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The only way to end tunneling...

Is to remove death from the game.

I've suggested this before. The premise is the same as every other PvP game out there, respawn. The only games that I know of that don't have automatic respawn are based on DbD. Every one of those games fails.

So, the idea is simple. When a killer reaches a certain hook count, be it 10, 9, or whatever is chosen, they win. Game over. If a killer kills a survivor in any way, that's 3 hook stages, no change needed. That survivor respawns after a moment. Further hooks on that survivor don't increase the total.

Then you simply balance the game to the fact that survivors never leave (unless they win). That could come in nerfs and buffs of any kind. The key here is to not be convoluted. Make everything simple and understandable. Increasing gen time, increasing killer speed, increasing regression after a kick, increasing the speed of bloodlust, etc. These things don't require the players to perform a status check of where they are in the game to figure out how strong or weak the killer is. Keep it simple and straightforward.

I won't pretend that I know what numbers will work.

I also won't pretend that survivors already killed won't be a problem for the killer to deal with. Whether that entails longer hook sessions after death to get them out of the way, or something else. I don't know how to deal with the bully squad that will result. Part of this should be resolved by the killer not actually killing a person until they are closer to winning. Killing someone when they are the only survivor you've even hooked will be creating a problem for the killer that they won't have to deal with if they go after other survivors equally.

Finally, I have an idea that hasn't been suggested anywhere else (I think). Due to the recent refusal to actually test the PTB, I have a solution that avoids the PTB entirely.

Make the testing of this idea a game mode. BHVR have done this over and over again already. Remember fog vials? Rebuilding pallets? These things were in a game mode first. So, make this a game mode. Let the entirety of the playerbase figure out if this will work. DO NOT TRUST THE TESTERS. Why? How many people actually tested the punishment of this PTB? I didn't see any popular streamer actually test it. They all said, "Oh, the imaginary rules prevent me from going after that survivor," and proceeded to throw their matches. It was ridiculous, duplicitous, and it worked on BHVR. So don't do it that way again. Announce the test as a game mode BOON: UNDYING or the like. Test it extensively a couple times and then put it in game.

That's how you fix tunneling. That is undeniably the ONLY way to end it.

Comments

  • Zuiphrode
    Zuiphrode Member Posts: 492

    ah yes, a game where killers can't kill people

  • kisfenkin
    kisfenkin Member Posts: 666
  • Crowman
    Crowman Member Posts: 10,091

    So why not play one of those games then? We don't need to remove the Dead from Dead By Daylight.

  • Falcao
    Falcao Member Posts: 211
    edited September 9

    Alife by daylight

  • Emeal
    Emeal Member Posts: 6,601

    honestly BHVR's idea to have consequences for tunneling works better than to remove death

  • Xirio
    Xirio Member Posts: 3

    "That survivor respawns after a moment. Further hooks on that survivor don't increase the total."

    This is why you aren't on the balance team. You just made all killers forced to slug everyone or lose the game. Having a survivor run around without the fear of the killer makes no sense. Even the killers that hook everyone twice before killing anyone still can't win, because once they death hook anyone, all other survivors would only need to hide, while the one "undead" survivor just has to run to gens and hold M1 until they are all complete.

  • kisfenkin
    kisfenkin Member Posts: 666

    Why fix a major issue in Dead by Daylight? Why are you on the Forums?

    The question is not whether the issue exists. It does. The devs acknowledge it as a problem and have said they intend to fix it. The point that I am making is that NOTHING will fix it, except removing it as an option.

    So, if you don't want DbD to be fixed, why don't you go play something else. I want them to fix it in a way that is not so obtuse that nobody can remember all the imaginary rules. They are planning on fixing it. So I suggest my idea. You don't like them removing tunneling? Too bad it is coming one way or another.

  • Crowman
    Crowman Member Posts: 10,091

    If fixing an issue means removing the core identity from the game, then either the solution is incorrect or the problem isn't a real one.

  • Ragna_Rock
    Ragna_Rock Member Posts: 202
    edited September 10

    You want to remove the "dead" from DEAD by daylight?

    Post edited by BoxGhost on
  • runningguy
    runningguy Member Posts: 760

    i said it before and will say again, they wont remove tunneling. they will reduce the effect of tunneling at best. the 1 shot they had at removing tunneling was shot down by the community because it was too punishing for killers. therefor logic says tunneling will remain to some degree and wont be "fixed".

    i also dont think tunneling is the issue. thats a consequence of the direction the devs are pushing the game. clearly they are going for a high speed, constant action type of match. this is shown with the gen regress perks being nerfed so gens dont take forever and the high mobility killers recently so they can speed around the map. aura reading perks all over the place to get people in the action asap. increased pallets so survivors can spend more time in chase. stealth play being less and less effective. all this points towards speed and action being the aim of the game. as a result killers will kill as fast as they can which means tunneling people out 1 by 1 to try and win the race. the race being can survivors do gens before the killer can kill or can the killer kill before gens are done? want tunneling to ease up? slow the damn game down lol

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    Yeah, I think that would result in game being worse for everyone. Something so drastic would simply have to bring big buffs for killers, or way longer gen times.

    We have seen with Clown, it's simply not fun to play against highly oppresive killers and you would have to do it with every killer for this.
    If every killer would have to manage to basically 12 hooks every game in order to win, then average chase would have to become shorter → less fun for survivors, or gen times would become higher → more boring for survivors