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I had a grade taken away from me..

Willish
Willish Member Posts: 144
edited September 2025 in General Discussions

So I just had a match that ended before it started. First person got hooked and had luck that failed to get them off, the second person disconnected, and the third was hidden in the basement. This was at 5 gens, btw. Solo queue, huh? Anyway...

I tried to 4% using the luck offering and unfortunately I failed. The killer clearly had enough of this shocking match and he'd also gone AFK at the point.

I left the match and was met with 'Your grade has been reduced to X because blah blah'. I mean, I'm not so fussed about losing a grade, but does Behaviour want me to actually finish out that match? 1 dead on hook, 1 DC, 1 in basement hiding and AFK killer.. Come on Devs. That sh*t is pathetic!

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    To be completely fair though, both of these scenarios literally involved the person ragequitting.

    As in, you can give feedback that the game should expand the Abandon function to these scenarios, but both of these people literally ragequit, and Go Next correctly identified that they ragequit.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,799

    The killer went afk. Why not just go collect BP, gens, chest, bones, challenges could get done. Sounds like opportunity to me.

  • CrypticGirl
    CrypticGirl Member Posts: 1,631

    Well, if OP DC'd before the abandon prompt became available, the penalty was justified. In TragicSolitude's example, yeah, they shouldn't be punished because their teammates were being useless. (I mean the one hiding in the locker, BTW, not the friend who had to attempt self-unhook because they had no other choice.)

  • MechWarrior3
    MechWarrior3 Member Posts: 5,799
    edited September 2025

    Nobody came to save you?


    imagine getting downvoted for asking a question.

    Post edited by MechWarrior3 on
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    I don't understand why you purposely brought a perk that completely revolves around letting people self-unhook, unless you and your friend really like the option to self-unhook when the game isn't going well.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    "we also had a backup plan in case one of us was no longer around" sounds exactly like intending to use the perk to ragequit.

  • Amanova
    Amanova Member Posts: 448
    edited September 2025

    Simple, game is killer sided and only favors them, killer can easily punish survs like that and oh well cheaters can do it too with their insta teleports and hits

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    "we also had a backup plan in case one of us was no longer around" and "I brought Up the Ante just in case one of us died long before the other", both mean that one of you is dead before you starting using the perk. You specifically mentioned twice, that the perk is being used AFTER one of you is already dead.

    So it was a completely valid assumption that you were referring to ragequitting. It' wasn't realistic for me to assume you meant " in case teammates didn't attempt to rescue us", because that doesn't require one of you to be dead long before the other.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    If Go Next purposely only punished 1 person per SWF, that means a 4-SWF would get 4 times as many ragequits before their penalties got really high. For example:


    Game 1: SWF wants to ragequit. Player 1 ragequits and gets a penalty, Players 2, 3, 4 do not get any penalties.
    Game 2: SWF wants to ragequit. Player 2 ragequits and gets a penalty, Players 1, 3, 4 do not get any penalties.
    Game 3: SWF wants to ragequit. Player 3 ragequits and gets a penalty, Players 1, 2, 4 do not get any penalties.
    Game 4: SWF wants to ragequit. Player 4 ragequits and gets a penalty, Players 1, 2, 3 do not get any penalties.


    At this point, SWF ragequit 4 games, and each player only has 1 penalty. That is how SWFs would exploit Go Next, if only 1 person per SWF was allowed to get penalties.

  • cogsturning
    cogsturning Member Posts: 3,022

    I actually don't get why luck offerings are still a thing if this can happen.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    The reasonable solution for the problem, is that luck perks and luck offerings offerings shouldn't unlock the ability to self-unhook.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    yes they want you to finish the game

    there really wasn't a point in playing or DCing so why not just get the free BP from an afk killer

    but yeah to me it sounded like your team really just didnt care about the game

  • UnicornMedal
    UnicornMedal Member Posts: 1,925

    That's not what I said was unreasonable. But sure, why not. It's just one more band-aid system now.