Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Big changes that need to be added.

So to start off I will list the topics I will be discussing.

-customisable custom games

-ptb console access

-bloodlust

-play your way

So I like to olsy a lot of custom games with my friends and just by myself as playing the game against Random people or with them can make the game frustrating or even unfair if you have bad internet connection.

The devs have stated that they will soon add previously limited time modifiers like 2v8, chaos shuffle, my little oni, etc. Will become available in custom games which is great and I am looking forward to playing these modes work my friends and some bots.

However, if all they do is add the current iteration of these modes and no other features thus will be a massive let down. I think adding these modes should also serve as an excuse to add new modifiers into custom games in case a you want to change the game in major ways and keep it fresh.

I'm not talking about anything super in depth like the overwatch custom games, but more like in the tcm game where you could add simple adjustments like double damage or no hud. For dbds case I think the ability to like remove hatch spawn, disable killer powers, change base movement speeds, or even disable certain things like individual perks or characters would be a welcomed addition to custom matches.

About ptbs

So since forever ptbs have been locked away to strictly pc players but I think this isn't required anymore. We have a new main menu system that allows you to opt in or out of different game changing events or game modes so the possibility of ptbs being accessible to console players should be a simple ask.

This would also affect more of the community and allow more voices to be heard. Sometimes a killer that plays well on pc doesn't translate well to console so having this connection would allow bhvr to be notified of this earlier and make changes accordingly.

About bloodlust

Bloodlust is a very outdated mechanic that for some reason rewards the killer for playing bad and punishes them for doing good things. Most of the time when your a good player you will hardly even notice that thus mechanic exists unless you play a worse off killer like trapper or current skull merchant. It rewards you with haste for chasing the survivors which is a great effect but trying to utilize this effect will make you play in a very self destructive way.

If your chasing a survivor and it takes a minute to down them the game will help out by giving you bloodlust but if you break a pallet, hit a survivor, use your power, or lose Line of sight with the survivor you loose bloodlust. These requirements make bloodlust almost a non factor in chase as strong killers will never really need it and weak killers will be unable to abide the restrictions with the way some loops are set up.

This doesn't even cover the fact that it feels completely unfair on the survivor side of things. You play really well but your teammates top afraid to touch gens hide and you die as the killer enters tubro mode. And when your facing a good killer the bloodlust won't be the thing that kills you.

All this to say that bloodlust needs a rework not a removal as that one ptb proved why it was needed but ultimately something needs to change for the system to help killers better and make chases more reasonable.

They could make bloodlust an interactive system that gives the killer small boosts of speed the longer it takes to get a down and rewards the killer for getting injurys on Multiple survivors. Imagine playing trapper after 30 seconds or no downs you get a slight 2% haste and every 30 seconds you get another 2% haste until you have a max of 10% haste. If you hit a survivor you lose the haste and the timer is paused for every time you use your traps but resumes after you stop using your traps. In chase the timer is doubled allowing the survivors a way to slow the haste build up but this forces interactions but once the trapper downs a survivor timer fully resets. Then If the killer gets a hit they get a haste effect of 3% to a max of 12% until the killer gets a hook. Neither of these effects can stack with other haste perks or each other. They only stack by themselves like play with your food that way the killers don't become to fast.

Play your way.

I think we shouldn't punish players that don't want to play against real players if someone wants to play custom matches only with their friends why can't they do this and also progress through the rift or even earn in game currency. In the same vain why can't someone just play against bots in custom matches alone as well. I think if more people could enjoy this game in their way it would give more people what they want.

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 842

    About ptbs

    So since forever ptbs have been locked away to strictly pc players but I think this isn't required anymore. We have a new main menu system that allows you to opt in or out of different game changing events or game modes so the possibility of ptbs being accessible to console players should be a simple ask.

    This would also affect more of the community and allow more voices to be heard. Sometimes a killer that plays well on pc doesn't translate well to console so having this connection would allow bhvr to be notified of this earlier and make changes accordingly.

    how about no more PTBs and instead we have an experimental queue on live to test new changes and chapters exclusively? New maps, characters/ character changes and other changes would be the only things useable in this mode so they can be tested, no other killers or things that didn't even recieve changes.

    About bloodlust

    Bloodlust is a very outdated mechanic that for some reason rewards the killer for playing bad and punishes them for doing good things. Most of the time when your a good player you will hardly even notice that thus mechanic exists unless you play a worse off killer like trapper or current skull merchant. It rewards you with haste for chasing the survivors which is a great effect but trying to utilize this effect will make you play in a very self destructive way.

    If your chasing a survivor and it takes a minute to down them the game will help out by giving you bloodlust but if you break a pallet, hit a survivor, use your power, or lose Line of sight with the survivor you loose bloodlust. These requirements make bloodlust almost a non factor in chase as strong killers will never really need it and weak killers will be unable to abide the restrictions with the way some loops are set up.

