http://dbd.game/killswitch
This Is Exactly What I've Been Saying
Mintskull does an incredible job of explaining what was good and what was bad about Anti Tunnel and Anti Slug. Check out his Video.
Just a little note. This thumbnail being based on a certain meme is actually pretty funny to me, since this is exactly what the killer experience would've felt like if those changes went live.
Comments
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Delayed, not canceled thankfully. Canceling would be a massive mistake.
Needs some number adjustments and the whole PTB centered around it, but the system was well-intended and easily fixable.
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They'll keep the killer buffs, nerf the gen speed increase to 5%, and remove the penalty for double hooking. Then kill rates will go up even more and the devs will call it a success.
-8 -
This anti-tunnel system being so complex yet excluding sadako and pig is so funny. I really don't know how they can tweak it without killing these 2 and harming other killers that slug becouse their power is designed this way (Hag, Knight, Twins).
Personally I wish we could go just back to the drawing board but as long as both punish slugging and tunneling at 3-5 gens without being abusable or killing any killer power is good enough for me.
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perfectly fine with them if they get adjusted, but as they said, far too punishing, far too overtuned basekit buffs, and doesn't target only extreme Slugging and Tunneling.
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There were too many massive changes with huge impact in one go, they did too much at once and it was never going to go live I guess.
But they have made it clear this isn't the end, the changes are delayed and the people who rely on tunnelling at 5 gens for easy wins will not be celebrating for long I'd say.
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Maybe they could have included even a SINGLE WEEKEND in the test before coming to a conclusion?
They listened to people who A) have time to play DBD on a random Tuesday/Wednesday, and B) have time to write 20-page manifestos about it (instead of having, like, a job).
Listening to those people scream instead of giving the changes a fair chance isn't going to change next time, regardless of what the numbers turn out to be.
-6 -
Did they specify only extreme tunneling?
Realistically, you probably shouldn't be leaving Survivors on the ground for 90 seconds each. That's a minute and a half.
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Id think they did, but it definitely should be targeting people who tunnel when they don't really need to. Tunneling at 5 gens for example is quite unwarranted and just unnecessary, you don't need someone dead that fast to win. Tunneling in late game when only 1 or 2 gens remain is far more viable and respectable as a strategy cus you really could use the extra pressure given by killing someone. That form of strategic tunneling, as Mintskull states shouldn't be punished for.
The anti slug is just stupid. No ones gonna get slugged for 90 seconds in a match, but the effects Survivors get passively and if that does happen is far too strong. Maybe if they make it 45 seconds that has to be done each time you're downed, it would be balanced, plus make recovery only work when you're not crawling. Cus atm this would just punish short term slugging, as well as bully squads who play for saves.
No denying this update had major flaws, but as you said, most can be fixed with number tweaks.
-3 -
The problem. Was that was it was cumulative combined with basekit tenacity.
-8 -
Yeah, I dont think you should be able to move and recover at the same time.
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It was especially aggregious with flip flop and power struggle
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Watched that video yesterday and agreed to what he said. Never heard him so upset or aggressive before.
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Don't you think that the people who have time to write 20-page manifestos because they have thousands of hours in the game are precisely the ones you'd want to me listening to the most? These are the people that understand the game more than anyone else.
-2 -
Yeah I agreed with most his takes.
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