simple early game buff for killers
So now that we know whats abt to come w the anti slug/tunneling changes, we need to help killers w the early game cause usually by the time u finish a chase at least 2 gens pop.
So to fix that i have a simple solution, make the first two gens take longer to repair, just 2 not more.
not sure abt the exact numbers but smt like this:
the first and second gens both take 120 sec to finish, or the first one takes 130 and the second one 110
Ps:killers like nurse,blight,kaneki wouldnt get these effects
Comments
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it could be one of those buffs that nurse, blight and whoever else is top 5 don't get access to. I really like this idea for trapper and hag for instance but a krasue or a ghoul wouldn't need it and shouldn't have it.
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Nerfing gens/giving slowdown, which is not connected to killer's actions is not good idea. Simply because it's not really rewarding and just boring instead.
Give smaller pain res basekit, where it stops working when survivor dies. That works as early game slowdown and it's connected to your actions → hooking survivor, supports spreading hooks and works mostly same for each killer.
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Killers with pain res stay at hook? If they camp and surivvor dies, they would lose the effect…
I would say with longer hook timer, it's not really good thing to do anyway.I don't mind pop that much, but it requires you to reach gens, which is easier for killers with mobility. So it doesn't really work same for every killer…
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Exactly, forgot to add that lol
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10-15% slowdown in a trade for 65-70 seconds when other survivors could work on gens?
Hard camping is simply not good anymore, not like it ever was imo. Killer also simply can't be nearby and proxy camping gives you a chance for unhook without trade.
Another option is simply go as 2 for unhook, but that's more for SWF...And the mobility problem was solved by the devs giving extra haste to killers.
That was nice for sure, but that lowers the difference, not really fix it.
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You have to remember killers like ghoul exist who can literally get back to hook from across the map in maybe three seconds and many more have good mobility as well.
Yeah and how exactly is that different with pop? They can quickly go to gen kick it and go back. So there is little to no difference if you give fast killers pop, or pain res.
Thing is they can quickly reach gens to stop progress, normal movement speed killers can't do it. Those killers also can't just stand near the hook whole time anyway, that's just easy way to lose right now….
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