    This doesn't even cover the fact that it feels completely unfair on the survivor side of things. You play really well but your teammates top afraid to touch gens hide and you die as the killer enters turbo mode. And when your facing a good killer the bloodlust won't be the thing that kills you.

    All this to say that bloodlust needs a rework not a removal as that one ptb proved why it was needed but ultimately something needs to change for the system to help killers better and make chases more reasonable.

    They could make bloodlust an interactive system that gives the killer small boosts of speed the longer it takes to get a down and rewards the killer for getting injuries on Multiple survivors. Imagine playing trapper after 30 seconds or no downs you get a slight 2% haste and every 30 seconds you get another 2% haste until you have a max of 10% haste. If you hit a survivor you lose the haste and the timer is paused for every time you use your traps but resumes after you stop using your traps. In chase the timer is doubled allowing the survivors a way to slow the haste build up but this forces interactions but once the trapper downs a survivor timer fully resets. Then If the killer gets a hit they get a haste effect of 3% to a max of 12% until the killer gets a hook. Neither of these effects can stack with other haste perks or each other. They only stack by themselves like play with your food that way the killers don't become to fast.

    Your bloodlust idea is definitely good, though i wouldn't say the current version rewards bad killers, it just makes things not infiniteable, which is the entire purpose of this mechanic to aid weaker killers.

    Play your way.

    I think we shouldn't punish players that don't want to play against real players if someone wants to play custom matches only with their friends why can't they do this and also progress through the rift or even earn in game currency. In the same vain why can't someone just play against bots in custom matches alone as well. I think if more people could enjoy this game in their way it would give more people what they want.

    You need to think about customs queue wise. The game doesn't have enough players for players to have an incentive to play customs and make pubs take much longer.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,303
    • An experimental queue sounds like a great idea, since that would act as a way for a console / any non-Steam player to test upcoming changes and reflect on them. In other words, allowing a (much) larger sample size of players to test things out.
    • Bloodlust is definitely outdated, since infinites are removed. This is an old remnant from times where you had overpowered window vaults, like the old Groaning Storehouse, Ironworks of Misery, old Haddonfield (when Balanced Landing was strong) etc.
      Nowadays, there are techically no infinite loops left, or at least pallet-less infinites.
      With the general mobility creep seen through killer perks and basekit changes, I am actually surprised that Bloodlust is still a thing, and so easy to get.
    • This one I agree with you on. Customs should still be there as an alternative if you want to just play with friends, and don't care about BP, since everything is already unlocked, and infinitely usable.
      However, I do agree that it could award XP, and iridescent shards, since you are in fact spending your time there.
      Killer bots should also be a thing, especially for testing purposes as survivor (like, if you don't have a friend online at the time etc.)
  • Inosennatoki
    Inosennatoki Member Posts: 212

    Why doesn't DBD have a stamina bar for survivor like other games?

    Texas chainsaw massacre.

    1000035738.jpg

    Killer klowns from outer space.

    1000035737.jpg

    Home sweet home online.

    1000035740.jpg
  • CompetitifDBD
    CompetitifDBD Member Posts: 842

    Id think anyone would wanna play survivor if they had a stamina bar. Imagine getting slower over time because you were running around looking for a gen, or if you could randomly burst in speed and rapidly drop your stamina.

  • Mr_K
    Mr_K Member Posts: 10,338

    Bloodlust is there for the weaker killers that don't have power that helps in chase. Besides it only grants 0.6m/s @ 35 seconds and it's easily lost.

  • Abbzy
    Abbzy Member Posts: 2,095

    Bloodlust is just from old times where infinites were common and killer couldnt get survivor or double pallets existed too now your jungle jym has one palett but in early stages of dbd there were two and same with all loops not to mention palett vacuum being the thing.

    Nowdays bloodlust is mechanic that helps killer to catch the survivor, no survivor is supposed to run killer for 5 gens and bloodlust rewards only m1 killers in general because every time killer uses power (clown,freddy,doctor even they are mostly m1 killers with antiloop they are one of killers that have bloodlust way less than legion,skullmerchant or trapper and these are killers that chase you most time as pure m1 killers with no antiloop or mobility so they need some help even now they are one of weakest some of them are the bottom of killers in this game and no bloodlust is just shadow nerf for them) or breaks something so bloodlust only helps killers that needed it mosly m1 killers. Even blight can use bloodlust but then it resets when he uses single rush or breaks single palett or wall so I dont see issue with bloodlust at some point killer will get you and this is mechanic that works if you are getting bloodlust as killer a lot then you are struggleing but personaly Im getting only level one and rarely level 2 on just m1 killers.

  • Abbzy
    Abbzy Member Posts: 2,095

    You would need to remake all systems that work from old days, I always liked friday 13 where survivors get tired and can have multiple pocket knifes (something like old ds in dbd) and are hard to get but when jason gets them they die fast and he can grab you and kill you with animation (something like mori) or butcher you with throwable knifes and his weapon, great game shame it got stoped by licence issues.