http://dbd.game/killswitch
20 addons and 3 perks per killer don't make sense on modern dbd.
Let me clarify, this format made sense at the initial lifespan of the game. The devs had to make a lot with little, so to have a rewarding grind and incentive to play the game they made this system.
Now on the modern age:
40 killers.
120 killer perks. (General perks excluded)
800 killer addons
Raise your hand whoever wants less perks and addons per new patch thank you very much.
Comments
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I feel that the problem is not the quantity of perks and addons for killers but the quality.
Let's be realistic, the game has 40 killers but not all players use all of them, everyone has at least 5 killers that they like to play the most.
We have 120 killer perks and 85% of them are garbage, not to mention that most of them are an improved version of some existing perk that, incredibly, still manage to be horrible.
I have a theory that the devs create bad perks on purpose just to change them in the future so they can say they did something. Some designs of certain perks are completely questionable if I may say so.
Every killer has 20 addons and 50% of them are quite predictable because the formula doesn't change. All killers will always have addons of mangled, blindness, speed, fast power recharge, terror radius etc.
I don't care if they increase or decrease the amount of perks and add-ons as long as they at least have some use. Give us some quality for the love of God.
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No. More variety is always better, especially if the devs have maintained this release schedule all this time
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I'd actually love if they reduced the amount of addons and perks, less for BHVR the better so they can focus up on polish and other content.
Supposed the only thing is that survivors will be a bit less exciting since they are just skins so perks are really what your getting them for mostly but I'd say pros outweigh the cons
My hand is raised!
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I would rather get a slower influx of new chapters.
It's insane how the last two years have been: here is a chapter, and oh, also a PTB is coming in a week.
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They hit a creative wall years ago. There's only so much you can do when the game consistently breaks every few months. Likewise when the game apparently can't handle any amount of verticality, and that's just stuff we know about.
There's really not that many gameplay changing perks that you can have without repeating. That's why all the new perks are just worse versions of older perks.
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Agreed. There's this urgent need to push out as much new content as possible from these companies nowadays in fear of losing its customers/players/followers/etc. When in reality, there needs to be a balance of quality and quantity to keep the consumer base around longer.
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Some killers used to have a custom number of addons like Hillbilly, Huntress, Nurse. Having 10000 addons when only 4 are useful is pointless, they should just go back to custom numbers instead.
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I think two perks per character would be better. Easier to balance and saves the need for as many filler perks. The only problem is what happens to the niche perks if they deleted some. I was really worried when they threatened to change Zanshin Tactics and perks like that might face the axe.
Maybe at least do only 1 or two perks for new survivors, skipping the fillers.
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Reducing the number of perks and addons per character would be a huge mistake imo. The variety that gets added to the game through new perks is one of the most important parts of every chapter, and I think broad addon variety is important as well. If there aren't many addons on a killer that are worth using, then that killer's addons might need balance changes but it doesn't mean they should just be removed. They already made survivor addons extremely stale on the new items by limiting each item to 5 addons, it leads to the same ones being used too much and it's less interesting, but it's not the players' fault that there aren't enough other options.
What they CAN do (and what I think they should do) is reduce the frequency of new chapters from 4 to 3 per year, and spend that extra development time increasing the quality of both new and existing content (as well as just improving the quality the game in general and having more time for testing and bugfixes).
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I don't think that'd be a good idea, because even the "bad" perks tend to have a place in weird and niche builds, which I love using.
A recent example would be No Quarter. Generally considered a really bad perk, but I throw it on sometimes on 4 medkit lobbies, or run it on the big TR killers with Coulrophobia on occasion.
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I'm either or… less stuff per time frame would be nice in general.
we have too much.
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I feel overtime it's becoming an impossible task for the balance team to maintain and would be fine with toning the amount of addons down to like 12 per killer. I feel it causes too many issues with balancing when we have several addons that do the same thing just a slightly different number when the base killer could probably just be made better. It feels like a lot of bad addons are designed to compensate for part of a killer intentionally being made bad just so you have to choose between power changing addons and stat boost. The whole concept of addons is silly because they can be stockpiled and aren't really rare anymore because BP is easier to obtain.
I'm fine with the amount of perks to some degree but just based on the idea that I feel BHVR's balance team is slowly reaching the point of maintaining too much I'd love to see a downsize of them. I love variety in this game - it's what kept me here for a while but be realistic. Out of all the addons per killer and all the perks on both sides look at how many are even worth running unless you run a game throwing build. We can argue you run those builds for fun but the game encourages both sides to try their hardest. MMR will eventually push you to stronger killers if you win a lot and as survivor it's easy to get bodied against a Blight if you don't sweat compared to let's say a Wraith. No one likes losing so everyone on survivor is going to try hard so eventually killers who want to win do the same for their perks and addons. So the trash perks and addons go unused because they're worthless.
I do agree with
Some killers could probably have less and some could have more. BHVR's rule for consistency among all killers I feel causes a lot of problems trying to reach an arbitrary number instead of focusing on the quality of addons. Granted this isn't specifically an addon problem either.
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