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The strange world of 2v8

Hello everyone as always I have a short question.

I played a lot of 2v8 in the last time and my mind was blown apart.
People going down left to right in less than 10 seconds.

You could say ofcourse the Killer went Tag Teaming on them but that wasn´t the case.

I am kinda confused how it is possible that people falling like flies against Killers like Wraith or Nemesis with all there pallets up but if I go play 1v4 I can be happy about 5 hooks per game.

So I picked up a friend of mine and went on the other side and my mind was blown again.

Survivor players not looping at all, standing in pallets, ignoring Terror Radius, standing at the edge of the Map for the whole time of the last gen and at its worst, people avoiding gens at the beginning of the game.

I saw this countless of times that I got chased by 1 and sometimes by 2 Killer and not a single one of the remaining 6/7 Survivors touched a gen.

Is it the missing MMR in 2v8? Is this the standard Survivor who stands afk in Pallets? Is this the reason the Survivor playerbase is so loud at demanding changes? (Don´t understand me wrong I am pro Anti Tunnel if it goes against Hardcore Tunneling/Slugging)

Please explain this to me?

Whats the difference in 2v8 and 1v4

Comments

  • Amanova
    Amanova Member Posts: 455

    I heard there is a separate mmr in 2v8 in one steam comment if it's true, he said all killers share same mmr, survivirs are also separate mmr apart from 1v4, maybe that's why, but I don't think it matters when there is a long queue time

  • Brix
    Brix Member Posts: 151

    if i understand it right 2v8 has no MMR restriction or if it has it its verrry loosely. So thats why its always chaos and at times can feel unwinnable if ppl go down like flies.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 481

    So you are telling me that these people who go down to M1 Killers in 10 seconds from full life to dying state are the middle ground of the survivor Playerbase?

    I mean how can it be that 80% of survivors in 2v8 can´t shift W or predrop a pallet to longer the chase?

  • tjt85
    tjt85 Member Posts: 1,658
    edited September 2025

    It's not just the Survivors. I had a Legion teammate who got about 5 cages in the entire game and I saw them whiffing and struggling in chase on multiple occasions. Luckily, most of the Survivors were not super experienced or gen focused and I was playing as Billy, so I could send enough Survivors to cages for us to eventually get the win. Aside from one or two Survivors, I felt like the lobby was probably more at the Legion's level than my own. It was still a fun game, anyway. But yeah, MMR in 2V8 is wild. Me and a Carlos ran a Blight for almost an entire trial (I'd loop The Blight and anytime I got downed, Carlos would be there to get the flashy save). Obviously all the extra pallets on the map helped, but I would never be able to do anything like that in 1V4.

    I kinda like the way 2V8 has no MMR, because it gives you a window into just how variable the skill level really is across the entire game. It's really eye opening. Much of the discussion on the forums is often around what the game is like at the higher levels, but veteran players would do well to remember that BHVR have to balance their game for the extremely casual DBD players as well.

  • BbQz
    BbQz Member Posts: 414

    It's my biggest issue with the pulling of the anti tunnel/slugging system 85% of the player base would have loved it. But the forums and streamers exist in that 15% they are driving the game to the ground. Remember when they tightened MMR Queing to make matches more fair? But they reverted it because people with extremely high MMR had long que times aka streamers. So when your getting matched up vs unwinnable games know you exist to be played with by people of High MMR who don't belong in your bracket.

    Ironically the game would do much better with out these 2000 hour vatrans

  • tjt85
    tjt85 Member Posts: 1,658
    edited September 2025

    I felt like most players would have liked the new systems, too. Yes, they were a little over tuned, but not so much that they would have "killed the game" or made the Killer role unplayable. It didn't prevent tunnelling or slugging completely and you always had the option to eat whatever penalties the game might give you and carry on playing the game however you wanted to. It just added some risk to attempting these strategies and made it so the trial wasn't an instant loss to the Survivors.

    People will still play however they like. Are we pretending that Tombstone Myers waiting for you to unhook yourself and basement Bubba give a hoot about the AFC? It barely affects them. But it does discourage or add a little extra risk to face camping hooks and I felt like anti-slug / anti-tunnel was trying to do something similar.

    Tunnelling and getting slugged is not fun for most players and the new systems might have made some Killers think twice about doing it. It's not as complicated as lots of people were making it out to be.

    Besides, most of the streamers who were very vocally opposed to the system have kill rates that are 70%-80% +. They could stand to lose a few more of their games, imo.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Well the mode has no mmr so you face all kind of players. But in my experience most can loop a little bit at least.

    Sometimes the mode does turn off my brain at least so I can go down in seconds as so much happening. And it's easy to sneak on survivors if they focus on the other killer. That can maybe explain some of it.

    I think the casuals are not focusing so hard into the games as well maybe listening music or watching videos at the same time. 2vs8 also attract newer players more. The most competive players might just stay in 1vs4.

  • steezo_de
    steezo_de Member Posts: 1,259
  • Hex_Llama
    Hex_Llama Member Posts: 1,925

    Yes, one of the pleasures of 2v8 is going against a lot of people who are worse at chase than I am, so I suddenly seem like I know what I'm doing.