Badham is a joke
Seriously, how this map continues to dodge a rework is a mystery to me.
Not only is the main building incredibly safe, but you also have two incredibly safe houses, shack, AND some of the strongest filler pallets in DbD.
Oh, and that's not mentioning the absurdly long fenes. Like what is this?
Not a single gap in this entire fence. Other side of the house was the exact same story.
These were removed from Haddonfield years ago because of how problematic they were, so why are they still allowed to exist on Badham?
This map is terrible, and reworking it ought to be a priority.
Comments
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they’ve been giving me this map every 3 games and it’s torture playing M1 killers. Even Wesker.
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Yeah, I've seen it a lot these past few days. I'm really hoping that after they've addressed some of the deadzone-heavy maps in the coming update, that they look at some of the maps that have the opposite problem of too much safety. Garden of Joy, The Game, and Badham, are probably the worst offenders.
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It's par the course for these forums unfortunately. Doesn't matter what you say, you'll get hit with a bunch of downvotes with no explanation ever given as to why.
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I really wish they'd just put a hook in the downstairs area if basement isn't here. Even if you move in an effecient path to the closest hook, one bodyblock/sabo is enough to ensure the wiggle out.
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Yeah, I forgot to mention that!
The downstairs of main is such a problematic part of this map. When the basement spawns there, it's almost impossible for Survivors to safely rescue from it. But when basement doesn't spawn, it's a complete deadzone and can give free wiggles to the Survivors. Honestly I think they should remove it as a possible basement location and just place a static hook down there. Put the basement in the two-storey house or something.
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