachother.

  • Freudentrauma
    Freudentrauma Member Posts: 1,082

    Yeah that's true. It's totally normal that 1 faction players exist. Though I kinda disagree with seperating solo q and SWF, considering them as a 3rd fraction. SWF is way more pluralistic as you can think, from those who play just casully with friends and those specific groups.

    Though I wouldn't call this fractions. It's different player agendas. You can find the same, when you look at killer players as well.

  • oecrophy
    oecrophy Member Posts: 448

    And what if a 4K and playing for a clear win is the fun for some of us? Not everyone enjoys super “casual, I don’t care” matches

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,362

    It's much more fun when it has been a constant battle to get it. Not just handed to you on a silver platter like it is today.
    If you had to put in work to get the 4K, then hats off to you. But if cheese tactics was involved, then it really doesn't feel like a true win.

    That is what the whole debate is all about. Many killers gets undeserved wins because their tactics are cheap, and require minimal effort. But those who are actually playing well on the other hand, knowing how to outsmart their opponents, without resorting to cheese tactics, yeah they EARNED their win fair and square.

  • Roaroftime
    Roaroftime Member Posts: 491

    literally tunnelling is so boring for killers as well there’s 3 gens left you’ve got one person out the other three just hide whilst you pick them off knowing there’s nothing they can do.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Unfortunately humans are pack animals and can't see past their own usually. We could be capable of more but it takes real effort and thinking. Us vs them is just everywhere these days.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Tunneling can be strategically nessecity at times however.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    95% of the toxic “us vs them” posts would disappear if people were required to play both sides.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    100% agree. Now people can anonymously lob bombs at the side they don’t like instead of actually having to form a rational or fact-based response. It has made the toxicity on this forum worse for sure and there’s literally no reason for the function to exist. I really don’t understand why whoever brought the downvote function back thought it was a good idea.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,427

    There is a wide spectrum between playing like 4Ks are the only thing keeping you alive and a "casual, I don't care" playstyle.

    One can play to win as killer and succeed most of the time and never hard tunnel or slug everyone, even at higher MMR. Maybe not as a low tier killer, but the ridiculous killer power imbalance is massive issue that needs to be addressed independently of tunneling/camping.

  • oecrophy
    oecrophy Member Posts: 448

    this "wide spectrum between" is most of the time a big gamble at high MMR, and I don’t like coin flips.